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A not entirely bad idea.
We went to see the Fire Department and spoke with senior station officer Steven Callagher. He was impressed with the idea and said that it would be useful.
currently they have a big wand sensor that detects for - Lack of oxygen - carbon monoxide - sulfur - methane as an interesting side note, our sensor can also detect propane. However the Auckland city fire department currently has only one truck equipped with this device, and it is generally used only when they are pre-expecting that these gasses may be an issue. Steven said that they often attend a wide variety of callouts that these dangerous gasses could be an issue where such a large sensor would not normally be brought out. the Senior Station officer however complained about there be a lot of individual pieces of gear to put on and so requested that it attached near permanently to another piece of gear. he suggested breathing apparatus as possible area to attach it to. the battery time was also mentioned and it was requested that the battery could be rechargeable and last an extended period of time without charging. the output would need to be an audible alarm to notify the user and give a simple warning saying what the danger is or in some cases easily stop the alarm. he gave us the contact details of the area assistant manager for operations and said that he would affirm him ahead of time that this was an idea worth discussing.
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Reflective Journal
I have come along way in my creative and outward thinking since the beginning of the semester despite the lack of which I use my blog. I find the blog writing tedious and an unnecessary form of idea presentation, since it does not give feedback or other thought provoking attributes such as discussions with others do. I would much prefer the option to create a recording archive to achieve with my own thoughts or opinions.
That said I have learned a lot especially about iteration and interaction because of my, until recently, lack of commitment. Having come from a business degree where all marks and requires are purely project/assignment/test based on highly definable outcomes. It’s opened my mind up to having to use all the tools available regardless of my distaste for them.
I admit that I have used my blog to the bare minimum, only posting core requirements to pass assignments. I concede that this has probably been to my detriment. However, I believe that having the blog as the only option for presentation of iterative process and not apply the resounding of conversation, formal or otherwise, is disingenuous to sound based learning people such as myself. I also believe that I should have put more effort in the blogging of class related activities. This shows my learning more than my achievement, which should be what is important.
one parts of the course i feel like there need to be more opportunities to gain relevant skills that would make you more useful for a team. since coming frm a business degree my skills are only now been put to use in our final project since i am describing a validation (or not) for an actual product. having optional classes to support those that don’t come from a practical creative background before. part of me wanting to do this degree, outside of its future focus was been able to learn a wide array of technical skills but i feel let down here.
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Grouping moving forward.
Been working in a group with Caleb. his ideas for safety smart wearable has a lot of merit. after discussing with Clint i we have decided to split some of the workload and talking point into to areas. - Calab will be discussing the technical developments of the project as we work towards a working prototype using a Raspberry Pi. - I will be working towards validating the prototype as a commercially viable product with various target-able industry's and work out if its a winning idea, or if its something to fail faster with and what we would need to extend to the device moving forward. So far i have hit up some contacts to try get into various groups including Civil defense for operatives. firefighters which the fire outside AUT clearly shows a potential opportunity. and Miners, of which the use of this device may have been beneficial to the pike river miners and those trying to reclaim the bodies.
we will also be sitting down with a technical project manager on from NZ post who has kindly offered to assist us on Monday. we will hopefully be going over developing our managerial and documentation skills for the project moving forward.
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Battery E-waste
One of the many problems e-waste is the damage done to environments and resources necessary to human life and health because of contamination of heavy metals. In looking at this problem we are going to look at batteries that are found or needed in most consumer electronics.
Batteries contain several heavy metals such as cooper, zinc, lead, cobalt and mercury. However, mercury is less of an issue because of many countries imposing legal and global commitments to reduce the impacts of mercury in the environment such as the Minamata Convention on Mercury signed in 2013. (Plenipotentiaries, 2013)
Lead poses a huge impact to human health, especially in children. This effects include damage to brain development, lowered IQ, behavioural problems and learning disabilities. According to the world health organisation battery recycling has resulted in lead contaminated soil that has killed many children in places such as Nigeria and Senegal as well as other countries. (World Health Organisation , 2016)
Bibliography
Plenipotentiaries, C. o. (2013). MINAMATA CONVENTION. Conference of Plenipotentiaries. MINAMATA: United Nations.
World Health Organisation . (2016, September). WHO Media Centre, Lead Poisoning and Health. Retrieved from World heath Organsation website - english: http://www.who.int/mediacentre/factsheets/fs379/en/
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Final Script writeup with references. The cost of Problem Solving
Intro
Black-background with white text: 2048
Scene cut
Int -hallway/ bathroom we see a student in red uniform and a backpack over one shoulder enter the hallway door and head onward the bathroom. She struggles with the door before entering. We see her in front of a bathroom sink go to wash her face and eyes. She rubs her eyes intently and dries her facing, and does a double take picker up her bag again. We see her exit the doorway and see her vision start to fail as she heads to exit the hallway. Background noise: Uso to Honto (Masaru, 2015)
Interlude: Black background with white writing: 2049
Int. news room
We see a young white male wearing a checkered shirt and a blazer sitting in front of the table. There is a headline with a grey background titled Pollution – Blindness is solved. There Is a large desk in front of the news anchor which he thumps before he begins to speak
News anchor: In a new development, the government is currently negotiating with a new cybernetics company. The company claims to be to be able to solve the blindness epidemic with cheap affordable cybernetic eye implants. This comes as a damning report shows increased toxicity has been found yet another of the city’s water supplies. Federal Officials are claiming however that water treatment plants will filter out the contamination and there should be no reason for concern. The source of the toxicity has been speculated to be an e-waste factory, however the corporate owners of the factory blame a nearby landfill site. now onto sport where the whatever team beat whatever another team. (scene fade)
Interlude: Black background with white writing: 2050
Ext. Courtyard
We see the student from earlier standing still in an outdoor environment. The student opens her eyes to reveal a blue left eye which is zoomed in on. The eye seems technological. The student is seen placing a box labeled medical E-Waste with a biohazard logo into a recycling bin, its doesn’t quiet go in all the way.
During this scene the following sound track is played The Way – Zack Hemsey (Hemsey, 2011)
Int. workshop
We cut to an industrial area like a workshop and a presented with a factory manager. The factory manager is wear a red hard hat, facemask, and a yellow high visibility vest. Next to him is the presenter from earlier who is also hold a box labeled bio-hazard medical e-waste biohazard and medical E-Waste. In front of them there is a table with an extractor fan and several other tools such as welders lay in proximity.
Interviewer – I’m standing with the e-waste factory manager of the federal e-waste center. Now, you receive lots of these boxes, what do you do with them.
Factory manager: yeah … receive heaps these boxes every day we chuck them into these massive liquid vats. After that we just empty the vat and collect the metal left behind. It’s a very effective and easy process, our company is very happy with our performance.
Interlude: stock footage begins to play of various scenes of e-waste building up and polluted water ways. This includes mass burning of materials and people using sticks to help them get around in smog filled environments. Scenes also including direct dumping of pollutants into water sources.
This footage eventually fade and the following text appears in white on a black background.
E-waste is an issue that results from dangerous components that are in consumer electronics. With planned obsolescence as a means to increase the recurrence of customer’s e-waste is becoming a larger and larger issue. (United-Nations, 2016)
After several seconds, more white text appears below it.
There are however profitable ways to recycle or re-obtained these dangerous components which are often quite rare. However, cost minimizing results for better profits, irrespective of the humanitarian and environmental impacts.
During this time, including the stock footage the following soundtrack is been played Time by Hans Zimmer (Zimmer, 2010)
Credits
Bibliography
Hemsey, Z. (2011). The Way.
Masaru, Y. (2015). Uso to Honto. Japan.
United-Nations (Director). (2016). China: Streamlining Electronic Waste [Motion Picture].
Zimmer, H. (2010). Time.
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Production PLan
Monday.
get stock footage edited and in order. Get source references for all stock footage used. add source references to script. Apply script format.
Tuesday finish filming final bionic eye scene and news anchor sets. get image props to insert into stock videos. research appropriate sound tracks to apply a grim unforgiving world.
Wednesday create black slides indicating ideas and dates. sort imaging and sound into production. Thursday review material and create changes/add content where necessary.
submit assignment.
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Yawn... a good discussion while it lasted, but on the topic of visual communication, putting some effort into the power-point your going to use to communicate it. i think everyone in the room could agree that have an essentially blank power point slide with nothing but some bullet points taking up about 20% of the left hand side page. or just have a blank heading.... glad someone brought up negative imagine,
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Script Draft
Intro
Black-background with white text.
E-waste is an issue that results from dangerous components that are in consumer electronics. With planned obsoleteness as a means to increase the recurrence of customers e-waste is becoming a larger and larger issue.
There are however profitable ways to recycle or reobtained these dangerous components which are often quite rare. However cheaper methods make for better profits, irrespective of the humanitarian and environmental impacts.
New slide with white text on black background
2045
Enter factory area.
There is a relatively enclosed space with an incinerator, the incinerator is hot and the ventilation in the factory floor is minimal. There is a worker put in e-waste to melt away plastic coatings on wires. small amount of fumes and smoke spill out of the entry edge of the incinerator.
Scene cut
Enter factory outside
We see billow fumes and smoke flow out of factory vents into the air.
Scene cut we look out into the sky and see a Smokey area and rain. We then come down to ground level and see some students trying to get to class amongst the rain, one drops bag. She picks it up and looks up towards the sky. A rain drop hits the student in the eye. She gets out of the rain and rubs their eye. We get a POV shot from the students point of view where their vision starts to blur and become unfocussed.
Enter text on black background: 2048
We see visual display of some kind in what appears to be a store window with a news story unfolding, the display device is about 50” in size. We see a headline titled pollution: the rising blindness. Enter store, we here the new anchor talking about a new company
News anchor: the government is currently negotiating with a start-up cybernetics company claiming to be able to solve this epidemic with cheap affordable cybernetic eye implants that can quickly and safely be produced on a large scale to meet the necessary demand. Now in other news the ….
The image fades away to another background
White writing: 2050
We see the student from earlier trying out her new cybernetic eye, is has a deep blue center and has a small metal casing surrounding her eye overtop of. The student is seen placing an older model version into a box labeled e waste and deposits it in a bin for recycling.
We span back to the factory from earlier where the worker is opening the box labeled e-waste. And is throwing the contents of the box into the incinerator. The screen blacks out
The following text appears in white righting, one line after the other
E-waste is not just a problem it’s a business.
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Final Blog Post
Cards Around Life
A game designed personally for myself to encourage a diverse range of activities participated throughout the day and life
The project has achieved quiet a lot in the week since its inception. Having got myself on a dating site, and doing activities I would normally not do. This Includes eating at regular times, going to clothes shops and libraries. I overall have more personal pride in myself and my life. The result of this project is already showing signs of success. the goal of diversifying my life as time goes on with this project would either be used to continually add new experience within my life. Alternatively it would be phased out to show less reliance on the system while still engaging in a range of different activities in my future. As an engaging product to help others facing similar problems, it could be turned into an app where people can create cards for themselves or others using the same gamification mechanics whether it be as a personal application or taken as a serious professional tool for dealing with some of the problems I face because of my gaming addiction.
Twitter friendly tag-line
Cards Around Life is a personal tool to diversify your lifestyle activity set, for those who need to break out.
Rules of Play, and hints on Self Design
Spare time during the day will be divided up into segment of 1 or 2 hour slots for specified activities. Activities will be drawn out of relevant time decks which are to be done for that time slot. Cards will be place in a discard pile until that deck is finished. once all cards are discarded the cards will be shuffled and the deck begins again. For “Plan Event” cards, the time when you plan the event takes precedence over other non-critical events for that day. critical events would be things such as university lectures or work. When developing, you own cards, its best to challenge yourself, but keep it achievable, if you don’t exercise very often it is unrealistic that you would go to the gym for 3 hours’ sessions.
Make sure you add activities you actual enjoy doing. if it’s all cards for thing you find tedious or uncomfortable with you are unlikely to be consistent with using this product since you will have associated it with negativity. make a timetable planning your day at time when you will definitively use these cards as well as any planned events you may have made. this will help you to ensure that if your cards have different time needs. cards can then be appropriately drawn for the time available to you, for example this timetable below.
How it works, simplicity
youtube
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I’m not proud of how long its taken me to ‘really’ start my project, but the result I have achieved and what i have managed to accomplish in the time i have put into this project is something i am proud of. Regardless of what marks I get, my project is helping me move on with my life. That above all indicates that it work and will continue to do so.
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Iteration of Rules
Spare time during the day will be divided up into segment of 1 or 2 hour slots for specified activities. Activities will be drawn out of relevant time decks which are to be done for that time slot. Cards will be place in a discard pile until that deck is finished. once all cards are discarded the cards will be shuffled and the deck begins again. For “Plan Event” cards, the time when you plan the event takes precedence over other non-critical events (university lectures, work.) for that day.
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A Layout of how and when this idea would be implemented during my “Free Time.”
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Rules for Cards of a Life
Spare time during the day will be divided up into segment of 1 or 2 hour slots for specified activities. Activities will be drawn out of relevant time decks which are to be done for that slot. cards will be place in a discard pile until that deck is finished. once all cards are discard the cards will be shuffled and the deck begins again.
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Card Title
Decided to call me card system, Cards for a Life
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Freedom and what to do with it
So. We just started the new year with a very open-ended brief for the new students: “Design a set of cards for play”. We should have expected this: we knew that most ideas in the group of 90 were going to be good, and they are! But… most of those ideas lack depth and scope. What do I mean by that?
Let’s start with scope. Most of the ideas in the group are original like a new flavour of yoghurt is: trivial. The idea of “play” led most people (misled?) into the banal pass time zone. Why? I find it hard to believe that young people aren’t worried about big and complex problems, issues, questions. Every day their lives are affected by broken systems: an unfair housing system, a crippled transportation system, and a whole universe of challenges that call for action: domestic violence, gender inequality, unsustainable consumption, food waste, unhealthy habits… it’s hard NOT to find issues to do something about. Yet, we see banal game after banal game taking up the time and creative energy from our young students. Why is it that no-one (so few) use the freedom given to them to tackle important ideas?
Second, depth. This one is perhaps easier to understand why so many ideas for card games are lacking in thoughtfulness: inexperience. Learning how to explore ideas more deeply to find originality is something that most students end up excelling during their first year. But it does seem harder to find original ideas if one is trying to design yet-another type of game… Why not frame a game from a radically different perspective, redefine what the brief seems to be asking for, then for sure the new landscape of possible games will be vast and one can venture to remote areas to find amazing and unexpected, counterintuitive ideas. We need to travel far to find black swans.
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Design Pillars
To create objective life functions for improving myself in work and social areas. to activity participate in a wider range of activities to limit the necessity for lone means of entertainment or enjoyment.
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A need for Baking and away from Games
Well I’ve thought about it over the weekend it was going to be a boring game despite it been mechanically interesting. To make it viable it would have to have a really good incentive to either not scan, or limiting the amount of scanning which would of been self defeating. So I’ve decided to change it to a lost hobby of mine. cooking :D
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