Video
vimeo
After building my tools, it was time to put them to work. I went to LA to capture photogrammetry, volumetric video and 2D content from an awesome spot called Wexler’s Deli. The result is a pretty fun and educational dive into the minds of some very rad deli-men. This is only the beginning of the project. Stay Tuned!
0 notes
Video
tumblr
This week, I added a couple of new behaviors:Â
1. Video Player. In this demo you can see the component play a local as well as streamed file from the internet.
2. TriggerAnimations. This behavior has public map of events to animation clips so that an event triggers its respective animation clip. When you pick up the record sleeve the inner record pops out and when you let go it recedes.
0 notes
Video
tumblr
For my alpha demo I’m showing some of the object behaviors I have implemented. All behaviors are designed as modular components that are easy to layer upon and use so content creators can quickly make engaging content. Some of the behaviors include:
- Displaying Text
- Growing as it gets closer to the camera (Zoom)
- Playing Audio
- Spawning other Objects
Nerd Note: Co-Routines are the bees knees. So much cleaner than using state machines and the Update method. For example, the fade-in for the text is done in a co-routine. On another note: pure white is bad to use in VR. Make it a little more grey to reduce chromatic aberration.
0 notes
Video
tumblr
Here’s an initial test of a Diorama scaled environment in VR with some interactable objects. The next step for object interaction is for them to float back to their default position after a certain period of time from when they are released. I also plan on implementing an ‘Audio Focus’ feature that triggers audio narration after the user looks at an object for a certain period of time. I’m not completely discounting 1:1 scale environment, but my hunch is that this will feel better. I will try 1:1 in VR soon. Also don’t mind the text- need to change the shader so it doesn’t always render in front.
0 notes
Video
tumblr
Quick Unity Test. Included my scanned meshes as well as a sample asset from DepthKit. I will be replacing that with a volumetric video of myself.
0 notes
Text
Initial Photogrammetry Tests
<iframe src="https://giphy.com/embed/26n7bnhIUxD6HnGEM" width="480" height="248" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/26n7bnhIUxD6HnGEM">via GIPHY</a></p>My first goal of this project is to create a Sandbox environment for me to test ideas in. I though that a good test subject is my apartment.
I picked up a DSLR camera and began scanning areas of interest in my apartment. I took around 250 photos of my turntables and 250 photos of my chimney/taxidermy. I thought these were iconic focal points of my place that captured its essence.Â


I used Autodesk ReCap Photo to generate a mesh. I exported a reduced FBX version and imported it into Unity
0 notes
Text
Welcome
I will use this site to document the process of my Senior Design Project.
0 notes