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The Wishful Legacy Challenge
If you are like me then you don’t usually play with every aspect of the packs. In this Legacy Challenge you will play with the aspects of all the packs that you (probably) have never have played with before. This is a 10 generation legacy. There are two mod suggestions which are the live in any world mod and change any lot type mod. They are not required though.
Basic Rules for this Challenge:
You have to play with every aspect of each generation.
Cheats can be used but don’t excessively use cheats. I.e freerealestate for the first house (in each gen) and no money cheats afterward. Money cheats make the game boring. You can however cheat money away if you want to.
For the packs you don’t have you can have a substitute with other aspects of the game. Ex. You don’t have Get to Work but you have Dine Out play the Legacy with Dine Out instead.
To age up kids, they either have to get an A in school or get a kid skill to max level and then level five of a skill you can gain after maxing kid skills. I.e. Maxed Motor skill, then level five of the fitness skill.
Normal Lifespan is suggested to complete all parts of the challenge for each generation. But short and long lifespans can be used. Just keep in mind that short you may not be able to complete all of the challenges. Long, you may have a lot of time just waiting.
Tag me I want to see your families. @kairos_sims
Generation 1: Perfect Family
You strive for a perfect family because you didn’t grow up in a perfect family. Your mother died while giving birth to you. You never knew your father so you went from group home to foster home over and over. You don’t really know how to have a family because of the lack of family in your childhood. You have children almost right as you become a young adult. (you could start the challenge with a toddler if you would like to) You have one rebellious child (the oldest). The other kids are “perfect” and all have straight A’s.
Aspiration: Big Happy Family
Trait 1: Gloomy
Trait 2: Neat
Trait 3: Family Orientated
Career: Culinary
Rules:
Complete Aspiration and work the culinary career until you turn into an Adult. (Mid-life crisis).
Master the Cooking and Parenting skill.
Have all children after the first child reach an A grade and fully max out all character values.
Generation 2: Criminal to Cop
You were a rebellious child growing up. Your parent (generation 1) didn’t know how to really raise a child until your siblings came around. In effect you have became a very rebellious teenager and young adult. But as you get older you realize that being a wreck isn’t what you were supposed to do in life. You become a police officer then you have a change in personality. You become a good sim and get rid of your Evil trait. The next Heir must be afab.
Aspiration: Public Enemy
Trait 1: Self Assured
Trait 2: Jealous
Trait 3: Evil, Good
Career: Criminal/Detective
Rules:
Complete Aspiration and work in the Criminal career until you have a change of heart and you join the Detective career.
Master the Mischief and Fitness skills
Complete the Detective career.
Change evil trait to good when you enter the Detective career.
Generation 3: Party Animal
You always have loved parties. You got caught sneaking out by your parent (generation 2) multiple times growing up. After pulling the last straw(sneaking out/vandalism) your parent throws you in jail. You spend the night in a cell and you don’t change, unlike your parent. Your parent decides because you have acted out so many times that you have to serve in the military. You serve for half of your Young Adult life. Then you decide to be your own person. You become a social media influencer and start the climb up the fame ladder.
Aspiration: Party Animal
Trait 1: Dance Machine
Trait 2: Goofball
Trait 3: Insider
Career: Military/Social Media, Internet Personality Branch
Rules:
Complete Aspiration and Complete Social Media, Internet Personality Career
Master the Charisma and Dance Skills
Have a one night stand which results in a pregnancy(heir)
Don’t tell partner and raise the child as the partners own
Generation 4: Outcasted Writer
You grew up lonely. You never knew your father and your mother was out partying. That left you on your own. You often spent time with your grandparents (generation 2). You learned to play chess, paint, play soccer, and act. You did it all. You find your love for writing as a teenager. But you never commit to it until you become an adult. Your grandparents always remind you that you remind them of your great-grandparent.
Aspiration: Best Selling Author
Trait 1: Loner
Trait 2: Non-committal
Trait 3: Socially Awkward
Career: Barista, Babysitter, Conservation, Gardening, Writer
Rules:
Finish Aspiration and never max out a career until you become a writer
Max out writing, gardening, logic, and reach level eight of two more skills
Reach A in school(child and teen)
Marry another socially awkward sim.
Complete postcard collection
Every Wednesday go to a coffee shop and write
Generation 5: Social Butterfly
You are the total opposite of your parents. You are so social. You were in the drama club growing up. You tried to convince everyone that you are going to be famous one day. And you end up being famous. You become a 2 star celebrity. But a scandal involving a pregnancy causes you to fall out of fame. You find a love for creating music and become a 5 star celebrity.
Aspiration: Master Actor/Actress
Trait 1: Self-Absorbed
Trait 2: Romantic
Trait 3: Music Lover
Career: Actor/Actress, Entertainment
Rules:
Complete Aspiration Master the Entertainment Career
Master the Acting, Singing, and Charisma skills
Have only one child
Marry a co-worker (entertainment career)
Generation 6: Fiend of the Alien
You want to spend the rest of your time devoted to space. You grew up as an only child so you strive for some friends to joke around with. You have a family game night every Wednesday and Friday. But on one of those game nights you go outside and you get abducted by aliens and become pregnant. You devote the rest of your life caring for your alien baby. How do you juggle life with an alien baby with the rest of your family not knowing the actual identity of the alien.
Aspiration: Joke Star
Trait 1: Genius
Trait 2: Unflirty
Trait 3: Geek
Career: Astronaut
Rules:
Master Aspiration and Complete the Astronaut Career
Have game nights every Wednesday and Friday
Keep Alien baby’s identity secret from all family members and friends
Complete Logic and Handiness Skills
Visit Sixam with Alien Teenager and abandon them there for their own good (take out of household) (make relationship in red after abandoning child)
Asexual sim
Generation 7: Abandoned in Sixam
You were abandoned by your parent on the alien planet Sixam. You decide to live your life without your family. You become a doctor devoted to medicine. You try to find a “cure” to your alienness. As a doctor you research medicines and learn the cure for the alien disease. You never figure how to cure this disease until you're an adult. Then you have children. Despite all of your time in the hospital you are a very good parent. You pack lunch for your kids everyday for school. Even with your parental efforts your children are very distant. Your oldest child (the heir) is excited to explore the world. So they ran away to San Myshuno to start their journey. You miss your child so try time and time again to contact them. (You never end up being able to contact them because they switch addresses all the time)
Aspiration: Nerd Brain
Trait 1: Squeamish
Trait 2: Paranoid
Trait 3: Good
Career: Doctor
Rules:
Master Aspiration and complete the Doctor career
Pack lunch for your children for school
Contact your runaway child until you switch to the next generation
Complete the Logic and Parenting Skills and max out 3 skills of your choice
Marry a co-worker.
Generation 8: World class Traveler
You never got along with your parents. One parent was an alien and was obsessed with being like Humans and the other was very career oriented. You always wanted to see the world but your Parents were either too entrenched in work or were scared of how the world would be to an alien. So when you become a teen you sneak out the house and move to San Myshuno where you meet all of the locals (and your first love). But a change in where you want to live changes your Relationship. You move to the jungle and realize you are pregnant with your first love's baby. (Or You move to the jungle and get a call that your first love is pregnant with your first child.) You have a kid with love after love in each world. You never felt the need to settle. You continue to travel throughout the worlds until you become an elder and then you retire to San Myshuno.
Aspiration: Outdoor Enthusiast
Trait 1: Loves the Outdoors
Trait 2: Vegetarian
Trait 3: Adventurous
Career: Freelance Archeologist
Rules:
Live in at least 4 worlds in your lifetime.
Have kids with locals in multiple worlds(2 or 3 worlds)
Complete the Archeology, Vampire Lore, Selvadorian Culture, Herbalist, and Gardening Skills
Max out Career and Complete Outdoor Enthusiast Aspiration
Live with the hermit in the woods until they die then move to a different world
Settle down back in San Myshuno.
Generation 9: The Next Gordan Ramsy
You were never in control as a child. The only thing you could control was food. You moved from place to place with your parent and tasted the food from all around the world. Which made you love food and cooking food. As a child you would cook for your stuffed animals. When you grow up you become the next Gordan Ramsy, an ultimate famous chef. You get a pet hamster and name him Gorgdan Hamsly. (Since hamsters die in the most tragic ways you just keep buying new ones and naming them Gordan Ramsy II and so on.) Your kids never figure it out until they are older.
Aspiration: Master Chef
Trait 1: Foodie
Trait 2: Clumsy
Trait 3: Proper
Career: Culinary/Restaurant Owner
Rules:
Complete Aspiration and reach a 5 star restaurant
Max out Cooking, Baking and Gourmet cooking skills.
Have 3 kids and have them help around the kitchen in childhood.
Replace hamster everytime it dies
Generation 10: Rags to Witches
You were always interested in the occult, especially witches. You dreamed of getting your letter from Hogwarts on your 11th birthday. You always read books about wizards, magic, and power. You read about the herbs and the potions. You wanted it. So you got it. You become a spellcaster and have a shop where you sell potions and magical herbs. You start your Young adult life with 0 simoleons and no house. You have to become rich from foraging and gardening.
Aspiration: Spell Craft and Sorcery
Trait 1: Creative
Trait 2: Maker
Trait 3: Freegan
Career: Gardening
Rules:
Complete Aspiration and complete the Gardening career
Open up a stall where you sell magical goods.
Become a spellcaster
Complete the Gardening and two skills of your choice
Master all Magic Types
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