this was funnier than the actual punchline when it loaded in
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Digimon Card Template->
Hey guys, I finally finished the templates! A few words to read before using, and more words under the cut if you will.
I'd love to see any and all cards you create, so feel free to leave me an ask or DM!
Also if you feel like supporting me a little, feel free to stop by my ko-fi->
First off, all fonts you need for the template are in the "Card Template Fonts" rar file. Remember to install them first before opening the files.
Second, I recommend working with the PSD file in Photoshop, if you can. It has more and easier customization. If you use CSP, do use the CSP files. The PSD Text layers don't work in CSP, as well as certain other settings. I did my best to adapt the file to CSP, and it should work fine!
The Files have "HELP" layers in certain folders, I recommend reading them! Some of the Information I will repeat under the cut.
HAVE FUN! I wanna see lotta cards!
Okay, below the cut I'll leave some notes on how the Digimon cards are designed, as of the num <03> era at least.
Digimon cards have seven different colors. Red, Blue, Green, Yellow, Black, Purple, and White. White cards are rare and reserved for special Digimon/Tamers, and usually don't interact with other colors.
For easier reading, Yellow and White cards have black text in their colors, instead of the usual white text. On multicolored cards, card including Yellow (or white in theory) have white text with a black outline. (before <03> if Yellow was the first color, the text was black with white outline instead, but they unified it with the update)
The color on the left is considered the first color.
Since the design update, the Card color is displayed in a color wheel around the Play cost. The digivolution cost bubble also recieved a color wheel, as well as the buble being split into the differen colors. Imagining it like a clock, the top color is the first, and then circling clockwise.
Digi-Egg, or Lv.2 Digimon are always single color.
[tricolored cards have been introduced just recently and super rare. use sparingly]
Now to the Effects.
The main effect is in white color with a black outline (also outlines on the keywords), while the Inherited Effect doesn't have outlines (unless it's a Yellow double color). If the Digimon has no Inherited Effect, there will be a small dash in the box.
Only white cards have black text in their main effect.
The effect text will start in the lower bottom of the image, not all the way at the bottom, and go down from there. If the Effect is too long it will move up.
Besides the regular evolution requirements, Digimon may have special "Digivolve" rules in their effect. This can make an evolution from a specific digimon cheaper, allow X Antibody Digimon to evolve from their normal counterparts, serve to overlook color requirements, or to allow evolution from certain traits, etc.
Some Digimon may also have an extra "Rule" in the bottom corner.
Ace Digimon will always have [Hand][Counter]<Blast Digivolve> effects. So far, they all had no inherited effects.
They also have a significantly cheaper play cost than comparable Digimon, but in turn have the Overflow mechanic. EX6 introduced Blast DNA Digivolution, which specifies the required Digimon by name, and not just Level and color.
Lv.6 Digimon usually don't have inherited Effects, some might though, if they were made with Lv.7 evolution in mind.
Furthermore Lv.6 Digimon pop out of their frame, even on the normal arts.
Now Tamers originally had neither traits, nor inheritence effects. But certain Tamers now do! Tamers with Mind Link effects, or the kids from Frontier for example, will have Inherited Effects.
Option cards have a grey backdrop for their effects, and the effect text is black. This black effect text carries over to full/alt arts, regardless of color. The have a (use) cost instead of a play cost.
They can also have traits or rules, but it is rare.
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Came Back Wrong from the gocey store
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