can you imagine how freaky shark mermaids would be like unlike sharks, shark mermaids would have actual arms/hands and could rely on touching things with their hands to see if they’re prey rather than having to bite like sharks do. like youre just swimming in the ocean and suddenly you feel a strong grip on your leg, you freak the FUCK out because uh what????? the fuck??? youre swimming alone in the ocean??
a head pops out of the water, dorsal fin pointed from its back and it just points at you and says in a low whisper: “i thought you were a seal. please dont swim alone like this, im sorry i scared you i just wanted to see what you are” and then disappears back into the depth. what the fuck.
Finding this fabric was such a pain, but I finally found the materials to make super soft and squishy/stretchy plush!! I thought Terriermon would be a good practice plush to try out the material, and I’ve been wanting a squishy terriermon for myself, lol!
Here is a video showcasing how stretchy he is!
I will be open to take commissions for these squishy plush, but for now I would like to only take simple designs with no more than 3 colors, and no crazy markings please!
Commission info can be found here: https://www.deviantart.com/lordboop/journal/Updated-Commission-Info-585444093
In many ways, snails benefited a lot from the human exodus and the mass radiation that swept over planet earth. They survived holding some of the most radiation of any living creature on the planet, and unless one is mutated beyond recognition, eating a snail means almost instantaneous death. As such snails have a pretty cheery outlook on life compared to many of their fellows and inhabit even the most dangerous climbs with ease and a chipper attitude.
Using a slime mold, an electrically conductive single-cell organism, researchers created a smartwatch that only works when the organism is healthy, which requires the user to give it food and care.
Devices such as cellphones, laptops, and smartwatches are constant companions for most people, spending days and nights in their pocket, on their wrist, or otherwise close at hand.
But when these technologies break down or a newer model hits stores, many people are quick to toss out or replace their device without a second thought. This disposability leads to rising levels of electronic waste—the fastest-growing category of waste, with 40 million tons generated each year.
Scientists wondered if they could change that fickle relationship by bringing devices to life—literally.
After creating the slime mold watch, they tested how the living device affected its wearer’s attitude toward technology.