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• ono - ‘throw forward’, supplanting just ‘nō’?
• ota - ‘spring, pounce’
• ogo - ‘welcome, greet’? Go out to meet?
• olu - carry, ferry, bear (forth)
• ohe - exhale, sigh; likely with metaphorical extensions. If transitive, ‘breathe out’
• can it become a transitive marker?
• hogll - plan, predict?
• ose - follow (supplanting ‘sē’)
• hokmm- become?
• hokō - part (a crowd?)
• hokū - change directions ?
• holō - create (metaphorical)
• howē - ‘eventually’
• opī - ‘tunnel (v)’
• opē - ‘lay before, set before’
• olī - listen (vs lī ‘hear’?)
Experiments with a Reeling prefix "o-"
obaa - vomit, spew (>obag)
obuur - flee, flitter away (buroo?)
*hahoo - aoo, aauu, rounded long a? (sleepwalk?)
*howoo - the future?
oboo - migrate? water? pour out? flood?
obee - dive?
hokrr - threaten, challenge
*sihoo - stay, retreat?
okee - skitter off
oblls - river, burst forth
odoo - hail, shout for
okaa - retains an original sense of *ka, a reaching out
obll - spit?
ofee - landscape word? explore?
olsoo - face forword/toward X
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The Relief of Faye in the West Hills
The stone relief of Faye in the hills near (????) is a clear Elfin figure, with long windswept hair. She has antlers and what appears to be the Sun behind her. A third eye is above her brow.
These are known features of Sigg further east, but the relief is known to be of Faye.
Image 4968
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Playtest Characters - Warrior of Henn
I suppose I was looking into the god Henn and different Fratly positions facilitating access to Them.
-A Falcon Totem Barbarian. Toying with the idea of a falcon being a symbol of Henn (perhaps also a connecting to the 2nd Wave bird image)
-A "Twilight" Bard, seen as singing Henn to sleep at night.
-A "Twilight" Cleric, a Fratly who deals with sanctuary invokement
-A Moon Druid
-"Henn's Chosen Fighter"
-A "Winds" Monk
-A Devotion Paladin
-A Horizon Walker Ranger
-A Nightblade Rogue (Wormhole Thief?)
-A Divine Soul Sorcerer
-A Celestial Warlock
There may have been a Wizard but I can't find it! Oopsie!
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Okay so here's a fun conception of the Faye and Fearful Worlds according to the Prototype of theory. The Hoax of X is going to appear as a prototype of X, very unfocused unless taken as a Gestalt. with its features shifting and fading to avoid any notable adjectival variation. This lack of definition is why it is hard for mortals to exist there without changing or going mad. I suppose the same could be said for any Outer World
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Beyond this glowsome gate showed light of day (though it here be night), and the glare of grounded snow (though it here be height of summer). The gate howled cold winds to cut one's hide, which one could soon see had scoured the wood a'such. Each tree stood far from another and raised many bare arms to Hevin in twisted tangle.
Whett, I stepped into the gate, with little gorse to break my footfall. Cold winds softened into all-round cold. Overheard cries of fellow foul [sic], our nightly neighbors, had gone and instead a stillness of some lost battle wherein all Bower's kin had lost.
But whett! From hind the gate came the like of a hound, or perhaps a kind to the roughts of northwest wood, growling at Me-in-Two-Legs as if I meant harm. Mayhaps it hoped to speak to me and had not the tongue. I had in my bag meat for but a day, thinking not to tarry o'erlong, and lay up a meal for what Hoax or Curse a'came by. I knew its fear for it would not come fore, not til I went way further by, bidding it well.
Whett longs-by a'last I found rising to Hevin (if indeed this Lofty Vault had the name) [as as?] great smoke log, a titmark for all Jeimon. The land was far flat, and ere long I came upon the folk I sought. Upon two legs they stood, as you or I, and spake some tongue jumping and popping . As I came nearer, they (besought) me....
And the rest is lost to time!
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Notes Transfer - Mannish and Mench Vocab
-dots - a feast!
garrow - a Mannly-style spear
guy(s) - the equivalent of a shire, a constituent (<gauja)
herse-gibbuns - a Lufford title (sword-giver)
groats - initial morning period?
goodish - ????
heft - battle, skirmish
hackle - cloak, blanket
-weese - "-ful"
Mimz - meat
Mimzy - meaty
skulk - servant
smack - treat, sweets
Wisa, Wesa? - Hoax of the Waves?
Oyster(-dal) - goatherd community
Abby - husband
Abberman - ???
(a)fleet - forgiveness of a change (??) charge?
afferday(s) - tomorrow, the next day
ezzle - shat
Errus - the name of a god or hoax? Runner?
Erby - ethling child
barney - child (general)
bar - child?
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Wispflies have a (dangerous?) evolutionary history. It's presumed that, as no living matter really exists in the ethereal plane, small populations of flies would only largely subsist on what else stumbled in and died, or were tracked in by said creatures. Little is understood about how real beings adapt to magical environments, but we know wispflies have 2 important adaptations
When food isn't present, the swarm will evaporate into [Wist], only to reconsolidate when survival is possible
I think the second adaptation was going to be LIVE carnivorism, as opposed the usual scavenging of flies.
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The Concept of the Circle
The Guvlin were the first to remark upon the thought of the "Truest Ring", with any beam laid from its true kernel reaching to only its edge at each Where of it. It was the Igglehog Reemer?????, a reckoner given in bede to one of the first Thrigwegian kings in a movement to garner favor and support in the face of bullying by the Mannly lands. At the formation of the Heavenly Hoff, the Igglehog Reemer (!!!) was among the first Greater Fratlies, bearing the
I assume it was going to be some title or epithet
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Experiments with a Reeling prefix "o-"
obaa - vomit, spew (>obag)
obuur - flee, flitter away (buroo?)
*hahoo - aoo, aauu, rounded long a? (sleepwalk?)
*howoo - the future?
oboo - migrate? water? pour out? flood?
obee - dive?
hokrr - threaten, challenge
*sihoo - stay, retreat?
okee - skitter off
oblls - river, burst forth
odoo - hail, shout for
okaa - retains an original sense of *ka, a reaching out
obll - spit?
ofee - landscape word? explore?
olsoo - face forword/toward X
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The Trivvyteen
Specifically that trivvyteen along the Long Friendly just north of Paupuroats
Folks hereabouts call the place "Trivvyteen", "Treetine", etc. Usually it is attended by an article to show its transparency. It is one (of a few) Trivvyteens in the region. It could also be called Bloor's End (also the whole region), Bleurheme, Blureme, Blue Reme. Bleurie (Blurry). Older names, largely forgotten (and then I left empty bullet points to fill in later. Oops!)
Built by Blurry Ewtfolk in the Roydom days, there is a half-high wall circling the trivvyteen, made to hem in herds + provide some defense. It also provides the "-teen"' in Trivvyteen. Nowadays, many locals live in these bounds to sel labor, goods, and remain relatively unmolested (strength in numbers)
Residents of the area are normally called trivvyfolk, though nearby locals may call them "Teenies". They would be part of a larger group in the area, called Blurries (maybe), those who still claim the identity of an old Roydom. Some may refer to the group as "Trivians", while it more rightly refers to religious figures who are given domain at certain sites.
1. Ewt (Blurry) 2. Guvlin (Blurry) 3. Hobgob (Great Pour) 4. Yuman (Amanni) 5. Ewt (Other) 6. Guvlin (Other) 7. Bugbear (?) 8. Ernie (West) 9. Ewt (Blurry) 10. Yuman (Amann) 11. Yuman (Mensch) 12. Other - Elf, Archie, Str. Ernie Perhaps that is too much, but it paints the picture Last non-Thrigwegian power over the land was Senn Amann, so the land is bound to the Lufford of Senn [Akoustus]. Sheriffhood is given to ethling Blurry families. !P! - Mound tomb(s?), taken from Archie tradition by Blurries
The folk at the Trivvyteen are generally artisans or artisan hopefuls, sex workers, Hiltwolves, those who are looking for something to do in the surrounding areas, those hoping to join a wain to the New Kingseat, some are there in devotion to the Trivvy Right(s?) (rites?)
Fauna - Green spotted Effle (+eggs) (mole salamander), Elk ("stags" + draft cattle), Fish, Crab, Salmon-esques (season OR young), Goats, pigs, domesticated salamander eggs, snails, river bird Flora - diverse herbs and flowers from birds bringing seeds from all over?, tubers, ~millet~ summer Minera - (empty)
Stone (like that which built the tine) is brought upriver from the Brokebacks. Lumber is either brought up the Bloor or from the North.
Loaders? Carrying, loading, boating. Chaps. Hired swords. Fishers. Local farmers? Herders?
The Trivvyteen is located at the eastern headwaters of the Bloor, part of a chain of stops along the Long Friendly, in the holdings of the Luffordry of Senn Akoustus
Locals to this area consider themselves a distinct kith group that is sworn to the bidding of a local power. At the crux of the Thriggwig, it sees itself as part of the patchwork of Thrigwegian folk. They would sooner call themselves Thrigwegians. It is understood widely that they answer to Senn Akoustus because of a history of wars and dealings, largely known through oral tradition. It's mostly accurate. That being said, it's neighbors are To the south - scattered Ewt, Guvlin, Hobgob families, then Paupuroats and their War Johns Moving west - Ernie families connected to Paupuroati groups, long-standing. Clockwise still (north) are more Ewt, Ernie, Guvlin, Hobgob families on the way to New Kingseat. A big band of Hiltwolves Up + along the river are Blurry riverside groups + across it moving east we find Guvlin + Hobgob holdout groups connected to [Aeselia]. Ernies too? Along the Long Friendly + pushing east we have long-feuding Yuman groups all the way down until its indisputed Senn Akoustus again
The Blurries had their seat in the crook of the river, with the headwaters being either fighting zone or tradeway, so there is still no proper city. Many Blurry stonework homes were dismantled by Senn Amann.
The Trivvytown's bounds are the walls, a (mile) or so out from the headwaters in a ring, but it really gets going in the half mile around the tip.
Tents in the Ewtfolk style, some more recent stone homes of influential locals. Guvlin + Hobgob style huts.
Also 17. All there is to add is the stone homes are a basic Yuman style, reserved for the lower [heffling], likely patterned off similar buildings in Senn Akoustus-borough
Also 16. Threats currently - Wolves. Solution - night watch. Yuman bands if they're feeling aggressive. In these cases, lately, the Shiriv (Osty?
See above
See above
Notable leaders Remi Le Trivian - oldest Trivian, Ewt, 55 Shiriv Osty - Yuman, 25, ethling birth, given Shirivship b/c of her personal history and fascination w/ the place in her youth Blorcel - the Pa Famile of the headwaters, 43 Igglehog Bink - the local Igglehog The Hiltwizer Tibbalt - holed up some distance east after breaking a leg severely
Also 20. "Outsiders" are always coming through and pitching their own tilts among the locals. The social "outsiders" are few, though the sick are often hidden away from sight.
See above
Actually 41. Locals can barter, or expecvt mutual gifting, but anyone passing through is asked to pay using something harder for goods
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The Piingnglhuslin (Piingnglhusun)
Okay trying to type that out without special characters was rough <pinginghloslin, -un
The Pinglhuslin (Piinglhusun) are a large family who live in Lower Rigly, a "fallen branch", famed for their genius in designing traps and long employed by Rigglewanklet UNTIL Rick was able to train his own trapmakers. This move coincided with the "branch breaking", fancy that.
The matriarch (lavlat?) is nearly as old as Rick, and very few are. Her name is Sahlubyet (Sahlubyit), though it was a name taken to mimic other bosses and boss-types. Her successor would be her sister's son is next-oldest [sic]. She is not an Igglehog, but very well could be with the depth of knowledge she has + imparts to her family.
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The Civil Art Patronage of Rick Lubey
Rihlubyet has patronized a lot of art to adorn Rihluanghlat, but the most notable were to celebrate certain political decisions.
The decision + appointment of the Wukrut Flig, with a marble statue of him to mark his "neighborhood" of sorts
To welcome the Fratlies to RW (to assist with the Red Plague), a relief set with redstone was carved above the entrance to the Addling angk.
Dangling lanterns of false fire were installed above the murngk upon the visit of the Guvland Lufford
A brand new exit to the outside is currently under construction, and will be debuted to commemorate something big...
An obelisk in the center of the murngk was replaced 30(?) years ago to have a blessing from the Hoaxes and gods of the mountain in Three different langs - High Wingk, (Beeker), and Thrigwegian
!!! Also hidden away is a wonder of craft - a headpiece crafted in magnificent styles. For what change in Rick's position?? Who knows! He certainly can't tell us
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Cell 1923
The woods making up the North of Senn Akoustus + most of the Luffordry marked /Aeselia/ at the edge of the Bloor river basin + taking up the lower slope up to the Hills are home to several groups
-It would have first been peopled by stray (exiled, escaped?) W. Ernie groups and EARLY groups at that. Very few. -It is unclear the timeline of Hobgob, Guvlin, and Bugbear arrival. Such a point of contention historically that the area would host a lot of fighting at times -BUT then Hobgob groups would move NW around the river and many 2nd Bo (Speech Game) groups would scatter -Those that stayed behind called themselves Pangtgobn or Gobn-pangt or ????
There was a lot of franticness and in-fighting in the area and especially when Ernies start coming down out of the Hills, these wogon get pretty hostile
As Ewts moved up the Bloor and Hobgobs pulled Westward, it was easy for Ernies and Ewts to meet and form a wedge. Before long these woods in particular are subjects-ish of local Ernie/Ewt (Fore-Pelishon) powers on the forefront of Bigly violence.
Perhaps the woods were once much wider.
As an important land route, Le Pelishum tried its best to keep the area under its thumb. The rest of history should match up with pre-established lore. Somewhere in there is the Great Pour. When given luffordhood, was it to Archie ethlings from the coast? Kind of want to leave the details empty for now
In any case, the Gom _____ (?) are as long-standing as the Paupuroati and they aren't happy!
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Tunglebeer and the Night Sea
One may sail through Tunglebeer, upon ithes of blue, purple, and green. Easter still from Easlook, which the Archies call Thalasse, so far from Earth as to not see Her, if one may sail toward the Dawnstar, the snout of the Great Wolf(?), one may find afloat the sea a shinesome cavern with a dark mouth beyond which Naught can be seen. Upon its banks, a green moss grows that draws a bright white fowl to eat it, and when they have their fill they sing all the same galder song (galdry? galdersome?) - wordless, vast, and rolling. Within this mouth, the songs cease for a long inksome way before at last coming out to those huesome waters among the sundry stars. These waters are vast, and all who sink beneath it do not return. We ourslves did not go further, lest we lose our way.
After news of Restemish sails that took the long foot of the Big Rigly reaches Easlook, two betrothed ethlings - an Elf and an Archie - decide to fund expeditions to across its own sea based on whatever lore and wisdom they can gather. 3 ships are chartered, the plan being to leave with their whole house to some new world and escape the instability of Thriggwig. -One, set out to the Sun at its Dawn. Never returned. -Another, set out whither the High Hunter shoots their arrows. Never returned. -The aforementioned voyage to the Dawnstar at the horizon, which returned.
Winston (the Elfin ethling) and Mides (the Archie ethling), both partners by wedding The mothers of their children, an Elf (in play a rogue mastermind) and an Orkoi (in play a Cleric of undecided affiliation) Their children, an Elf (Him 14) // an Archie (Her 10, in play a warlock) // an Archie (Her, 7) // an Elf (2, in play a sorceror) Lunk, the House Warden Bugbear (in play a fighter) and 10 Hiltwolves (2 Elfs, 3 Ernie, 4 Archies, 1 Yuman) Soup (in play a bard), a Guvlin singer who found favor w/ W+M 6 pigs, 4 goats, 8 doves 2 Guvlin pig hands 2 Orkoi goatheards and their child (3) 1 Archie dove hands (in play perhaps a Druid) A whole lotta root veggies Building materials 1 Yuman Woodie and their yuman Wife
When the season arrives, this home will set out toward the Dawnstar at the end of sight. After 3 nights on the water, the singing is heard and the Boat comes upon the cavern. The dovehands asks leave to catch and keep two of these birds. Several warn against it, but W+M and the Elfwife give their leave. 2 shimmerdoves join the house Once in, some more devout Hiltwolves want to give bloot to Sun as they are used to doing before embarking on perilous journeys, but M+W say NOPE bc they're pissed at the Sun King for everything in the wake of ~Those Magic Changes~ following Starfall, Moonfall, etc. There are grumblings, but they carry on. The Archie daughter falls overboard while playing, and W+M concede to a bloot to the Sun, though they stray from the known words and instead give it in bede to a "Light to find way through the shadow" or something similar. Then they mourn. Upon exit from the cavern, the daughter is found sitting safe upon a rock, her face perpetually flickering with shadow as a sign of their pact with some unknown Thing.
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Places and Encounters on the Night Sea + An open island spotted with pools containing shining clumps of eggs and looked over by Hammerhead spirits +Scattered towers (# of stars with a visible twinkle?) from which one can find what they seek +The House of Mides, on the Aye of Mides, and here perhaps they can find Astralcrops with some benefit
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ALT NOTES from "Weiburn Gubbish". Doesn't seem to contradict anything.
After the retreat of Treugdeur (:)), Guvlin around the peaks slowly ventured out into the surrounding wetlands, having developed enough collective wisdom to do so effectively. ***Under what circumstances did the bo system develop +An awareness of the River and its patterns, leading to the concept of bo as a pouring over, spilling out, perhaps overfilling. +Scouts or explorers or exiles perhaps
The Falling Branch Theory. As kin system dropped 'big branches' those folk needed to go somewhere SO first big branches "fell" south into Hestaklis and out around the Big Rigly. Perhaps it was this custom that spurred some influential kin-lede to move further into the wetlands, which meant adapting to ever-changing terrain. Why not west question mark
OK, so maybe branches spilled where they could, and the 1st Bo was the first to make the choice to really travel. SO that would give us a clear split b/w Reeling langs and 1st Bo langs
Ghreg-don(g) > Hrig-doñg/t >
So far the oldest Guvlin cultural element I can "reconstruct" is how kin worked
In a family tree, when the oldest node passes the next oldest person is the top node. Any sister nodes to this lede that pass "drop" their branches beneath them. Does this work Maybe this group is the kag, if a ka is a reaching out Could make sense re: examples (somewhere) of an older construct state and the prevalence of N-kag. SO likely some big branch fell that had a very smart lede, or likely several, who took their kin out into the wetlands, into the *bog
Did Guvlin believe in a World of Water where land was poured on top based on water doing that to land lends to the [layering of valency (alternating)] <- what did that mean huh
SOOO I could have Weiburn Guvlin be a Reeling group, pushed North by emerging Ewt, rather than a 1st Bo group
*leplls > Ewt *leoporem/lepus *gotoñg (friend, lover) > gotoi~zh > t^hoi~zh with a singular t^hog
t^ho - be close, love
sirod > Let them not, let us not, let me not QUESTION MARK
Notes Transfer - The Journey of the Guvlin Language
Okay, first let’s look reaaaal early
1) Step 1 Guvlin, or First Bo Guvlin, refers to the languages and cultures in the wetlands directly beside the Brokebacks, or is used to contrast with those that remained along its base or even inside the mountains (Reeling and Deep Reeling). Long after The First Great Flood and the flooding that followed, Guvlins from the base of the Brokebacks who had successfully adapted to life in the wetlands struck out quickly, utilizing the bo-system (an innovation that would eventually become Pan-Gobbish). We know Guvlin felt particularly safer in the wetlands than among trees, as the later Telmatic expansion “marsh-hopped” across the continent. This first Step likely halted as the land rose and trees grew close. The woods of nowadays Hobbywood would have likely been popular by Guvlin outcasts - odd social orginizations, cults, exiles, etc **it’s looking like the “goblionoid languages” (developed for large scale popular movements and efforts?) are truly Guvlin in origin. I will (duh) have to keep an eye out for native Hobgob, Bugbear, and Quaggoth words and concepts (and Reeling, etc. You’ll see)
*Common Gobbish Social feature - Packs! Telmatic Guvlin were hunters (nge-) of different animals. Fishers - *bllsnge-. Gatherers of toads, snails, berries, would become “gatherers”/”herders” (tonge-) as such. “Game” hunters would become domesticators - namely of rodents (donge?, tange?)
The Step 1 Guvlin saw the first *wobon, or maybe *wogobon? They coalesced under *bos-lat, local bosses. This would be while Fire Giants are just about to start their blitz from their colonies. This First Wog would *bo (spill out, pour) up to the tree’d lands (see above)
2) *Urgurslat welcomes Guvlin into the NON-PURPLE trees, in the guise of hoaxes, promising them safety and aiding in their advisement as they spread around Paupuroats. They’d likely be warned against moving North or past the Bloor.
3) Desperate Hobgobs and Expressive Bugbears converge in the trees of the area between Aeselia, Eddison, Hills, and the Runst, along with the Guvlin. Perhaps at first it is truly a meeting of individuals, as all three groups would have cause to keep away from the area. All three groups had some need or fixation on language, communication and order, etc, and famously bonded for…. The Great Speech Game, or Shared Speech Game
Whatever individual meeting occurred was eventually parlayed into the First Gob(k) - a meeting of small groups of Hobgobs, Bugbears, Guvlin (Quaggoth?) to facilitate a mass language lesson.
Use of the language spread likea trend, with even 1st Bo Guvlin sending their igglk to learn it and bring it back. Hobgobs and Bugbear toured as part of a cultic movement of [gobhood] and picked up tool making and the Guvlin’s rudimentary craft/engineering, and hosting loud [debates?] eading to the prevalence of the honorific -lin and the phrase *gob-lin. Hobgob and Bugbear waybounds got to see the Bo-system in action among the 1st Bo Guvlin, and they took it with them north to their kind
4) The Second Great Bo - The more stasble, close-by, Fore-Urgurslin Guvlin groups (who provided a large bulk of the language structure anyway) eagerly reinvigorated the bo-system to move NE w/ Bugbear fellowship and blessing. Its beginning can be reconstructed as a Wave of Psychic Events and one distinct wonder, both likely by the figure Arsh. So-attuned influential individuals were given visions and dreams across all three kinds, and Urgrrslat cast a HUGE image in the sky to affirm: The Purple Woods were off-limits, change was coming ,etc. This wonder also influenced *Trogdor in allowing the 1st wave of Ewt migrants
The Hoaxes who spoke for Urgurslat big most Guvlin come into the Woods to join Her in Paupuroats
A few groups of Guvlin would join the Hobgobs in coming together to strike out west, armed with new organization, tools, ornament, to slowly but surely gather opposition to Fire Giant activity
Bugbears and a HUGE coalition of Guvlin groups move NE together and continue marsh-hopping. The Bugbear Cult movement that brought language south continued it North to MOST Bugbear groups. (Some pre-language game Bugbear groups in the north?)
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Note Transfer - Saucedaley Guvlin
The Saucedaley Guvlin appear at first to be direct descendants of 1st Bo groups (a Fore-Urgrslin cousin) but the history of the Kingdom Amann must be taken into account. Some Fore-Urgrs groups would have not followed Arsh and instead moved East + West, eventually running into Yuman pilgrims and then visited by Yuman expansion. I like the idea (if it doesn’t compete with anything pre-established) that there was a larger Guvlin power at some point, though it fell to the Yuman kingdom
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Cell 4419
Gonna spend this Saturday devoting my low-energy-with-motivation-rumblings to world building
Cell 4419 is a small triangle sliver of wetlands where the central continent starts to join the long land bridge, where the eastern reach of Laja Loksnayat meets those two eastern mountains and the wetlands facing Easter.
If memory serves, it falls smack in the middle of the Halfing 'Empire of Light', a Red Dragonborn (possibly Kobold) power in the hills and mountains, Yumans on the coast, and possibly "Infernal" folk that I have centered around the Long Land Bridge. Gnomes would not be far off either. The Big River in the area is split amongst three big powers, and there are pre-generated icons of these big bridges that I really liked and I think wanted to turn into a show of cooperation among the powers in the region. NOTABLY, though, this triangle of land is an isolated relative of the Yuman-or-infernal power that is separated by the Red DB (possibly Kobold) power. If this represents a cultural identity, then this group would have to hold out against a pretty expansive empire coming up on its side and the Red DB power, even if it cooperates with the power it does identify with.
SO perhaps a colony?
This area would have been a place of heavy activity since even the Hagglewoss Tide, being right along a large ocean and at a Dragon hotspot in an area I've already mentioned saw large-scale war between Red Drakkin and Storm Giants.
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Unless I find something I've already established, based on the geography, I imagine it went like this:
-Twin Mountains as original epicenter of Red DB society that long ago struck out across the hills to the North, substratifying small Gnomish groups. Once the red dragons died, the vast Riverland would be vied for by these red DB and Gnomish powers from the North, as well as other Smallfolk from the West and even Yumans from the Northeast. Perhaps in this frontier, the vaccuum is filled by cooperation, and the real power struggles in the history of the area occur closer to the two mountains, the lands to the east, and among the Red DB in the hills
-The DB of the mountains have a long history of attempts at military conquest around them, out of a sense of inherited entitlement. This would end in a spectacular societal downfall, whereby the growing river power expanded south to include the Two Mountains and their folk. Previously, the lowlands to the south and east were not important to the ambitions of the mountain folk, but they were afraid that the encroaching Empire from the Southwest would draw affections.
The groups there would be comprised of: long-standing (but sparse) Red DB group, remnant of some older cultural etymon with when the mountains were a seat of power, Infernal groups (especially fishers and possibly sailors), Halfing recent arrivals (pushed there by Empire) IN PARTICULAR this sliver of land is then going to be primarily Infernal and Halfling, owing their allegiance to the Infernal power while playing the field with the Hills power. OOH also much more indigenous gnomish folk.
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The families of the lower lands owe their loyalty, according to their history, to one of two mountain kings, and these lines cut pretty succinctly along the lines of support and fear for the Infernal communities to the North and East. That being said, this cell, further south from the mountain (while also a shortcut across the bay to another infernal-friendly coast) is the remnant of where southern lowlander groups. They now face the encroachment of Halfling families who have settled along the river to the south and pushed them into the space they are now. Obvs the border is not clear-cut, but anything outside this cell in what the map says are Empire of Light lands is known to be unsafe for travelers.
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TEST Characters
+ South Gnome Drake Warden Ranger + Red DB (lowlands) Spirits Bard + Infernal Swashbuckler Rogue + Halfling Oath of Redemption Paladin
Halfling Paladin of Conquest
Red DB Highlands Warlock who hopes to becomes a god when a Drakkin jawbone is discovered
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