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Sooooo, I've been having some problems with my custom neighborhood
*cough* pink flashing *cough*
so -naturally- instead of fixing the issues, I've been procrastinating by making a new custom hood. Yay. Long post incoming..
I've been watching Stories & Strategies "Hard&Harsh" Let's play on youtube, and wanted to do something similar, because I've wanted to play with Sun&Moon's mods for ages, but haven't because I don't want to play a Medieval 'hood. So this post-apocalypse idea was just what I needed.
And then I -naturally- had to build a lot of different lots and places in this hood, because I need the 'hood to feel 'coherent' I guess.. So the survivors start out at the crash site, and can then unlock other lots which all needed to have different requirements, so...
-naturally- I had to create a spreadsheet with all of the different areas and every lot and requirements. But then I thought; "Oh, I should also make a custom ROS" to spice up the gameplay, so...
-naturally- I spent way too much time on creating not 1, but 2 different ROS. One to roll every day, and one to roll the first time the sims enter a new, unexplored, lot... And with the second ROS, I made it so that the sims could encounter strangers, so...
-naturally- I had to come up with some hostile and friendly encounters, who also had to have unique background stories, personalities and groups. Pictured above is six of the hostiles from two different groups; Warborne and Thornes. They also have a dedicated tab in my spreadsheet...
I'm still in the process of making more encounters, but during the creation of these, I though it would be fun to divide every sim into different "factions" based on personality/aspiration/etc., that acts as an easy way to make unique sims, so...
-naturally- I made another tab in my growing spreadsheet to make 8 different "factions" with unique traits and in these factions are different types of sims (I call them archetypes) that I can base each created sim on. Like, for example in The Accord faction there are sims like "the diplomat" and "the life coach" and in The Echoes are sims like "the ghost whisperer" and "the artist"..
But, then I needed to make some rules for each faction (like what type of aspiration fits with it), and I also needed to figure out how to add new homes for the settlers (since they all start out living together), and more stuff, so -naturally- I did that. In another tab in my spreadsheet..
And now I'm 3 months deep into this project, and I still haven't actually played the game. lol.
Please tell me I'm not the only one who does this? Like.. please.
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Families of Downtown: Renato
Gabriel & Milo Renato with their son Gianni.
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Families of Downtown: Ellis
Abigail Ellis
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Families of Marigold: Zalatoris
Vasius Zalatoris with his children Hestia and Marolar (next to him). Hestia is standing with her wife Marie-Pierre, and Marolar is standing with his children (left to right); Cain, Draven, Isis and Lilith.
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Families of Marigold: Hunter
Nola & Ahmir Hunter with their kids; Asta, Shiye and Winona.
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Families of Marigold: Delgado
Sofía & Kai Delgado with their kids (left to right): Alejo, Emiliano, Lucia and Paloma.
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Families of Marigold: Eustache
Rose & Ginevra Eustache with Ginnys three kids from another marriage: Beau, Ernest and Edith, and the couples' daughter Ethel.
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Families of Marigold: Finch
Autumn & Olive Finch with their two grown children Devin and Summer.
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Families of Marigold: Orchid/Sangrey
Gustavo & Imrah Orchid with Imrah's kids; Saoirse, Caireann and Niamh.
Dawson & Ryou Sangrey with their kids Genevieve and Luthera.
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Families of Marigold: Sano
Ren & Alexander Sano with their children; Hana, Sakura & Mieko.
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Families of Marigold: Tashiro
Myra & Kenji Tashiro with Kenji's daughter Mei.
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Families of Marigold: Thornton
Samantha & Elliot Thornton with their kids; Thomas, James & Violet.
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Max Ford from Bleakfort just had quadruplets with her new boyfriend (because of course she did....), and I must say the genetics are.. weird.
Like, look at how adorable little Dylan is. She looks a lot like her mom.
Then there's Hunter and Charlie. Still really cute, even though it looks a little bit like they're sucking in their cheeks. (x
But then there's Ollie....
I call it The Jay Leno Chin.... Like.. what is that.. lol
I hope he grows into it... x)
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Families of Camp Litchfeld: Palmer
Albert Palmer with his two (adult) children Annie and Isaac Palmer.
The Palmer family is a narrative of loss, mystery, and unresolved emotions, marked by the mysterious disappearance of General Jane Palmer and the impact it has had on her family. Albert Palmer, once a prominent figure alongside his wife, has been navigating life in the shadow of her disappearance.
Their children, Annie and Isaac, have each taken their own paths, moving away from the life they once knew at Camp Litchfeld.
Albert: Albert Palmer is a deeply devoted and grieving husband, whose life has been irrevocably altered since the disappearance of his wife, General Jane Palmer.
Living in an off-grid home that he built himself, Albert’s life is a testament to his commitment to preserving the memory of Jane and finding answers about her disappearance. His isolation is both a sanctuary and a prison, as it allows him to focus on his personal quest while also amplifying his sense of loss. The home is filled with mementos of Jane, and Albert spends much of his time researching and exploring various conspiracy theories in hopes of uncovering the truth behind her vanishing.
One of Albert’s most consuming projects is building a robot designed to resemble Jane Palmer. All done in secret, of course.
Annie: Annie Palmer, the couple’s eldest child, has followed a path vastly different from what her parents might have envisioned. Her life took an unexpected turn after college when she became involved in an alien-worshipping cult and relocated to Redmond Canyon.
Isaac: Isaac Palmer, the younger sibling, chose a more conventional path by attending college to study literature. His current life is centered around his studies and personal growth, reflecting a move towards a different kind of fulfillment compared to his sister’s and father’s choices.
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Families of Camp Litchfeld: Warren
Bella Warren.
Bella: Bella Warren is a highly skilled and experienced security consultant who plays a vital role in the camp's overall security infrastructure. With a background in cybersecurity and risk management, Bella is responsible for assessing and mitigating potential threats to the base, both digital and physical. She works closely with the military’s intelligence and operations teams, providing expert advice on security protocols, system vulnerabilities, and emergency preparedness.
Bella’s civilian status allows her to approach problems with a fresh perspective, often identifying risks that others might overlook. Her analytical mind and attention to detail make her exceptionally good at her job, and her recommendations are highly valued by the base's leadership. Despite the often intense and high-stakes nature of her work, Bella remains calm under pressure, a quality that further enhances her effectiveness as a consultant.
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Households of Camp Litchfeld: The Recruits
Ian Tibbs and Terry Reign.
The recruits are the newest members of the military camp, undergoing the initial phases of their training as they aspire to join the ranks of the base's elite soldiers. Recruits like Ian Tibbs and Terry Reign are at the beginning of their military careers, full of potential and eager to prove themselves. They are under the watchful eyes of their instructors, working tirelessly to develop the skills and discipline required to succeed in the demanding environment of the camp.
Ian: Ian Tibbs is a young and enthusiastic recruit, known for his determination and strong work ethic. Coming from a family with a military background, Ian has always felt a deep sense of duty and is motivated to carry on the tradition. He is a natural leader among the recruits, often taking charge in group exercises and encouraging his peers to push themselves.
Terry: Terry’s strengths lie in his adaptability and resourcefulness. He might not always be the fastest or the strongest, but he has a knack for figuring things out and finding creative solutions to problems. This makes him a valuable team player, especially in situations where quick thinking is required. Terry’s journey has been one of personal growth, and he’s using his time at the camp to prove to himself and others that he has what it takes to succeed.
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