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Top left: the Mario Circuit 3 course, as it appears in Super Mario Kart.
Top right: this was actually the first course ever designed for the game, as revealed by internal development files and associated timestamps. This is the earliest iteration of the track, which is the first image of a course made during development.
Bottom: it is possible, though not confirmed, that this track is based on a real-life racetrack called Circuito de Jerez, near the city of Jerez de la Frontera in Spain. In addition to a similar layout, the early version of Mario Circuit 3 features audience stands on the left side of the straight section, and a long thin structure near the center, which both match up with the real-life racetrack.
Since the development team revealed that they did "real-life research" for Super Mario Kart by taking a trip to an amusement park and actually racing go-karts, it stands to reason that near the beginning of development they would also start designing the tracks by basing them on real-life layouts.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: SMKWorkshop
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Super Donkey was a platformer that was in development for the SNES from 1991 to 1992, parts of which would be used as the basis for Yoshi's Island. The game was never publicly revealed by Nintendo; its very existence is only known due to internal development data surfacing in 2020.
One extremely curious detail about the game shows just how long Nintendo is willing to hold on to an idea they believe is good before finally implementing it in a finished game:
Top: in Super Donkey, one of the abilities of the main character is a stomp attack that releases two dust clouds, one on each side, that continue the attack horizontally. The dust clouds visibly have chomping jack-o'-lantern-like faces to show that they damage enemies.
Bottom: in Super Mario Maker, 24 years later, this attack was finally put into a finished game, being the Ground Pound attack specific to the Big Goomba's Shoe. It acts and looks nearly entirely identically to the Super Donkey version.
This means that at least one developer at Nintendo has been holding on to the idea for 24 years and waiting for the perfect moment to use it.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
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Segments of Mario dancing, from the official 1992 music video for the Super Mario Land rap by Ambassadors of Funk.
While many assume the song to be either unofficial or merely one of the many bizarre Nintendo of America-licensed projects typical of the early years of the franchise, this is not the case. The musical project to create that song, and later the entire Super Mario Compact Disco album, was greenlit by Shigeru Miyamoto personally.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: rachroyston6697
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i think i can finally exist again
i'm not done, but i'm at a point where i can accept some spoilers (or even mandatorily need them)
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considering how i haven't been able to finish undertale much less deltarune in time, it seems like i'll have to go with the "completely stay off the internet for 1 or two weeks" option so byeeee
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Most games that have a dialogue system making use of more than one text style have an internal markup system (similar to e.g. HTML tags) used to determine properties of the text, such as size, color etc. inside the message.
In the Super Mario Galaxy games, some of these tags are not merely redundant but outright self-defeating, so that one tag may change the text properties only to be immediately undone by a different tag changing them to something else.
The image shows a baffling example of a message in Super Mario Galaxy 2 that visually changes color 5 times (starting with black, to red, to black, to blue and finally back to black), which would normally need no more than 5 color change tags.
However, internally, the game instead changes the color 10 times, including multiple times in a row into the same color. This messy implementation is likely a remnant of various rewrites of the original message whereby the tags were never cleaned up between revisions.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: HEYimHeroic
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