To win the game the player have to collect 3 artworks of Tony DeLap and to do that I followed below tutorial. It shows how to create the blueprint to win the game when certain amount of objects get collected.
For the 3 artworks that the player have to collect to win the game, I decided to make the artworks that Tony DeLap made and below is the final result I got.
One of Tony DeLap's artworks
below is the tutorial that helped me to get PNG or JPEG images to a mesh in Unreal Engine 5.
To make the main menu for this game I followed this tutorial that I found on YouTube and for the background picture I thought of adding some of Tony DeLap's art works to show that this game is about him.
My original plan was to make a photography game where u take photos of a optical illusions from a certain angle to win the game but since there are less YouTube tutorials where I can learn to make the blueprint to take photos, I changed the game, where the player have to collect 3 of Tony Delap's art works hidden across the level map to win the game.
I thought of adding a little decoration to the middle of the map to just light up the space even more and to show the Illusionistic environment/ vibe. Because with a lot of empty black space I thought the environment would be boring to look at. So I modelled this in Blender and imported it as an FBX to Unreal.
I decided to add basic simple color materials for the map except for the university because I want the university to look as same possible for the real thing. And also it's because if you look at Tony DeLap's artworks, they also have basic colors. Later I am going to add realistic textures for the University.
So basically there are like 2 to 3 controls the player need to know before playing the game and I decided the add the control instructions where it was needed. Like these below.
When I extracted my Blender model to Unreal 5, I had to add complex collisions to all of the objects for the player to walk on the platform but when I tried to open my Unreal game again, the collisions were not there and I had to add them again. So instead of importing it as an USD file, I imported it as a FBX file. I didn't have to add collisions after cause it comes with collisions.
This tutorial helped me to get my blender model map to Unreal engine 5 using the USD plugin. When enabled I can get my USD file that I exported from Blender to Unreal.
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After importing model map to Unreal from Blender, I added lights separately because some of the lights that I added in Blender didn't work after importing it to Unreal.
Adding Collisions
When I imported my Blender model to Unreal 5, it didn't have any collisions and when I started to add collisions, the player just floats on top of the map. I found out that it adds simple collisions and with the help of this tutorial, I got to add complex collisions so that my player can walk normally on top of the map without floating.
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After adding complex collisions to every part of my map, this is the result that I got