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Dungeon: A Bleak Picture
Unsure whether they've been trapped inside a painting or been cast back in time, the party must venture through the desolate ruins of a once warm and familiar place to rescue a number of innocents that've gone missing after being abducted by some shadowy force.
Adventure Hooks:
The party arrive in the town of Valasren on innocuous business, following the rumors of a ruin, attending a nearby shrine, or visiting some old friends. When they arrive they're given an unexpectedly amiable welcome by lord Lucas Kevral, who's heard of their earlier exploits and wants to cultivate a good relationship with such aspiring heroes. While taking him up on an invitation to dine at his castle, the party spy a gloomy painting depicting Valasren in ruins. Lord Kevral explains that it was painted to commemorate the near destruction of the town some generations ago, when one of his ancestors left the settlement defenceless to go off seeking glory in war. His grandmother commissioned the painting from one of the survivors, and hung it in a place of honour so she nor any of her descendants would forget their duty to defend the people.
As the party pursue their mission around Valasren they'll begin to notice a number of disappearances that only seems to climb as time ticks on. Rumors begin to circulate about something moving in the night, stalking people, creeping into their homes when they're asleep, leaving only open doors and empty beds come daylight. These rumours become all too real when the party awake one morning to find one of their number missing, taken without a whisper from where they slept. A scattering of untrustworthy witnesses say they saw an unnatural figure carrying a sack up the hill towards the Lord's castle, giving them at least a ghost of a trail.
Following the trail back to the palace eventually leads the party to the painting, an inexplicable cold draft intermittently drifting from its now permeable surface.
Background: The painter who witnessed the destruction of Valasren was a true master, and was years later able to immortalize the hopelessness they felt in that moment through their skill with the brush. There is power in such emotional resonance, and transformed the painting into an overlap with the shadowfell, where the town's sorrow had likewise been reflected. Not quite a portal, the painting never did much harm but making the already drafty castle hall a little more cold and unwelcoming at night, at least until recent days.
Drawn by the warmth of life and merriment on the air, A Snatcher has discovered the painting and forced its way through, one by one dragging inhabitants of Valasren into the upside down for an unknown purpose.
Challenges & Complications:
Once the party figure out there's something up with the painting, cut to the abducted player waking up in the ruined shadow-town. There's no corresponding painting anywhere to be seen, and because they were taken while they were asleep they're likely a bit exhausted and missing most of their gear. They'll have to be quiet and clever to escape the nightmare things and lingering spirits that dwell within Valasren's shadow, but doing so may give them vital clues about what's really going on. Keep the tension on until the isolated hero is backed into a corner, then have the rest of their friends arrive.
It's a grim irony that before war came to Valasren, the painter was working on capturing the beauty and peace of their home town on canvas, only for that work to be destroyed in the town's raising. Thinking it lost forever, the painter added it in as a detail nearby the burnt out remains of their workshop as a meditation on the happiness thought taken from them. Like many things lost to the mortal world, an echo of the painting has come to reside in the shadowfell, and acts as the exit portal back into the land of light. Finding it though is a problem, the snatcher has removed it from it's resting place and given it over to the terrible entity lairing in the castle. Where they've put it, who can say?
Numerous townsfolk have been pulled into the shadowfell and are scattered about the echo of a place they thought they knew. Lost, affraid, and isolated, many of them have run for cover or have started to sink into the spirit siphoning torpor that afflicts all to dwell too long in shadow.
Extra special thanks to @dm-tuz , who's monsters are ALWAYS an inspiration.
Artsource
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Vampire Lady for ttrpg, just a little kitbash to cause my players some real issues in the future
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Kusuriuri Hyper 2024 Ver.
And Ayakashi 2006 ver., Mononoke 2007 ver.
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Some people have asked me if I can publish my mapmaking tools. So I developed a software. 🙂
Here is the result:
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Caves are weirder and more varied than you think
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Launching my first art blogs with a small comic based on the amazing words of Ursula K. Le Guin!
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Some colour scheme templates for High Elves, in a similar style to the Uniforms & Heraldry book.
Gonna make my own fake U&H page like how I did the fake codex pages for my Eldar, but I figure someone might find these blank versions useful.
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After the High Elf ones I did a few Wood Elf templates as well.
Might do some Empire ones at some point.
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...and some Uniforms & Heraldry templates for the Empire, after the High Elf and Wood Elf ones.
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In the trenches of no-man’s-land, you can hardly focus on your rituals under the cacophony of magiks and fireballs.
Another awesome Aetherpunk28 mini I whipped up, set in a WWI inspired fantasy setting, love her and her cool spell circle



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Long train trip to visit family for the holidays? No worries, I’ll get some painting done!
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Bryan Ansell has passed away at age 68 (11 October 1955 -- 30th December 2023).
Bryan Ansell founded Citadel Miniatures in 1978 in partnership with Games Workshop, and co-wrote the original 1983 Warhammer Fantasy Battles first edition rules with Richard Halliwell and Rick Priestley. He became managing director of Games Workshop in the mid-1980s, and was primary owner of GW until selling his shares in 1991. He also founded Wargames Foundry / Foundry Miniatures, which continues to produce many older Citadel figures among many other ranges.
(Top: Bryan Ansell from Warhammer Armies, 1988; Bottom: Bryan Ansell (Left) with artist Tony Ackland at the 2017 Bring Out Your Lead oldhammer event at Wargames Foundry)
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hi! if you're willing to share, what was the original pixel resolution for your recent piece titled "dish 🌆"? and do you have any advice on canvas sizing for aspiring pixel artists? x
hello! "dish" artwork is 500x500px! for beginners I would recommend using small canvases, I used 50x50 pixels when I started! also tips:
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Building a fantasy world is like being the world's most specific historian.
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