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Procedural eye and blinking animation placed into Unreal game engine in real time using the blueprint system. The character is a metahuman scanned from my face and I processed through metahuman animator. The level is from the EnvironmentBundle6Pack.
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This is a Faceware auto-tracking batching tool that I built for streamlining facial animation production. The tool batches directories through command line instead of individual videos that go through the Faceware Analyzer software.
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