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The characteristics of Howl and Ryo have similarities with the characters from Dvilman Crybaby. They have in common with the way they behave.
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Mood boards of my favourite Genshin Impact characters and part of the aesthetics I was inspired from for my animations and in general.
All pictures are found in google search.
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ALL RESOURCES TO AID ME ADDITIONALLY WITH THE 3D PROJECT. SOUNDS FROM - https://quicksounds.com
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Final 3D character animation. The Alter Ego of Howl. His name is Ryo. He can't styand people being around him so he will do anything to drive them away. Even if it means to scare people to death. In his opinion all people are bad or bound to inflict hurt. That is why he prefers the solitary life.
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Part of the exercise for WEEK 2.04 Looks okay here, but later on goes crazy with the parented joint to the controllers. I don't know what I di wrong. I tried to research in google but found no solution yet.
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WEEK 02.04 09/02/22 Riggin and Skinning. In this lesson we practiced on how to create the skeleton of the 3d model or also called rig. Then we proceeded to do weight painting so when we animate the caracter we have no anomalies with to body parts movement. It was hard and cofusin and I had a lot of problems while applying it to my character. Also I have no idea why the mask turned out green when smoothed, but when rendered it was okay.
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WEEK 2.02 26/01/22 Continuation of the previous post. This is my personal take of adding UV texture and colouring an object to create the head of a model. It is an interesting process of adding life to your 3d model.
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WEEK 2.02 26/01/22 Texturing with UV's
In this lecture we practiced creating and applying UV textures and colouring objects. It was interesting way of adding life to your object.
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WEEK 2.01 19/01/22 Modeling hands on session.
Today we practiced how to build up a poly model out of simple cube, and also practiced how to create a model based on poly by poly building with a reference to a two sided plane of a panda. After is my 3d character still in the process of making.
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Final animation. I tried to apply those principles: -Ease in & Ease out. -Arc -Follow trough & Overlapping -Solid drawing -Exaggeration. -Anticipation. -Staging
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Research for practice. Resources.
youtube
youtube
youtube
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Final product.
Introduction:
Name: Howl (like from the animation Howl's moving castle)
Age: Unknown
Gender: Male
Life goal: To remember where he came form.
Fear: Loneliness and spiders.
Likes: Fieflies, his friend Kitsune (fox in the woods where he lives), the stars.
Dislikes: When Kitsune scolds him.
Character trait: Childish, Naive.
A bit of backstory...
Howl is a ghost living in the woods. He doesn't remember where he came from, nor what exactly he was when he was alive. He's gotten the weird idea that he was a human, that's why he desperately tries to have contact with the humans that enter the woods from time to time. It's sad because Howl always ends up with hurt feelings from the peoples reaction, they always run scared of him. Kitsune always scolds him and tries to make him understand that he should let go of the idea of comuicating with humans and just live his ghost live in peace.

Sad try for a storyboard.
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Old concept for my character, but the colours were really bad so I had to adjust them.
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