irregularocs
irregularocs
Irregular Lexi
2 posts
Just a place for me to be able to share all my character bios!
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irregularocs · 5 years ago
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SIGRID BEAUMONT
Full Name: Sigrid Beaumont
Reason for name: Born to blend into newly occupied England, under Normen rule
Nickname: Sunshine
Reason for nickname: Her golden hair
Age: 952
Sex: Female
Place of Birth: Current London
Birthday: January 24, 1067
Currently living in: Edinburgh
Species/Race: Warlock
Distinguishing Features: A sleek black cats tail
Ethnicity: Appears Caucasian
Blood Type: Unknown
Occupation: Witch, Con Artist and whatever strikes her fancy
Sexual Orientation: Pansexual
Social Status: High class
Relationship Status: It’s complicated
Health
General health: Pretty healthy, she doesn’t age either
Posture: Relaxed and confident
Any physical illnesses?: None
Any mental illnesses?:ASPS presenting as sociopathy
Take drugs?: if it exists or existed, she’s tried it
Smoke?: yep
Mental/Emotional State
Archetype: The mastermind
Mental age: 32
Act before thinking/Think before acting?:Think before acting
Emotion-wise, generally: Despite her intellegence, she’s highly volitile
Likes/Dislikes
Likes: clothing that lets her tail hang free, chocolate, art, flirting
Dislikes: restrictive clothing, the accords
Hobbies
Cooking, shopping
Habits
Recreational drinker, smoking
Strengths/Weaknesses
Strengths: knowing when to bite the bullet, rallying people to her, seduction
Weakness: she doesn't always understand why people react the way they do, she lacks a moral compass
Skills/Abilities
Telekinesis
Portal Creation
Glamour Magic
Immortality
Telepathy
Elixir creation
Education/Intelligence
Education: she's studied many forms of magic
IQ:110
EQ: 48
Secrets
When the village of Catholics came for her in 1233 she killed them all
In 1588 she was a settler in Roanoke when a portal went wrong and transported all her settlers somewhere. She panicked, left a one word message as a clue, but it was in the dialect of hell
Fears
Death, losing her powers
Dreams/Goals
Being the most respected or feared warlock
Views/Opinions on...
Government: Mortal powers are fleeting and not worth her respect
Religion: god or the gods are tyrants
Economy: Gold based economies are the best
Technology: mortals keep looking for ways to be lazier
Favourites
Food: Turkish Delight
Colour: Green
Animal: Lion
Number: 28
Holiday: Summer Solstice
Season: Winter
Time of day: High noon
Movie: Gone with the Wind
Show: Game of Thrones
Type of art: Realism
Genre of music: Classic Rock
Genre of literature: Murder mystery
Genre of shows: fantasy
Genre of movies: fantasy
History
Sigrid was the first generation of Englishmen to be born under the rule of the Norman Empire. Her mother was still pagan and believed that Sigrid would be the Anglo’s savior. This was a lot of pressure put on her young shoulders. She soon cracked and ran away, studying under her birth fathers instruction.
In 1233 she killed an entire village that tried to burn her at the stake.
She spent much time traveling the world before settling down in Edinburgh in 1856
Personality
She’s rather aloof and uncaring about other people. She lacks a moral compass and does whatever she wants. This makes her an unreliable lover.
Relationships
Family:
Ælfæd (mother, deceased) Dæva (father, alive)
Love interest:
Friends/Allies: She doesn’t keep much company, but does communicate with some of the older downworlders
Enemies: She views most shadowhunters as oppressive and beneath her.
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irregularocs · 5 years ago
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ASTRAEA MORNINGSTAR
Basics
Fandom: Supernatural
Universe: Medieval Universe
Name: Astraea Morningstar
Title(s): Hecate, Princess, Star
Age: 17
DOB: June 7th, 950
Species: Witch-Archangel Hybrid
Gender: Female
Sexuality: Demi and pansexual
Relationship Status: Single
Height: 5'7”
Weight: 124lbs
Hair Color: Dirty Blonde
Eye Color: Grey
Face Claim: Darthlexii
Wings: White with singed edges
Family
Father: Lucifer Morningstar (Samael)
Mother: Jasmine Lockwood
Older Brother: Javan Morningstar
Twin: Kieran Morningstar
Paternal Grandfather: Yahweh (GOD)
Paternal Uncle(s): Mikael; Raphael; Barachiel; Uriel; Jegudiel; Gabriel; Angels
Paternal Aunt: Amara
Maternal Grandfather: Jedidiah Lockwood
Maternal Grandmother: Krystal Lockwood
Maternal Uncle: Henrik Lockwood
Maternal Aunt: Esther and Dhalia Lockwood
Abilities
Powers
Superhuman Intelligence & Perception: Nephilim possess enhanced intuition, pattern solving, information storage and retrieval, and logical and philosophical structuring. As a result of the angelic process they have undergone, they are capable of knowledge, wisdom and comprehension beyond the human ability to understand. Their intuition is heightened to the degree that their hunches are almost always correct and also allows them to detect the use of magic and supernatural beings. Nephilim have a perfect memory with the ability to recall of everything they've ever seen, read or heard.
Omnilingualism: They possess the ability to innately speak, write, understand and communicate any language they've never heard before, sign language, illegible words, and backwards speech and writing. They could even communicate with animals or read body language.
Superhuman Combat: They can even achieve natural proficiencies with all kinds of weaponry and combatant styles without the need of special or long-term education.
Precognition: Nephilim have the supernatural ability to experience simple or prophetic visions of the future. At first, they are merely capable of experiencing vague dreams of the future while asleep. While in their waking state; they experience vivid premonitions, either through physical contact with a person. They also gain an acute intuitive insight; meaning their able to sense the immediate actions of people and things in their current location. They can also use this ability to fight and sense their opponents attacks and movements, making them deadly fighters.
Empathy: Nephilim are able to sense and feel the emotions or feelings of other sentient life forms in their presence. They are able to instantly know when someone is lying by hearing the frequency of their voices. This lets the Nephilim establish psychic links with others; even with individuals who can understand each other and become friends or allies almost instantly. This can even go as far as using the link as a tracer to locate those the Nephilim connect with through their feelings. They will normally hear the cries of the wronged but they can learn to harness the power as they grow, using it to communicate with others.
Clairvoyance: Nephilim possess supernatural senses that allow them to perceive things that humans cannot. They can see invisible beings, they can see demons in their true forms even while said demons are in a human disguise or possessing a vessel, and they can see through dimensional barriers.
Perspicuity: Psychic abilities cannot penetrate the Nephilim. Not even illusions, mind control and the energy-draining abilities of supernatural beings work against the Nephilim.
Longevity: Nephilim have a slower aging process and while they will die eventually, they can live up to five hundred years, although most of them never make it that far considering how often they're hunted. Some can be ageless if they are born to a more powerful angel.
Superhuman Strength: Nephilim are much stronger than any other being. Their superhuman strength also allows them to kill animals, humans and regular monsters with ease. They also have the strength to lift objects thousands of times their own weight, such as cars and tanks, smash through stone walls or thick metal, overpower any individual they engage in combat and take far more trauma than humans can without much discomfort or injury. They are also more powerful than other supernatural creatures, except angels and deities. Their strength seems to be tied to their anger, becoming stronger the more they give in to their rage. Their strength also extends into the muscles of their legs, allowing them to jump or leap incredible distances and heights.
Superhuman Speed: Nephilim are said to be faster than any non-supernatural creature and can run at an extremely high speed. This allows them to easily outrun any human or monster, and are capable of blurring, which makes it nearly impossible for a human to perceive their movements when they are sprinting or moving at full speed. The reflexes of a Nephilim are similarly enhanced and are far greater than normal. In combination with their speed, their reflexes allow them to dodge almost any attack or even gunfire. Nephilim can go so fast they become an invisible blur that can disappear for creatures that even have sharp senses and high speed.
Superhuman Agility: Nephilim's agility, balance, and bodily coordination are all enhanced to levels that are equal to, or in most cases beyond the natural physical limits of even an Olympic athlete. They can also easily perform any complicated sequence of gymnastics stunts such as flips, rolls, and springs at speeds and angles that would be highly difficult or impossible for an ordinary human.
Superhuman Endurance: Nephilim's body is physically tougher and more resistant to injury than the body of a normal human. Although they can still be damaged and killed by knives, stabbing weapons, bullets, shrapnel, and physical impact, their bodies hold together much better than normal. They can withstand great impacts, such as powerful blows that would severely injure or kill a human, falling from a height of several stories or being struck by an opponent of similar or greater physical strength, that would severely injure or kill a normal human with little to no discomfort.
Healing Factor: Nephilim are able to fully heal and recover from injuries such as gunshots, broken bones, burns, bite wounds, damaged or missing eyes, and torso impalement. The speed of regeneration is usually dependant on how severe their injury is. Standard cuts and wounds tend to heal very fast, while larger wounds can take a few minutes. Nephilim are immune to most poisons and drugs, and their accelerated metabolism allows them to stay in near-perfect shape with only light exercise. Their increased metabolism has the side-effect of dramatically increasing their appetite. This also makes it extremely difficult for them to become intoxicated from alcohol. Nephilim are also immune to diseases and it is impossible for them to catch a cold or common flu. Cancer, aids, ebola and those kinds of diseases or viruses have no effect on them.
Flight: Nephilim have the potential to fly, they just have to learn how to. When a Nephilim learns how to they can fly anywhere instantly.
Sacred Blood: As beings of angelic descent, the blood that courses through their veins is blessed with the essence of the divine. Their blood is sacred and is delectable and intoxicating to vampires, or other bloodthirsty creatures. As such, any that would feed off the Nephilim or worse, commit the basest sin of Amaranth, find that they are punished for their transgression, as the blood burns through their vile, damned bodies. Nephilim can also use their blood to heal others by transfusing it with their own blood. It can also be used to restore a deceased human back to life. They also use their blood to mix it in weapons to use against supernatural beings; such as filling bullets with their blood. The angelic blood both adds to their beauty and caused the gentle golden glow that appears when they are in the best of moods.
Heavenly Elemental Manipulation: All Nephilim, no matter what type of angel their parent is, can manipulate holy elements. They can summon it within their hands or create constructs of that divine elements. This ability allows for Nephilim to use holy elements without the limitations and weaknesses of normal elemental manipulation and because of this power has healing and anti-demon properties.
Angelic Wrath - When a Nephilim is furious, their power becomes unstable. Since a major aspect of their strength comes from their rage, this could give them an advantage over deities. However, it's a double edged sword that leaves the Nephilim blacked out once that power is far beyond their control.
Weaknesses
Mortality - Nephilim are still half-human, possess human-like souls, and still experience human weaknesses. They're stronger than any other being, except angels, who can mostly overpower them with their might unless the Nephilim is the offspring of a significant angel, such as an angel of the first sphere (Thrones, Cherubim, and Seraphim).
Heaven’s Enmity - Angels and God regard the Nephilim as the worst kind of abomination, more detestable than even demons. An angel will always react negatively to a Nephilim, and will always interpret the Nephilim’s words and actions in the worst possible light. Only a direct order from the deity they serve will ever cause an angel to aid a Nephilim in any way. Nephilim can not benefit from healing or other miracles from angels.
Angelic Wrath - When a Nephilim is furious, their power becomes unstable. Since a major aspect of their strength comes from their rage, this could give them an advantage over deities. However, it's a double-edged sword that leaves the Nephilim blacked out once that power is far beyond their control.
Hunted - Nephilim are viewed as a disgrace and a complete mistake to every normal angel, making them a prime subject for hunting. There are entire choirs of angels dedicated to the extermination of Nephilim.
Magic - Nephilim are still mortal and are, as such, still vulnerable to the workings of magic in all its forms. Witches are able to give supernatural aneurysms that cause the blood vessels of Nephilim to explode, and extremely powerful Witches can even overpower them effortlessly. Black magic has an adverse effect on them, and they're able to be trapped inside of a pentagram or magic circle which weakens their powers to a point where they're no stronger than a normal human.
Trivia
Astraea is fascinated by normal humans and spends her time among them quite frequently. She has dated one before her older brother smote him.
When using her powers, her eyes glow a soft gold
Since she is the only acknowledged daughter of Lucifer, she was hailed as a goddess of the underworld by mortals who did not understand the implications
She holds a grudge against her paternal grandfather for what he did, despite knowing the full story. Her reasoning is that humans are able to forgive each other, why couldn’t gramps forgive papa?
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