itsgametimeyeah-blog
itsgametimeyeah-blog
Its not really game time...
56 posts
This is where I put all my uni work now enjoy. by Jon Flores
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itsgametimeyeah-blog · 10 years ago
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Infinite battle by Stephen Vyas.
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itsgametimeyeah-blog · 11 years ago
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and suddenly I realized I am hopeless at explaining..but maybe you will find it helpful anyway.
feel free to use some of those I drew, since I can’t actually explain how exactly I draw things. *sigh*
but I hope I deserve that You tried star?XD
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itsgametimeyeah-blog · 11 years ago
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Mythical creatures: The most complicated diagram on fictional animals you’ll ever need!
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itsgametimeyeah-blog · 11 years ago
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Our animatic and a few assets for the trailer we are working on. - Audio by Sam McLean & Lisa Meier - Voices by Luke Middleton & Ashley Mullins (sorry guys I…
Here is our final piece for this trimester! Feel free to leave any feedback and share it around!
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itsgametimeyeah-blog · 11 years ago
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TJ Fuller is a Los Angeles resident, born in 1981. He is currently an animation director at Maker Studios. He is equally inspired by both nature and technology. Find more of his work on Tumblr as fullertj.
"For me, the computer is more than a tool for making art. It is a collaborator and a muse. The natural world’s place in this Digital Age is a source of contemplation for me, and my work reflects this. Ultimately, I believe, that technology is nature, and the division between the two will decay as this century progresses."
- TJ Fuller
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Like Cross Connect on Facebook.
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itsgametimeyeah-blog · 11 years ago
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Attempt at creating facial rig
eyyyyyoooo
Before using the morpher modifier to create the facial expressions for the models I attempted to create a facial rig which ended up looking somewhat like the cenobite pinhead.
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But after doing a little bit more research and learning about morph targets I decided to use morph targets instead of facial rigs.
Model created by Angelica Zurawski (endzi-z)
Tutorial : https://www.youtube.com/watch?v=K-fLf45Z3JU
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itsgametimeyeah-blog · 11 years ago
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Yama…. in Big Hero 6
in early development, he was a yakuza, former pro wrestler.
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itsgametimeyeah-blog · 11 years ago
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It’s a crystal whale, it’s a palace, it’s a spaceship, it’s a magical guts garden. Here is Sidera’s Spaceship !
It was the first time I saw such an accurate 3d model based on one of my designs (you can see the research HERE). Joy ! (cg/animation: Michel Pecqueur).
Sidera’s opening is available on youtube and vimeo !
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itsgametimeyeah-blog · 11 years ago
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Morphing for Comatose
Eyyyyyyyyaaaaaaaaaaaahhhhhhh!!
This is what ive been working on for comatose
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I was going to create a full set of phoneme such as this from preston blair, as well as the brows having their own set of emotion
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The project trailer did not require most of this in order to complete the task so instead I created the faces that were needed for the scenes. Such as this Paige's sad face
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Happy face
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and angry face
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The model was created by endzi-z 
some tutorials that I used:
https://www.youtube.com/watch?v=fRu_zTLe1Bk 
https://www.youtube.com/watch?v=NanUnI3aKxk
https://www.youtube.com/watch?v=_Dve7Y247OE&list=PLZV52P1vm4FwQt2yZK-bIN5vOEnvLSm7a&index=5
And some references that I used:
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https://www.youtube.com/watch?v=SyQ-0JOF1Qk
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itsgametimeyeah-blog · 11 years ago
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Drawing and Painting tips : Creating Form Bay Area based Visual Development artists Isaac Orloff shares a number of great tips on bringing form to shape. Via: http://orloffillustration.com/
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itsgametimeyeah-blog · 11 years ago
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Bahi JD- key-animation:『Space☆Dandy』ep.#1  -原画:『スペース☆ダンディ』話数#1 
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itsgametimeyeah-blog · 11 years ago
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Tuesday Tips — Portfolio 101.
With the end of the year/the beginning of the year fast approaching, it’s a good time to revamp your portfolio.  These are some quick tips for visual development/character design portfolio.
1.  Know what you want on your finish book. Work backwards — decided on how many pages you want, then work from there.
2.  Best piece on the first page, second best on the last page, and third best in the middle.  (Something that I learned from Art Center.  This doesn’t always work out, but it’s a good thing to remember and I do my best to put my best piece on the first page).
3.  Rythm.  Make sure it flows nicely.  Most of the time, you’re NOT there in person when someone is looking at your book; so it’s a good idea if it tells a story and make sure it is telling who you are as an artist and what can you do to help out the team. 
I also put an example of a thumbnail if I were to plan a 24 pages printed visual development  portfolio.  
Have fun Griz
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itsgametimeyeah-blog · 11 years ago
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Camera Presentation and Critique
My camera presentation and critique went as I thought it would have and the comments that I got were helpful. There was definitely a lot more things I could do to the chosen scene although I was not particularly proud of the quality of the scene but instead I was happy that I learned how to actually do compositing.
Im not too sure if I am able to upload the full clip but this is one of the earlier stages of what I created for the clip.
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yeahh
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itsgametimeyeah-blog · 11 years ago
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Camera Test
Ello I know this is a late post but better late than never and saying this now I have passed the camera test woo! 
These are some of the images I took to help me remind my notes on how to use the camera.
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yeahh
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itsgametimeyeah-blog · 11 years ago
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This is part of a lecture I gave for the leadership to analyze the importance of editorializing in Milt Kahl’s work and how to apply some of the principles in our film for Big Hero 6…
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itsgametimeyeah-blog · 11 years ago
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one character I always wanted to recreate some day
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Melchiah.
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itsgametimeyeah-blog · 11 years ago
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