keeperatlas
keeperatlas
Running Into Bagers
65 posts
Creativity of an author, skills of a 2nd grader
Don't wanna be here? Send us removal request.
keeperatlas · 2 months ago
Text
Yippee!!!!
A short animation I made the other day to remind myself that animating is fun, actually
46K notes · View notes
keeperatlas · 3 months ago
Video
Don’t buy other stuff
234K notes · View notes
keeperatlas · 4 months ago
Text
Game design exercise: You've been tasked with creating a non-trademark-infringing version of the beholder. The design brief specifies that your version should have ten creepy eyestalks with ten distinct magic powers, like the standard beholder, but these powers must not overlap with even one of the standard beholder powers.
For the purpose of this exercise, assume that the forbidden list consists of exactly the ten magic eyeball powers that are present in the Dungeons & Dragons 5th Edition Monster Manual. (i.e., you don't need to research every magic eyeball power that's ever been attributed to a beholder in every iteration of D&D ever published.)
For reference, these ten powers are:
Controls your mind
Paralyses you
Makes you afraid
Slows you down
Makes you weak
General purpose telekinesis
Puts you to sleep
Turns you to stone
Disintegration ray
Just fucking kills you
These are all off limits.
So:
What ten magic eyeball powers do you give your legally-not-a-beholder?
4K notes · View notes
keeperatlas · 4 months ago
Text
1. Dance beam
2. Anti gravity beam
3. Plant grower
4. Dimensional door creater
5. Polymorph ray
6. Banishment ray
7. Fire beam, significantly different from the “just fucking kill you” beam as that is disintegration
8. Rainbow, it just flashes bright colors at you
9. Sleep
10. Invisibility ray
Game design exercise: You've been tasked with creating a non-trademark-infringing version of the beholder. The design brief specifies that your version should have ten creepy eyestalks with ten distinct magic powers, like the standard beholder, but these powers must not overlap with even one of the standard beholder powers.
For the purpose of this exercise, assume that the forbidden list consists of exactly the ten magic eyeball powers that are present in the Dungeons & Dragons 5th Edition Monster Manual. (i.e., you don't need to research every magic eyeball power that's ever been attributed to a beholder in every iteration of D&D ever published.)
For reference, these ten powers are:
Controls your mind
Paralyses you
Makes you afraid
Slows you down
Makes you weak
General purpose telekinesis
Puts you to sleep
Turns you to stone
Disintegration ray
Just fucking kills you
These are all off limits.
So:
What ten magic eyeball powers do you give your legally-not-a-beholder?
4K notes · View notes
keeperatlas · 4 months ago
Text
Some weird bird noises that I hope will brighten your day.
42K notes · View notes
keeperatlas · 5 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Not everybody wants to be your friend, Swordfish 😬
11K notes · View notes
keeperatlas · 6 months ago
Text
I think a maid dress would make you more effective against rubric marines
20 notes · View notes
keeperatlas · 6 months ago
Text
Tumblr media Tumblr media Tumblr media
my sister and me having a great time...
16K notes · View notes
keeperatlas · 6 months ago
Text
You are a person who covers your counter space in clutter and inadvertently makes a shrine to a long forgotten god who shows up to thank you.
21K notes · View notes
keeperatlas · 6 months ago
Text
10 Ways to Ensure Your Villain's Evil Monologuing Dialogue is as Unsettling as Possible!
Tumblr media
1.) Make sure you're mixing body language with the words themselves: You can have your villain saying the most twisted shit, but if they're just standing there like a cardboard cutout, their words probably aren't going to hit as hard. Have them touch your protag. Have them toy with a weapon as if they're going to use it. Have them pace. Have them put together the blood ritual they're ranting about. Keep them moving.
2.) Have them use personal knowledge as a tool: Does your villain have some deep dark dirt on your protag? Don't let that all go in one swoop. Let them hint at it in drops before they open the dam. Maybe they use that knowledge as a bargaining tool to get an upper hand, or use it to send the trapped protag into a frenzy because they love to watch them scream.
3.) When it comes to threats, certainty is key: A threat is a threat, but there's nothing like a threat being spoken as if the villain knows it's going to happen. Whether your villain has already caught your protag, or is in the process of doing so, everything they say they want to see happen to your protag needs to come with absolute certainty. Almost as if it's a certain warning, and not an empty threat.
4.) Contradictions are your friend: Nothing indicates a warped villainous mind more than some juicy contradictions. Your villain might be talking about how they're going to flay your protag's hide after catching them in their dungeon, only to throw in a subtle "but, you're probably safer here with me." Find ways to toss in twisted contradictions that also underline the crazy shit they might be saying.
5.) Mess with syntax: Unsettling dialogue calls for unsettling structure. Incomplete sentences, unforeseen pauses, longwinded explanations broken up by more unforeseen pauses. Whatever it is, keep the rhythm offbeat. Don't give your reader a chance to be able to tell what's coming.
6.) Expectations? Subvert those: Your protag and even your readers might be suspecting one thing from your villain, so throw them a curveball and hit them with the complete opposite. Perhaps you've reached a point in your story where it seems like the villain might kill your protag onsite. But no, have your villain mention exactly why they aren't going to do that, and why they want to wait it out.
7.) Mix quiet confidence and loud assertion: Some might say that the silent seether is scarier, while others might agree that the sudden explosive type takes the bigger unsettling prize. In my opinion, you can really capitalize on the eeriness of villain dialogue by tapping into both. A villain that speaks on with refined confidence before very suddenly exploding, without much warning, can really power up the dread behind their words.
8.) Sometimes, ambiguity is better than being straightforward: Whether it's obvious that your villain has a lot of tricks up their sleeves--or not--leaving things to the imaginations of your protag, and subsequently, your readers is great for building dread. You can use dialogue to make it clear that they're up to something, but never make them fully disclose what that is. They might show it instead of tell it, or it might just never happen. Either way, it'll likely have everyone looking over their shoulders.
9.) There might be times where silence says everything: You might be worried about penning the correct verbiage for your villain's big evil speech, but sometimes, silence speaks wonders. When used correctly, a long pause, or a bout of silence after your protag has said their piece can build a sense of uneasiness more than them actually speaking would have.
10.) Find ways for your villain to mirror the hero: A monologuing villain is better when they're throwing your hero's values and beliefs back in their face. A hero that believes in mercy? Well, have your villain talk about how they'll make them beg for it. A hero that believes in the greater good? Have your villain talk about their idea of a greater good.
As always, GO WRITE SOMETHING TODAY! <3
2K notes · View notes
keeperatlas · 7 months ago
Text
22K notes · View notes
keeperatlas · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Collecting a bunch of posts from this genre.
10K notes · View notes
keeperatlas · 9 months ago
Text
burning text gif maker
heart locket gif maker
minecraft advancement maker
minecraft logo font text generator w/assorted textures and pride flags
windows error message maker (win1.0-win11)
FromSoftware image macro generator (elden ring Noun Verbed text)
image to 3d effect gif
vaporwave image generator
microsoft wordart maker (REALLY annoying to use on mobile)
you're welcome
268K notes · View notes
keeperatlas · 10 months ago
Photo
Tumblr media
380K notes · View notes
keeperatlas · 11 months ago
Text
Tumblr media
Do you guys see my vision
2K notes · View notes
keeperatlas · 11 months ago
Text
13K notes · View notes
keeperatlas · 11 months ago
Text
#Ungodly good representation #mmmm monkey
Tumblr media Tumblr media Tumblr media
Thumbnail art for Norfolk Wizard Game
796 notes · View notes