Hi! This is my blog for IDS-2141. I'll post classwork here and some art, maybe
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3D Printing - Fabricating for a Function part 1 (Journal Entry 9)Â
I want two make two book stands that go back to back and can hold a bunch of paper together. The idea is that the base form would be L-shaped but there would be some sort of interesting design on them that'd look much better than two L-shaped blocks. I wanted to add this since I have a bunch of comics I got this semester that look kind of trashy just in a stack so maybe the book stands would help it look nicer.
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3D Printing - Fabricating for a Function part 1 (Journal Entry 9)Â
For my final project I wanna create two book stands to hold together my large collection of comics that I had to get since I'm taking a comics class this semester. The idea is that the basic forms would be L-shaped but I wanna make a cool design on them that makes them much moe interesting to look at that just l-shaped blocks holding a bunch of paper together
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3D Modeling - Fusion 360 (Journal Entry 8)Â
The tutorial shape was really easy to make I dunno why everybody had trouble and kept asking questions in class this took me like 5 minutes.
The next shape was not bad either. I had some confusion when it came to which axis p[lane I should revolve the squiggle on but I figured it out and it was pretty much just smooth sailing from there.
The flask was *somewhat* challenging though it wasn't impossible to figure out. There's this weird diamond pattern on the render and I think that might be because I couldn't find the exact material but it still looks really good
I just straight up couldn't figure out how to curve the brim of the bowler hat. I tried cutting into it with an elliptical shape but then it just kind of looked like shit so I didn't know what to do.
Also there's honest-to-god a hole in the bottom for a head I think the angling for rendering it just renders it as black.
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FreeCAD Basics (Entry 7)
At first I had tried following the second, more mathematical method. This, unfortunately didn't go as planned and it made things way more complicated funnily enough. I thought it'd be easier 'cause math = formulas/equations = quicker geometry results, in my head. This was the opposite and a friend suggested that I just go ahead and follow the first tutorial instead. I had a way smoother experience with that and I was able to complete the tutorial in an hour or less. The most confusing part might have been creating the rectangular shaped hole in the center of the object, and I am a bit confused as to why we had to make the one on the front instead of just immediately going to the back. Regardless, I completed the tutorial without much fuss. For my second object, I am not too proud of it. it is crude and I tried measuring the sides and underside of my desk to get accurate measurements for a sort of "hook"-like object. I honestly do not think it would work that well if implemented.
I'm not entirely sure how to make concretely connecting objects. I wanted to do something kind of like legos. I made sure that the holes were the tiniest bit larger on the secondary cube than the padded pegs on the first cube. The thought process was that if these two were put together, the measurements might be just tight enough to allow them to fit together snugly. Again, not sure if it'd work in practice but that was the working theory my mind went with.
I did not enjoy FreeCAD that sucked so hard I considered doing my projects in Blender instead LOL
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Tinkercad (Entry 6)
I have some experience in Tinkercad, having used it as an introduction to 3D modeling software. Since then, I've had much more experience with other software like Blender. While it may seem complex, you get used to working with Blender and the UI becomes manageable. The PVC pipe was the simplest to make and the one I did not have any trouble with at all. Just two cylinders and duplicates of them but turned into a void shape.
The next shape we had to make was an egg, and that was just as simple as the PVC pipe cross-section. It just needed two semicircles, voided in the center, then one of them tilted and the top extended.
The third object we had to make was a floppy disc and I had a lot of fun with trying to make it as accurate as possible. A bunch of rectangles and void shapes again, but I rounded out the corners of the right rectangle and the rectangles on the middle of the metal disc on the back.
The fork was the one object that I struggled with the most. I even found the aviators simpler to make than this object. A lot of it boils down to trying to make the fork curve enough to be satisfactory. I do not think that I shaped the fork well enough and it looks terrible.
The flask was kind of complicated but I was able to churn out a good model of one. I don't like how the liquid part came out, though that's likely because I might have messed up with the rim part of the flask. I nearly forgot to give it a flat bottom but I did in the end.
The bowler was not that bad to make, the only tricky part was getting the hat's brim to not look messed up. Just had to merge the semicircle, cylinder, and mess with the solid and void toruses until it looked at least recognizable. Nearly forgot to hollow out the bottom, but I did!
The aviators took a bit of time, but they were not near as complicated as the fork for me. Just a bit of tedious work with trying to match a lot of the objects and to get the nose supports for the glasses to fit just right relative to the frames. I think it looks fine, and I'm happy with how the lenses shape came out.
Overall, Tinkercad sucks and I wanna go back to Blender lol
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Final Sound Assignment
So I have mixed feelings on how this assignment went. Using Audacity wasn't really that challenging. In fact, I found it surprising how much fun I was having with editing my audio, distorting my voice, and compiling all of these different sounds together. Problem is when it comes to making something sound good. There's that image of it in your head of how it sounds but you cannot always achieve that with a limited skillset and tools at your disposal. The biggest issue also is: making something sound *good*. Now that's really hard to do. While having to get used to your own voice during recording is one thing, making it sound authentic and not ear-grating is hard. Feedback from the microphone is one thing - you can easily reduce the noise - but holy hell, does it sound amateurish at best. For my project I narrated the introduction to House of Leaves. 30 minutes long, several takes for certain sections. The tracks for my narration looked like a total mess. It's a bit tedious work when it comes to adjusting the sound effects to your voice so they don't overpower you speaking. That's not the hard part. There were parts of the script that I cut out because the narrator mentions a few things I'd rather not have the class hear me say on a recording, so I instead hope they enjoy a nice little tale about a guy losing his sanity over some dead man's old manuscript. Now I get why sound stuff is hard. Not everything sounds good to everyone and it's expensive to make your audio sound professional. For the free SFX I used:
https://freesound.org/people/soundjoao/sounds/331385/
https://freesound.org/people/adilbek_sounds/sounds/548496/
https://freesound.org/people/Clearwavsound/sounds/523438/
For my sound effects, I did two of them. One I just repeatedly pressed a key on a keyboard, faster and faster, then shifted the pitch and speed. The second I just smacked my coffee table faster and faster until it hurt and also decreased the pitch and speed of that one too. I would've done a video accompaniment complete with drawings but uh it's 6 AM as I'm writing this and I don't wanna do all that lol Also they're too big to upload directly so uh pls click the link below I tried :( https://drive.google.com/drive/folders/1gQ4ep3Otaciq7YPtxKZAsaqr5L55lT3L?usp=sharing
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Journal Entry 3
Thursday, January 30, my group (Alicia, Juelz, Julia, and I) met up at the Innovation Hub at around 2:30 PM to discuss some ideas for the app we're going to be working on. I wrote up a bunch of ideas that I had in the Notes app on my iPhone and shared it with the others. After some discussion, we narrowed down the idea and have a pretty good basis to work off of. I know that I'm going to be working on the visual aspects of the project to pretty it up. We're thinking we might have to use App Inventor due to our limited coded experience but I hope that this does not muddy up the product.
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Journal Entry 2
Ok so this went relatively smoothly. Not only was MIT App Inventor insultingly easy to work with, but I didn't want to get crazy with my first assignment, so i just made the app play a sound. I do not have an Android device, so troubleshooting the actual app was a different story. I downloaded the MIT Android phone emulator but for some reason it wouldn't load no matter how many times I uninstalled and re-installed the program or how long I waited. So, I looked online for another emulator and found BlueStacks Air. I downloaded the MIT AI2 Companion off the Google App Store on Bluestacks, and used a code to connect the project on MIT App Inventor on my browser to the emulator. However, there was a problem: it was stuck loading a .png file. I deleted the file, emulated the app on BlueStacks again and it finally loaded. Thank God. All it does is play a noise. I don't have an Android phone to test it with so I hope the emulator I used is accurate. I'm secretly praying that it'll still work when you look at it. But yea, for a first project, relatively easy, troubleshooting was the hardest part.
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Introductory Post
Hello there! My name is Jake. I'm a Studio Art major currently in my Senior year of college. Good god am I afraid of adulthood. But I dunno how many more semesters I can handle of this so it's probably best I'll be out the door soon. As my major probably leads you to assume, yes I do draw in my free time. I primarily do character art and this is where I'd link my portfolio if I had one. It's a work-in-progress. I'm proficient with most digital drawing applications, Photoshop, Illustrator, and After Effects. Currently having fun learning Blender! I'm taking this class for the Innovation Minor, and I was a part of Seminole Innovators last semester (Fall '24). Anyways have a picture of me from like 3 years ago
I was rlly tired
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