inocciduos
inocciduos
Scent
79 posts
Lost soul | ISTJ
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inocciduos ¡ 25 days ago
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his 1950's ass would not know what genderfluid means
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inocciduos ¡ 25 days ago
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CHAPTER 4 IS NOW AVAILABLE FOR BAND TIER
457K + 166K —> ✮ 623,016K WORDS ✮
Fan Tier Release: July 4th
Public Release: July 18th
It's here! (Do you like the new cover??) After nine months, the chapter has finally come. This one took me a long time. I outlined and re-outlined and outline some more. There's something Sisyphean about writing an IF and there were long stretches where it felt like the end was never coming. This was definitely a set-up chapter aka it sets up a lot for chapter 5 and beyond when it comes to the routes and upcoming dramaaaa so I'm excited to see everyone's theories and thoughts on all of the breadcrumbs I drop in this one. I'm really thankful that I worked on Chapter 5 alongside of Chapter 4 because that means Chapter 5 won't take so long to come out! I'm excited for that yippeee! One thing to note: I usually leave the lyric options to the end but I couldn't come up with them this chapter. At all. Like for over a month I just couldn't. I am cashing in my "this is a wip" card and forcing a type-in. (It'll be fixed in chapter 5).
A change to note: Attached/Detached are no longer change options but they are now variables and in the stat page. As well as being negative/positive. It didn't make much sense to have the second one because jaded/ambitious does that job and I wanted the attached/detached markers to fluctuate for future story reasons.
There are new stats:
Castmate/Competitor ✮
Approachable/Aloof ✮
Leader/Member ✮
Camaraderie ✮
Born Star ✮
I wanted to focus on the celebrity/famous/botb/band part of it because those stats feel meaningful and important compared to generic personality stats. Some have been taken out but not completely. They are still being measured in the background for flavor text. Stats like Loved and Born Star don't change as often as they are dependent on the changes of invisible stats. They will make more sense in the future chapters !
PLAY HERE
If there are any errors (especially with the jumping to chapter page because its my first time doing that and there are a lot of choices) please let me know!
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inocciduos ¡ 28 days ago
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(NSFW) What are the ROs' top/bottom/vers and dom/sub/switch preferences, and kinks if any? Also, are there any FWB/fling options?
⚠️ EXTREMELY LENGTHY NSFW CONTENT INCOMING ⚠️
- - -
OPERATIVE D-6
Top/Bottom/Switch: Bottom-leaning switch Dom/Sub: Submissive with deep trust; obedient, but only to the MC. Kinks: Praise Kink, Breath Play (Choking), Spanking (Light-Moderate)
D-6 is deeply conditioned to submit under strict environments, so any dom/sub dynamic must be carefully earned with them.
Once that trust is built, they melt into the MC’s hands—responding best to careful control, patient dominance, and firm yet mindful touches that speak clearer than words.
- - -
DETECTIVE JUNO REYES
Top/Bottom/Switch: Top-leaning switch Dom/Sub: Dominant in physical settings, but emotionally respectful to what the MC needs. Kinks: Semi-Public Sex (Car, Alleyway), Control Play (Handcuffs, Restraints), Verbal Dominance, Eye Contact, Rough Grip Juxtaposed with Gentleness
Juno is in control until you let them unravel. They like being in charge, but not to overpower—they use it to give you space to let go.
With someone they trust, they’re intense, rough, and deeply focused. Eye contact is everything with Juno.
- - -
NICO/NIA RUSSO
Top/Bottom/Switch: Switch with a bratty bottom streak Dom/Sub: Submissive, but will fight you the whole way there. Kinks: Degradation (Light), Spanking (Moderate-Moderately Hard), Face-Sitting, Rough Oral, Marking (Hickeys, Bite Marks)
Russo's sex life is an extension of their mouth. If you dom them, expect resistance, sarcasm, and then sudden breathless surrender.
But if you give them control, they’ll surprise you—because they do know what they’re doing, and they definitely want to leave scratches.
- - -
KIERAN/KIERA MYLES
Top/Bottom/Switch: Top-leaning switch Dom/Sub: Dominant by default, but will submit only under exact emotional circumstances—and only with the MC. Kinks: Control Kink, Clothed Sex, Knife Play (Consensual), Breath Play (Choking), Power Exchange, Command Kink, Orgasm Control
Myles is all elegance and edge—intentional and precise.
In bed, they like to orchestrate tension like a symphony: slow, building and punishing in the best way.
They don’t just want your body—they want your control, your reactions, your unravelling. But if you take that control? Expect fireworks and consequences.
- - -
ALEX/ALEXI MONROE
Top/Bottom/Switch: Bottom-leaning switch Dom/Sub: Gentle submissive, but can be soft dom if you prefer. Kinks: Praise kink, Overstimulation, Temperature Play (Ice Cubes, Warm Breath), Eye Contact, Soft Bondage (Silks, Scarves)
Monroe is all about vulnerability.
They want to be seen, held, and loved through every touch.
They’ll let you take the lead, but if you give them the reins? That switch flips immediately. Expect slow, careful intimacy with moments of overwhelming emotional intensity.
- - -
ROWAN/RHEA CARTER
Top/Bottom/Switch: Switch Dom/Sub: Dominant with strong ideals; will let you dom them if they trust you not to exploit it. Kinks: Power Play, Orgasm Denial (Giving or Receiving), Dirty Talk
Carter is fire and tension.
They use dominance as a form of control over chaos, but they crave someone who can break through that armour.
They’re always passionate—never mechanical. Sex is just that extension of their revolutionary spirit.
- - -
BLOOD AND IRON — FWB AND FLING SYSTEM
UNLOCKING THE FWB/FLING DYNAMIC:
Throughout your interactions with certain characters (Non-RO and RO), you'll occasionally encounter options explicitly marked or subtly indicated as "Casual intimacy," "No strings attached," or "Friends with Benefits." Selecting these will activate an internal “FWB” flag or “Fling” flag.
ROs OPEN TO FWB:
NICO/NIA RUSSO
- Very comfortable with casual intimacy, playful physical encounters, and clearly defined boundaries.
Russo's route distinctly includes two separate flags:
FWB Flag (casual-only intimacy)
Crush Flag (romantic feelings), allowing for distinct paths at the beginning or evolution from casual to romantic if desired.
- - -
KIERAN/KIERA MYLES
- Comfortable but complex.
Open to casual intimacy, but be aware it might carry undertones of emotional or power-based nuance. They can manage FWB dynamics well, though they might subtly test boundaries with your MC.
- - -
ALEX/ALEXI MONROE
⚠️ OPEN BUT WITH NUANCE OR CONDITIONS ⚠️
- Cautiously comfortable.
May engage in casual intimacy if trust is built with them and the MC, but risks developing deeper feelings. Clear communication and careful boundaries needed in this route.
- - -
DYNAMIC INTERACTIONS:
Once flagged as FWB/Fling, interactions shift subtly to reflect your casual yet intimate dynamic with the person/people you choose:
Distinct Dialogue: This involves playful teasing, casual innuendos and that laid back flirtation without any serious emotional expectations.
Physical Interactions: Very frequent, many comfortably intimate interactions—casual touches, physical proximity and playful banter with sensual undertones.
Clear Boundaries: This is when characters verbally and non-verbally establish clear comfort zones in between themselves, no expectations beyond agreed intimacy—and reflecting that mutual respect and understanding.
- - -
NARRATIVE FLEXIBILITY AND BOUNDARIES:
Your FWB/Fling arrangements do not restrict or negatively impact your MC’s ability to pursue deeper romantic relationships later in the story.
Non-exclusive: FWB/Fling options are explicitly open arrangements. You are free to pursue additional casual flings or committed romance paths separately.
Toggle Options: At key narrative checkpoints, you have the option to reassess or end your FWB/Fling dynamic amicably or evolve it into a deeper relationship (if available).
Transparent Communication: Scenes allow clear communication about desires, consent, and potential jealousy or emotional complications—handled maturely within the narrative.
- - -
INTIMACY AND EXPLICIT SCENES:
FWB/Fling scenes emphasize casual intimacy, mutual comfort, and exploratory sensuality, rather than deeply emotional or heavily romantic connections.
Varied Intimacy Types:
- Relaxed, playful sexual encounters.
- Spontaneous hookups, reflecting mutual, stress-relieving intimacy.
- Comfort sex or reassurance intimacy following challenging events.
Comfort & Safety: Scenes emphasize mutual consent, clear boundaries, comfort levels, and enthusiastic enjoyment from both parties.
Optional Explicit Detail: Players choose explicitness levels, from fade-to-black to full immersive descriptions (fully explicit).
- - -
POTENTIAL CONFLICTS AND CONSEQUENCES:
FWB/Fling arrangements in Blood and Iron aren't without subtle emotional complexity:
Emotional Ambiguity: Characters (RO’s) may develop unexpected attachments or feelings to the MC, prompting nuanced dialogue scenes.
Jealousy & Reactions: Characters with active FWB/Fling flags might have unique reactions to you pursuing other characters (mainly RO’s). These are realistic yet handled maturely in this story.
Resolution Options: Provide mature conversations addressing boundaries, reassurance, or renegotiation of your FWB/Fling arrangement to handle emotional conflicts healthily.
- - -
ENDING A FWB ARRANGEMENT:
You can gracefully conclude your casual arrangement at multiple narrative checkpoints:
Direct Conversations: Honest dialogue about ending things amicably, often with a warm but clear understanding.
Natural Fading: A subtle decline in intimate options, reflecting mutual recognition that the casual arrangement has run its course.
Transitioning Relationships: If mutual feelings deepen, the option to shift into an official romance (if you have the FWB flag), which should be clearly communicated and consent based.
- - -
SPECIAL CASES:
NICO/NIA RUSSO specifically:
Two separate flags exist—"FWB" and "Crush":
FWB flag is activated via casual intimacy choices or chosen as an ongoing thing between you two at the start.
Crush flag is activated through choosing at least three clear romance-focused dialogue/interactions in Chapter 1 .
Clearly delineated paths exist for casual only intimacy (FWB), romantic involvement, or evolving your relationship into something deeper later on in the story.
- - -
GAMEPLAY AND STAT INFLUENCE:
FWB/Fling choices subtly influence flavor, character reactions, and specific scene availability.
Trust & Respect: Properly handled casual dynamics increase trust, respect, and comfort for parties involved.
Reputation Impact: A small influence on your character’s social reputation or persona—characters may react or acknowledge your relationships differently.
Flexible Playstyle: Supports varied player MC personalities, allowing aromantic, emotionally distant, or practically minded MCs to comfortably engage in intimacy without deeper emotional entanglement.
- - -
HOW FLING RELATIONSHIPS CAN WORK:
Flings can typically exist in one of two formats:
1. One-Time Encounter (Optional):
A spontaneous, singular interaction clearly marked as a brief hookup.
Example: “This is a one time fling—just for tonight, no expectations tomorrow."
Once concluded, these specific scenarios don’t appear again.
OR
2. Temporary Ongoing Fling (More Common):
Can span multiple chapters, repeated interactions, or intermittent encounters.
Offers Flexibility In:
- Continuing the fling across several scenes.
- Pausing or putting distance between encounters naturally.
- Clearly ending the fling when desired through direct choices.
- - -
FINAL NOTES:
Right now, I've already established one potential fling character—Ray, the delivery driver at Russo's Pizzeria—in Chapter 1 of Blood and Iron, setting the tone early on for players who are interested in casual intimacy and no-strings-attached dynamics.
Moving forward, numerous additional fling potential characters will be organically introduced throughout later chapters, each offering distinct personalities, scenarios, and interactions to ensure that in the story you have a varied and immersive experience tailored specifically for those who prefer temporary or purely physical relationships within the game's extensive narrative.
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inocciduos ¡ 1 month ago
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THE CRUEL PALACE (Court Intrigue IF)
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Being born into a noble family is a blessing to most. For you, it became a sentence.
When false accusations threaten to destroy your family, you're forced into a dangerous decision: enter the royal palace as a concubine to prove your family's loyalty and protect their name. But life behind palace walls is nothing like the noble life you knew. It’s a world ruled by secrets, schemes, and power plays—where trust is rare, and betrayal is everywhere.
As the child of a respected civil official, your fate was supposed to be different. Now, you're caught in the middle of court politics, royal jealousy, and the lingering scandal left behind by your mother. The only way to survive is to play the game and win.
Will you rise through the ranks and gain the Emperor’s favour? Or will you lose yourself in the cruelty of palace life?
Your choices will decide your future, your family's honour, and the legacy you leave behind.
Key Features:
Play as male or female, and shape how the world sees you—from your looks to your personality.
Make choices that matter—every decision affects your future and your family’s fate.
Explore life in the royal palace, filled with secrets, lies, and unexpected allies.
Build or break relationships with other concubines, servants, nobles, and even the Emperor.
Choose who you trust—and who you love—romance the Emperor, a fellow concubine, a sharp maidservant, or a rising military officer.
Balance duty and desire—stay loyal to your family, or chase your own path to power.
Uncover the truth behind your family's downfall and your mother's scandal.
DEMO Approx 11k words
FORUM
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inocciduos ¡ 1 month ago
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nonsense
izumi catches chikage off-guard by her honest (drunken) nonsense.
It was a rare occurrence for Chikage to join Izumi for drinks, but it was happening. As such, he was also becoming privy to her drinking habits: picking a fight with everyone within a mile radius. 
There was a part of him that found it amusing, if not for the fact he was now in charge of hauling her away from the bar, because she was beginning to talk in loud volumes, and disturbing the other customers. Before she could argue the rest of her points about The Grapevine to a group of office workers, and why it happened to be the greatest stage play ever but the director was a “lousy, son of a bitch” for changing the male lead actor, he bribed her away with the promise of curry to erase the alcohol in her system. 
Now, she was giggling, half-singing, half-humming a ridiculous song about spices, in alphabetical order, he might add, and generally being excited at the prospect of eating curry again past midnight. He was walking a few steps back, when Izumi finally stopped her song and started skipping instead.
Chikage couldn't find it in himself to get drunk, however, opting for one drink, as if instinctively he had to look out for the director. Still, he couldn’t quite hide the amusement on his face from her antics. Part of him wanted to pull his phone out, take a snapshot of the moment, but hesitated.
As if she suddenly sensed his untoward thoughts about her, Izumi paused in her tracks and stared at him in concentration.
Chikage tilted his head, regarding her carefully, and watched her brows pinch together in seriousness. The backdrop of the city lights surrounded her in a halo of reds, yellows, and greens. Cars passed by, along with the late-night wanderers, but Izumi was in her own little world, arms crossed, and contemplated something in her mind.
Chikage simply waited, a small wind brushing a lock of his hair away, and his face half-hidden in the shadow of the buildings. 
“Yes?,” He prompted, hoping to bring her out of her stupor. 
Without warning, Izumi closed the distance and reached for him.
"Don't leave," Izumi pouted, grabbing the lapels of his jacket. "You can't leave Mankai."
Was she still worried he was going to disappear one day and never come back?
Why, all of a sudden?
Chikage’s lips curled softly, decidedly curious about her reasoning. “And why not?”
Izumi's brow furrowed again. "Your…family. Here. You can't leave them."
She dipped her head, before looking up at him again and poked him in the chest empathetically. "You can't leave me."
Izumi held his gaze in earnestness, a flicker of worry crossing her face, even while something else lurked behind her eyes. 
Chikage blinked slowly. Something tugged in his chest but he ignored it, figuring it wasn't worth the inspection right now. 
Izumi only continued. “...Who’s gonna side with me when it's time to make curry? Everyone always makes fun of my curry obsession!" 
The moment was gone, and Chikage could only blink, dumbfounded by her sudden declaration. 
“Except Masumi-kun, who else would be on my side?,” Izumi shook him, the traces of seriousness gone from her voice replaced by drunken nonsensical arguments that only made sense to her. 
For a minute, Chikage could only stare at her in disappointment. Then, he closed his eyes, pinched the bridge of his nose, and sighed deeply.
The director was losing it.
He started to reach for her arm, to remove the fists gripping his jacket so tightly, but Izumi batted it away. Half a second later, she was barfing on the sidewalk, and he rubbed comforting circles on her back. Before she could fall flat on her face, Chikage scooped her up into his arms.
"My head hurts," Izumi half-murmured, half-groaned, into his shoulders. 
He rolled his eyes, a slight annoyance blossoming in chest that he couldn't suppress. Chikage needed to get her home, immediately.
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inocciduos ¡ 1 month ago
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boss fight
itaru takes out his frustration through another means.
Itaru was so thoroughly distracted, tense and alert for hidden enemies, that he didn't realize he was already standing in front of his mission location, until his phone started vibrating. 
Pulling it out of his side-pocket, he saw the two rapidly blinking red figures standing in front of the marked x on the screen. Besides alerting Itaru for his missions and enemies, the smartphone also showcased a miniature map of the 24th floor, with countless corridors and hotspots clustered with monsters that he was desperately trying to avoid.
Shoving his phone aside, Itaru scanned the hallway he left behind, before analyzing the area in front of him.
A glass wall blocked his entrance, but Itaru could see the room inside was empty, with lone cubicles, scattered supplies and overhead lights that flickered on and off. To his left was a glass door with an electronic code lock, which probably required the password he acquired earlier.
Beside him, Izumi moved closer, pressing herself against the glass. For a minute, he watched her tiny form, hovering in space with the wings on her back flickering from blue to red to green, a sign she was feeling agitated by something, and scanning the area for traces of mana. 
Gosh. Even in her miniature faerie form, she was adorable. 
Before he could stop himself, Itaru patted her tiny head with one finger, a gesture meant to wave her concerns away, and because he couldn't help himself. 
As Izumi reached for a lock of his hair to tug painfully in retaliation, Itaru simply moved away and punched in the code for the glass room before them. Standing back, he braced himself as the doors slid open with a hiss.
When he took a step inside, he was immediately ambushed by several black shadowy wraiths, remnants of an old demonic power, swaying in the wind and determined to destroy him. He deftly avoided them, sliding to the left and slicing them down with the katana on his back one by one. Like an indescribable tingle, he could feel his experience rise at the same time he cut down their health points. 
By the time he reached Chikage's desk, however, Itaru was breathing heavily, and leaning against the desk for support. 
When he turned, he felt another sensation pass through him, a lightness that made it easier to breathe again, and his muscles relaxing. 
Izumi's healing magic.
Itaru felt his mana power and health points recover fully to 100%.
"Thanks," Itaru shot her a grin. 
Izumi tilted her head to the side. "No problem." 
It wasn't hard to distinguish Senpai's desk, neat, unobtrusive, and free of personal belongings, minus the obviously misplaced spice rack in the center and a laptop, which was locked with a password.
Itaru flipped the laptop open, typed in the special words they learned from the Spice Quest an hour earlier, and watched as the second drawer on his left automatically slid open.
Quickly, Itaru fished for the item inside, which was a shining, silver coin. Words flashed before him, bright bold letters that he let wash over his consciousness. 
[You have earned Chikage's coin. This will allow you to summon him in battle now.] 
The coin flickered out of existence, and he let himself sigh in relief. 
On their way to the first floor, Itaru reviewed the objects they've collected for the past hours, sliding his smartphone open to the [summons] category, while Izumi peered over his shoulder.
Itaru was frowning at Masumi's earphones, mildly annoyed with his stats, including his strengths and weaknesses in battle. As much Itaru loathed to admit it, the boy dealt extra damage with his sharp tongue and quick reflexes. Masumi's versatility with various weapons made him a useful summon, if only the boy wasn't distracted by the tiny faerie every three seconds, and actually followed Itaru's orders for once, instead of cutting him down (accidentally) every three seconds. 
Itaru swiped to the next photo, and Citron Jr's empty, but endearing eyes stared back at him. This particular stuffed item took longer to acquire, since it involved a lot of trekking in areas outside the office building, but he needed Citron, who immensely doubled Izumi's offensive magic. The downside was that they still lacked the complementary weapon for him, unlockable only through a secret quest, which they have yet to find. 
Then, there was Senpai, whose stats were overpowered even as a summon character, and whose particular item took hours to acquire because of various boss-level monsters on the way to the 24th floor, and a handful of secret Spice Quests that only crazy spice lovers could recognize. But Itaru needed him in particular if he planned to win the final mission.
Mildly satisfied with his inspection, Itaru swiped over to his profile, scanning his stats, and making sure they were at their maximum limit, as well as seeing if his weapons were all updated at a level he preferred.
Itaru suddenly felt Izumi bouncing on his shoulders, trying to get his attention. Her hand was pointing at something on screen. "You could do some more antidote potions and buffers. And the Bane of Demons could use more improvement."
Itaru contemplated that for a moment, before he shook his head. 
"It's fine."
Izumi stomped her tiny foot in protest, wings fluttering in a red color. "But-"
"It's fine," Itaru reassured her again. "I'm not going to use Bane of Demons anyway. It's too heavy for me in battle. I plan to switch it out with Saint's Protection at the Final End."
He also did not want to admit that he would rather not trek back to a specific location in the office, and hunt down extra materials for a weapon he didn't favor- materials also likely guarded by an annoying monster boss.
Itaru didn't want to admit he was feeling too lazy to get them, actually.
Izumi still didn't look appeased for some reason.
Aiming to distract her, he leaned in closer. "Are you worried about me, director?"
She glared at him. "I don't want you to die!"
He couldn't help but tease her now. "But you promised to protect me, didn't you?"
Before Izumi could retort, the elevator doors dinged open, signaling their arrival at the first floor.
Tsuzuru greeted them with a disgruntled look behind the reception desk, his impeccable striped suit and glasses different from his usual getup. Beside him, Sakuya waved happily, hair slicked back and also wearing a formal business suit. The two reminded him of college interns that were hired by his company sometimes. 
With a sigh, Tsuzuru pulled out his notebook, which acted as a save-point. "What did you do?"
"Finally got senpai's coin," Itaru smirked. "Thanks for the hint."
Tsuzuru sighed, writing down Itaru's accounts of the various marshmallow bosses near the 24th floor elevators, the hidden password, and other latest bouts of defeat against the enemies since they last met. Out of the corner of his eye, Itaru saw Izumi float to Sakuya's side. The tell tale ding inside his head signaled an additional item in his inventory, followed by several more dings, as Izumi proceeded to haggle with Sakuya for items.
Itaru's lips quirked. She was buying materials for him again, despite his insistence that they would be fine for the last battle, and that he could handle it. 
Izumi was still studiously ignoring him, however, happily chatting with Sakuya now, as Tsuzuru prodded him to continue to recall his epic battles.
By the time they were finished with their last-minute business, Tsuzuru finally handed him the code to the basement for the final mission.
Once they stepped off the elevator that led to the basement, Itaru found himself standing inside a battle arena. Instead of an empty, dim parking lot, they were surrounded by empty metal seats that circled the entire perimeter from top to bottom, with a huge spotlight in the middle of the dirt floor. Itaru's shoes clanged as he crossed the metal bridge, stopping just near the edge of the circular arena, and he felt Izumi tense in anticipation for an immediate threat.
A second later, an old man stepped out of the darkness, the spotlight highlighting his shiny bald head. He was dressed similarly in formal business attire, the navy suit failing to hide his bulging middle, and his left arm replaced by a mechanized laser beam gun. There were also several weapons floating behind him, from pickaxes to heavy clubs.
"Must we do this, Chigasaki-san?" The voice echoed across the floor.
"I'm afraid I have to insist," Itaru replied curtly, shifting his stance to an offensive one, and summoning his preferred weapon.
The old man sighed. "Very well."
Itaru heard the first notes of a choir nearby, jarring and angry. Sounds of a hiss followed, the metal bridge behind them moving away to block their exits. Then, the old man finally summoned several wraiths, their forms swaying eerily as they blocked Itaru's path. 
Itaru breathed in slowly as Izumi showered them in a protection buffer, a red shell closing around them both, followed by numbers flashing in his head as his stats started rising. Another large health bar appeared on the left side of his periphery, indicating the enemies' strength.
Itaru didn't think; he simply charged. 
"Stop giving me overtime work!" Itaru bellowed, and aimed for the weakest points. 
Itaru didn't know how long the fight had been going on - minutes, hours, or days - but he was breathing heavily around the boss' second form, feeling the last vestiges of his health points struggling to rise, as well as losing his concentration.
Somewhere in the middle of the battle, he vaguely remembered Chikage dealing massive damage, completely destroying the mechanized arm, but they were still struggling, especially when Itaru realized his health was depleting at a faster rate compared to his boss, and they hadn't even unleashed their third form yet. 
Izumi provided MP and healing as much as she could, aiming her offensive magic to the enemy as well as providing protection for the remaining party members, but she was depleting her power too fast, and since her health was tied to his, she was also, essentially, losing strength like him. 
Out of the corner of her eye, he saw her faerie lights blinking in and out, and Masumi catching her tiny form just in time before she fell to the ground. 
Goddammit. This was so fucking annoying.
With a grunt, Itaru brought himself forward and sliced the nearest enemy in front of him.
"Get fucked, assholes!" Itaru threw a potion at the enemy lines that cut their damage in half, and charged into the fray.
By the time they reached the boss' third form, however, which resembled a demonic robot with metal wings, his party was partially obliterated, and the last of their healing potions was dwindling to an alarming level. Masumi was out of commission since the last battle, and because Itaru refused to waste any more of their revival magic on him. Chikage's health bar was also struggling to heal faster than usual, even with the additional healing potions and speeded recovery time magic on his person.
Before he could move again, there was a sudden inexplicable, blinding, white light that promptly brought Itaru down to his knees, and paralyzed him to the ground.
Unable to stop the pain coursing through him, he hissed in pain and clutched his chest.
What the actual fuck.
Somewhere in the distance, Itaru thought he heard Izumi screaming his name, but he couldn't answer her for some reason, and he briefly wondered if he could just re-download this sequence again.
"Itaru! Itaru! Itaruu!"
"Itaru?"
Someone shook him again. "Itaru-san?"
He gasped awake.
Itaru found himself staring at the black television, leaning back helplessly on the couch, and still wearing his office attire. He felt something wet across his cheek; he wiped it away, before realizing it was drool, and made a face. Something shifted beside him, and he turned to see the director staring at him worriedly. 
"Good evening," she started carefully. "You okay?"
It took Itaru one more second to piece that he fell asleep in the living room before he could make it back to his suite, and Izumi was watching him throughout the entire time. 
"I didn't want to wake you, but you started getting restless and I was worried," she filled in the silence. 
Confused, he scratched his cheek. "I see."
He was still feeling groggy, but he was conscious enough to remember fighting a flying mechanized version of one of his supervisors from work, demanding some form of compensation, and he didn't feel like explaining it somehow. So, Itaru mustered some semblance of a reassuring smile at the director and reached for his suitcase on the coffee table.
Wearily and slowly, he stood up. "I think I'll head up. I've troubled you enough, haven't I?"
Before he could make for the doors, he felt something tug at the cuff of his suit jacket.
"Wait!"
Izumi stood before him, a line of worry appearing on her face again.
"Itaru-san, I know it's impossible to ask, but please go to sleep tonight." Izumi gestured at his face. "You look so exhausted. Please."
Just like that, Itaru's shoulders suddenly dropped, feeling the weight of workload and projects catch up to him at once. He wanted to sink back to the couch again, and never move. He felt tired, in ways words couldn't explain, but Izumi asking him to take a break for once made him reconsider.
Maybe he could afford a few drops in his rank tonight… It won't hurt him, will it?
Izumi was still regarding him carefully, waiting for his response. Unable to help himself, Itaru also reached for her, and patted the top of her head to regain some of his needed HP and MP refill.
Izumi, the healing fairy.
"Okay," His lips curved gently in a soft smile. "You go to bed too. It's getting late."
"Promise me! I don't want you to fall asleep during warm-ups tomorrow," Izumi called out to him again, when he turned away to leave the living room.
Itaru waved a hand, and drawled sleepily, "Yes, yes. Goodnight, fairy."
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inocciduos ¡ 1 month ago
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game-scares
itaru asks for (rare) emotional support during his horror game playthrough.
[Can you come up here? Please?]
Izumi was in the middle of making curry again, an experimental version she found from Chikausa's blog with Korean chili flakes, half a teaspoon of apple juice, and sweet sauce, when Itaru's message pinged her phone.
Turning off the stove, Izumi headed upstairs and peeked inside to see him curled on the couch, frozen.
"What's wrong?" Izumi's brow furrowed, stepping over the mess on the floor. 
Itaru usually didn't like to call anyone inside his room during his gamer's high-time, which made it all the more unusual when he summoned her. 
From what Izumi could see, the game on the screen was paused and Itaru was tapping mindlessly on his controller. When he finally noticed her, he opened his arms wide and gestured for her to come inside.
Izumi promptly sat beside him, but he subtly moved her between his legs so he could simultaneously wrap his arms around her, while still being able to hold the controller and look at the screen. Then he rested his head between her shoulder blades.
Itaru still didn't answer her question, so he pressed the [continue] and Izumi was immediately greeted with the sight of a gruesome hallway filled with blood and torn limbs. On the other end was a mysterious doll staring straight at the camera.
She flinched.
"Right?," Itaru muttered before navigating forward towards the mysterious end of the hallway and reading the letter the creepy doll was holding. "Give me a few minutes. I'll let you go after this scene."
Translation: I need my emotional support gf right now to get me through this particular game play but I will not admit this game has scared me shitless. 
Izumi didn't answer, somewhat curious by the game on screen. She stayed silent as Itaru navigated the corridors, read more letters and pieced more puzzles. Occasionally, there was an unruly shadow jumping out of the corner now and then, and they both jumped. But Itaru was firm, and he quickly ran away before the game could say "over." 
Although Izumi couldn't piece together the entire story, she could make out that Itaru's character was trapped between two worlds, an old school and a home, and that he was nearly done with this chapter.
During one particular scene, voices started emerging from somewhere, even though there was nothing on the screen before the scene glitched and they were back at the school once again, the empty, lifeless version.
A long hallway stretched before them, and the game was urging Itaru forward to open the white door at the end.
Itaru's character pushed the door open, which creaked loudly. Inside, one bulb was swinging back and forth from the ceiling, highlighting the single bathtub in the middle of the room, which was filled with blood and the body of a lifeless child. 
"Shit," Itaru cursed. Izumi grimaced. Itaru groped around once more, and before his character could turn around and exit the room, the screen shot back to the child, whose eyes immediately opened as the screen darkened.
Words appeared. 'To be continued…' it said in bloody, fine print. 
They both sighed heavily as the screen reverted to the main menu, and a cheery song started echoing around his room.
Itaru broke the silence. "This is why I don't like baths."
"What… what was that?" Izumi sounded breathless.
Itaru unwrapped his arms around her, which became more vicelike as the game continued and sat back on the couch again. "A Korean indie game my viewers wanted me to play. Based on a true story too, apparently." 
Izumi turned in his lap, and Itaru covered his eyes. "That last chapter was a bitch, but at least I finally finished it without dying." 
If anything, Itaru had never looked more done with a game before. 
Huh. 
Izumi cupped his cheeks, which made him look more pouty. "Well, good for you. Level cleared, right?"
He frowned. "It's not over. There's still part three to finish."
Itaru tiredly rubbed his hands over his face. "I don't think I'm gonna sleep well tonight."
Instead of comforting him, Izumi merely squirmed on his lap again. "Then, can I join you?"
"Absolutely. This is non-negotiable."
Okay then. 
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inocciduos ¡ 1 month ago
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Happy Women's Day
Let's appreciate these strong and hard worker ladies!! [1/2]
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inocciduos ¡ 2 months ago
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Whenever the caustic behavior of "fans" in the IF community starts getting to me... I try to tell myself that these people are probably a gaggle of angry 12 year olds... or bots... or perhaps one of the more intelligent parrots (who are the worst trolls, BTW).
Like on the one hand, I know it probably isn't true, but on the other hand, I prefer my delusions to knowing that grown-ass people are such entitled, unapologetic pricks. Then I think about parrots cursing at old people and children. And I giggle. Cuz you do what you gotta do to get through the day.
Stop with the bullying of content creators people...
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inocciduos ¡ 2 months ago
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If it's okay to ask how did you learn to code in cogs?
Of course. Honestly, a lot of it just came from messing around with stuff on a test file, but there are some really good resources that are super helpful.
There's this tutorial PDF that has a full start-to-end walkthrough – https://forum.choiceofgames.com/t/choicescript-full-tutorial-finished/16130
There is also just the ChoiceScript wiki that has pages on each command and examples as well as another tutorial – https://choicescriptdev.fandom.com/wiki/ChoiceScript_Wiki
Those were the main two pages that I used to learn, but you can also always make a post looking for help and advice on the Choice forum in general and get some super helpful responses on errors and also on just how to do certain things or just look up your issue on there, and there might be some past posts with other people running into the same error.
I think the best way to really learn and get confident with it is just to kind of dive headfirst into coding with the language and try the different commands until you find a way of using them that you're happy with and find easy to work with. The main reason why, if you look at the code for my games, I use the fake_choice command a lot more than the normal choice one is that it's just easier to work with and doesn't restrict you to having to jump between different files or labels.
Hope that's somewhat helpful. 💖
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inocciduos ¡ 2 months ago
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A MESSAGE TO THE INTERACTIVE FICTION COMMUNITY
I shouldn’t have to say this, but apparently, some of y’all need a wake-up call:
STOP HARASSING AUTHORS. Stop badgering them, stop guilt-tripping them, and for the love of god, stop sexually harassing them.
Authors in this community are putting blood, sweat, and soul into writing free games and stories — for you. They don’t owe you updates. They don’t owe you romance routes. They don’t owe you your weird little fantasies. They are not your personal writing service.
Some of you are not just entitled — you’re predatory. If you're sending inappropriate messages to authors, making creepy comments about characters or romance options, or trying to blur boundaries for your own gratification? That’s not “flirting.” That’s not “engaging with the story.” That’s harassment.
If someone tells you a boundary — respect it. If they don’t update for a while — that’s their right. If they don’t write your favorite RO the way you want — tough. They are not here to cater to your every whim. They are here because they love stories. Don’t make them regret sharing them.
This behavior isn’t just “annoying.” It’s driving talented, kind, and brilliant creators out of the community. So if you’ve been part of the problem, take a step back and ask yourself what kind of fan you actually want to be — because right now, some of you are acting like the exact reason creators lock their inboxes, go on hiatus, or quit entirely.
Writers are not your therapists, your kink dispensers, or your emotional punching bags. They’re people. Treat them like it.
And if that’s too hard? Get out. We won’t miss you.
- Amelia <3
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inocciduos ¡ 3 months ago
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Official RO IDs!
This was the little side project I've been brewing for a while... now it's finally complete!
To give a little taste...
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J's hair gave me the most trouble, but I'm happy with how it ended up looking ( ˙▿˙ )
The rest of the ROs are currently on early access on Patreon for paid members, but they will eventually go public on May 14!
High resolution portraits and the ID template are available for patrons. I also post progress updates every Saturday and do character side stories on Patreon if anyone's interested in that :)
Hope you guys will like them . . .
was supposed to post next month but I couldn't resist...
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inocciduos ¡ 3 months ago
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Hello everyone, I just wanted to come on here and give a little update, alongside a little teaser of the Yandere Heir. I’m pretty much done with the prologue I just have to add a couple more things and edit a few parts I think could be better. I really wanna make this first impression really POP!😅. I’m planning to release it when I get up to two chapters, that way people have plenty of content to mess around with. I don’t want to release a demo with just the prologue and have everyone questioning their sanity.
But thank you for being patient with me I’m really excited to share it with you guys!
I hope you guys like it!😁
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inocciduos ¡ 3 months ago
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Undercurrent
Undercurrent is a sci-fi, mystery, surfing interactive fiction story that dives into the deepest parts of our minds. The game is rated 17+ for mature content.
Synopsis:
You return to the Cove after six years, older, quieter, and carrying a special kind of grief. Once a competitive surf prodigy, you vanished after the death of someone close to you, someone who died in these waters.
But the ocean hasn’t forgotten you. Neither has the Cove.
Now, in this small town, teetering between real and tech, strange phenomena ripple through the waters. Surfboards pulse with forgotten data. Tides shift too suddenly. Whispers drift through the mist. And your old board—silent for years—begins humming with signals that shouldn’t exist.
As you retrace old steps, you’ll uncover hidden secrets, rekindle, or avoid fractured relationships, and confront the truth of what happened the night everything changed. Someone—or something—knows you’re back. And the waves are calling for you.
Choose how you navigate the past:
Will you pursue the mystery beneath the sea, even if it means unraveling yourself?
Will you ride the tide toward truth, or let it pull you under?
Will you reconnect with the person you once loved—before they became someone else?
Because in the Cove, nothing stays buried forever. Not love. Not guilt. Not the dead.
Features:
Customize your Surfer's gender, sexuality, and more!
Romance one of four characters! Or romance the one that never made it out of the Cove.
Hone your surfing skills! Do you prefer the natural way, or will you let tech help you?
Uncover the mystery that is under the Cove.
Dynamic environment and choices!
Multiple endings!
Characters
Wren - Past friend or something more? F (22)
Wren always seemed a little too aware of things no one else noticed.
You remember Wren barefoot on the cliff’s edge, the salt spray catching in her hair, her eyes blazing with something fierce, something breakable all at once. She turned toward you, grinning like she knew a secret you hadn't earned yet, and said in a jovial voice: "One day, we’ll go so far out the waves can’t find us. Promise me you’ll come too." You never answered. You thought you had forever. "You used to be my anchor. Now you're the mystery pulling me under."
Ash Vega - M/F (29)
Runs a small surf repair and outfitting shop that's struggling to survive under the corporate tech expansions. Ash’s hands were steady even when the world wasn’t. You remember them pressing a hand over yours, guiding you to fix a cracked fin on your first board. "It’s not broken. Just needs someone who won’t give up on it." You didn’t realize until later that they weren't talking about the board at all. "You left. I stayed. Don’t expect it to be easy between us."
Kye Onari - M/F (26)
Kye came to the Cove, riding the strange waves without fear — and might know more about the ocean's changing patterns than they admit. You remember Kye laughing, reckless and wild, as they dove straight into a rip current like they could outrun death itself. "If you’re not scared, it’s not worth it." You stood frozen on the sand that day — and Kye never looked back. "You think you can keep secrets from the ocean? You're adorable."
Imani Reyes - F (30)
A researcher specializing in tech-oceanic anomalies. The first time you saw Imani, she was kneeling on the rocks, studying a tide pool like it was a portal to another world. She didn’t notice you watching until she said, softly: "Everything leaves traces if you know where to look." When your eyes met, you felt like you were the one being studied. "You make me want to believe in things I shouldn't."
Cassian "Cass" Rook - M (31)
Act like nothing matters, but every scar says otherwise. Cass stood alone by the firepit, one foot grinding lazy circles into the sand, a cigarette burning low between two fingers. He stared up at the stars — half the constellations smothered by the haze of the city beyond the cliffs — and let out a hollow laugh. "Doesn’t matter how good it feels out here. Everything good still finds a way to leave." He said it like a joke, but he didn’t smile. Neither did you. "I’m not here to be your hero. I’m barely here to save myself."
DEMO JUNE 1ST
@interact-if
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inocciduos ¡ 3 months ago
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Done with two of my favourite boys ✍️
First time scanning my art what do yall think?
Tag me or anything if you’re using 😚 find me on Instagram, Tik Tok, Twitter at kumariis_ 🫶
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inocciduos ¡ 3 months ago
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That's insane. You're insane!
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inocciduos ¡ 3 months ago
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PAVED IN ASHES—DEMO UPDATE
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Prologue & Chapter 1 — Wordcount: > 145k
DEMO LINK [CoG Demos]
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WHAT IS PAVED IN ASHES ABOUT?
You're only 20 when suddenly your life goes bam! Throwing you into a whole new city, a different country even. Wasn't part of the plan, but you know how life loves to mess with plans. People happened, stuff happened, and suddenly you're on the move. The new chapter ahead? Buckle up, 'cause it's not gonna be all sunshine and rainbows. And guess what? Your step-mom? Yeah, she's right there in the same city. She's always had this knack for trying to steer your ship, like every decision's a GPS checkpoint. But hey, there's this one thing that's never let you down—your skateboard. It's like the buddy that's been with you through thick and thin, the one that never bails. Among all this craziness it's like your anchor. So, the big question is—can you break out of the loop you got in? Find your place in the world and restart or lose yourself in temptation? Time to find out.
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Below you find a little insight on the contents of the update - beware of potential spoilers!
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What's going on in Chapter 1?
First full day...and night in Hamburg, Germany.
Have breakfast with your stepmother...if you feel like it.
Go shopping & check out the local skate shop.
Take a lunch break, enjoy some tasty food and make a call?
Visit the "Hafengeburtstag" or go home early...
What else do you need to know?
You'll be able to meet up to 6 strangers, depending on your choices.
Use your time wisely, because you can't meet nor see everything on the way.
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Official Trailer
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For typos, bug reports and other feedback, please send a DM. Thanks a bunch and enjoy!
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@interact-if
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