jesterbird51
jesterbird51
Just a potoo
97 posts
How did I get here
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jesterbird51 · 6 days ago
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It wimdy
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jesterbird51 · 6 days ago
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Jo for SEEYALATERLUXINATOR !
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jesterbird51 · 17 days ago
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Came to me in a dream
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jesterbird51 · 27 days ago
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got my hands on a field guide of californian bugs and i found that there's this one bee species in southern california that looks like this
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(Actual bugs under the cut, CW for insects)
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jesterbird51 · 1 month ago
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yay
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jesterbird51 · 1 month ago
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Dusky Eagle-Owl (Ketupa coromanda), family Strigidae, order Strigiformes, MP, India
photograph by Debojit Deb
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jesterbird51 · 2 months ago
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did some requests on bsky for a milestone, i'll do a segmented thing under the "read more" with all the prompts
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what-a-burger, am i right
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Horo running me over with his car
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A wizard and a gnome fist fighting
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Watching a goat fall down a cliff from really far away
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crow pulling out a 5e dungeonmaster's guide at dnd night to your dismay
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I need to learn cyberpunk red system cuz I hate myself
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can we get a rendition of jersey's refried eyes?
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I humbly request art of these pathfinder goobers 🙏 (congrats on 200, Honk!!)
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ok check it out, a LANCER mech but going through the drive thru I'm a huge sucker for LANCER Since I see you've played Lancer from other replies, a HORUS goblin Lancer birbot
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draw a cool new version of pac man :)
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jesterbird51 · 3 months ago
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Smitten!
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Smibby sketches while I was figuring him out
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As always, I've had big design inspirations for him! Most notably Sonja's (@/sonjalikestodraw 's) Smitten which left a HUGEE impression on me I couldn't not see him that way now.
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Here's what his body should look like!
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And his clothes concept (which is technically final its just in monochrome)
My second main inspiration here is Asgore from Undertale. Yeah the king fluffybuns. I thought Smitten could fit into the whole 'Lovey-dovey King for his Queenly Wife' shtick so I mostly took Asgore's big-ass cape and armour to go with it.
I debated finishing him off with a small crown, but didn't in the end. I'm still teetering on it though
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And what's a good smitten design without a HEA form? ( Unfinished )
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jesterbird51 · 3 months ago
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Smitten!
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Smibby sketches while I was figuring him out
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As always, I've had big design inspirations for him! Most notably Sonja's (@/sonjalikestodraw 's) Smitten which left a HUGEE impression on me I couldn't not see him that way now.
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Here's what his body should look like!
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And his clothes concept (which is technically final its just in monochrome)
My second main inspiration here is Asgore from Undertale. Yeah the king fluffybuns. I thought Smitten could fit into the whole 'Lovey-dovey King for his Queenly Wife' shtick so I mostly took Asgore's big-ass cape and armour to go with it.
I debated finishing him off with a small crown, but didn't in the end. I'm still teetering on it though
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And what's a good smitten design without a HEA form? ( Unfinished )
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jesterbird51 · 3 months ago
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a solid 40% of game design is recognizing when you're making things too hard on yourself
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jesterbird51 · 3 months ago
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more painting practice, highfive if you know from the art
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back 2 studying but it was a good unwind
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jesterbird51 · 3 months ago
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A fairy gentleman
@honkbird's little fairy fella
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jesterbird51 · 3 months ago
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The big art post !! the behind-the-scenes of the tribalhunter PNGtuber stuff ! At least on the art side-- I can talk about the coding mechanics but that's not quite my place to. The high-level overview of that is there's some cool stuff going on with memory wrappers and godot to get stuff shake'n and jamm'n The rest of it is below the cut just so you don't have to scroll tons if you don't care, but take some time and read !! 3 days of work y'know !!
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The first sketches were started at 10 pm tuesday the 15th. I tweaked it with some edits until about 1 am
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For people working on pngs or long term projects -- make notes !! genuinely !! you can see "ok what was i thinking when i did this" and it made like infinitely easier. You might notice that stage 2 png was not long for this world -- we ended up cutting that one and shifting 3-5 down a stage, and just making a larger final stage. The night ended with: these!
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Larger final, we moved where some hands ended up, cleaned some notes, and so on
Wednesday I got to work
on some second pass ones, e.g., cleaner lineart. Mind you, not final! To have proper safespace with the png we had to make actual layered sections to avoid ripped seams on squashing and stretching and rotating and etc.
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These also had the first of the talk sprites! I don't do entirely new sprites for the talking ones just because of the pure quantity of images. So, just an arm tilt and head angling. This means we have mute and a talk variants of a few sprites (e.g., the stage 1 is 3 sprites. Body, scarf flappies, and head. We have talk versions of the body and the head). Also, he used to have nips! there was going to be a slightly darker purple but we scrapped it for . well . obvious reasons. We went with classy scarf modesty.
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This is how you know you're doing well!
Thursday I started on the finals!
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This was the first one sent -- showing off the layers. Tip, I used to layer based on like "back arm" "head" "fore body" etc. It's weirder to get used to when you use numbered layers, but holy shit it made importing easier. You automatically know the layer order to put them in to avoid clipping. Getting these done I got to work on testing 'em too!
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this gave us our first working model! Oh, he used to have black robes too! this was to match the custom ingame sprites he got, but the color wasn't quite popping enough. The scarf saturation would later be turned up too, and more color adjusting. But this was workable! A lovely demo. All that was left was design tweaks and the talk sprites!
Friday was dedicated to
figuring out the colors and the talk sprites. For giggles, here's a bunch of variants produced!
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We changed the robes, the scarf tone, and his lower gradient. neat Brave fact, his design has a gradient! It's horrible for gif compression! With all that done, then came doing well . all of the sprites!
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Note, the talk sprites had some copied mute ones for visual reference. Gotta be consistent! It was at this point the pngtuber was "done", so to speak. Talk sprites worked and everything uh . jiggled right. But I still had a whole weekend! There wasn't as much photo evidence. What WAS changed between then and the final was: 1) the gradient was shifted to be a smooth curve instead of dappling 2) the talk sprite for stage 5's beak was fixed to remove a tangent line 3) the belly for stage 5 was rounded out to be more consistent with the game (less "doughy" to quote) 4) we added another sprite for the arm on stage 5 to layer better. Those changes weren't done until about Saturday, and then the code was tweaked all the way up until adding damage and transition effects on sunday and monday!
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P.S., the model still clipped in the end a little! The code did some growth based on the fullness factor and . uh. wow!
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Anway woo !! that was some wip photos and stories, I wish there was more of an intense struggle to tell but it was pretty quickly done. My shoulderblade hurts a bit to tell the truth and I think I overdid it on the pace but hooray!
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jesterbird51 · 4 months ago
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i've been busy and also recoverying but here's april fools trickstermode honk
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Go on, follow my sugary pixie trail
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jesterbird51 · 4 months ago
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CRIED BC OF THIS
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jesterbird51 · 5 months ago
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Fourth time now I've tried to propose to my wife and has gone horribly wrong first I put the engagement ring in the wine glass she drank that next time I tried putting it in the cake she ate that at the last point I decided to give it to the waiter to give to her she still ate him too like I've lost so much money but God what a woman
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jesterbird51 · 6 months ago
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Found my fav Slay the Princess route recently. Dragon my beloved. Your horrifying beak mouth was an impossible-to-refuse lip syncing challenge 💖
Shoutouts to @blacktabbygames for making such a cool game!
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