kind--words
kind--words
Taking a concept to its logical end
15 posts
(..is rarely relevant or logi-     -cal to the matter at hand) I'm a progression raider -- hunter (all specs) - 11/13H previous tier: 16/17Malts: d/h priest & r/f druidMacros & UITheorycraft
Don't wanna be here? Send us removal request.
kind--words · 10 years ago
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Dawn in Tanaan
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kind--words · 10 years ago
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pet mirror + reflecting prism = fun times
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kind--words · 10 years ago
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I’m terrible at updating social media.
Between actually raiding, class and real life I completely dropped off tumblr for a while. Sorry!
I still main my hunter but I’m also alt raiding on my priest, and am in the process of leveling a rogue and mage to 100. I’m going to be using these dps alts as a playground for new UI designs. Updates to come..
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kind--words · 10 years ago
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next up: making an aura so I don't forget to dismiss my pet when I'm using lone wolf
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kind--words · 10 years ago
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bless this guy
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kind--words · 10 years ago
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Finally got the gray steed from the Argent Tournament dailies!
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kind--words · 10 years ago
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The majority of my UI elements are hidden while I'm not in combat and/or don't have a target selected.This keeps down the clutter and lets me appreciate the game world a bit better.
Aside from the giant green minimap, the first thing you'll probably notice is that everything is clustered in the middle/bottom half of the screen. This is a deliberate design decision based on what I've observed about my own in/ability to readily see things located at various parts of the screen.The third image is an approximation of my screen viewing ability, with green being the most accessible and black/orange being completely inaccessible.
Eye dominance is the major factor here. I am left eye dominant. Centering on the middle of the screen effectively blacks out the far left side because I have only poor peripheral vision from my left eye, whereas my right eye contributes to a greater deal of awareness to the right half of the screen. The height/distance and overall positioning of my screen relative to my eyes also play a role in this.
UI Element Breakdown
Player/pet frames - I usually see the mana/power bar located directly underneath the player health bar on most UIs. I have instead replaced it with my pet's health bar, because I use a separate focus bar. This was done by adjusting anchor offsets on Shadowed unitFrames.
Target frames
Focus bar - Quite possibly the most important part of my UI. This bar is from IceHUD, There's a matching Alt.Power bar on the left side that shows up for things like Flamethrower heat...
Trap CDs - these are two small Power Auras that show up as stars when the trap is available, or displays the remaining cooldown (in seconds) when unavailable. Obviously, the blue star is for frost traps, and the orange star is for explosive trap.
Stunbreak CDs - Master's Call and Every Man for Himself (the human racial skill).
The wings are static artwork, though I also use them as the basis for certain triggers, such as the smaller set of wings in the combat screenshot (the small wings indicate that my Steady Focus buff is active, and will flash when about to expire.) The golden orb in the center was inspired by the Guild Wars 2 endurance bar. It empties when I use Disengage and fills back up while the skill is on cooldown. It also doubles as a range indicator (the text in the center of the orb).
This is an addon called MagicTargets2. It displays a list of all the targets currently targeted or engaged by the raid, and how many people are targeting each. The green triangle shows which one I have targeted. This is generally not very important, but comes in handy when I'm tabbing through multiple adds and allows me to tell at a glance if I'm attacking the right target.
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kind--words · 10 years ago
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I see multitasking as functionally similar to reaction time: it can be improved, but some people just have an easier or harder time of it than others.
I strongly believe in playing to your strengths and maximizing the performance gains from your efforts. Instead of improving my multitasking ability (which I'd say is average at best), I first focus on reducing the total amount of conscious attention I even need to use.
To this end, I find trigger-based notifications more useful than timer bars because each notification can be associated directly with a set meaning, rather than a timer whose meaning (i.e. time remaining) changes constantly. Muscle memory and anything that can be intuitively understood can and should also be cultivated to further shorten the list of things you have to actively pay attention to.
Likely one of the first things committed to memory when learning a new game is how to move your character.
Familiarity with your GCD, cooldowns, and the speed at which your class resource regenerates (i.e. Focus) can allow you to better map out your rotation with less effort and error. May require some relearning if your haste rating changes, damnit.
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kind--words · 10 years ago
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For me, the challenge of raiding is not about figuring out what to do. It's about figuring out how to do it even better by reducing human error.
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kind--words · 10 years ago
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kind--words · 10 years ago
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tfw your weighted gear score is lower than people who are 6 ilvls below you
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kind--words · 10 years ago
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<Space Race> Mythic Brackenspore down!
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kind--words · 10 years ago
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tools of the trade
I use a combination of several addons to create my timers, auras, etc.
Gnosis is as much cast bars as it is timer bars. It very effectively surpasses other cast bar addons like Quartz, and I would recommend it as a cast bar in its own right! Where it really shines, though, is its extremely customizable timer bars. The syntax takes some time to learn and I'm still far from proficient, but it has already proven invaluable for its ability to use npc id as a trigger/conditional. Also, you can even use Gnosis to play sound notifications.This essentially means Gnosis can be a 'DIY boss mod,' with notifications specific to individual boss mechanics. I currently have a large cast bar made with Gnosis that shows important, interruptible boss mechanics - but only when my interrupt is off cd, so it's not cluttering up my screen when I can't do anything about it anyways. You have incredible control over when, why and what displays on a Gnosis bar. It gets furry when you try to stack too many conditionals together but that issue can be bypassed by creating two mutually exclusive bars that take turns showing up.
Power Auras is the original addon that Weak Auras was created to expand upon. Its animation options are limited compared to WA (PA's only timer support is being able to display time/stack numbers, no growing bars here!) but support much of the same triggers in an interface that's easy to set up and doesn't require paging through multiple tabs. Unfortunately PA is somewhat behind the game updates and doesn't support talent choice detection.
Raven ... I'm honestly surprised how few people I've played with use or even know about this addon. Raven specializes in buff/debuff and cooldown bars. It effectively tracks multidots and its visual style fits well with my UI. Raven is somewhat lacking on the conditionals (it lets you choose from some presets such as primary/secondary spec, combat status, etc., but does not support further fine tuning. I would have liked to create a bar that only shows up when I have a particular talent learned, for example.) Gnosis picks up the slack in this area.
Aura Frames gets an honorary mention due to its excellent filters that can effectively turn its aura containers into small buff/debuff timers of their own. It also includes a strong sorting priority list.
In future posts you'll notice that I reference these addons quite frequently. Together they form the core of the dynamic part of my UI. None of them are visible out of combat, but all of them are invaluable during.
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kind--words · 10 years ago
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"Theorycraft"
I would like to point out nice and early that I have little interest in discussing what most people consider to be 'theorycraft' - the math behind stat weights, optimal talents, BiS lists, etc,.
The good folks at Elitist Jerks (and many other class-specific blogs and forums) have already done the math. The numbers are there, there's nothing further for me to discuss. Many talent choices boil down to playstyle and individual fight mechanics.
No, I will be writing about the art of pressing buttons: phase-specific rotations, and the use of movement abilities, for example.
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kind--words · 10 years ago
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I thought about how to best introduce the purpose of this blog, and then I realized it's already been explained! Check out this excellent post by Hamlet. I highly recommend.
tl;dr - this blog will serve as an archive of my macros, custom addon edits and discussions of the way I play my class in the pursuit of better raid awareness [maximum parsimony of attention during a boss fight.]
There will also be doodles, psychology, and asks are always open. Here we go!
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