Don't wanna be here? Send us removal request.
Text
Final Major Project Reflection
Strengths: Finished game with a complete turn-based system, with good particles and helpful tips, lots of options during a fight. Weaknesses: Repetitive gameplay, as there is no enemy skills, some fights require landing a critical hit to win, no world, only the battle system.
0 notes
Text
SIDESCROLLER PROJECT
Strengths: Decent amount of pixel art, decent animations, made a lot of content for a 2 day timeframe.
Weaknesses: Only had 2 days to create the game, forcing me to make a lot of compromises. There are no moving animations, so the game feels stiff.
0 notes
Text
Ethical Considerations
There is no racism in my game. No blood. As well as no controversial features that may be considered unethical. Sound cues are not important, allowing deaf people to play, although you will need to see in order to play. People with motor issues are able to play my game fine due to its turn-based nature, allowing them to not have to react/be precise as most games require. I believe my game is PEGI 7, maybe even PEGI 3.
0 notes
Text
Guide and Restart Button
I have added multiple tips at the beginning area teaching the player the controls, and how to play. Restarting just opens the level.
0 notes
Text
Auto-Quit
If you do not press anything for 60 seconds, the game will automatically restart.
0 notes
Text
Finishing Touches
I have fully added textures to the entire map, added some hidden secrets (spongebob box) as well as adjusted the particle in the middle. I also adjusted the lighting to be more of a nighttime theme.
0 notes
Text
Damage Above Player + Enemies
I have added an animation where the damage you take appears above your head, the higher the damage the bigger the font is. It moves in a random direction. So it can go either left or right (but always up).
0 notes
Text
Extra Turn
If you use 20% of your energy, you are able to perform 2 actions in 1 turn. You can use this multiple times, but not until you already perform your extra turn.
0 notes
Text
Numbered Enemies
Enemies now have a number next to their name, telling the player which button they have to press in order to damage them.
0 notes
Text
Different UI
Instead of "Back, Top, Bottom and Front" I have opted to use numbers instead, as it is easier to read, I also explain what guarding does, in the future I will have only the numbers appear on the enemy healthbar instead of below their name.
0 notes
Text
Major Gamebreaking Bug
I had a major bug where I would take damage even though all enemies were dead, I had to rewrite the Enemy Attack code in order to resolve this issue.
0 notes
Text
Starting Area
Due to the game being only for the combat system, I made the starting area, where it tells you the top 3 characters are the playable ones. With the right ones being the enemies you can fight.
UPDATE: Made the walls invisible.
0 notes
Text
Bosses
I added a "boss-type" mob that can only spawn on its own, instead of a group. This is used for enemies this very high stats. Like the new enemy "dot".
0 notes
Text
Last Week Plan
Instead of making a world, I'm making it a sort of fighting game, allowing you to choose your class and which enemy you fight.
With my current progress, I only want to fix a bug where an invisible and invincible enemy exists, as well as adding player skills.
0 notes
Text
Win Screen
When all enemies are defeated, you now see a "You Win!" screen. After a short period of time you restart the level.
0 notes
Text
Game Over Screen
Whenever your HP hits 0 or lower, you now see a "You Lost!" screen. After a short period of time you restart the level.
0 notes