kieranfmps
kieranfmps
KieranFMP
120 posts
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kieranfmps · 1 year ago
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Final Major Project Reflection
Strengths: Finished game with a complete turn-based system, with good particles and helpful tips, lots of options during a fight. Weaknesses: Repetitive gameplay, as there is no enemy skills, some fights require landing a critical hit to win, no world, only the battle system.
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kieranfmps · 1 year ago
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SIDESCROLLER PROJECT
Strengths: Decent amount of pixel art, decent animations, made a lot of content for a 2 day timeframe.
Weaknesses: Only had 2 days to create the game, forcing me to make a lot of compromises. There are no moving animations, so the game feels stiff.
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kieranfmps · 1 year ago
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Ethical Considerations
There is no racism in my game. No blood. As well as no controversial features that may be considered unethical. Sound cues are not important, allowing deaf people to play, although you will need to see in order to play. People with motor issues are able to play my game fine due to its turn-based nature, allowing them to not have to react/be precise as most games require. I believe my game is PEGI 7, maybe even PEGI 3.
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kieranfmps · 1 year ago
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Guide and Restart Button
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I have added multiple tips at the beginning area teaching the player the controls, and how to play. Restarting just opens the level.
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kieranfmps · 1 year ago
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Auto-Quit
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If you do not press anything for 60 seconds, the game will automatically restart.
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kieranfmps · 1 year ago
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The Finished Game
youtube
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kieranfmps · 1 year ago
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Finishing Touches
I have fully added textures to the entire map, added some hidden secrets (spongebob box) as well as adjusted the particle in the middle. I also adjusted the lighting to be more of a nighttime theme.
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kieranfmps · 1 year ago
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Damage Above Player + Enemies
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I have added an animation where the damage you take appears above your head, the higher the damage the bigger the font is. It moves in a random direction. So it can go either left or right (but always up).
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kieranfmps · 1 year ago
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Extra Turn
If you use 20% of your energy, you are able to perform 2 actions in 1 turn. You can use this multiple times, but not until you already perform your extra turn.
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kieranfmps · 1 year ago
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Numbered Enemies
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Enemies now have a number next to their name, telling the player which button they have to press in order to damage them.
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kieranfmps · 1 year ago
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Different UI
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Instead of "Back, Top, Bottom and Front" I have opted to use numbers instead, as it is easier to read, I also explain what guarding does, in the future I will have only the numbers appear on the enemy healthbar instead of below their name.
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kieranfmps · 1 year ago
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Major Gamebreaking Bug
I had a major bug where I would take damage even though all enemies were dead, I had to rewrite the Enemy Attack code in order to resolve this issue.
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kieranfmps · 1 year ago
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Starting Area
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Due to the game being only for the combat system, I made the starting area, where it tells you the top 3 characters are the playable ones. With the right ones being the enemies you can fight.
UPDATE: Made the walls invisible.
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kieranfmps · 1 year ago
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Bosses
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I added a "boss-type" mob that can only spawn on its own, instead of a group. This is used for enemies this very high stats. Like the new enemy "dot".
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kieranfmps · 1 year ago
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Last Week Plan
Instead of making a world, I'm making it a sort of fighting game, allowing you to choose your class and which enemy you fight.
With my current progress, I only want to fix a bug where an invisible and invincible enemy exists, as well as adding player skills.
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kieranfmps · 1 year ago
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Win Screen
When all enemies are defeated, you now see a "You Win!" screen. After a short period of time you restart the level.
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kieranfmps · 1 year ago
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Game Over Screen
Whenever your HP hits 0 or lower, you now see a "You Lost!" screen. After a short period of time you restart the level.
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