ionoarcadia
ionoarcadia
ionoarcade
23 posts
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ionoarcadia · 4 months ago
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arcade banner artwork part 2
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pacman has a bright yellow banner icon, which is very easy to be seen. the yellow also is representing pacman himself,.
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Donkey kong has a more darker, but complex banner, as it has "donkey kong" in the middle like the other one but it is sideways and on a white background, making the contrast appealing and the nintendo logo under it would make people want to platy the game because nintendo was very well known for making good games
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froggers arcade banner is swamplike, representing a gooey-looking banner, with the text having a froglike pattern alongside the G having a frog leg into it, making the banner play intoa the froglike aesthetic that was shown, with the character on the left side of the banner.
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ionoarcadia · 4 months ago
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Research. arcade banner artwork
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Arcade machines had large pieces of banner artwork on them, used to attract players. These colorful images helped the games stand out in busy arcades, grabbing people's attention. The artwork also gave players an idea of what the game was about, whether it was action, racing, or a puzzle.
Since arcade machines were big, using artwork was a great way to make the most of the space and advertise the game. This made it easier for players to spot games they liked. Over time, the artwork became a key part of the arcade experience, helping players remember their favorite games.
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ionoarcadia · 5 months ago
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sound effects crediting
SJW- for the gameplay background music, Failure music, Points gain sound, Points loss sound.
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ionoarcadia · 5 months ago
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small changes
i had made the restart button smaller and moved the text, alongside moving the sprites into each corner
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ionoarcadia · 5 months ago
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research: what is an attract mode?
a attract mode in a arade game is the first splashscreen you see when the game is not being played
this is used to attract people to play, as it is usually loud noises and flashing bright colors.
this is obviously used to entice the user to use their game, and play.
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ionoarcadia · 5 months ago
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arcade games research
pac man is first to come to mind, it has a bright and colorful style with a looping gameplay mechanic
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secondly, i think of the OG donkey kong, it had a enticing theme to it, and the game was very quick to play.
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i would thirdly think of space invaders and how it has a quick gameplay style and how the game has a varying color scheme of bright colors
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i would think of tetris as a next option, the game requires skill and fast thinking, along with the theme having each block as differently colored
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and lastly, i would probably think of frogger, its game style has deeper and darker colors to it, yet a bright green character, which shows a massive contrast to its time based playstyle and how reaction time is needed for these
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in conclusion, these games all have a similar theme of being infinitely re-playable, and requiring skill to survive. they all have high score systems and time to think about what to do is very minimal, each loop is different, such as collecting all the dots, or defeating all the enemies, or making it as far as you can. if you are really skilled, you can stay for hours playing and not lose, which makes the game almost impossible to beat.
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ionoarcadia · 5 months ago
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playmap
this is my playmap, i used a black coloured wall to make it look like space, and white dots as stars, i had issues with shadows so i encased the area and used a skylight in the middle to make no shadows appear
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ionoarcadia · 5 months ago
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asset creation and binding to a character,
i had some issues with removing the base assets so i just changed the texture to air and then put the asset infront of it
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ionoarcadia · 5 months ago
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summary of todays work
i had created all my assets for the game in photoshop, i then imported them to unreal engine and added them to their retrospective items, i then focused on gameplay and made a scenery of being in space with earth on the bottom as there is a micro earth that is protecting the place. i also made sure, looking back on previous work, to allow the character to not be seen moving left and right by making the turn speed instantaneous, and by adding a small input at the start to keep the character within the same grounds
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ionoarcadia · 5 months ago
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making a start level
i had referred to my previous work and created a simple ui to bind to a startscreen world
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ionoarcadia · 5 months ago
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my final conclusion for the type of arcade game i would like to make.
I would like to make a collection type of 2d arcade game which is side scrolling but with a restricted area of movement, this is my final choice and absolute choice due to me having a heavy interest in these types of games, and i had originally wanted to make this type of game before i started my project.
my inspiration was heavily based off of the osu!Catch gamemode, as i found it interesting and it has a vast amount of replay-ability.
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youtube
This was my main inspiration for it all, but i decided that making something like this is incredibly hard so i have made a factor that makes the game playable infinitely, until the user lets the killblock touch the ground. the varying styles of catching games makes this genre not really looked on much, and it is a beautiful baseline for a retro style game.
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ionoarcadia · 5 months ago
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creating an animation and animation widgets
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i had added an animation, and used the diamond looking icon to make keyframes for x and y position
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it would not let me move the text firstly but i figured out a workaround by moving the text box by expansion, and making keyframes instead.
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ionoarcadia · 5 months ago
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a child blueprint class, it makes a copy that doe not effect the originalde
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ionoarcadia · 5 months ago
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i have now made it to spawn into a certain location from the spawnactor and then got the array. i then made the random integer for spawning and length
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ionoarcadia · 5 months ago
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making an array
an array is a list of items that varies. i have made three components to make three spawns and i split the struct pin on spawnactor
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ionoarcadia · 5 months ago
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my player is at 0
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i have made a small side barrier around the area whilst i build the map
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ionoarcadia · 6 months ago
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the quit button
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ia_reset is mapped to a button on the arcade game to exit
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