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ibethalantyr · 1 day
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Somewhere in the astral sea Laerryn Coramar-Seelie is laughing her ass off rn
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ibethalantyr · 4 days
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Abbey Library of St Gall and The Royal Library of San Lorenzo de El Escorial
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ibethalantyr · 5 days
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I’d also love to hear any favorite stories where you used these abilities to great effect.
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ibethalantyr · 5 days
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Paladin Problems #9
Paladin: No.
Local Tyrant: Then you’re failing to follow my just authority as legitimate master of this town.
Paladin: No.
DM: He’s not wrong
Paladin: Motherfucker, I work for God, and let me tell you, that street urchin who tried to rob me earlier has more just authority in their pinky than this guy.
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ibethalantyr · 5 days
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ibethalantyr · 7 days
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theyre talking about us again
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ibethalantyr · 8 days
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Once upon a time
Everyone knows once upon a time, but did you know that countless cultures have their variation of how classic stories begin, and one one from Welsh is, "A long time ago," similar to a few others from other cultures that go, "A long long time ago."
But, some, like Lithuanian go: "Beyond nine seas, beyond nine lagoons," similar to the Czech, "Beyond seven mountain ranges, beyond seven rivers."
These are some variations from Arab texts: This happened or maybe it did not. The time is long past and much is forgot.
There was or there was not—is anything sure or certain but the greatness of Allah?—a king so powerful that man and Djinn bowed before him.
This is how many Hausa tales are begun “A story, a story. Let it go, let it come.”
And of course, we have one that is a combination and modern invention that has become part of media culture and storied greatness: "A long time ago in a galaxy far, far away." <3
These are just some. But it's been among the most wonderful part of my research before I began putting down the first words for Tales of Tremaine. But the art of storytelling is one of the most human things there is. It's central to us, and it has passed long and far by tongue and time over lands and through cultures. Some beginnings are so similar to each other, some not so much.
But then you see the threads between them in the stories, the themes, tropes, archetypes, motifs. But the traditions span the world. They are old. They are cool. And they are beautiful.
And storytelling is one of the gifts that connects us all, like music, and other arts.
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ibethalantyr · 11 days
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She was alone, something she was never meant to be.
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ibethalantyr · 13 days
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You are more rare than you know; and what you have taught yourself must not be allowed to die.
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ibethalantyr · 14 days
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occasional posts from users
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ibethalantyr · 17 days
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ibethalantyr · 22 days
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‘Our Town’s Libraries’ which I drew for the @nytimes recently… Speaking of libraries, I have a new book out titled REVENGE OF THE LIBRARIANS and I am visiting Brooklyn NY, Philadelphia PA, and Columbus OH with it in the next week. Visit tomgauld.com for details…
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ibethalantyr · 22 days
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POV: You're a cultist of the Lord of Murder in Baldur's Gate, 1492 DR and a weird old lady you've stumbled upon in a dark alley is asking you where are you heading in such a hurry.
Well, I think it's all fun and games until the old dragoness is back in town to put her relatives back in check! I've been thinking about how would BG3 cameo of Iwona look like ever since I've seen how Act 3 plays out, and I definitely think it would be fun to see her back on her old playground. I'll probably wait until my Durge playtrough to figure out a particular way she could be involved, though. As far as the equipment goes, this version of her design isn't particularly inspired, but I feel like the Red Dragon Scale has become sort of iconic for her reputation and when the majority of her team went separate ways she often went back to it despite not being able to cast spells while wearing it.
I'm also fond of the sketch version, it's under the cut:
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ibethalantyr · 23 days
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Charname: What's everybody thinking about?
Jaheira: The impending collapse of relations between Baldur's Gate and Amn.
Imoen: Calzones.
The rest of the party: ...
Imoen: I mean...uh....
Imoen: ...
Imoen: You know what? Yeah! I'm thinking about calzones, okay!?
Imoen: Does it always have to be about the iron crisis around here!? It's all bad, we're trying to fix it, I get it. I'm HUNGRY.
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ibethalantyr · 24 days
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some ghosts i've been thinking about lately
sappho, 'stung with love' , trans. aaron poochigian // lucan, pharsalia 9.983-987, trans. jane wilson joyce // horace, odes 3.30, trans. terry walsh // ovid, amores 1.15, trans. a. s. klein // john donne, the relic // catullus 1, trans. a. s. klein // shakespeare, sonnet 55 // robert harris, dictator // virgil, eclogues 10, trans. a. s. klein // ovid, metamorphoses 15.877-879, trans. a. s. klein // phillip larkin, an arundel tomb
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ibethalantyr · 24 days
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💎 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Harp of Dragons
Wondrous item, rare (requires attunement by a bard) ___
This harp is strung with the vocal cords of a felled dragon. As a result, the instrument can create dragonlike effects when Draconic command words are spoken while playing it. The harp is 3 feet tall and weighs 6 pounds. While you’re attuned to the harp, you are proficient with it. While holding the harp, you can use an action to play it and speak one of the following command words in Draconic. Once a command word has been used, that word can’t be used again until the next dawn. If an effect requires a creature to make a saving throw, it uses your bard spell save DC.
“𝘽𝙪𝙧𝙣.” The harp creates a magical breath of fire. Each creature in a 30-foot cone, originating from the harp, must make a Dexterity saving throw. A creature takes 8d6 fire damage on a failed save, or half as much damage on a successful one. A creature that’s frightened of you makes the saving throw with disadvantage.
“𝙁𝙡𝙮.” The harp makes you weightless, granting you a flying speed equal to your walking speed for as long as you continue to play it. Doing so requires your action on each of your turns, up to a maximum of 1 hour.
“𝙏𝙖𝙞𝙡𝙬𝙞𝙣𝙙.” The harp creates a gust of wind behind you, propelling you and up to four other creatures of your choice within 30 feet of you forward until the end of your next turn. When you use this command word, choose a direction. For the duration, moving in that direction costs you and other affected creatures half as much movement.
“𝙏𝙚𝙧𝙧𝙞𝙛𝙮.”The harp creates an instantaneous wave of fear, which affects up to four creatures of your choice within 30 feet of you, provided that the creature can hear the instrument. Each affected creature must succeed on a Wisdom saving throw or be frightened of you for 1 minute. A frightened creature can make another Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success. ___
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ibethalantyr · 25 days
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It's too complicated to explain for just shouting into the void, but holy fuck the cult of the eyeless quest for Baldur's Gate 2 slaps way harder than it deserves to be
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