As an avid digital entertainment & technology trend-zealot, I strive to create new aspiring concepts. I share idealistic thoughts, while also proposing necessary methods of counteracting time & cost.
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Saving the Movie Theater Industry
More Idealistic Strategies:
-Vibrating gaming chairs. A bullet strikes an enemy or protagonist, and your chair would vibrate in the direction of where it had landed on screen. If it gets too annoying, the user can turn the feature off.
-Every seat has a topbox beside it, like a dropbox from a library. With this, there is a feature on your chair that you can request food or snacks, and then it would come out of an underground vending machine to your box when it’s ready. This would avoid the need of leaving for snacks during a movie.
-A, “what you’ve missed” feature from your SurRealD glasses or a tablet on your chair that you ordered your food from off of the request button, that clips every moment you had missed off of a refill or bathroom break, and sends it to your phone. To prevent leaks from happening, you see this once, and it gets erased like SnapChat. The clip cannot be shared to any social media platform either, nor postable on YouTube or Twitch.
-Collectors edition memorabilia when you go to premiers and early screenings of movies.
-A VIP option where you can choose your seats like in a sporting event stadium.
-Programs like in plays within the hallways beside every theater room, like the Portland cinema.
-A new model that has private movie screenings, games, and playwright. These sessions can be customized for additional costs, such as the size of the room, chair separation, and etc. The chairs in these theaters are already more premium than in standard rooms. 8K quality instead of 4K, future sound quality, and a larger screen size are also included within the private screenings.
-The “now playing” posters show movie exclusive trailers when you walk up to them, without audio.
-A half drive-in, half indoor cinema. Just like fast food chains having part drive-thru and brick and order. This drive-in alternates between an outdoor theater and a stage for playwright. Vendors would be outside within the drive-in, as well as a drive-thru option behind the cinema for food and beverages to watch outdoor movies.
-Pirating model for the theaters, where people can stream a high quality motion picture or play from the cinema to your device. This is an option instead of having to wait until theaters are done screening to watch it on Hulu.
-A subscription service, like a movie pass. They get a membership card with points for deals and rewards.
-The premiere day of a movie has a convention esq. Theme to the lobby and hallways of the cinema. This brings a Star Wars Celebration day feel to every film, with replicas, props, and memorabilia displayed throughout the theater, with cosplay available.
Different ways to Market and Rebrand a Cinema:
-Senior and Veterans discount on movies.
-How about bringing back the club!e-bill, showing a second film for one ticket price. Now not a first run film but a complementary film. It would keep an audience in the theater longer and that should increase food or drink sales. It is something to do mid-week to increase numbers. And then how about playing a film short with a first run feature on weekends. We rarely get to see them otherwise, and I'd like to see an audience for them besides just hearing their name at Ward show time.
-Popcorn and Soda costs pennies to produce. The refill option costs may actually be less than the overall wasted product that was discarded during these periods. Offering a half priced ticket as opposed to the standard Matinee Price makes the prospect of bringing a child to the cinema more appealing for parents.
-Senior night could actually be worked into a themed event. Offer access to classic movies that appeal to this age group as well as the discounted ticket. Some seniors live on a limited income and any chance to have a night out and save them some of their monthly budget is a windfall for them.
-Family Pricing (1 Adult priced and 1 child half price) on G rated movies
- One free fill up on drinks and popcorn (Up to four maximum)
- Seniors Night (Half priced ticket) for 55+
*Sundays would host a play in the afternoon at the drive-in outside, and a senior night of OG movies at a discounted rate in the evening. Senior Sundays. No other films would be showing on Sundays.Fridays would have early screenings of plays before their Sunday debuts. Every three months would host a new play running on Sunday weekly. There would be four plays total every year.*
Video Game Tournaments and Private Early Access, opposed to flying out to LA to play the game early.
-Unlimited Admission Ticket. AMC Theatres and Paramount Pictures have been experimenting with a special unlimited admission from Christopher Nolan’s Interstellar that’ll get customers to turn over an extra $15. Like it sounds, the unlimited admission ticket allows film goers to see the movie as many times as they like, which could be quite a few times, considering how confusing some have found it to be. Unlimited tickets are on sale for $19.99 to $34.99, depending on location, or customers can pay $14.99 to upgrade a one-time admission into an unlimited one.
-Combo Concessions To boost revenues. Theater concession stands have increasingly been offering combo packages that generally include popcorn, drinks in a collectible cup, and often some kind of toy or figurine related to the movie, such as How to Train Your Dragon 2 or Transformers: Age of Extinction. Some of these combos cost theaters about $1.50 apiece, and they’re sold to customers for as much as $7.95. The natural reaction children have when seeing such combos is to whine until a parent gives in and buys one.
-Private label products. These can generate loyalty when people love an item and know they can’t get it anywhere else. Expand your concession stand to provide specialty gourmet popcorn flavors and name them with movie-related or locally known landmarks. If a customer craves your particular recipe, they’ll want that as their movie snack every time, and your theater is the only place they can get it.
Quality of Life Improvements:
-List Actual Start Times. It goes without saying that the previews before the feature presentation have spiraled out of control. Depending on the theater, the “upcoming attractions” could last anywhere from 15-30 minutes. Because of this, the start time on the ticket is worthless. If the movie is supposed to start at 6 p.m., does that mean it will really start at 6:15 p.m. or 6:30 p.m.? For those trying to plan and who are completely okay with missing the previews, an honest answer of when the movie will actually start would be very much appreciated. I propose that in parentheses after the “official” start time, there is also a time listed when the feature film will actually begin. If the movie started at 8:30 p.m. and previews lasted for 25 minutes, it would be noted like this: 8:30 p.m. (8:55).
-Opt Out Option – We have all experienced that feeling. You sit down to watch a movie and within 10 minutes you know it is not for you. Deciding on whether to sit through a movie you aren’t going to like or to walk out and basically throw away $11 is a common dilemma. I would encourage theaters to give us another option. How cool would it be for cinema management to give us 30 minutes to decide? After the half hour is up, patrons can make the final choice to either watch the rest of the film or opt out. If the choice to opt out is made, the customer can choose to pay half price for a different movie as it starts within the next hour. It makes going to a movie you aren’t so sure about much less of a gamble.
-Community Chat. Have you ever had the experience of sitting through an incredible movie, and you seem to bond with the packed house of strangers watching it with you? The bond that establishes is real! I think it would be a great idea for one of the major movie chains to start putting a unique code on the back of each ticket. That code would be inserted by the movie patron into an app designed by the chain. Once the code is punched in, the customer would be connected to a message board forum. Within that forum would be everyone else from that specific showing of the film that also inserted the code. From there, the dialogue would take off. Attendees could discuss the film, give feedback on maintenance that needs to be done in the auditorium, and call out rude people. The forum would not go live until the final credits started to roll. Who knows, this could possibly turn into the first ever movie theater social media dating app!!
-Ticket Stamp Graphic. After I watch a movie in the theater, I usually take a photo of my ticket and post it to Instagram along with a short review. I think it would be an awesome idea for movie theaters to send a personalized graphic to the mobile device of each attendee at the end of the film celebrating the fact that they watched the movie. It could be a fun and engaging design that would contain elements on both the movie watched and the theater visited. How could this not be a genius marketing move for the theaters? The ticket stamp graphic would give complete control to the cinema to put its creative twist on it.
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Staycation Evolved
***This whole concept would be either run by Disney or Universal***
Messages:
-"Help us in our mission to reduce air pollution, put an end to wasted goods". (With Disney/Universal, every recourse isn't forgotten into a landfill of thrashed memories. No product "Defected")
-No need for pricey airfare, long road trips, or overpriced hotels.
-Let us use your imagination and create an unforgettable experience you had acted out.
Resources:
-Disney or Universal would get the necessary resources from their own parks, retail product waste, etc.
-Third party materials through sponsors, brands they're contracted with, etc. sources.
-Additional loot would need to be of cheap fabrics & materials to keep the cost to make down.
-Leftover video game & movie animations, models, textures, sound bytes, etc. repurposed (ANYTHING Universal and/or Disney would otherwise scrap in early concept or throw out in product waste.)
-Every piece has a model # that you can look up online to know what it was apart of, as well as a brief description of what it was initially used for during pre-production. With your purchase of an entertainment package, you're not just getting a once in a lifetime experience, but a piece of memorabilia among Disney's/Universal's history of cinema and show business.
Commercial Entertainment Model:
-Design your own game room concept brought to life by Disney
-Bring Disneyland or Universal Studios to you, with themed events like Galaxy's Edge, Nintendo World
-"Getaway" Staycation Package, with options to upgrade your experience in tiers.
When the Entertainment is Over:
-Each Entertainment Package includes one biodegradable Container that Dissolves Materials when Done. Toss everything into your local trash, and it will all decompose. This will also clean the other trash in a dumpster or personal garbage, leaving a fresh scent, while also living a green life.
-I'm thinking of the device that would dispense all the fun out to be the mechanism from "Cat in the Hat".
-Although not necessary, you can send your tier package back to Universal/Disney, where they will disinfect everything used and repackage this for another buyer. (Reuse everything, no landfill waste!)
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The Future of Practical Effects
-Movie theater rooms themed in the setting and layout of their screenings. The Force Awakens could have a StarKiller base or Maz’s castle in Takodana theme. These would be just like birthday parties that have a theme based on their kid’s favorite thing. Imagine opening the door of a movie and being immersed into the environment and atmosphere.
-Being able to test online products physically by recreating them via practical effects without going to a store, kind of like the Amazon commercials where customers dream of how good the product is by how they appear online. (Could be achieved by 3D printing “try me” prototypes)
-Learning by bringing different educational environments to class, or taking class in a physical presence into your home, elevating homeschooling. (Without the means of virtual technology)
-Bringing vacation to your home, by partnering with different hotel and entertainment chains. These would be staycation packages that would bring a paradise of fun to your doorstep.
-Games would be a huge hit for practical reality, making whole environments recreated into your room, and entire scenes reenacted in front of your living room. I could just see Nintendo having Directs that would physically bring your room to life, as well as create locational events at E3 and other conventions with these on-set materials. (This would flesh out childhood imagination)
-Recreating the past, like a stimulative time machine, and bringing it to the present. This has been done for decades in museum exhibits, but it could be brought to an even bigger scale.
-Full scale movie production plays, with practical effects spanning the likes of stunt performers, to movie set scales, scenes with seamless prop transitions, as well as quick change costumes. This would also make for seamless transitions in between acts, potentially as quick as a frame.
-Ads and trailers could be marketed towards physical attractions, with people actually seeing events and products. This could go as mainstream as when tape delay media went live. (AGT) The days of Willy Wonka grabbing the chocolate bar right out of the TV, now could be reality.
-Imagine if you could take the environment of your job at home with you. It's not impossible, since there are already jobs that allow you to work from the convenience of your own roof. Less anxiety around people, with the same exact environment intact.
-Practical effects in films being a norm over CGI, set in real locations
-Prosthetic Medical resources
-3D printed shipping for products online that would print out from your 3D printer.
-Used for military combat simulation. (Recreating the groundwork of different countries of the world, and using these settings to practice altercations in “real time”)
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Sony Surreal (Idea)
Sony SurReal, a VR/AR headset
Sony would release two separate models for these glasses:
-The first model would be a movie version to compensate for the lack of 3D used nowadays in theaters. Instead of being part of RealD from the 3D glasses, these would be marketed as SurRealD, a VR augmented trip into the film. This would make tickets go up an additional 10.00 at least, since the glasses alone are a means of entertainment in the AR/VR landscape.
-Also, instead of watching previews, users with the headset could play games from Playstation, hence the Sony partnership deal with cinemas. This could be done via a plastic PS home button ported onto the glasses, with two joysticks that detach from the temple tips that would control your games and select schemes.
-The glasses would project the image into the theater TV, so only you can see the game. The volume port would be near the temple hinges, so it wouldn’t infringe on others hearing.
-The games feature would be disabled during the movie, just like cell phones would need to be silenced.
-Since these would need to be recycled like 3D glasses, this product would have to use cost effective materials, with less features and specs than commercialized VR/AR headsets.
Main synopsis: Transport audiences from theater to the film itself, immersing them into the world
-The second model would be a version much more expensive, which would appeal to gamers and TV viewers.
-If Hulu, Netflix, or PS Vue TV services are used exclusively on Sony platforms, then SurReal owners can put on their glasses and augment themselves into the TV show, as if every program was live.
-Imagine not being able to get a ticket to an America's Got Talent live show, but put on your SurReal glasses, and get the same quality experience, with a front row seat from an audience's POV. This could also be said with sporting events and game shows too.
-The second feature of this Sony SurReal would be gaming applications. SurReal owners would instantaneously go into the worlds of Triple A titles, and see themselves in a real life first person perspective. ("Channel Chasers" episode)
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Pop-Up Practical; Inflatable Infrastructure
An overview:
Pop-up stores, which is the future of convenience for consumers, marks its debut with games.
-Its Uber meets vendors. The uber aspect is the app, where you summon a store to construct near you. The vendor aspect of it is the pop-up gimmick, with the cheap materials to construct, the short time to craft, and the convenience.
-The store is run mostly by AI, with a store manager that runs supervision and maintenance on them. However, you can request a human in the store or on the app, similarly to how you can ask for assistance in a Walmart store in select areas with panel prompts. With this feature, their shifts all rely on the consumer, making the job very low key. How they will arrive is unclear, but it has to be seamless for a responsive experience. Employees are always on the call, and will be notified when a store is being created near them in-state, so they can be in proximity when a request is made.
-10.00 to download the app, and 10.00 to summon a store. An additional 10.00 to choose where you would like to place the store (instead of the near you automation) aside from city or private owned property.
-The app will have google maps to locate where, as well as directions from GPS coordinates to locate where your placement will show up. How long a store is open for is up to you. On the app, you select the store hours. There will be a 10.00 additional deduction fee if you choose the store to be open for 24 hours.
-It takes anywhere from 10-30 minutes for the store to construct. Every pop-up store is 100% reusable, so no additional materials will be needed to replace stores unless they are severely damaged to which they cannot be repaired. There will be a beta to test out how customers like this concept in existing stores such as Walmart, and will appear as a pop-up extension to the supermarkets and wholesalers. A deal with Kmart and Sears will have them revived by renting the infrastructure and revenue to sustain their brands in brick in order with the inclusion of these pop-up game shops.
-The whole pop-up game store does two things; it tests out the concept of using practical reality to construct entertainment, in a prototype of a bigger consumer model with hotels and bringing a personalized vacation to the convenience of your home (staycation) and also eliminating Gamestop as a whole from the long driving and corruption. It is also an experiment with AI reliability to human interaction in a store, with little staff supervision.
-Overall, since game stores are dying, this would bring relevance to physical brick in orders, and revive the personal, interactive experience. The selling point of these pop-up stores is the geometric flexibility they have, making the store itself an interactive game that can be used in different ways.
Questions that would need to be answered: (FAQ)
-How does the pop-up store dissemble to reusable bits when the store closes?
-How will employees seamlessly transition to a pop-up store when a request is made?
-What are the cheap materials used to withstand a brick in order store, with the lightweight durability of an inflatable toy? (Inflatable or growing organisms, w/out sacrificing the look & feel of a Gamestop)
-How is it possible to bring the equipment and technology into a micro formulation that constructs the building?
-How does a store get built? (Science behind it)
-How reliable are the AI? (Accidental stealing and cosplay fake weapon scenarios)
-What would the government or mayor do if they saw a cluster of pop-up stores scattered within one area, like an apartment complex?
-Where does the money go when the store vanishes into bits? (Maybe a pipeline or underground route into a studio, or a 3D printer transfer of funds technique with the technology of 3D printed shipping now accessible)
-What are the incentives to go to a pop-up store, rather than purchasing a game or product online?
Why this is a pro to our cultural ecosystem:
-Constructing a store creates a community that can come in and interact with each other.
-A way to market and promote brands, studios, and products, as well as events for consumers.
-A cheap and effective way to franchise storefronts. Instead of a few stores per state, or select stores varied by state like with Gamestop and Game Star, Pop-up stores can be summoned anywhere, as long as its off city or government owned land, as well as private property. This would be shown as red on a grid if you select and don’t automate the location for you.
-Pop-up stores take away the driving to physical buildings that are out of your control on the location
-A dumbed down brick and order, making it cost effective for rent on infrastructure and land tax. Pop-up stores also aren’t permanently settled like traditional brick in orders, so rent wouldn’t be perpetual like with an apartment.
-Testing the future of AI in human interaction, with minor supervision.
-Pop-up stores test the model of practical reality on hotel chains, as well as personalized vacation experiences with home convenience.
-More jobs created with managers and on-call humans from the request feature.
-Dying stores, like Kmart and Sears, will stay revenue positive, with the pop-up store beta of supermarket, retail, and wholesale extensions.
-More features than your standard Gamestop to keep physical game stores relevant from digital Eshops.
-A more personalized experience, with a say in store placement, store hours chosen by you, and your choice of square feet of the store, making it either a small kiosk, a Gamestop sized game only store, or larger dimensions that accompanies an arcade, a practical reality simulation, and even the likes of a product testing showcase room.
Applications for pop-up practical:
-Vacations at the leisure of your home. (Bringing a vacation to you with practical reality)
-Physical game stores to fight the digital libraries that are taking away physical interaction and game ownership. (Eshops)
-Seamless vendor and kiosk setups for events and street-stores.
-Homeless shelters. Employees on call, a manager for liability.
-A facility for resources. (An open goodwill, where people can either donate or take)
-An extension to dying or already dead storefronts, such as Kmart and Sears.
-A new way to innovate birthday parties and events.
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Laser Phosphor Display; The Next-Gen CRT
Advantages:
LPDs would make the perfect CRT replacement, as they are thinner than a CRT, draw 70-75% less power than LCDs, have amazing contrast with no apparent LCD backlight, sport 180 degree viewing angles, (better than CRT's 178) doesn’t require a vacuum or any high voltages as it works on laser induced phosphorescence vs electron induced phosphorescence, (eliminating radiation from no x-ray effect that CRTs get in a vacuum) doesn’t require large electromagnets for deflection as it can use small 2d MEMS mirrors, and doesn't suffer from motion blur that even the best liquid crystal screens can get.
You also don't have the drawback of absent multi-scan like with SED/FED development, since LPD technology is very so capable of this feature. LPD screens also have very high refresh rates up to 360hz, and can manipulate its imaging currently embedded in video-walls & projectors to appear bigger or smaller. (take that you photo shoppers!)
As for the moving optics; These are micro mirrors on a DLP chip, around the same size as one in your PC. These won't be too loud, bulky, or overheat. (Although, one concern I have are the reliability of the mirrors, as if someone knocked or moved them, or the compressor/air supply to the air bearing ever failed.)
Disadvantages:
One disadvantage of LPD is that the displays are deeper than some competing technologies. Because of this offset, Prysm has been developing LPD for video walls and projectors in 100+ inch units. Many question how long it will take Prysm to start developing consumer friendly models. (72 inch TV's would be a good start for them in scaling down from large corporate advertising markets)
LPD only covers 89% of the Rec. 709 color space. CRT displays had a limited color space due to their phosphors and it looks like LPD shares that weakness. (lower resolutions would still look very good)
CRTs were awfully dim and had terrible ANSI contrast. This wasn't addressed with current TD2 LPD technology, so hopefully these are some aspects that could get looked at and improved upon.
Some Potential Concerns Regarding LPD Tech in its current state with Video-walls/Projectors:
LPD can do 14-bit RGB video processing, but this doesn't tell us what the display can show. Since this isn't mentioned on their website, I would be safe & assume that the display can only output 8-bit RGB.
Like with SED & FED prototypes, many wonder how thin the panels could get with LPD technology. Many of this speculation is albeit how unsure analysts think Prysm could get their reflective mirrors to fit inside of a smaller device, per say a phone. In theory, as the screen size increases, the laser/mirror array has to be further away from the phosphor screen, increasing the depth of the display. (this could prevent portable handheld devices like tablets, laptops, & phones from hitting the market due to dimensions)
The DLP chip itself poses a problem with the color wheel they use. For some people, they cause a "rainbow effect" where brief flashes of color will be present across the screen, especially when you move your head or look at the edges of the screen from the corner of your eyes. (This is however solved when using 3-chip systems or separate laser beams. But this will surely cost more to future proof in design)
The Future:
There has been research since Mitsubishi launched their laser displays using DLP micro mirror devices in 2009 where light could be "bent" by passing current through "special" optics, there by losing the need for moving optics. It was in correlation to new optical drives. They made the claim of being able to read entire blue-rays in under a second. Imagine this type of development in LPD technology!
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SED & FED; A Potential Mainstream Outlet for Gaming/Office Monitors
I could really see a more modern & revamped CRT like these selling for business/gaming related use if they were to ever come to fruition and hit the market. Some of the issues noted on CRT's are resolved in SED/FED tech, such as a thinner panel, no blurring effect around the frame, (some CRT sets get this) reportedly half the power consumption of LCD's, and less overall bulk, which all help to achieve the wants of today's standards. Not to mention that you would still have that rich color gamut, native contrast, high refresh rates, and unnoticeable input lag/response times, with bare none ghosting and moving artifacts that already give CRTs the edge in competitive gaming since the early 2000's.
I couldn't see these selling in any TV market as of today, since OLEDs are really dominating. On top of this, SED/FED TVs would also be way too expensive for the average consumer to purchase due to mass production costs of bigger & beefier units. (analysts predict $10,000 for a 55 inch!) And not to mention that the larger the size of these SED/FED panels, the heavier they will get, which would make them just as egregious as CRTs once were. Putting them in a gaming landscape is where they would really shine, as 1440p-2160p in smaller 24-27 inch sizes would give them a really crisp and sharp PPI, which could allow them to compete directly with top IPS panels, such as the Asus PG monitors, but with even more superior color accuracy, scaled refresh rates, and no post processing, giving SEDs/FEDs the edge on performance. In theory, you also won't see any apparent "glow" or "dead pixels" on SED/FED monitors, which is very common on IPS panels. (Although, I do question long term operation of these, as they do require high vacuum levels, & could also suffer damage from ion impact with current field emitter efficiency)
As for everyday office use, I don't know of any panel that could even compete with SED/FED tech that's not an IPS. A lack of brightness would make them really good for long hourly use on the job, (although darker environments would make these less ideal) and the colors would again give IPS panels a run for their money. Performance could also make these more preferable in high stakes business projects & occupations with relatively short deadlines. (Distributing these to offices would be easier than to homes)
There are three main issues I have with the current progress made on SED/FED technology. One of them is heat generation. Correct me if I'm wrong, but this wasn't addressed in any interview or in the wiki of SED/FED technology, which was concerning of CRTs. (better cooling) The second problem that wasn't researched were loud noises that CRTs make. This could come off as a nit pick, but if these are remotely as loud as a PS4 Pro, then this could hold these back from ever hitting the market. The third issue I have has been addressed in the wiki, and it's that both of these cannot multi-scan like CRTs. And although weight could still be a problem even with the slim down to a flat display, packaging and production have improved significantly since 2007, so I really don't think that condensing an SED/FED even more would be problematic by today's standards. (I could be wrong and too optimistic here)
Applied Nanotech needs to continue where Canon had left off, and use their patents, or sell them! :)
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The Real Future Of Display Tech
Background Info:
-While QD OLED will eventually be a step up up from current OLED generations, it’s not nearly going to be as impressive as many believe it will. (such as say, the step up from LCD)
-If companies manage to develop it, and it results in slightly improved colors and a cheaper design process, then the largest benefit will be in the price for consumers. (even though this is very dependent on how greedy manufacturers want to be)
-This won’t be the display of the future, or the one you would feel the need to hold off on purchasing a current OLED to wait for.
OLED is NOT the Future:
-OLED is still organic, whether it has quantum dots or not, and will always have burn-in issues, thus why I don’t feel it will be the future of display technology moving forward.
-The only potential groundbreaking thing for OLED would be QDEL, (as mentioned in linus tech tips video) if the quantum dots can shine on their own without a light source behind them. (no back light)
-Although, this “QDEL” technology is essentially the same as Micro-LED that creates RGB light itself from each pixel. (not to be confused with fake Micro-LED tech, which is just more back light dimming zones)
TLDR:
-A quantum dot OLED combo isn’t “the future." It's just current OLED that is capable of producing marginally improved colors from a filter that can convert light into more accurate blues, greens, etc..
-The critically acclaimed "revolutionary” QDEL electroluminescent quantum dot technology of the future is virtually something we already have NOW in colored LEDs. The biggest difference between the two is that QDEL would be easier to manufacture, since it’s capable of being inkjet printed on a sheet. (although, QDEL on OLED would still suffer from burn-in, as an OLED’s organic premise is unchanged)
-The REAL revolutionary display technology is having 3 separate green, red, and blue light sources per pixel. These light sources can be either Micro-LEDs or electroluminescent quantum dots.
The Future:
Surely combining electroluminescent quantum dots with Micro-LED is the actual future, considering that Micro-LED solves the problem of blue and green OLEDs having a shorter lifespan. Because Micro-LED doesn’t have this issue, it would be the better panel to use long term over OLED, (no burn-in defects either) and it will become easier to manufacture than OLED even within a year or two, mainly considering that TVs won’t have to be sealed in large pod shaped containers in factories due to QDEL’s technology. Samsung plans on having a 75" Micro-LED tv by 2021, which is a shorter time frame than what LG has with their steps on evolving OLED displays with quantum dots. So, combine a “real” Micro-LED panel of self emitting light with QDEL’s electroluminescent dots. Micro-LED is the template, not OLED!
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COD Zombies: Wishlist Mega-Thread
**This list is of course more idealistic than realistic. Hopefully some of this could come in the near future.**
Chronicles:
-The first 8 maps could see a return, as they were made from the BO4 engine.
Chronicles 2.0, the other 8 maps not yet remastered.
Here's what could be improved and added to Chronicles:
-Chronicles 2 runs on the next Treyarch game's engine for fluidity and possible assets if a blackout 2.0 was next.
-A twist on the existing side and main EE's for hunts. This would make sense of alteration due to Monty's fracture.
-New and returning character quotes.
-Returning perks, which will be placed on their respective maps. These won't be available for you to equip in your loadout, such as quick revive and stamina-up, so you'd have to compensate and adjust your four. This would give you the pre-set perks, as well as your four on all Chronicles maps though!
-OG wall weapons all set in their locations, as well as some OG box weapons.
-Reintroduce some cut content that was canned due to time restraints or unidentifiable implementation.
-WAW grenades as deafult instead of frag.
Weapon Customization:
-Blackmarket tiers.
-Authenticity stamps.
-Dark matter, signature weapons, loot weapons, mastercrafts.
Bounties: These would appear in-game, where every map has a challenge esq. board like IX and ZNS with different challenges. This would be on the side for unlocks though, and not required, like gauntlet.
-Better character customization.
Prestige Ranks:
-The ability to give your bots in both mutations and split screen games some AI progression in skillpoint smartness.
-A callout wheel for online/offline play with quotes and emote gestures (This is like being a general rank in combat),
-Animated calling cards.
-Talismans/elixirs.
-Weapon bribes, that will grant attachments to weapons that currently don't have them enabled.
The ability to swap wall weapons by location and different ones entirely.
-All mastercrafts, loot weapons, and signature weapons tied to this. (excluding dark matter camos)
Factions: (***Here are the different potential models to the upcoming factions system***)
-Grants you a MOBA class depending on the size of your character, and the faction you've joined.
-You pledge to a faction and then earn points towards rewards.
-Factions for a Grief mode successor?
-Maybe there are different characters that you work for, and there are side quests and EE's that are unlocked as "trials" that can be done for them once you have chosen your side in every map.
-Divided community challenges by three different groups based off the factions already announced by Treyarch.
-Mission teams from IW.
Easter Egg Rewards:
-Remix Maps: Remix maps are altered versions of the OG map in a fractured timeline, such as the zombies chronicles maps are to their respective originals. Or, think of these as multiplayer remasters that are rethemed from their original state in one game to another. (Like Firing Range in BO1 to Studio in BO2.) These maps, however, are rethemed to a different tone, skin, and overall cosmetic structure. For example, Verruckt would be a prison in another universe. Some minor changes to wall weapons may be done, and special rounds would be changed up, as well as some new character quotes and default customization, but for the most part, the map is just visually different in textures and tone.
Playable Characters: (Like in IW and WW2) Once an EE is beaten, you can put any character on that map. This makes sense to the lore, since in a fractured dimension, any character could be anywhere, and there are different universes too, with multiple different iterations of every character, hense the blood vials used for the prior attempts at breaking the cycle.
Super EE: When you beat the main Easter Egg on all maps.
-An in-map reward, like the katana from Shaolin Shuffle. Or, a playable area.
-A Hint or Clue to the Next Map’s Era, Theme, Lore, Environments, Weapons, Tone, Or Location.
-A prologue, which is a little playable teaser of what's to come in the journey onward into the next map, is played out right after the main quest has been beaten. Think of these as both the WW2 zombies prologue to Grostein House, as well as the Riot teaser in Exo zombies. These prologues model WW2 in tone, gore, and realism, with a dark bitter aesthetic contrast of Riot’s zombies sequence. The epilogue is the intro cutscene, which is the motives in storyline fashion of why and how our characters got to the next map. The outro is just the outcomes from the Easter Egg to our crew, and the story line bits from the lore of the map playing out.
Modes:
-Boss fight mode like IW zombies.
-The Tortured Path style of challenges, but rather, act as more of a "quest" and utilizing more of the map to seek answers. This could serve as a side story. Maybe, this mode would have you play what was the unplayable portions of every map, and you would do tasks asked of you, like in the Tortured Path. The three strike rule would serve the same purpose from Gauntlet as it would in this mode. Once the steps have been done successfully, you would transition in real time onto the next portion of the map.
-A Grief mode with all new characters. These would serve as the Blackout of zombies, with half sized battle royale maps, like Tranzit, in a 4v4 survival. Combine some rush principles and you have a score attack survival for the fittest game mode. You can construct your own bases called "Safehouses", which inhibits a more open world survival horror aspect, as well as loot other areas, zombies, and even invade safehouses in raids. PVE Destiny style elements will be incorporated. There are levolution scripted events, destructible environments, and construction like you've never seen before. It would also be pretty unique if there were MOBA style classes for your teammates determined off character factions, sizes, and height. The maps would be different, preferably either MP maps, (which is the opposite of Blackout where there's mostly zombies maps,) or completely new maps created by the development team as well as chosen community cartographers using mod tools. Every game starts off where you'll have to scavenge the map for weapons and loot. Be able to craft a ton of different tools and weapons. Just like in Dayz, you will receive a backpack called a “Survival Pack”. You can take up to one (Crafted or obtained supply drop) (Singular or hybridized) buildable, two weapons, two wall traps, and one of any other item (That’s not already in the game) with you to any zombies map.
Easter Egg Steps:
-I would love to see a similar EE step to the one done in WW2 on Thule, where you had to pick up a cipher paper and then solve it to open up a secret area guarded by a tomb.
-Another cool thing that WW2 did was implement cipher digits that were hidden among interviews, presentations, and trailers, that were then translated to encrypted messages when typed in on their website pre-launch. This could be another cool way Treyarch could use Ciphers to convey hidden meanings and messages that will freshen up our encryption without them having to be in-map.
-Frame by framing trailers, playing I-spy on objects around a studio room when Blundell is doing Q and A's, etc. Maybe their website to uncover these codes could be the terminal, on BO3, or BO1?
-I would love to see Treyarch utilize real time cut scenes more often. It worked so well in Der Eisendrache.
-I like Easter Egg steps that take general knowledge or a sharp attention to detail in order to complete. The first step in the Revelations Easter Egg was great because anyone could solve it if they had paid attention to the order of souls collected. Most steps nowadays are very nonsensical and you would need a guide online, or even a reference to your favorite zombie YouTuber in order to solve.
-Attention To Detail Crafting Part Locations That Doesn’t Require Youtube Tutorial, Like The Shield Part Location When Takeo Slammed The Door Off Its Hinges In The Intro Cutscene On BOTD.
Zombie Crate Goodies:
Zombies Crates: YOU CANNOT BUY THESE! These are only earn-able through ranking up, prestiging, earning a weapon level, completing bounties and daily tiers, and unlocking camos. Zombie crates contain exclusive loot not available in multiplayer, (since MP always gets all of the love), and can be redeemed through opening up in-map outside, with the care package animation of WW2. We need something else in zombies to earn towards other than just ranks, weapon levels, XP, camos, and divinium.
-Vapors. (Secret Sauce of customization, where a random outfit is given based off of the theme and tone of the map you’re playing on. The vapor hallucination begins once you drink it in-game.)
-Black market weapons.
-Black jack market. This is where you can either barter an unlocked item in exchange for another, or completely earn zombie crate loot without relying on RNG. This is through a series of commendations. Think of Halo 3 armor type of achievements. The black jack is Corvus from the frozen forest in BO3. The black jack also has an assortment of dark ops rewards, and mastercrafts/signature weapons, EXCLUSIVE to zombies, that change in weeks and months time.
-Playable characters. You can unlock more playable characters in zombie crates. However, these are celebrity ones, like with the Dead of the Night crew, unlike unlocking lore characters, such as Gersch, when completing the main and alternate Easter Eggs.
-Skins and cosmetics.
-Calling cards and emblems.
-Weapon variants EXCLUSIVE to zombies.
-Weapon kits. Weapon kits are expanded variations of the armory system here in BO4. More attachments, a wider operator mod selection, etc.
-Callout wheel quotes and emote gestures.
-Weapons with armory availability to put on attachments.
-Blueprints. Blueprints are placed upon a workbench, and they serve as a cheat sheet for players that don’t know where part locations are. In addition, blueprints give further modifications to existing craftables, which triggers new parts that spawn.
-Starting weapons.
-When an Easter Egg is beaten, celebrity characters can be played on more maps, with their roles being recast and outfits altered with new quotes.
-Duplicates can be bartered for plasma, crypto keys, which is the currency of opening crates, and crafting parts for Grief. A zombie crate is hidden very well every time you play a zombies map, with a key to open the crate stowed away in solation. This is like the skulls in Halo.
-Newton's Cookbook equivalent, but with elixir fusion this time.
-Pack-A-Punch fusion.
-An "ultimate" upgrade to Pack-A-Punch, like the alien fuses in IW. Perhaps, the canned power cells from Shangri-la?
-Zombie supply drops contain crafting parts that can either be fused together to form other parts, or can be combined together with other parts matching its color to craft a weapon, trap, buildable, and ect. Colors help distinguish which parts can go with others. There are 7 different colors, with red being for traps, green being for standard weapons, yellow for wonder weapons, orange for buildables, red for anti-115, and blue for element 115.
-Weapons hybrids crafted through crafting kits venu from color coded parts or received from zombie supply drops will have their own spot in the weapon kits venu, where you can further customize it. Things that you craft won’t stay permanently, as if you’ve crafted an elemental crossbow there will be a number above it representing how many of it you have. (This goes for buildables, traps, weapons, mixed perks from the cocktail venue, and ect. items crafted or obtained through zombie supply drops.)
-Blue and Red parts fused together creates an element that can be added onto your weapons to make them stronger. Parts can either be scattered around any zombies map hidden and picked up in your inventory, or received through a zombie's supply drop. Crafting kits is the marketplace where you can craft your parts into whichever it will become. Then, if wanted, pay the blacksmith to fuse up to two weapons, traps, buildables, and ect. together to form one. (Hybrids can also be picked up via zombie supply drops.) If you don't like the item you've crafted or gotten in zombie supply drop, then disassemble it for parts to craft another item within the same color category, or sell the spare stripped parts for liquid divinium or Cod Points.
-There are also chalk pieces that will allow you to swap out a wall weapon for another, just like Buried’s mechanic, that can only be obtained via zombie supply drops.
Afterlife Missions:
-This replaces the "Nightmares' ' Campaign and fills in the waiting period in-between bleeding out and coming back into the game. Completing missions will put you back into the game potentially earlier than a round ending respawn would. These "missions" serve as cannon cut scenes and real time cinematic, like the kino teleportation rooms, and DE cutscene. When you bleed out, you will be redirected to either the Forest or the House, depending on your storyline. (Caos or Aether) Once you're there, you will be able to free roam throughout the area and select a mission to play chronologically. The levels you can play differ from each map from the context and lore of it. For example, if you are playing ZNS, then you would get more missions revolving around Division 9 and Takeo's imprisonment. This seems to serve as a seamless transitional Campaign for hardcore zombie fans that want more than just ciphers and intro/outro EE cut scenes. If you don't want to be redirected, then you can choose to spectate off of a prompt when you bleed out. The cannon of these missions is the flashback purgatory that your characters endure after their bleedout, similar to an afterlife state in MOTD, hence the name, "Nightmares". The inspiration is the terrible "campaign" that Nightmares was in BO3 mixed in with the Afterlife Arcade from IW. It would be very unique to incorporate elements from "Nightmare" missions and bring them back to the reality scope of the map you're playing on, such as the film reels on Kino when teleporting from the past to the present.
-A Dead Ops Arcade machine that could spawn on Caos themed maps, and is the alternative to Ghost N Skulls from IW. This would be a refreshing way to implement Dead Ops back into zombies, and there could be steps to get the machine turned on and everyone into the game like with Ghost N Skulls. Every Dead Ops variation would have a theme to it based off the map the machine is on, and you'd have to beat 10 progressively hard levels, with a special round after round 5, and a boss fight. An armory is given after the special round to suit up. The reward could be a perkaholic with four permanent perks that are to the left of your chosen four and others even if you go down and bleed out. Another reward could be crypto currency that could be used to replay and purchase customization and loot in Dead Ops. Maybe once all of the machines have been successfully solved and completed, then you would unlock the full version of Dead Ops 3.
Zombies Operations: These are the once in every three months holiday for zombies as they are right now for Blackout and MP. Basically a seasonal event, with new things added to maps, modes, and the menu. The biggest thing about an operation is the theme that it is associated from. This is the gimmick to the birthday party, as everything is rebranded off of this one thing, just as in Blackout. The coolest part about an Operation is the annual manhunt to the maps, which is a full Super Easter Egg Hunt skinned into a zombies Campaign, with theme oriented quests of objectives. Maps we currently have will be slightly altered to give a sense of a Campaign leveled map flow, like in the catwalk run sequence in BOTD to navigate the corridors of the prison. Think of the tortured path meets revelations style of nostalgia and map traversing. Some maps will have steps that are correlated to one another's objective, while others will be independent. There are also bits from MP restructured into a zombies aesthetic, returning the favor to what Blackout is doing with zombies.
Operation rewards:
-Dead Ops Arcade machines, alien fuses esq. "ultimate" pack upgrade, pack a punch fusion,
-Northwoods bonus map, etc.
Operation Themes:
-Only the cursed survive
-Salvation lies above
-Dr. Salim, Corvus, and the frozen forest
Next Map Hints/Clues in both a post endgame and EE completion:
-A Detail In Zombie Attire or Character Cosmetics, Such As Stulinger’s Kronorium Satchel
-An Afterlife Memories Vision of a hint
-Elephant Sound From Call Of The Dead or Die Rise Sound Que Hint
-An Outro Game Over Animation, Like The Forest From BO3
-A Real Time Cutscene Like The Nuketown IW EE, Attack's Outro
-Hint Art From Odyssey That Directs An Item On The Next Map Relating To The Tone Or Theme
-Cipher Riddle or Audio Quote Riddle Like In The Prisoner Side quest on IX.
-A Nuketown Esq. Visual Ending
-Dr Salim Theater Radio-Theater Tape Teaser
-Once The EE is Beaten, You Can Find A Tape To The Last Missing Projector, Where The First Half Of The Film Can Be Played. The Second Half Of The Film Can Be Played When You Revisit The Theater Clip Of That Same Game, Free Roaming Into The Projector Roam After The First Half Is Replayed To You.
-Memories Trailers are the reveal in narrative context of new Afterlife missions, as our characters flash back to sequences of past and future moments in our timeline, and recollect in the house and the forest.
-The music video of a zombies map is released a month after it drops on Playstation, and it shows lapses of re-visioning of what players did when solving the main Easter Egg in cinematic animation, as well as little increments of an alternate Easter Egg which can be done once the main quest has been solved
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Mario Kart Concepts: General Features Wishlist
Features Wishlist: -Automatic and manuel options for racers. -Highlights shown off post race like Mario Kart 8, making it easier to create YouTube montages. -Rather than having five different character slots dedicated to new outfits, there should just be an assortment of cosmetic skins for each racer accessible by clicking on an arrow beside them. -There should be place awards online, aside from just VR points. (skins and vehicle parts?) -Customization (shop for attachments, colors, kart/bike stickers/paint design emblems, kart/bike part upgrades) -Daily Challenges (from mario kart tour) -Mario tennis aces/diddy kong racing HUB world -Mini games playable online -Driver's license cards (like splash tags in splatoon) -Tracks with more routes (yoshi's canyon) -Custom cup builder (select your favorite courses and put them into one cup) -Garages (like lockers from splatoon) -Weather effects tracks (rainy is more slick, etc) -Events & battle pass (mario kart tour events, & splatoon esq racing catalogs as battle passes)
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Mario Kart Concepts: New Modes & Mechanics
Brand new features: -Roadblocks, which are everyday assets from a track now repurposed for the racer's use. This is for the purpose of throwing opponents off course, incorporating track hazards. (A goomba, a spill of oil, etc.) These could serve as mini items, without all the “luck of the draw” RNG. (Maybe, racers pick these up?) -Battlefield’s type of destructible environments for Mario Kart. The levolution would be similar to Hardline, as there were a select amount of areas within the environment that could be affected. EX: Throwing a shell at a water tower will cause a spill, making other racers swim underwater. -A drill feature that would allow players more freedom of movement, in which they could create their own routes and methods of navigation. (Imagine hand tailoring your own shortcuts!) -Course designer, allowing players to create and upload tracks, like CTGP Revolution. -Respin roulette with coins. (Basically, use coins collected from the track to respin an item you didn’t like for a new one. Because this is a respin, chances of getting rarer items are lower, or not possible) -Sidekicks (double dash inspired with allies that ride alongside the user; which are special items in solo, but playable ride companions in split screen) -Character Specific Items (items specific to certain racers, like in double dash) -Diddy kong racing/star fox vehicle transformations (incorporate/evolve gliders, undersea propellers, & anti-gravity mechanics more often in track design) New Modes: Rally Mode: This mode would have large racing environments, like what Nintendo was experimenting with in one lap tracks on Mount Wario and Wuhu Loop. This mode is both inspired by Mr Bean's Countdown Gamemode from CTGP Revolution, as well as a real life cross-country race. The racer with the most laps would win. All karts and bikes would have gas tanks, which would slowly deplete from a meter on every racer's HUD. A bigger way to lose more gas, however, is by getting hit by items. Ironically, you can also refill your gas tank a small portion by crossing laps and getting item hits on opponents. In addition, there are select pit stop areas on a rally course that allows players to stop in exchange for a % refill of their gas tank. This sacrifices some travel time for duration. Those that run out of gas would be ineligible to race further, and be forced to spectate others. Falling off a course maintains a racer's gas tank to where it was before, not resetting it. There would also be very dynamic vehicle aesthetics, where racers could see the kart/bike damage received from items, as well as impact from track obstacles. -Racing Club (like Mario Strikers) -Shifting Stations like the Booster Pass Ported Tracks in Mario Kart Deluxe (Mario Kart Tour Remix Tracks) -City trial esq free-roam racing mode (like in Kirby's Air-ride) -Adventure mode campaign (singleplayer story campaign) -A career mode. (acquire sponsorships to acquire more vehicle parts, climb the leagues and gain points to win a cup) -Ranked Cup (bottom three players are eliminated each race) -Time Trial Leagues (compete against people online without items, fastest time wins per race like time trials) Returning Modes: -A double dash mode with 8-10 racers. Nintendo can reuse the double item block from MK8 deluxe for this experience. There would also be new special abilities categorized by weight. -Mission mode would return from Mario Kart DS.
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Mario Kart Concepts: New & Returning Items
New Items: -Double Cherry (creates a doppleganger of the user which can take one item hit or bump with a track obstacle) -Crown Item (will slow down the item roulette upon activation, and the player will be able to see every item clearly. With the right timing, they can press the use item button again to acquire the item of their choice) -Kamek's Wand (three spells; which gives the user three random items/effects) -Bubble (protects the player from anything in one hit or bump. If player doesn't get hit or bumped by any player or object, then they'll float backwards for a second) -Poison Mushroom (impaired handling & stats) -1-Up Mushroom (teleport instantly back on a track if a player falls off; effects like blooper and lightning will be instantly negated with the use of a 1-Up; users affected by other items and track obstacles will recover with the use of the 1-Up) -Metal Mushroom (improved handling & stats) -Mirror (items will pass through a player and won't affect them) -Goomba Shoe (choose an area to jump to and ground pound) -Red Coins (spawn along the track; collect them to gain a more powerful item) *Replace coins* -Cloud Mushroom (combines super leaf's jump with a cloud platform that the user can drive on) -Coin Cloud (a spin on the rain cloud from the Wii; gives the player a coin every second, and other racers can try to bump into them to steal it) -Polterpup (can dig-up items, can pick-up items (item blocks or loose mushrooms on the track, etc support) Returning Items: -Mega Mushroom -Fake Item Box -Hammer -Boo Item (can see other player's items, as well as the likeliest items a player will receive shuffling around item boxes they see before they get them; item user steals is still random) -Ice Flower -Dash Ring -The usual (green shell, blue shell, red shell, banana, mushrooms, etc)
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