Translating the Azran Legacy Guidebook. Also like to draw. Let me know if you see any errors in my posts, or if you just want to talk!
Don't wanna be here? Send us removal request.
Note
I know you haven’t been active in months, but I want you to know that I think about you sometimes and I hope that you’re safe and well ❤️
safe and well, thank you
5 notes
·
View notes
Note
If it is okay to ask, what brushes would you use when it comes to drawing in the Professor Layton Artstyle?
Hi!! if you mean for sprites like these:
then i just use the basic lineart pen that can probably be found on any art program. for csp it's the G-pen and my settings look like this:
i set the pen pressure to a lower range just to have more consistency
if you mean for the box art style like this:

then i still use the G-pen for the lineart, but i use the basic default round brush which can again be found on any art program for the shading, for csp i used this:
more in depth tutorial for the box art style below, i guess?
obviously start with references, i was picturing diabolical box in my mind so i used that as my main inspo but i also had all the other box arts up, was definitely also thinking of last specters art
(note: weirdly the 3ds titles go from soft shading to hard shading? not sure why but i was going for the soft one personally)
anyway, after that i went into compositional thunbnail, sketch, then lineart, fairly basic, i would show you what these looked like but im running out of space for images. the main thing to make it look "layton style" is to have a good grasp of the characters and shapes and how they move which is not something i can teach you in one Tumblr post i have just spent a lot of time staring at layton arts
also for your compositional sketch be sure to include where youre gonna put the logo because i forgot to !!!!!!!!
for the base colours i just used the colours from their official arts, its much easier than trying to figure out how to keep their palletes later
my layers here looked like this (but turned on obviously) the first few are an overlay on battler & co. to make them more orange to fit the tone of the art, and a multiply layer for both descole and beato since theyre more in the background. theres also a black gradient around battler & co. to make the transition into beato less jarring
from there is the lighting, i just used a yellow overlay layer for the light and a greyish brown multiply layer for the shadows
deceptively simple! the whole process probably took me about 1hr and 30 mins maybe
103 notes
·
View notes
Text
Another drawing of Desmond Sycamore with short hair. You guys seem to really like it, haha
327 notes
·
View notes
Text
So.
Layton music.
My observations as someone who listens to the ost endlessly on repeat
I can't say I'm an expert on instruments and how they work and whatever, but I AM a musical fan, and I know about leitmotifs. Here are some things I noticed (mostly UF but also some LS:
Crisis at 0:55 features a part of Layton's theme (the part at 1:20) briefly, which I think is a neat allusion to the fact that the professor is probably trying his hardest to think inbetween all of the other noise of the situation. I read it as the solution still brewing in his mind as the chaos unfolds
The puzzle battle theme briefly features a few notes from this game's puzzle theme at 1:10 (although sped up), which makes sense too because it's at its roots just a puzzle variation really. It's a cute nod that ties both of the themes together pretty nicely while also making it it's own thing.
It's easier to hear when you listen to puzzles reinvented 2 starting at 0:06, because that version is slightly more sped up.
The towering pagoda is basically an altered part of Layton's theme in disguise if you listen very closely, but it's hard for me to pick out specific timestamps with this one, so try to see if you can hear it so I know I'm not crazy. This would make sense from two perspectives:
before the twist: future layton has grown corrupt over the years, and his theme has grown just as distorted as his morals have. The pagoda is his headquarters so it makes sense for it to exude this now evil theme because it's kind of a symbol of future Layton's power.
after the twist: we know dimitri is trying to imitate Layton to some degree to put on a convincing performance and make them believe they are actually in the future. Everything about the pagoda and the entire situation is staged, but because Dimitri obviously isn't the real Layton he can't manage to replicate him EXACTLY, and so the pagoda's theme can't replicate Layton's theme exactly either.
Btw Unwound Future's theme also has a fragment of Layton's theme in it at 0:41 but I won't comment on it because I think it's pretty self-explanatory as to why that is (being that the game about layton, will have Layton's theme in its game theme)
Most of these are unwound future, but I would also like to mention that in last spectre's theme of the devil's flute, you can hear the melody of the flute itself play in the background at about the 1:00 mark.
80 notes
·
View notes
Text
still about (ish), might be slower on the translations, but I haven't forgotten about it completely
3 notes
·
View notes
Text

For the next miracle I hope he cancels student debt
196 notes
·
View notes
Text
gomen for cropping the doodle i just never or rarely draw canon and i cringe myself out BUT feed a des fan a crumb and they'll be happy for a day so
76 notes
·
View notes
Text
To be so close to a coastline
To know that in my life, I’ll never be there

Happy Sycamore Sunday!
72 notes
·
View notes
Text
this line will never not make me laugh. its just as funny in context. layton you take the kids
141 notes
·
View notes
Text
Sometimes I like to think about what it would take to make Professor Layton ever hit someone. Like how far does he need to be pushed? Or would he never at all?
46 notes
·
View notes
Text




Pages 23, 24, 25 and 26! I’m trying something out where I don’t draw as detailed backgrounds every panel and it’s helping me draw much faster. As always feedback is appreciated!
38 notes
·
View notes