kelethdragon
kelethdragon
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kelethdragon · 2 years ago
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Did something I haven't done in a very long time. Just sat down, opened the sketchbook from... 2004 and just slammed some entries in the first empty page that came up.
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kelethdragon · 2 years ago
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The time for growth is over, now is the time for rest and recovery to prepare for the cold nap time.
Hey my dear moots,
Been thinking about spooky season, and have been wondering why every August without fail it really starts to hit me.
This seems to be the same for many of you too. Is it more than just our love of Halloween? Or are we just that done with summer?
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kelethdragon · 2 years ago
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kelethdragon · 2 years ago
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Passwords and ****s
There is a special hell for developers that have when you're typing your passwords go to ***** instead of just...showing the characters.
Like, ok, cool, I don't know if I typed it, and with new setups, you don't know if the keys are inputting the characters you think they are.
You don't know if you hit the wrong key, or it input too many times.
And especially as someone with damaged nerves and tendons.
It has meant that "Fuck, I guess i typed something wrong somewhere in the passwords" and have had to do fresh installs -several times-
Tech bruhs, they think that's extra security, if someone's looking over my shoulder? Sure I guess.
But it's just, as always, making infinitely more work for folks with accessibility issues.
It also shows they just, aren't up to task on tech, the hacking isn't coming from within the bachelor apartment with nobody around you. It's always online. And the network doesn't change your characters to ****s when submitting passwords.
It's only a visual stifling, and to only the set of eyeballs entering it.
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kelethdragon · 2 years ago
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Video of Tama
Follow Ultrafacts for more facts
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kelethdragon · 2 years ago
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is this orange or yellow.
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kelethdragon · 2 years ago
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Time to learn the website
Now that twitter is officially killed tweetdeck. It’s time for me to do something I never could do before.
Learn Tumblr. And also continue to use my cohost and mastodon.
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kelethdragon · 2 years ago
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Reblogging things I like feels a lot more goblinesque than upvoting ever did. The upvotes felt like "hmm yes, I approve *golf claps*" while reblogging feels like furtively staring at something before shoving it in your mouth and scurrying back underneath the nearest piece of furniture.
Which isn't to say that I don't like it. But I definitely find myself going "maybe I shouldn't reblog this because I've already reblogged a bunch of things today and I don't want to look like I don't have a life," I say as I close the app and reopen it like one of those little automatic box toys with the switches.
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kelethdragon · 2 years ago
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A comic about the spectrum of responses to stress - we talk alot about the more extreme ends of this and trauma, but the more subtle and every day responses can be harder to spot. if we can understand our own and other’s responses better, problems Are easier to confront and blaming is less likely to happen :) hope it’s helpful!!
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kelethdragon · 2 years ago
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Canadian Dergs grow flannel in the winter months to stay warm. And then they’re sheared in the spring.
And that’s how you get flannel clothing in stores.
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kelethdragon · 3 years ago
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Dev Diary 1 - What is Torchship?
Hello everyone! I’m Erika Chappell, @open-sketchbook​ on tumblr, and I’m the game designer for Torchship, the space exploration tabletop roleplaying game. I’ve been working on this game, in some form or another, since 2016, and it’s incredibly exciting to be approaching a form with it that we can show off to other people.
Showing off is the point of these dev diaries; we’ve done an enormous amount of work behind the scenes over the past year, and while not all of it is ready for primetime and not everything fits together properly yet, there’s a huge amount of game and world and I’m tired of waiting to show it off. These dev diaries will be a way of showing off what we’ve done, share what we’re working on, and get excited about what’s to come.
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What is Torchship? 
As this is the first diary, I should probably talk about what the game actually is, right?
Torchship is a tabletop roleplaying game about exploring a vast and complex future galaxy of mysteries and danger. It is a traditional structured game with a GM and multiple players, who take the role of the foremost crew members of a rocket ship in uncharted space. It runs on a custom d6 system, designed around a set of solid core mechanics which expand into in-depth subsystems for whatever part of the game interests you.
It is, in many ways, a very retro sort of RPG. It’s deliberately aiming to be maximalist, not minimalist, with extensive and interlinking systems available for whatever possibilities your stories run into and mechanics everywhere you look to sink your teeth into. Each individual mechanic is simple and the game is designed so that you only deal with small subsets at a time in places where it’s appropriate, metering out the complexity similar to how the Routine in Flying Circus cut down on the number of moves in play at any one time.
You play as members of Star Patrol, a multifaceted agency of the Interstellar Union of Republics, or Star Union for short. The IUR is a very new and relatively small alliance thrust to the status of a superpower by the collapse of the local empire. It is ringed on all sides by potentially or actively hostile states, not to mention the looming threat of godlike powers and ancient civilizations that truly rule local space. 
Star Patrol are equal parts explorers, diplomats, prospectors, spies, and watchmen, tasked with the impossible task of charting millions of unexplored or long-lost stars for resources, allies, and advantages as the borders close in and the power vacuum closes. Funding is tight and resources scarce; you’ll be the only ship for dozens of light years, but if you’re successful, if you can light the way, the future might be bright after all.
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FTL Drives & Radiators
While Torchship’s inspiration is obvious, it might be more accurate to say that it is informed by Star Trek. It is not an attempt to make A Trek Game that directly emulates the feel of an episode; it instead aims to explore, reimagine, critique, and deconstruct its inspiration while injecting new ideas from outside. 
One of the main ways it differs is by lingering on logistical concerns which are usually handwaved away and emphasising that you are space explorers, people out in the vast expanse, clinging to fragile bubbles of oxygen and water. Our mission statement for tone is Star Trek with Radiators; shiny space ships with all the retro trappings combined with the enormous glowing heat management systems.
This is deeper than just an aesthetic. Torchship is not hard science fiction, but there is nothing stopping you from putting realistic reaction engines and impossible teleporters side by side, nor from treating that teleporter as a complex machine that still obeys some kind of laws.
Or, in other words, the ship can go faster than the speed of light, but it still needs to do something with the waste heat it generates.
This principle manifests in dangers: Decompression, high-g forces, and radiation are huge threats, heat builds up, vacuum sucks. Instead of the consoles exploding, projectiles zip through the hull and lasers chew through vital parts. But… it’s going to be okay, because you still have impossible energy shields and amazing medicine and tools to repair any damage.
It is also present in the politics and logistics focus of the game. Torchship is a game about scarcity; you have to carry all the resources you need with you, and there are no magic replicators. Somebody, somewhere, labours for everything you use. This system connects to the political aspect; all your choices will be reflected onto the Star Union as a whole, and will shape who they become over time.
Development
Right now, Torchship is in an alpha state. It is still actively being written and rewritten with an eye toward playtesting and public betas. We are filling out the website (which will act as a big setting encyclopedia) and assembling 3d assets for creating artwork.
Torchship is an independent production and it’s being developed by a very small team. Despite that, we’re going to make the best damn space game there ever was.
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kelethdragon · 3 years ago
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Dangers of working on a set.
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That’s what I said.
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kelethdragon · 3 years ago
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Reblog if you genuinely support asexuals
It terrifies me that there’s so much raging passion in the lgbt+ community that insist on marginalizing asexuals and implying that asexuals don’t deserve to have safe spaces. There’s still so much acephobia so I just wanna know which blogs are genuinely supportive and a safe space for asexuals
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kelethdragon · 3 years ago
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They really should teach people how to cook in school.
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kelethdragon · 4 years ago
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Could be worse, could be a ball.
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Something I had to do once I thought of doodling the GM.
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