Don't wanna be here? Send us removal request.
Video
youtube
Jonathan Blow keynote (starts: 2:00)
From Singapore Games Guild's annual Industry Day 2019.
0 notes
Video
youtube
What can games teach us about systems engineering, space exploration, & complexity? Jonathan Blow, Tarn Adams, Frank Lantz, and Lauren E. Scott.
From #IPFest 2019.
0 notes
Video
youtube
GAMECORES talks to Jonathan Blow about The Witness, Jai, indie games, game design, and the future.
A GAMECORES interview 2019.
0 notes
Video
youtube
In this special fireside chat, Sam Browne, Co-Founder at indie studio Three Knots and a former BAFTA breakthrough Brit, will interview Blow on the past, present and future of indie development.
From Casual Connect Europe 2019.
0 notes
Video
youtube
Jonathan Blow’s lecture “Preventing the Collapse of Civilization” where he talks about the importance of foundational knowledge and the consequences of losing it.
From DevGAMM 2019 .
1 note
·
View note
Video
youtube
In September 2014, Jonathan Blow began work on a new programming language called "JAI" based on ideas he had previously expressed about video game development. It is aimed at "low-friction" and fluid development, whilst directly supporting data-oriented design for high performance. The language is currently active, but is a work-in-progress, as no JAI compiler has been publicly released yet. A small demo of the language was shown at Reboot Development 2017. Blow also uses Twitch to regularly stream demonstrations of new language features as well as improvements to the game engine that will be bundled with the language.
From Gamelab 2018.
1 note
·
View note
Video
youtube
Jonathan Blow talks about his life-long interest in programming, and how it is influenced by focus on craft, improvisation and intuition. He talks about the deep work required to manage complexities and create meaningful work - both as game designer (Braid, The Witness) and as designer of a new programming language (Jai).
An On Doubt interview 2018.
0 notes
Video
youtube
Jonathan Blow discussing his idea of success - and quickly turning towards ethics and moral standards in software development.
An On Doubt interview 2018.
0 notes
Video
youtube
Jonathan Blow talks about how working away from the office helped him to get into a deeper focus state.
An On Doubt interview 2018.
0 notes
Video
youtube
Colm Larkin interviews Jonathan Blow.
Imirt Inspire is a monthly interview of inspirational members of the international game development community to talk to Irish game creators.
From the Imirt Inspire video series 2017.
0 notes
Video
youtube
A Q&A session with Jonathan Blow at the Graz Technical University 2017.
0 notes
Video
youtube
Jonathan Blow’s lecture “Doing Stronger Work” where he talks about how games can sabotage themselves, how to avoid these pitfalls, and how to design games to have a stronger core.
From Game Developers Session 2017.
0 notes
Link
Steve Gaynor interviews Jonathan Blow.
We all know Jonathan Blow as the creator of Braid and The Witness. But what was he up to before bursting onto the scene circa 2008? Not crazy multiplayer-only squad warfare shenanigans, surely. Not online games that used huge server farms to do their physics calculations. Not learning deadly martial arts! Surely not! Discover the truth on episode 9 of Tone Control.
From the Tone Control podcast 2014.
0 notes
Video
youtube
Jonathan Blow sits down for a fireside chat to discuss his philosophy on game development, sources of inspiration, and advice for aspiring developers.
From the Interactive Media & Games Seminar Series.
0 notes
Video
youtube
Jonathan Blow talks about his techniques for dealing with lack of motivation, malaise, and depression.
0 notes
Video
youtube
Recommended reading: Six Memos for the Next Millennium, Invisible Cities, If on winter's night a traveler
0 notes
Video
youtube
Jonathan Blow demos his new programming language called “JAI” based on ideas he has previously expressed about video game development. It is aimed at “low-friction” and fluid development, whilst directly supporting data-oriented design for high performance.
From Reboot Development 2017.
0 notes