k00296118
k00296118
Gabrielius
66 posts
Animation and stop motion discipline.K002961181St LSAD art student
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k00296118 · 1 year ago
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29/03/24
This is my mine project that i have have finished, I like how it turned out.
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k00296118 · 1 year ago
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Character Design and Backgrounds
On Friday our group started on character design. We made a list of our characters which consisted of Mary, the robots, and the townspeople. We had decided for the robots that we should have two slightly different uniforms for them depending on their ranking, as we had robots in the town and then more important robots guarding Mary herself. We also had to look at the storyboard to figure out how many townspeople we would need.
I decided to do the townspeople and also work on the town backgrounds. To me the two most prominent townspeople are the character ringing the bell and the character holding the crowd back from the robots later on. I decided to work on these two first.
Because we had been looking at Le Misérables as a references for the townspeople clothing Yvonne recommended that I look up the costume designer for that, and see what they were referencing. The costume designer for that was Paco Delgado, and I found an interview where he said that he used paintings by Goya, Delacroix, Jacques-Louis David and Ingres as references. I looked at those artists too to see what people were wearing.
I ended up using the painting "Liberty leading the people" for two characters costumes. I had to be mindful though of how French these paintings were, so I tried to make them a bit more ambiguous but I don't know if I succeeded.
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This is the development of the two "main" townspeople:
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These are the other townspeople, I only designed their upper-half's as there aren't any shots where their lower legs can be seen.
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I found it really difficult to alter my own style to fit with the reference. "The Animatrix: Beyond" has a semi-realistic style that I tried to imitate but it was really hard.
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I then looked at designing a background for the town. I took a shot from the storyboard, where the crowd is gathering in the town to revolt against Mary.
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I tried to make the buildings look a bit steampunk-y with different patterns that you wouldn't see in the actual 1800s. I also tried to make them look a bit more run-down with some destruction on the buildings. I might try and re-create this digitally to neaten it a bit.
I started working on a second storyboard today using our current visuals. We're only going to detail and colour the key shots for now.
This is the first shot, of the castle above the town:
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This is the shot of the townspeople seeing the robots in front of the castle.
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k00296118 · 1 year ago
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Re-Invention in Story-telling: 18/4/2024
On Thursday our group created Mood Boards to help us visualise and understand what the aesthetic of our animation would be.
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I also created an animatic of our initial storyboard:
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k00296118 · 1 year ago
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16/04/24
On this day we started researching our visuals, Roisin was stacked with researching steampunk outfits, AJ’s was researching weapons, (pitch forks and torches) I was stacked with researching steampunk theme cities towns, and Sarah was stacked with researching the architecture.
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I was researching steam punk themed vehicles in games, shows and movies. A few shows that stood out to me were Avatar the legend of kora and League of Legends arcane.
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k00296118 · 1 year ago
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15/04/24
On this we finalised our scripts and started working on our story boards, like with the scripts all of us done our own individual story boards and we took out the parts we liked the best and combined them.
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My story board is short, but it’s easy to understand.
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This was our finalised story board.
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k00296118 · 1 year ago
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12/04/24
So as our group got our nursery rhyme we started with some scripting. All Four of us done our own individual script and then we shared it among our selfs. It was interesting seeing how Mine, Aj’s, Sarah’s and Roisin’s script were different and interesting.
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After we read our scripts to each-other we took our favourite parts from each and combined it our final script.
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k00296118 · 1 year ago
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11/04/24
On this day after we returned from Easter break, we got tasked with our last brief. The brief was a story re-telling, which in this case is a nursery rhyme. We got out into groups.
So me, AJ, Sarah and Roisin got out into a group together. Out story retelling was Mary Mary, quite contrary.
With the theme being science fiction and our location being Industrial age.
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Then I went off and done a little mind map.
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k00296118 · 1 year ago
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First day back from Easter break
8/4/24
The first we did when we got back from Easter break was a little team building exercise of making random custom characters, which was very fun.
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This is some of the wacky characters that weee made on the first day back, following the same day after break we did a bit of life drawing but it had toys involved like Legos, Cars, Farm animals and Jenga.
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These were just some of the images I took as in my team me and James were playing and my other two team mates were drawing me and James playing with farm animals.
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k00296118 · 1 year ago
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My Hero Academia
Storyboard images
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k00296118 · 1 year ago
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Artist Research
Kōhei Horikoshi anime.
Kōhei Horikoshi (堀越 耕平, Horikoshi Kōhei, born November 20, 1986) is a Japanese manga artist known for creating the manga series Oumagadoki Zoo, Barrage, and My Hero Academia, all of which have been serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump.
After a while the My hero Academia manga got turned Into an Anime. On October 29, 2015, the series' official website announced that the manga would receive an anime television series adaptation produced by Bones. The anime is directed by Kenji Nagasaki, written by Yōsuke Kuroda, and features character designs by Yoshihiko Umakoshi.
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k00296118 · 1 year ago
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James Garlend Quintel
James also developed another animated show called Close enough right after the Regular Show season Finale, when I first watched close enough it took a me while to figure out that he made it and that he also voiced of the characters in Close Enough, He also voice a character called Mordecai in Regular show.
Close enough is a show that’s related to teens and adults with the acts that are preformed and the harsh language that is used also.
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k00296118 · 1 year ago
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Artists Reasech
James Garland Quintel.
James Garland Quintel is an American animator, storyboard artist, director, writer, producer, and voice actor. He is best known as the creator of the Cartoon Network series Regular Show, in which he voiced Mordecai and High Five Ghost, and the HBO Max series Close Enough, in which he voiced Josh.
When he created regular and show and when it was published on Cartoon Network it became a fan favourite with the random events that would happen in the show and with some really funny twist that each of the characters would end up facing.
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k00296118 · 1 year ago
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Artists Reasech
Alexander Robert Hirsch.
Alexander Robert Hirsch is an American storyboard artist, writer, producer, and voice actor. He is the creator of the Disney Channel series Gravity Falls, for which he provided the voices of Grunkle Stan, Soos, and Bill Cipher, among others. He also earned BAFTA and Annie Awards for the series.
Hirsch also was credited with the development of the animated series “Fish Hooks” (2010-2014), which lasted for about 3 seasons and 110 episodes.
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k00296118 · 1 year ago
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Then came the hard part which is lip syncing the mouths to our mini me, I won’t lie I messed mine up so badly that it didn’t work at all.
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The image may look fine, but i ended up adding to many mouths shapes instead of the 6 that I had. This messed up as I confused myself on it.
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k00296118 · 1 year ago
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Following on the same day, we used our own mini me head and our background with our mouths to start the animation.
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k00296118 · 1 year ago
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22/3/24
On this we were doing our mini lip sync animation, To start of Paul showed us us how todo by using his mouth shapes he drew out on the head that he also drew out which turned out like this.
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k00296118 · 1 year ago
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When we went to college we started drawing our smaller scale sketch of building into bigger sketches of the buildings.
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