interactivestock
interactivestock
interactive stuff
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interactivestock · 12 years ago
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interactivestock · 12 years ago
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(via Behind the Screen « this is onformative a studio for generative design.)
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interactivestock · 12 years ago
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interactivestock · 12 years ago
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(via EMF: Richard Box's Graphic Demonstrations : TreeHugger)
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interactivestock · 12 years ago
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(via What is Interaction? Are There Different Types?)
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interactivestock · 12 years ago
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Digital Gets Physical: Thoughts from SXSW
Where I get “Glassholes”, “digital dualism” and the New Aesthetic (still!) into my company’s blog. Go read:
But what was SXSW really all about?
The convergence of digital and physical.
Interfaces are about how we connect our physical, sensory bodies to digital displays. Augmented reality seeks a seamless meshing of the two. The sharing economy is about using digital and social technology to help us better manage our property. And MakerBot’s 3D scanners and printers give us a technology that can digitise the physical, digitally manipulate it – and print this new hybrid object back out into physical reality.
These are ideas that tech theorists have been hashing around for a couple of years… [read more]
Of course, I wasn’t the only person to spot this theme at South By. Three panels had it in their titles:
Embracing Analog: Why Physical Is Hot
Physical & Digital Collide: Retail Rewired [write up]
Re-Imagining Toys: Merging the Physical & Digital [write up]
Rachel Arthur (WGSN), writing for Business of Fashion, agrees.
Ad agency JTW’s Innovation unit were also really pushing this line. Their ‘Director of Trendspotting’ Ann Mack spoke on the “Embracing Analog” panel - an interesting (Q & A) here. Where we differ: I’m talking convergence, whereas they’re still firmly in the world of digital dualism:
If you keep in mind that digital is for efficiency and convenience, and physical is for feelings of substance and emotional connectedness—for feelings generally—you can’t go too far wrong.
“Embracing Analog” at SXSW: What the growing fascination with the physical means for marketers (and everyone else)
It starts by looking straightforwardly enough about the things people do digitally, and the things they do analogue. Key figure: only 7% of Millennials were “hard core digital” - we’re not there yet. The survey then asked about the emotional associations people had with “stuff”:
“I’d be interested in buying now-obsolete items like record players as a collector’s item”
Millennial: 64%
Gen X: 51%
Boomer: 28%
Silent: 15%
Two-thirds of Millennials said they regard nicks and scratches on an object as a sign of personality, compared to half of Boomers.
Thence, Instagram and skeuomorphism…
But, as my choice of image shows, not everyone is happy about digital-physical convergence. Grumpy Cat for one would have been happier left on Mashable.com, not the Mashable tent…
Image credit: Buzzfeed, gofwd.tumblr.com
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interactivestock · 12 years ago
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Vague Terrain was a web based digital arts publication that showcases the creative practice of a variety of artists, musicians and scholars. The project applied the focus and methodologies of academic and art journals and the tenacity and specificity of independent record labels to examine contemporary digital culture in an immediate and accessible manner. Content consisted of curated visual, audio and written works, and now a companion blog. For better and worse this project was neither peer reviewed nor funded.
(via About | Vague Terrain)
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interactivestock · 12 years ago
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interactivestock · 12 years ago
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(via Collection of light, 2011 by humans since 1982)
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interactivestock · 12 years ago
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(via A Million Times - BOOOOOOOM! - CREATE * INSPIRE * COMMUNITY * ART * DESIGN * MUSIC * FILM * PHOTO * PROJECTS)
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interactivestock · 12 years ago
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NYC Beacon (Reinvent Payphones) (by Frog)
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interactivestock · 12 years ago
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I used Google Glass (by TheVerge)
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interactivestock · 12 years ago
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(via Mathieu Lehanneur | Home)
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interactivestock · 12 years ago
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(via Touch-Free Gestural Interfacing Becomes Real With This Fingermouse | Wired Design | Wired.com)
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interactivestock · 12 years ago
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(via This Amazing 3-D Desktop Was Born at Microsoft | Wired Business | Wired.com)
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interactivestock · 12 years ago
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(via Philip Garner / Contemporary Survival | Truelala)
 The interactive video game eases repression by encouraging the viewer to vent hostility and rage. It features an easy-to-clean, high impact screen with built-in drip catcher and electric wiper. Available in both console model (shown) and briefcase-size unit for portable sets.’
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interactivestock · 12 years ago
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It definitely has something to say about product design ;)
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