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keyboardandquill · 22 days
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So, there's a dirty little secret in indie publishing a lot of people won't tell you, and if you aren't aware of it, self-publishing feels even scarier than it actually is.
There's a subset of self-published indie authors who write a ludicrous number of books a year, we're talking double digit releases of full novels, and these folks make a lot of money telling you how you can do the same thing. A lot of them feature in breathless puff pieces about how "competitive" self-publishing is as an industry now.
A lot of these authors aren't being completely honest with you, though. They'll give you secrets for time management and plotting and outlining and marketing and what have you. But the way they're able to write, edit, and publish 10+ books a year, by and large, is that they're hiring ghostwriters.
They're using upwork or fiverr to find people to outline, draft, edit, and market their books. Most of them, presumably, do write some of their own stuff! But many "prolific" indie writers are absolutely using ghostwriters to speed up their process, get higher Amazon best-seller ratings, and, bluntly, make more money faster.
When you see some godawful puff piece floating around about how some indie writer is thinking about having to start using AI to "stay competitive in self-publishing", the part the journalist isn't telling you is that the 'indie writer' in question is planning to use AI instead of paying some guy on Upwork to do the drafting.
If you are writing your books the old fashioned way and are trying to build a readerbase who cares about your work, you don't need to use AI to 'stay competitive', because you're not competing with these people. You're playing an entirely different game.
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keyboardandquill · 25 days
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Hey writeblr! Here's a challenge: can you summarize what you're writing in one sentence?
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keyboardandquill · 27 days
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It’s back!
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If you missed it the first time around, the “human are weird” anthology is back for a second printing. (There’s even a new story included: “Black Box” by Dara Brophy.)
Here’s the blurb:
In science fiction, humans are usually boring compared to other races: small, weak, with no claws or tentacles, and no special abilities to speak of. But what if we were the impressive ones, the unsettling ones, the ones talked about by all the other aliens? What if we're weird?
If you’d like a collection of excellent stories about humans inspiring awe, fear, and utter confusion, it’s available everywhere books are sold!
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keyboardandquill · 29 days
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btw i am booping back from @jadefyre because that's my main
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keyboardandquill · 1 month
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PACING IS ABOUT LOAD BEARING WALLS.
*staples violently to my own forehead*
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keyboardandquill · 1 month
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Hey btw, if you're doing worldbuilding on something, and you're scared of writing ~unrealistic~ things into it out of fear that it'll sound lazy and ripped-out-of-your-ass, but you also don't want to do all the back-breaking research on coming up with depressingly boring, but practical and ~realistic~ solutions, have a rule:
Just give the thing two layers of explanation. One to explain the specific problem, and another one explaining the explanation. Have an example:
Plot hole 1: If the vampires can't stand daylight, why couldn't they just move around underground?
Solution 1: They can't go underground, the sewer system of the city is full of giant alligators who would eat them.
Well, that's a very quick and simple explanation, which sure opens up additional questions.
Plot hole 2: How and why the fuck are there alligators in the sewers? How do they survive, what do they eat down there when there's no vampires?
Solution 2: The nuns of the Underground Monastery feed and take care of them as a part of their sacred duties.
It takes exactly two layers to create an illusion that every question has an answer - that it's just turtles all the way down. And if you're lucky, you might even find that the second question's answer loops right back into the first one, filling up the plot hole entirely:
Plot hole 3: Who the fuck are the sewer nuns and what's their point and purpose?
Solution 3: The sewer nuns live underground in order to feed the alligators, in order to make sure that the vampires don't try to move around via the sewer system.
When you're just making things up, you don't need to have an answer for everything - just two layers is enough to create the illusion of infinite depth. Answer the question that looms behind the answer of the first question, and a normal reader won't bother to dig around for a 3rd question.
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keyboardandquill · 2 months
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Foreshadowing Ideas
• Character themes/motifs. I’ve heard of one writer who tries to give each character their own theme for similes, metaphors, descriptions, etc so there’s like a theme to the way they’re portrayed. You could use that to foreshadow notable secrets about the character that will later be revealed, or if at any point they’re disguised then you can use that to tip off the reader that they have the same motifs and so might be related/the same person
• Tiny details hidden in lists. Say the MC was trying to work out the identity of a bad guy, who we know was wearing a red shirt on the day of a big bad event. A few chapters later, MC is checking around their best friend’s room to find them, with the place its usual mess with discarded takeaway boxes, the bed unmade, a red shirt left on the floor that could use a good sweep. The red shirt might not click with all the readers, but those who register it upon their first read will eat it up
• Inconsistent behavioural patterns. Once we have a good idea of what a character is like, having them act out of character can set off alarm bells and make us question what’s occurred to make them act this way. Let the other characters register it too, if it’s reasonable that they would, but let them ultimately brush it off quite quickly to keep it subtle. Or just call it right out, whichever you prefer
• Unreliable narrators. Let one character say one thing and a second character say another, even if they both ultimately agree on the same thing but get one or two small details wrong. Ideally do this two or three times in order for the reader to know it’s not just a mistake in the plot but an intentional inconsistency, but even if it’s only done once and it’s taken as a mistake it’ll still slot together like puzzle pieces in the end and they’ll be kicking themself for dismissing it
• In-universe red herrings. If you’re going to add red herrings as foreshadowing, it’s helpful if the red herring aligns with the intentions of someone person aware of the upcoming plot twist who’s trying to control the narrative. Say the plot twist was the reveal of a mysterious character’s identity to be the best friend of the MC, the best friend might have deliberately thrown the MC off their scent by planting suspicions in the MC’s mind that a different character was the mysterious character’s identity all along. This is less about foreshadowing the actual reveal, of course, but rereads will be a punch to the gut when everyone realises that all this misinformation and red herring business came from someone trying to cover their own ass rather than coming from misunderstandings or multiple other random sources
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keyboardandquill · 2 months
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I am sorry to everyone who tagged me in some tag game and I never responded. I saw it and thought “aww they thought of me” and proceeded to forget about it right after
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keyboardandquill · 2 months
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editing is so fun. I'm learning what the story I wrote is about
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keyboardandquill · 2 months
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How to Convert Exposition into Ammunition
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Exposition is all the facts and information conveyed to the audience. It's facts about the setting, the worldbuilding, the characters, the current situation, the history, the magic or technology, or anything else that is straight-up information. Every story needs some exposition, but for all of us, it's been tricky to handle at one point or another.
One of the quickest ways to tell a beginning writer from an experienced writer, is how he or she handles exposition. Beginners often cram in too much too fast, leading to poor pacing, info-dumps, or maid-and-butler dialogue. Professional writers know how to expertly weave exposition into the story, so that the audience is fed information without hardly noticing it.
Last year, I did a post on how to use turning points to help you discern what info to put in and what info to leave out, when. I mentioned that in his famous book, Story, Robert McKee has a maxim: "Convert exposition into ammunition."
It sounds great, right?
But like some of the most meaningful writing advice, it can be difficult to wrap your head around. 
It sounds great, but like . . . how does one actually do that? And what does that actually mean?
Luckily, McKee does expound a bit on what he means, and today I'd like to expound on what he means by offering my own spin on it.
As McKee points out, "Show, don't tell" is key for exposition--we want to find ways to dramatize the information. Okay, great, chances are if you're reading my blog, you already know that. Still, it's often helpful to start with what you know.
McKee writes:
Dramatized exposition serves two ends: Its primary purpose is to further the immediate conflict. Its secondary purpose is to convey information. The anxious novice reverses that order, putting expositional duty ahead of dramatic necessity.
This is the part I want to emphasize: Its primary purpose is to further the immediate conflict.
Summed up into one simple line, this is what it means to turn exposition into ammunition.
But don't worry, I won't leave you with only that.
Cause if you know me, I like to go deep . . . 
Load the Ammunition! Exposition as an Asset or Problem
Ammunition is meant to be shot, dropped, or detonated.
It's not something you use during peaceful circumstances (unless, of course, the peaceful circumstance is just covering up a silent struggle).
Because we want to connect the exposition to the current conflict, this means that one of two (or both) battling forces is loaded with the ammunition.
The protagonist.
Or the antagonist.
And when I say "antagonist," I'm not just talking about the main "bad guy." 
The antagonistic force is whatever is opposing the protagonist in the pursuit of his goal. So while there is often a main antagonist, there will actually be lots and lots and lots of lesser antagonists. A rock may be an antagonist. A computer. A storm. A substance. A mouse. (Read more about this in "The True Purpose of Antagonists.")
Furthermore, the protagonist of a scene may not always be the main protagonist of the story (but more on that in a sec).
The protagonist is someone the audience is oriented toward (often the viewpoint character), who is pursuing a goal.
So, to simplify, the protagonist pursues a goal, and the antagonistic force opposes that.
This is what creates true conflict, which may or may not include flying fists or shouting matches. Conflict is simply the protagonist struggling to pursue the goal because of the antagonist.
When the protagonist is loaded with ammunition, it's an asset. He aims it at the antagonist to get the obstacle out of his way.
When the antagonist is loaded with ammunition, it's a problem. He (or it) aims it at the protagonist to get the protagonist out of the way.
This means that in order to make exposition into ammunition, we need to turn the information into an asset or a problem.
And it needs to become an asset or a problem for the current conflict. . . .
The Current Conflict
Okay, so, before we go much further, I need to briefly review a few concepts. If you've been following me a long time, I hope you won't want to aim your ammunition toward me, because we've gone over this a lot, but it's critical to make sure we are all on the same page, because everything builds off the basics.
Novelists often focus on the big main conflict that stretches through the length of the book, the global story or the narrative arc (depending on what terminology you prefer), and structurally, it looks like this:
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The conflict creates the rising action. If we were to zoom in, it'd be like this . . .
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But this isn't only true of the story as a whole. Story structure is a fractal, and this is true of smaller structural units as well.
This is true of acts (and the second act is commonly cut in half):
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And it's also true of scenes: 
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They fit inside each other, like a Russian nesting doll.
This means nearly every scene has a conflict.
This also means that nearly every scene should have a goal.
And nearly every scene should have an antagonist.
Because, rising action only happens when a character is pursuing a goal and running into antagonistic forces (obstacles). This is what creates the climb, the escalation.
The difference is that in a scene, all these components happen to a smaller degree, than the story as a whole.
So, the protagonist and antagonist of a scene, may not always be the same as the main protagonist and main antagonist of the global story.
The primary purpose of exposition is to further the immediate conflict.
The immediate conflict is what's happening in the scene. It's the current scene's conflict.
And yes, often that conflict is also feeding into the act-level conflict, which is feeding into the global story conflict. Because the smaller units fit inside (and even make up) the larger units.
So we best turn exposition into ammunition, by making it ammunition for the current conflict.
For the scene-level conflict.
Let's talk about how to do that. . . .
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Exposition as Ammunition
Just as that basic structural shape fits within itself, within scenes, so do all the basic elements of plot.
The primary principles of plot are goal, antagonist, conflict, and consequences (stakes & ramifications).
Every scene should have a goal, an antagonist, a conflict, and consequences.
Turning points are important too--those are the "climaxes" in the structures above--it's when the conflict hits a definitive outcome that changes the direction of the story. It turns it into falling action.
There are more plot elements that build off these, but these are the most important and most foundational. They almost always need to be there to create a great scene.
The way to turn exposition into ammunition, is to turn information into plot elements.
It's part of the goal. It's part of the antagonist. It's part of the conflict. It's part of the consequences. It's part of the turning point. (Or it's part of one of the other plot elements I didn't mention (I'm simplifying).)
Or even more simplistically speaking--it's an asset or a problem in the current situation.
Let's look at an example to demonstrate.
Example #1: Magic System Exposition into Ammunition
Say we have a magic system about shadows. Perhaps in it, if your shadow overlaps with another's, that person is more susceptible to your influence and manipulation. In your little fictive world, you think this is a cool idea, and of course, the audience needs to know about it.
But simply explaining it to the audience isn't plot. Exposition in and of itself, doesn't make plot. Exposition is just information, and it certainly isn't functioning as "ammunition."
How do we convert it into ammunition?
By connecting it to plot.
We make it the protagonist's goal to manipulate another character through her shadow. Now she watches light sources and where her shadow falls. Now she tries to get closer to this other person, without being obvious. It's interesting because it's relevant to what's happening at hand.
Or perhaps in this scene, this magic is part of the antagonistic force. Someone else is trying to stop the protagonist by manipulating her via shadow, and now she needs to make sure their shadows don't touch.
Or we bring the shadow magic into a different, current conflict. Maybe neither person originally intends to manipulate the other via shadow. They are arguing about something totally different. But as it escalates, one shadow falls over the other's and contributes to the situation. It helps the protagonist, or it creates more problems for the protagonist.
Or we tie it to the consequences. If the protagonist fails to outrun the antagonist (current conflict), the antagonist will force her down, then manipulate her to the point she's basically brainwashed via shadow magic.
Or, we make it part of the turning point. The current conflict escalates, and the way the "battle" is definitively lost or won is by manipulating someone via shadow.
It's not just information anymore. It's ammunition.
It's working as an asset or problem for the protagonist.
As the audience watches this play out, they barely recognize they are being fed information.
To them, they are simply being fed plot.
And it's scene-level plot. Meaning, it's immediately relevant. 
Suddenly what could have been a boring chunk of info-dump is exhilarating. It has the audience on the edge of their seats.
Let's look at another example.
Example #2: Backstory Exposition into Ammunition
Let's say your character has a history with another character in the scene. They were childhood neighbors, and one time as kids they got into trouble. They were throwing water balloons at passing cars, and one of the drivers got out and chased them. They got cornered in an alley and the driver called the cops.
Now, these characters find themselves together again, and they are planning what to do next on their way toward the main plot goal.
So I could just dump in that backstory as exposition. . . .
Or I could find a way to turn it into ammunition.
Rather than having them peacefully planning together, it would likely be better if they were arguing about what to do next. This makes the second character an antagonist for the protagonist, within the scene.
Each person is trying to convince the other that their idea is great and the other person's is terrible.
As things get heated, the second character blames the protagonist for getting the cops called on them as kids.
This is now ammunition that feeds into the fight--it's the antagonist shooting it against the protagonist in the current conflict.
Now they are arguing about the water balloon incident.
So what was originally just info about their pasts, is now contributing to the current plot.
Let's do one more example . . . 
Example #3: Character Exposition into Ammunition
Your character dreams of winning the upcoming beauty pageant. But that information isn't relevant to the current plot. Yet it's important information to know, because it conveys not only her interests but key skills she's going use in an upcoming scene.
You could try to shoehorn it in, or you could weave it into the current conflict.
Perhaps the current conflict is seemingly unrelated.
She has to walk home from work every day, and her goal is to get home before dark. She doesn't feel safe walking home in the dark.
Anything that delays her, becomes an antagonistic force.
She's facing stray dogs, street salesmen, and chatty acquaintances.
In her rush, she accidentally steps into a storm drain grate, which ruins her shoes.
The shoes she intends to wear to the beauty pageant (she shouldn't have worn them that day, but she had a nice presentation at work and took the risk). 
This is a cost, or consequence (ramification) of her pursuing her home in a rush.
It's "shot" her in a way that impacts her future. It's thrown her trajectory at least slightly off balance.
It's a problem.
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Contextual Exposition
Now, I want to acknowledge that not every single piece of information needs to be completely dramatized or "shown," and if it was, chances are the audience would feel like the story was lacking context.
Context is the information the audience needs to properly interpret the story. Without it, the audience feels a little blind. They need the narrator to guide them so they can appreciate what is unfolding. 
So, if Joe calls Mack, "Sam," the audience wants a clue as to why. Is Sam a nickname? Is Joe bad at remembering names? Is Joe doing this to be rude? The audience doesn't know. They can't properly interpret what just happened. They need more insight.
If Joe calls Mack, "Sam," to be rude, then the narrator needs to drop a line of exposition to explain that. This is not only acceptable, but necessary.
In a strange way, though, this kinda brings us full circle. 
Notice that this is providing context for the current conflict (or situation). 
It's not information for the sake of information.
Having this information adds power to the current scene. It will help us understand that scene's conflict.
It doesn't take away or distract us from that scene.
In the same book, McKee talks about how you must pass on information that ensures the reader won't be confused. This is contextual information. 
(Well, ensures the reader won't be unintentionally and unnecessarily confused. (In some rare exceptions, we may want the reader to be confused, but only briefly.))
McKee says, do pass on exposition if it reduces confusion.
Do write contextual exposition.
Even in my magic system example above, I would include contextual information. If I didn't, the audience wouldn't know to care two cents about the protagonist's shadow. They would probably feel confused on some level, when one character suddenly succumbs to the influence of the other, not understanding how or why.
Contextual exposition helps build the framework of the current scene's plot.
It may not be ammunition, but it's the material of the weapon that will hold the ammunition.
If there is no weapon, the ammunition doesn't do so much.
Reveal the information that will make the ammunition most impactful in the story.
When you do that, it's still relevantly tied to the current plot.
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keyboardandquill · 2 months
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Look, sometimes poems just happen to you before you can write them down, ok?
I spent the whole drive home watching the sky change from watercolours, to an oil painting, to the sistine chapel ceiling. I saw the bruised sky behind me deepen from yellowed-grey to purple, watched as the Sun seemed to plummet in an orange ball of exhaustion towards the horizon, marvelled at the way simple colours evoked such violent understanding.
40 minutes to get home, and I spent the whole time feeling some kind of way; a desperate wistfullness, imagery and subtext rolling over one another impatiently, like too many waves in wine-dark thought.
It finally turned dark as I sat at my PC and opened Word to nothingness, the blank document mocking me in dark mode.
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keyboardandquill · 3 months
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Text: The city lies buried under the library, massive and interminable, full of forbidden knowledge. I must reach it at any cost, to learn how to bring my brother back to life.
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keyboardandquill · 3 months
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Things That May Be Causing Your Writer's Block- and How to Beat Them
I don't like the term 'Writer's Block' - not because it isn't real, but because the term is so vague that it's useless. Hundreds of issues all get lumped together under this one umbrella, making writer's block seem like this all-powerful boogeyman that's impossible to beat. Worse yet, it leaves people giving and receiving advice that is completely ineffective because people often don't realize they're talking about entirely different issues.
In my experience, the key to beating writer's block is figuring out what the block even is, so I put together a list of Actual Reasons why you may be struggling to write:
(note that any case of writer's block is usually a mix of two or more)
Perfectionism (most common)
What it looks like:
You write one sentence and spend the next hour googling "synonyms for ___"
Write. Erase. Write. Rewrite. Erase.
Should I even start writing this scene when I haven't figured out this one specific detail yet?
I hate everything I write
Cringing while writing
My first draft must be perfect, or else I'm a terrible writer
Things that can help:
Give yourself permission to suck
Keep in mind that nothing you write is going to be perfect, especially your first draft
Think of writing your first/early drafts not as writing, but sketching out a loose foundation to build upon later
People write multiple drafts for a reason: write now, edit later
Stop googling synonyms and save that for editing
Write with a pen to reduce temptation to erase
Embrace leaving blank spaces in your writing when you can't think of the right word, name, or detail
It's okay if your writing sucks. We all suck at some point. Embrace the growth mindset, and focus on getting words on a page
Lack of inspiration (easiest to fix)
What it looks like:
Head empty, no ideas
What do I even write about???
I don't have a plot, I just have an image
Want to write but no story to write
Things that can help:
Google writing prompts
If writing prompts aren't your thing, instead try thinking about what kind of tropes/genres/story elements you would like to try out
Instead of thinking about the story you would like to write, think about the story you would like to read, and write that
It's okay if you don't have a fully fleshed out story idea. Even if it's just an image or a line of dialogue, it's okay to write that. A story may or may not come out of it, but at least you got the creative juices flowing
Stop writing. Step away from your desk and let yourself naturally get inspired. Go for a walk, read a book, travel, play video games, research history, etc. Don't force ideas, but do open up your mind to them
If you're like me, world-building may come more naturally than plotting. Design the world first and let the story come later
Boredom/Understimulation (lost the flow)
What it looks like:
I know I should be writing but uugggghhhh I just can'tttttt
Writing words feels like pulling teeth
I started writing, but then I got bored/distracted
I enjoy the idea of writing, but the actual process makes me want to throw my laptop out the window
Things that can help:
Introduce stimulation: snacks, beverages, gum, music such as lo-fi, blankets, decorate your writing space, get a clickity-clackity keyboard, etc.
Add variety: write in a new location, try a new idea/different story for a day or so, switch up how you write (pen and paper vs. computer) or try voice recording or text-to-speech
Gamify writing: create an arbitrary challenge, such as trying to see how many words you can write in a set time and try to beat your high score
Find a writing buddy or join a writer's group
Give yourself a reward for every writing milestone, even if it's just writing a paragraph
Ask yourself whether this project you're working on is something you really want to be doing, and be honest with your answer
Intimidation/Procrastination (often related to perfectionism, but not always)
What it looks like:
I was feeling really motivated to write, but then I opened my laptop
I don't even know where to start
I love writing, but I can never seem to get started
I'll write tomorrow. I mean next week. Next month? Next month, I swear (doesn't write next month)
Can't find the time or energy
Unreasonable expectations (I should be able to write 10,000 words a day, right????)
Feeling discouraged and wondering why I'm even trying
Things that can help:
Follow the 2 min rule (or the 1 paragraph rule, which works better for me): whenever you sit down to write, tell yourself that you are only going to write for 2 minutes. If you feel like continuing once the 2 mins are up, go for it! Otherwise, stop. Force yourself to start but DO NOT force yourself to continue unless you feel like it. The more often you do this, the easier it will be to get started
Make getting started as easy as possible (i.e. minimize barriers: if getting up to get a notebook is stopping you from getting started, then write in the notes app of your phone)
Commit to a routine that will work for you. Baby steps are important here. Go with something that feels reasonable: every day, every other day, once a week, twice a week, and use cues to help you remember to start. If you chose a set time to write, just make sure that it's a time that feels natural to you- i.e. don't force yourself to writing at 9am every morning if you're not a morning person
Find a friend or a writing buddy you can trust and talk it out or share a piece of work you're proud of. Sometimes we just get a bit bogged down by criticism- either internal or external- and need a few words of encouragement
The Problem's Not You, It's Your Story (or Outline (or Process))
What it looks like:
I have no problems writing other scenes, it's just this scene
I started writing, but now I have no idea where I'm going
I don't think I'm doing this right
What's an outline?
Drowning in documents
This. Doesn't. Make. Sense. How do I get from this plot point to this one?!?!?! (this ColeyDoesThings quote lives in my head rent free cause BOY have I been there)
Things That Can Help:
Go back to the drawing board. Really try to get at the root of why a scene or story isn't working
A part of growing as a writer is learning when to kill your darlings. Sometimes you're trying to force an idea or scene that just doesn't work and you need to let it go
If you don't have an outline, write one
If you have an outline and it isn't working, rewrite it, or look up different ways to structure it
You may be trying to write as a pantser when you're really a plotter or vice versa. Experiment with different writing processes and see what feels most natural
Study story structures, starting with the three act structure. Even if you don't use them, you should know them
Check out Ellen Brock on YouTube. She's a professional novel editor who has a lot of advice on writing strategies for different types of writers
Also check out Savage Books on YouTube (another professional story editor) for advice on story structure and dialogue. Seriously, I cannot recommend this guy enough
Executive Dysfunction, Usually From ADHD/Autism
What it looks like:
Everything in boredom/understimulation
Everything in intimidation/procrastination
You have been diagnosed with and/or have symptoms of ADHD/Autism
Things that can help:
If you haven't already, seek a diagnosis or professional treatment
Hire an ADHD coach or other specialist that can help you work with your brain (I use Shimmer; feel free to DM me for a referral)
Seek out neurodiverse and neurodiverse writing communities for advice and support
Try body doubling! There's lot's of free online body doubling websites out there for you to try. If social anxiety is a barrier, start out with writing streams such as katecavanaughwrites on Twitch
Be aware of any sensory barriers that may be getting in the way of you writing (such as an uncomfortable desk chair, harsh lighting, bad sounds)
And Lastly, Burnout, Depression, or Other Mental Illness
What it looks like:
You have symptoms of burnout or depression
Struggling with all things, not just writing
It's more than a lack of motivation- the spark is just dead
Things that can help:
Forget writing for now. Focus on healing first.
Seek professional help
If you feel like it, use writing as a way to explore your feelings. It can take the form of journaling, poetry, an abstract reflection of your thoughts, narrative essays, or exploring what you're feeling through your fictional characters. The last two helped me rediscover my love of writing after I thought years of depression had killed it for good. Just don't force yourself to do so, and stop if it takes you to a darker place instead of feeling cathartic
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keyboardandquill · 3 months
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Character dynamics exercise: Write about your squad going to IKEA together
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keyboardandquill · 3 months
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(uses the “make your character say something while not actually saying it” writing advice i saw on here once)
(character interactions are now 200% more fun to write)
holy shit what
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keyboardandquill · 4 months
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Writeblr Intro
Greetings traveller!
About Me:
She/her approaching 30
PhD graduate working in heritage
British (obsessed with tea)
Also sings and crochets
Enjoys both Star Trek & Star Wars
Occasional NaNoWriMo participant
Fanfic writer of 15 years making the jump into original fiction (find my fandom blog @thetamehistorian)
Happy to take asks / play tag games etc.
Has a habit of designing covers rather than writing
Second attempt at this blog (main blog this time, cha cha real smooth)
Tends To Write / Read
Sci-Fi & Cyberpunk
Urban Fantasy & Fantasy
Historical
Comedy (this suprised me too)
Introducing My WIPS
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A crime thriller with a touch of cyberpunk...
Featuring
Man with habit of doing wrong thing for right reason
Best buds to reluctant allies to ‘I would die for you’
That ‘I can’t believe you’ve done this’ meme
Conspiracies and double agents
Lots of angst and hurt (with some comfort)
Wholesome parent / child relationships
Summary
Solaris City has a problem. Whilst the metropolis flourishes, down below in the old mines the Undercity grows wild and dangerous, it’s people cut off from the prosperity above, dreaming of the sun and spreading Haze - an addictive drug.
Elias also has a problem. Working for the Bureau has cleaned his slate but he hasn’t cut all ties with those underground. Now there’s a girl hidden in his flat and something big has been uncovered that has his contacts in a flurry.
With two days to go to a vote on unifying the two halves of the city, and his friend Sebastien caught right in the middle, Elias has a feeling that it'll only take one domino falling for everything to come crashing down.
Tags >> #wip: iafd >> #wip: it all falls down
Draft Complete, If Messy (Mind the Plot Holes)
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A sci-fi comedy of a ship of misfits...
Featuring
Puns for ship names (and just bad jokes in general)
Captain packing up the ship and all its crew because they can no longer thrive in this household
Overly social parents (please stop inviting my professor over to dinner)
Space worker unions (and aliens)
Learning self-worth and finding strength through working together
Found family
Summary
The United Earth Ship Archimedes patrols the border of charted space. Beyond it - the vast and unexplored reaches of the universe.
It’s an exciting prospect for Aster Kobor, newly graduated from the fleet academy and hoping to make her mark upon the stars. Unfortunately, it only takes a few weeks for Aster to realise that the Archimedes is nicknamed ‘the screw’ for a reason. It’s a ship for the rejects and misfits, those deemed unfit to serve in the frontier ships and command never lets them do anything exciting. Still, Aster is determined to make the best of it and, unbeknownst to her, her meddling Captain is about to give the crew of the Archimedes their chance to show command what they're made of.
Soon a bad reputation is the least of their troubles and, whether the crew like it or not, they’ll have to learn to survive in deep space - where their only certainty is each other.
Currently Wrangling Vibes Into ~ Characters ~ and ~ Plot ~
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keyboardandquill · 4 months
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on worldbuilding, and what people think is going on
there is one facet of fantasy worldbuilding that is, to me, the most interesting and essential but i don't see it come up in worldbuilding guides or writing prompts or anything, and that is the question of:
what do the inhabitants of your world believe about how the world works, and how are they wrong? a lot of fantasy media will set up their cosmology, gods, magic systems, planar systems, concepts of the afterlife, &c., and proceed as though the inhabitants of the world know and understand them.
from someone whose entire academic career is focused on studying human culture in various regions and time periods, with a focus on belief systems (religion, occultism, mythology, folklore): that sort of worldbuilding is unrealistic and missing out on so much fun.
people are always seeking new understanding about how the world works, and they are mostly wrong. how many models of the solar system were proposed before we reached our current one? look at the long, turbulent history of medicine and our various bizarre models for understanding the human body and how to fix it. so many religions and occult/magical traditions arise from people disagreeing with or adapting various models of the world based on new ideas, methods, technologies. many of them are wrong, but all of them are interesting and reflect a lot about the culture, beliefs, values, and fears of the people creating/practising them.
there is so much more to the story of what people believe about the world than just what is true.
to be clear: i think it's fine and important for the author to have a coherent explanation for where magic comes from or who the gods are, so they can maintain consistency in their story. but they should also be asking what people in the world (especially different people, in different regions/nations and different times) think is happening when they do magic, or say a prayer, or practise medicine, or grieve their dead. it is a rich vein for conflict between individuals and nations alike when two models of the world disagree. it is fascinating how different magic systems might develop according to different underlying beliefs.
personally, i think it is the most fun to spawn many diverse models of the world, but give none of them the 'right' answer.
(bonus points if you also have a thriving academic system in the world with its own theory, research, and discourse between factions! as an academic, it is very fun to imagine fictional academic debate over the topics i'm worldbuilding. sometimes i will be working out details for some underlying mechanic of the world and start imagining the papers being written by scholars researching it)
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