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hey i have a land i need help fleshing out for a Prospit Witch of rage (named alivve). oIt’s the land of blood sea and storms. i’m still new at making lands so shgsh. it’s a land solely traversed by a pirate ship with a few small. alivve is quite the ball of rage lol, and she’s also a seadweller, if that helps. thanks.
~TAV
Land of Sea and Storm
A vastly oceanic planet, its darkened waters coating nearly the entire land. Deep and viscous oceans range in hues from rust to fuchsia, with differently-colored waters clashing and swirling into ferocious whirlpools. Lightning storms are regular weather events in this land, with glowing, neon-red bolts often clashing down from the iron-gray sky without warning. Modest islands are dotted along the landscape, some of which hosting small consort villages.
Though, this land has not always been so hazardous in nature. Before the Witch’s entry, LOSAS had been corrupted by Phobos and Deimos, the duo of denizens that reign over this planet, when they separated the waters by color into regions. Soon afterward, red lightning would strike the waters much more frequently than before, and sealife was scattered into certain regions, leaving little food for consorts who are limited to their own ocean region.
When the hero of Rage enters, her hive will appear on an island surrounded by a violet peninsula. Her server player must use grist to construct a rudimentary boat or raft in order for the Witch to traverse more efficiently. During her travels, she will come across an island which hosts a small fishing village run by salamander consorts. There she will learn about the salamanders’ plight in regard to the sealife’s scattering. Since this has been the case, the consorts had been struggling to feed off of what fish had remained in their region. If the Witch is up to the task, the salamanders would be willing to lend her a fully-rigged ship as long as she first uses it to find and bring back many fish from a multitude of ocean regions.
Once the hero of Rage is free to do so, she must voyage to the denizens’ den, which is in the center of the planet’s largest and fiercest whirlpool, in the center of twelve differently-colored water regions. Only a durable ship like the salamanders’ quality boats is enough to brave the violent waves and make it to Phobos and Deimos’ temple. Inside their den, the twin denizens themselves are waiting, and will offer the Witch her Choice: she can choose to have them either reveal the location of their grist hoard, which is essential to the session’s success in creating a new universe, or to blend the waters back together, allowing the consorts to prosper in their society forevermore.
However, the hero of Rage must remember this: if she chooses the grist hoard, the session will obtain enough grist for the Ultimate Alchemy, which is vital for their tadpole to mature into a universe frog, since the amount of grist at stake is so immense. But in doing so, the salamanders will eventually suffer from starvation after finishing off the food supplies they have left. If the hero chooses to blend the waters, the oceans will mix into colorful harmony and the lightning storms will lighten. But in doing so, there would be no hope in trying to find the grist hoard, because it is so well-hidden. Since the denizens are the only beings who know of its whereabouts, killing them would result in no reward.
The fate of LOSAS, as well as the fate of the session itself to a degree, lies in the Witch’s hands. The decision to either save her land or to ensure the session’s success is ultimately up to her.
(Thank you so much for wanting me to make another planet for you! I truly hope this was worth the wait.)
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hi can i have a land for my oc Root Marrow? Her classpect is Heir of Life with a lunar sway of prospit. She has a bunny first guardian - type guardian , and also owns a ginger/sassafras plantation where Root Beer is made! She goes with the flow, maybe a bit too much, and often lets things slide. She’s very observant and a bit weird, but is everyone’s friend. I hope this is clear ahsghs thanks in advance
~T
Land of Cliffs and Caramel
A planet coated in plantlife. Colorful rainforests stretch as far as the eye can see, covering the landscape in thick, humid woodlands. Rivers filled with viscous, amber-hued fluid run throughout the forests, filling the air with a sickly sweet caramel scent as they cascade down steep cliffs, resembling a non-water form of a waterfall.
Though beautiful, LOCAC faces an unfortunate state of gradual decay. In some of the planet’s regions, the forests have become a tragic shade of beige as they have died off. From these areas grow thorny brambles, which spread at a relatively alarming rate as the spiked branches creep into the livelier parts of the forest, threatening to overtake the entirety of LOCAC’s flora.
Long ago, the morally ambiguous denizen Hemera would maintain the invading plants, keeping them from harming any part of the forests. However, the denizen one day abandoned such duties and locked itself in its hidden lair. Ever since, the land has faced a risk of eventual destruction at the metaphorical hand of the thorns.
Once the Heir has entered, she would soon find a tribe of her nomadic iguana consorts, who are in the process of one of their regular transitions of living space in order to avoid the invading thorns. There she can trade for goods, most notably being a canoe that has been made specially for braving the caramel currents of the rivers. As long as she avoids a lethal plunge off of a particularly tall or treacherous river cliff, this would be the fastest way to travel the land in search of Hemera’s ancient den.
Hidden within layers of vines and brambles, a vaulted temple awaits in the heart of the forest. If the Heir manages to locate this place, she must find a way inside, where Hemera waits with expectation. Here, the denizen will offer the hero The Choice, where Hemera will offer to restore a single thing, whether it be the thorns, which upon restoration would save LOCAC from total decay, or even another player from the session whose demise has escaped chances of revival, for example. However, only one thing may be restored, and nothing more. This decision could have the potential to ultimately save or doom the planet or even the session itself, depending on what is chosen.
(Sorry for the wait! I hope I didn't take too long, and I hope this is to your liking!)
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Alright, this is going to be a bit of a toughie, but ik you. You're persistent.
This isn't an entirely fully canon thing, obviously.
I'd like to request a land for a dersite maid of heart/knight of blood combo (he is both classpects at once, not a knight of heart or maid of blood for clearing that up ig).
I'd say his personality is pretty hard headed, he's stubborn, and also just generally chaotic in nature.
[If it helps, he kins karkat, i guess.]
Maybe a quest relating to a "you can't relate to/help everyone" scenario would work? Just a spitball idea there.
Challenge accepted >:]
Land of Smoke and Mirrors
This land is somewhat monochromatic in hue, with splashes of fuchsia-tinged grayscale covering the planet. Dark, billowing fog blankets the ground, with occasional cloudy wisps rising into the air. The terrain is rocky and jagged, with pillars and cliffs of glasslike, reflective crystal keeping the horizon uneven.
Long before the player entered his session, the giant denizen Sophrosyne had sent out great earthquakes, shattering the once-smooth terrain and producing a hazard for any consort or player to travel upon. After this cataclysm, the ancient tortoise consorts learned to adapt to this new landscape by building cliffside villages for their growing civilization.
Upon the Knight-Maid’s entry, a journey to the denizen’s lair must be made. However, the combination of reflections and smoky fog may lead to hazardous illusions, especially nearby consort villages. The sight of what may seem like a lost tortoise may lead to one accidentally wandering off a cliff, for example.
A menacing tower stands in the hazy distance. If the hero of Heart and Blood manages to travel to it without mortal peril, he must then enter and ascend to Sophrosyne’s den. Once the beast is slain, rather than reshape the planet or have the smoke recede, the hero must descend to the lower levels of the tower and even further, into its once-hidden underground depths. Within awaits a juju befitting only the Knight-Maid himself, powerful enough to turn the tides of the session greatly.
(Hopefully this was as good as you wanted it to be! Please note that the juju would be about as powerful as one belonging to a member of The Felt, somehow relating to both the Blood and Heart aspects.)
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Heyy :). Can I have land aesthetic and quest for a dersite mage of rage? I thought LORAM would be a good name (Land Of Riddles And Mistrust). They're unusually analytical and emotional, they hate illusions and illogical superstitions. I theorize that gamzee and kurloz had their clown aesthetic because they're both destroyer classes, not because of rage, since the website says rage players value the truth and hate falsification. Um, so sorry about the rant.
Land of Riddles and Mistrust
A planet covered in darkness, with urbanesque architecture stretching across the land. Vaguely reminiscent of Midnight City, the streets are packed with shady characters. Due to the perpetual night, the consorts’ Blacklight Market is always open, the violet embers of streetlamps guiding one’s way to outrageously overpriced goods. Streets and pathways tend to twist and turn at every step, almost as if the city is warping its way to making someone lost.
Before the Mage entered their session, the twin denizens, Phobos and Deimos, set a vast illusionary haze throughout the land, twisting the planet-wide city’s layout beyond recognition. Due to a greatly warped perception of direction and passage, this caused the very navigation hazard that would eventually plague both the tortoise consorts and the Mage alike.
Upon entry, the Mage must seek a multitude of their tortoise consorts, asking for the way to the denizens’ lair, whether it be to the next gate or the den itself. Either way, the destination is shrouded in confusion and mystery, and a single consort would have limited, warped knowledge about which way to go. (Being inherently anxious consorts, the tortoises would not be able to answer accurately if intimidated.) The player will need to filter through both confusion and lies and piece together a way to traverse the land.
A vaulted, purplish temple sits upon a hill, surrounded in a ring of clustered towers. If the hero of Rage were to successfully navigate their way to it, they must bypass a myriad of puzzles and traps in order to reach its depths. Phobos and Deimos await in their den, shrouded in illusory duplicates of themselves. The Mage must see through the illusions and slay the twin serpents, allowing them to finally play the Mirage, lifting the vast illusion set over the land, and allowing safe passage throughout the streets forevermore.
(I truly hope you enjoy this! Also, please know that your 'rant' is not something you need to apologize for! The surplus of information actually helped quite a lot.)
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Might you be able to make a Sburb planet of my fankid / OC, Inez Cooper? :-0 Her classpect is Mage of Light, with a lunar sway of Derse. She's a very serious person and doesn't take anything lightly, but is very careful and considerate in all the decisions she makes. Her flaws would be that she's very uptight and snippy at times, making her a little unpleasant to be around. Thanks so much!!
Land of Scrolls and Cacti
A relatively barren land, with yellowish sand dunes as far as the eye can see. Spiny cacti can be seen, dotted along the horizon. The only significant flora other than such would be the giant, towering papyrus reeds, shriveled from dehydration. Despite the stereotypes that may be tied to a desert-esque landscape, the sky is in a state of perpetual nighttime, leaving the main hazard of this land to be a matter of staying hydrated, as there is no water to be found, except for in some of the prosperous cacti.
Long ago, the aquatic serpent, Cetus, had drained the planet of its precious water in order to fill its den, leaving river banks sucked dry, and the papyrus shriveled. The consorts of LOSAC learned to adapt to receiving their vital water supplies through the limited cacti available to keep their growing society thriving.
Once the Mage enters this land, she must find a village of crocodilian consorts. Here she will need to barter with the merchants of their marketplace in order to obtain a collection of scrolls which, once compiled and deciphered, would result in a map of sorts, leading to the lost underground lair of Cetus.
Once the player reaches her denizen’s residence, she will have to plunge into the watery depths of the temple and traverse to its core, where the orchid-hued god-worm itself is waiting in its den. The Mage must then defeat the beast and play the Light, using the slain serpent’s own power to allow the waters to flow back into the rivers and ponds of LOSAC, rejuvenating both papyrus flora and consort fauna alike.
(I hope this was satisfactory! Some of the implemented symbolism/metaphors are in the footnotes under the cut.)
*The cacti may provide a vague symbolism for the Mage herself, being metaphorically “spiky” on the outside, due to her uptightness, but also filled with the vital waters of consideration and potential within.
**Note that the Mage’s subtle vice of being snippy and uptight will prove to be something to overcome in order to successfully perform business with the merchants.
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Hi! This is a thing I set up where I can come up with Sburb/Sgrub planets for people :D
Whether it be a hypothetical land for yourself or an OC of yours, or one for a character in a story you’re writing, I’d be more than happy to help!
When given a request, I’ll try my best to give you...
A description of the planet’s aesthetic/landscape
The land’s backstory (how the denizen messed things up)
How Sburb/Sgrub intends for the player to traverse the planet, as well as meet their consorts, eventually defeat their denizen, and restore the planet to its former glory.
(I can also do null/dead/void session planets!)
For me to come up with a planet that’s hopefully more likely to be accurate, I’ll need a little info on the character, like their:
Classpect
Lunar sway (Prospit or Derse?)
Personality
Character flaws
Anything else you’d like to add, if you’d like!
You do not have to put all of this if you’re not comfortable doing so! Please put as much or as little as you’d like. I do not wish to be intrusive! /lh
Also, please keep in mind that I am attempting to follow the rules of Sburb/Sgrub in Homestuck canon when coming up with a land’s functions. If there is anything you’d like me to change from the usual planetary functions, please let me know!
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