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The dialogue controller was portion of the game that could have been very exciting but like I said due to our lack of communication it fell really short. I only managed to get two dialogues setup because the dialogue manuscript was never finished or even mentioned again.
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Although some code was taken from Juan Hiriart as referenced on the actual pictures, I created and added some of own code mainly for the shooting, reloading and the combat system. The original PlayerController Script had the player with a moveable head with a camera attached to it. But after the character model was finished i realized that it wouldn’t work well as the model head was not separated from the spine. Which caused a little bit of a unusual movement if the spine was attached to the head sloth instead. So to save time I decided to go with Juan’s script implemented a few of my own changes and so everything stayed as it is now. I did more then just the programming, i built in all the parameters for the animations coded them. Also the UI although i didn’t design it I had to build it. Overall the UI layout and coding could definitly get more polished and robbust but our lack of communication proved to slow us down quite a bit, had everyone be on the same page early on we could have definitly have a fully functional demo.
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This is the very beginning of the game, part of the foundation is set but there’s no original textures or assets as at this point everything has been taken from the internet.
originaly from march of 2017
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