jaberoo
jaberoo
Work log: G'huun
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jaberoo · 5 years ago
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Finished with an Old God
2020-03-27: So after doubting myself and agonizing over wether I should post this publically or not I decided to do so. All the logs below were posted today after a friend of mine convinced me to do it. The beginning of the story is at the bottom. I’ve detailed the sculpting and painting process there.
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To finish the detailing of the building and painting process I want to add a note about the dripping stuff: After painting I added the drool by using a kind of glue we Swedes call Karlssons Klister and shaped it with the help of a toothpick. The liquid that drips from the tail is made by my good friend Master Admiral. Check out his stuff at https://www.etsy.com/se-en/shop/AdmiraltyMiniatures. The fungus around the base is made from green stuff and painted similarly to the model itself.
I hereby post 5 final photos to top this of now that I have a new home and a phone with an actual decent camera. The poor quality of the previous shots are in part due to a second-hand phone and poor lighting where I was living at the time.
I also want to offer thanks to Blizzard Entertainment, Games Workshop and Green Stuff World for their products and for giving me the inspiration and tools to make dreams like this a reality. For safetys sake I added their copyright thingies below the photos.
I also want to point out that I made this solely for myself. I had, have and will not have an intention of making profit from their work.
G’huun is a ficitional character that was created by Blizzard Entertainment. All title, ownership and intellectual property rights in and to the interactive games produced by Blizzard Entertainment, Inc., a Delaware corporation, ("Blizzard"), including, but not limited to the interactive products developed as part of Blizzard's Warcraft, StarCraft, and Diablo interactive product lines.
Warhammer and Citadel are copyrighted by Games Workshop. GW, Games Workshop, Citadel, White Dwarf, Space Marine, 40K, Warhammer, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.
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jaberoo · 5 years ago
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Painting an Old God, Part 2
2019-01-03: Note: All colors used for this model are Citadel Colors produced by Games Workshop.
The red areas were washed with Carroburg Crimson and Druchii Violet, then drybrushed with Evil Sunz Scarlet and Emperors Children.
I touched up the swollen stomach bits on the side and the brainy looking stuff with Carroburg Crimson and Druchii Violet.
The spikes and teeth where made by basecoating with Rakarth Flesh, washing with Reikland Fleshshade, and layering with Pallid Wych Flesh and White Scar.
All the black little spikes and such where made by basecoating with Abaddon Black and brightening them up with Skavenblight Dirge, Administratum Grey and White Scar.
The “eggs” on the back where made by basecoating with Rakarth Flesh and washing with Agrax Earthshade  and Seraphim Sepia before drybrushing carefully with Karak Stone and Pallid Wych Flesh.
The underside of the tail was made by layering with Pallid Wych Flesh and then washing it with a mix of Cassandora Yellow and Athonian Camoshade, before drybrushing carefully with Pallid Wych Flesh.
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jaberoo · 5 years ago
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Painting an Old God, Part 1
2019-01-03: Note: All colors used for this model are Citadel Colors produced by Games Workshop.
I began by basecoating the entire model in Rakarth Flesh.
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The red areas were basecoated with Screamer Pink.
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I then drybrushed all the Rakarth Flesh with Pallid Wych Flesh and went about washing all that wasn’t red with Drakenhof Nightshade, besides for the underside of the tail.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 11
2019-01-02: I worked like a madman on this project through the night and the day, and now at days’ end, the sculpting is finished.
The spikes on the tail are from Games Workshops’ Chaos Spawn kit, and the tiny, tiny spikes on the back are from the metallic tendrils in the Maulerfiend kit for Warhammer 40k.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 10
2019-01-01: New year’s eve has come and gone and it was good! So now, at the dawn of the new year, what better thing to do than sculpt an eldritch abomination made by mistake at the dawn of Azeroth’s history?
The days work saw me sculpt... blubber, basically. This was made by rolling stripes of green stuff and baking them into an organic shape with my fingers and liberal applications of dentist tools. I was worried about making it look organic, but it turns out the natural texture of the human finger solves that pretty much on its own. So I cut grooves and shapes in the green stuff with the tools and then baked it like clay or dough with my hands.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 9
2019-12-30: Finished up the belly and the claws today! The claws took a while because I had to drill deeply into the mass and stick steel wire in there as a skeleton, them progressively cover the skeleton with green stuff - and it’s not easy to get green stuff to agree to stick to a thin piece of steel wire. This process took almost the entire day but it ended up okay.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 8
2018-12-29: New year is coming up and there was lots of things to do today, but I started working on the mandibles and the horn during the morning and got done halfway through the afternoon. This part was fairly difficult because the model had to convey a sense of menace while still having the details apparent from an up-side view.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 7
2018-12-28: Later in the evening the milliput has dried completely. I realized that the mandibles didn’t work out and tore them to pieces with a tweezer, leaving only the steel wire left. I started working on the lamprey mouth with green stuff. Green stuff is more expensive but will allow for the kind of detail I need to get done. I used a mixture of work by hand, dentist tools and modelling knives to get the work done.
The teeth were especially difficult to make right and were made by rolling tiny balls of green stuff into pointy shapes that I then let dry for about half an hour before sticking them into holes I made with the dentist tools.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 6
2018-12-18: It took hours for the super glue to stick! Several hours of glued together fingers, a glue stained t-shirt and glue-scarred skin left me deep into the small hours of the night and the remaining work thus had to wait until today.
In the early afternoon I began to sculpt the foundations for details. The material I used for this is called milliput and can apparently be used to fix holes in boats! Here you can see the  mandibles and the tail taking shape, but the belly is also getting some mass.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 5
2018-12-27: It’s almost been 2 weeks and the mixture is now completely dry! I have kept tabs on it by drilling into the mass and messing around with a needle to check. Just like checking on food in the oven.
Thus I wasted no time in beginning to glue on some steel wire that would serve as a “skeleton” of sorts for details to come. The first point of concern was the mandibles.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 4
2018-12-14: Later in the evening once all the glue dried, I set about covering the whole thing with a mix of ground up newspaper and spackle (or putty, or filler, or whatever the english word for that is).
The mixture is so thick and there’s so much of it that this will likely require days in a dry environment to dry completely. Hence, I put it in a cardboard box and carry it down to the cellar were the warm water pumps etc are located and leave it there. I will go down every day or so to check on it and see that it keeps its shape.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 3
2018-12-14: So a day later and I have gathered an assortment of plastic scap to fill the middle of the model. The reasons are thus: This makes the middle of the model basically hollow, which will reduce overall weight. This is important because it will be huge and weigh a lot no matter how I go about this.
The core of this Old God will thus consist of bottle caps, plastic sprue for Citadel models, some empty small bottles and an empty can of Citadel Paint.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 2
2018-12-13: So it all began humbly, with a plastic Citadel 170mm Oval base from Games Workshop as well as some steel wire.
At this stage the steel wire was there for measuring the scale. I bent the steel wire into the rough outline of just how big the model would be. I realized quickly that the model would need to have his tail raised in the air in order to even get close to capturing the scale and fit it on its base.
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jaberoo · 5 years ago
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Sculpting an Old God, Part 1
Okay, this is pretty late but I was shy about making a log like this. This project took place in december 2018 and stretched into january 2019.
The idea was to make a sculpt of the Old God G’huun, a major antagonist for the Horde in the first few months of Battle for Azeroth. I knew from the moment I saw this art during Blizzcon 2017 that I wanted to have this on my shelf and play tabletop games with it. My local club plays a lot of Warhammer AoS and 40k so the goal was to recreate this and make in a scale that worked for those games.
Attached is the picture of G’huun that I used as my primary reference point.
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