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Choosing between self-publishing and traditional publishing
This is a much-talked-about topic. So, rather than going the traditional pros-and-cons route, I’m going to give you some advice on which factors to consider when making your decision:
1. First thing’s first: what’s the difference?
Self-publishing a book means that you are putting it out there on your own - no publishing house and no literary agent. You will be in charge of every aspect - editing, proofreading, marketing, the book launch, cover design etc.
Traditional publishing means that your book has been purchased by a publishing house and that said house is responsible for getting your book out into the world. This process also usually entails being represented by a literary agent.
2. Factor: Your knowledge base
Few writers are writers only, which means that you might have a particular set of skills or a vast array of knowledge in an area that could assist you in one of these publishing routes.
Knowledge needed for self-publishing: some business knowledge, knowledge of the entire process needed to publish a book, knowledge of self-publishing platforms etc.
Knowledge needed for traditional publishing: knowledge about the publishing industry - about literary agents and publishing houses, about what to look out for in contracts, about querying and going on submission etc.
Keep in mind that this knowledge can be acquired. It doesn’t have to be something you already possess. But the type of studies/research you do will be determined by the route you choose to take.
So, if you majored in an area of business, if you worked for a publisher for years etc., you already have a good foundation for self-publishing.
If you’re like me and you’ve been researching the industry since you were 15 (and have a law student’s knowledge of contracts), your skills may assist you better in traditional publishing.
So, think about the type of knowledge you have/would be able to acquire.
Keep in mind: marketing knowledge is applicable and needed for both routes.
3. Factor: Budgetary concerns
We’re not all in the same financial situation. I know it’s not fun to talk about money, but it does play a significant role in publishing.
With traditional publishing, you will have to spend money on marketing. Furthermore, if you hire an editor/critique service in order to polish your manuscript before you query, that’ll cost you a few bucks too.
However, self-publishing requires a lot more money. You need to pay a cover designer, critique service, editor, proofreader, formatter etc.(there are often packages to this effect) And you will have to pay for marketing as well. If you use platforms like CreateSpace or IngramSpark, you don’t have to pay for the printing itself, since it’s print-on-demand.
This consideration isn’t about whether you have bags of money just waiting to be used. It’s about whether you have the financial and personal capacity to save the money you need (and whether you can budget well). Calculating how much you need to save each month in order to self-publish and sticking to that calculation will be necessary for the self-publishing route (unless you have quite a few dollars lying around).
So, if you are on a VERY tight budget (like me as a student) or know that you are absolutely horrible at sticking to your saving goals, consider trying the traditional publishing avenue.
HOWEVER, the income you receive from the published product must also be kept in mind. With traditional publishing, authors get a (relatively small) advance and then a small percentage of the sales as royalties (12% is generous where I’m from). Since the publisher paid for everything, they also get most of the profit. With self-publishing, you get the biggest percentage of the sales revenue (some of it will go to the printing and distributing platform).
4: Factor: Your personality/preferences
Are you a very versatile person? Would you like spending your time on various different aspects of the publishing process? Do you need control of every aspect of your book baby’s release into the world? Are you good at managing projects? Can you be difficult to work with? Are you excited by the idea of paving your own way and ignoring industry stigmas? Are you great at sticking to self-imposed deadlines? Then you’re probably more suited to the world of self-publishing.
Do you want to focus on writing (and marketing) and not really the other stuff? Are you okay with relinquishing some control? Do you work well with others? Does prestige matter to you? Does the idea of managing a big project alone give you the jitters? Then your personality might work better for traditional publishing.
Please don’t think that this is set in stone. I’m not trying to place anyone in a box. This is just another factor you can take into account when making your decision.
5. A decision doesn’t bind you for life
You can be a hybrid author. If you’ve decided to pursue traditional publishing, you can always switch to self-publishing later once you’ve made a name for yourself. If you’ve already self-published one (or a few) books, nothing prevents you from querying agents for a different project and going the traditional route. (In fact, having self-published books might count in your favour.)
So, it is an important decision, but it isn’t set in stone.
I hope that this is helpful. If you have any questions, head over to my asks. And if you want to request a writing advice post, don’t be shy.
Reblog if you found these tips useful. Comment with the route you’re thinking of taking. Follow me for similar content.
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Three-Act Structure in 30 Days
A Cog Special for NaNoWriMo
Hey friends! I’m unable to participate in NaNo this year, but! I thought I could share with you a “prompt list” I developed for myself. One prompt a day, this list might just help you achieve a complete book in 30 days! (Maybe.)
ACT ONE
11/01 - Develop what most inspires you. Let your world blossom, your character present themself, or your conflict begin.
11/02 - Introduce your protagonist’s day-to-day routine. Show who they are in their own element before their life spirals out of control.
11/03 - Show readers a conflict that’s been occupying your protagonist’s mind–use this as an opportunity to reveal another dimension of your world and the characters that inhabit it.
11/04 - Delve deeper into the side characters. Explore their superficial relationships with your protagonist.
11/05 - Bring in a new face. This face might belong to a new friend, a love interest, or even the villain.
11/06 - Take a moment to breathe, then destroy your protagonist’s world. Break it in such a way there’s no taping it back together. (And remember! This doesn’t have to be a bad change! Just an irreversible one.)
11/07 - Let your readers wallow in the fallout. Show how your protagonist initially responds and who they reach out to (if anyone).
Congratulations!! You’ve completed Act One! You’re well on your way to a book!! Remember to take a small breather and reward yourself. Look how much you’ve accomplished in as little as a week!
ACT TWO
11/08 - Your protagonist is on the precipice; let them jump. Encourage them. This is where the plot truly begins.
11/09 - Show your character the paths they can take. They don’t have to choose one yet, but let them know what their options are.
11/10 - Introduce conflict between your protagonist and one of the characters they thought they trusted.
11/11 - Explain away the conflict. Put your protagonist and that character back on somewhat firm ground–maybe there’s still suspicion, but it won’t break them. Yet.
11/12 - Make your character choose a path. It’s too late in the game to be all wishy-washy about what to do and how to do it.
11/13 - Show them that they’re not yet equipped to handle the primary conflict of your novel.
11/14 - Let them take a step back and re-asses. Let them consult with those that they trust and try to find how to best tackle the conflict.
11/15 - Give them a way to grow the skills they need or learn the information they need to best succeed in the main conflict.
11/16 - Renew their confidence. Little-by-little, help them remember that they can do this.
11/17 - Let your protagonist’s relationship with another character take an unexpected turn. This could be anything from them having helpful knowledge/skills to having a connection with the villain to being romantically interested in the protagonist.
11/18 - After all their hard work is paying off and your protagonist thinks they might just be able to succeed in their goal.
11/19 - The newfound skills/information/etc. your protagonist has gathered are put to the test, and they come out victorious. Delight all around!
Take a moment to think and reflect. Have a nice tea and prepare for everything to go utterly, terribly wrong, because that’s where we’re going with this.
11/20 - Your protagonist’s worst fear is confirmed and all the bravado they’ve gathered comes crashing down around them. (Hint: This is a great place to bring back the 11/10 conflict.)
11/21 - Your protagonist struggles to cope with the last blow they took, but they don’t have much time. They need to compose themself.
11/22 - Time to gear up for the grand finale. There’s no going back now, and everyone knows it. Let your protagonist and their allies gather.
Look at you go!! You’ve written the majority of a book?? You’ve made it through the hardest part and you’re in the home stretch. You can do it!!
ACT THREE
11/23 - Shove your protagonist into a room with the conflict that’s been haunting them from the beginning and let them have a moment with it.
11/24 - Bang! Pow! Climax time!
11/25 - Just when your protagonist thinks they’re winning, make it all go wrong. A fundamental piece of the puzzle is missing and we’re in disasterland now, lads.
11/26 - Let a side character prompt the protagonist’s defining moment–let them do something unexpected to prompt an even more unexpected response.
11/27 - Ideally, this will be victory time! Everything we’ve been hoping for since the beginning comes to fruition and all the protagonist’s hard work pays off. Alternatively, you could make this end real bad. It’s up to you.
11/28 - Let the results of the final conflict settle in. These could be good or bad, depending on your story, or even better: both.
11/29 - Go back to the beginning. Rewrite the first scene or develop a prologue. Now that you have a sense of the ending, you’ll have a better idea of where things should’ve started!
11/30 - Show your readers where everyone ended up–did they get a happy ending? A sad ending?
You’ve finished your book!!!!!!! YOU’VE FINISHED YOUR BOOK!!! Heck yeah.
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Things to Consider When Writing a Dystopia
How long has society been structured the way it is? What catalysts made it become a dystopia?
Aside from those in power politically or financially, who thinks they benefit from the way society is structured?
How are those who suffer under the system kept in check? What kinds of punishment are they taught to fear? Are they conditioned to view things in a positive light?
How do other societies view the dystopia? Are they a mess in their own way? How willing are they to potentially interfere in how things are run?
How does your work connect to real world issues? How closely does it parallel real world events and/or capture themes that are relevant in modern society?
How have those in power used the education system to cement their hold on how things are run? How have they manipulated what people know about the world?
On that note, how much does the average person know about the dystopia’s history? How much of what they think they know is only partly true, misleading, or just plain wrong?
What factors ultimately spark people to rebel against the current oppressive system?
What might be the negative consequences of a rebellion to overthrow the current oppressive system, even if it is successful? In what ways might the new system might be even worse than the old one?
How are dissidents treated? Are they publicly made examples off or are they made to ‘disappear’, leaving their true fates up to the populace’s imagination?
Is there anyone currently alive who remembers what it was like before the current system was put in place? Are they forced to hide their knowledge of what came before or do they hide or misrepresent it willingly?
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not sure what should happen next in your story?
Embarrass your protagonist. Make them seem weak and vulnerable in some way.
Shoot someone. That always takes the reader by surprise.
In relation, kidnap someone. Or, rather, make it seem to your protagonist like someone has been kidnapped.
Have one of your side characters disappear or become unavailable for some reason. This will frustrate your protagonist.
Have someone kiss the wrong girl, boy, or person, especially if you’ve been setting up a romance angle. It’s annoying.
If this story involves parents, have them argue. Push the threat of divorce, even if you know it won’t ever happen. It’ll make your readers nervous.
Have someone frame your protagonist for a crime they didn’t commit. This could range from a dispute to a minor crime to a full-blown felony.
If this is a fantasy story involving magic or witchcraft, create a terrible accident that’s a direct result of their spell-casting.
Injure your protagonist in some way, or push them into a treacherous scenario where they might not make it out alive.
Have two side characters who are both close to the protagonist get into a literal fist-fight. This creates tension for the reader, especially if these characters are well-developed, because they won’t know who to root for.
Make your protagonist get lost somewhere (at night in the middle of town, in the woods, in someone else’s house, etc.)
Involve a murder. It can be as in-depth and as important as you want it to be.
Introduce a new character that seems to prey on your protagonist’s flaws and bring them out to light.
If it’s in-character, have one of your characters get drunk or take drugs. Show the fallout of that decision through your protagonist.
Spread a rumor about your protagonist.
If your protagonist is in high-school, create drama in the school atmosphere. A death of a student, even if your protagonist didn’t know them personally, changes the vibe.
If your story involves children, have one of them do something dangerous (touch a hot stove, run out into the road, etc.) and show how the protagonist responds to this, even if the child isn’t related to them.
In a fantasy story, toss out the idea of a rebellion or war between clans or villages (or whatever units you are working with).
Add a scenario where your protagonist has to make a choice. We all have watched movies where we have screamed don’t go in there! at the top of our lungs at the main character. Make them go in there.
Have your protagonist find something, even if they don’t understand the importance of it yet. A key, a document, an old stuffed animal, etc.
Foreshadow later events in some way. (Need help? Ask me!)
Have your protagonist get involved in some sort of verbal altercation with someone else, even if they weren’t the one who started it.
Let your protagonist get sick. No, but really, this happens in real life all the time and it’s rarely ever talked about in literature, unless it’s at its extremes. It could range from a common cold to pneumonia. Maybe they end up in the hospital because of it. Maybe they are unable to do that one thing (whatever that may be) because of it.
Have someone unexpected knock on your protagonist’s door.
Introduce a character that takes immediate interest in your protagonist’s past, which might trigger a flashback.
Have your protagonist try to hide something from someone else and fail.
Formulate some sort of argument or dispute between your protagonist and their love interest to push them apart.
Have your protagonist lose something of great value in their house and show their struggle to find it. This will frustrate the reader just as much as the protagonist.
Create a situation where your protagonist needs to sneak out in the middle of the night for some reason.
Prevent your character from getting home or to an important destination in some way (a car accident, a bad storm, flat tire, running out of gas, etc.)
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Things to Consider when Creating a Magic System
What are the drawbacks of using magic? Does it have mental, physical, and/or emotional consequences for the user?
What tools are needed to harness magic? Wands? Spells? Magical artifacts?
How do people learn magic? Instinct? In school? From family members?
Can everyone use magic or are only certain people capable of using it?
Is the capability to use magic hereditary? What about different ways of using magic (transformation powers, teleportation, etc.)?
What is impossible for magic to do?
How long does it take to master different magical skills?
Can creatures other than humans learn magic? Are different creatures better at using different kinds of magic?
Does it require spells to be spoken, written, or thought?
Is it possible for someone to lose their magical abilities?
How do characters’ emotions affect their ability to use magic? Do their emotions affect the magic’s intensity or controllability?
How does the strength of a person’s magical abilities change as they age?
Can people normally perform any kind of magic or can they only perform things that fall under their specialty? Are their exceptions?
What rules restrict magic use in society?
How do people’s magical abilities impact their career prospects?
What kinds of magic are the most feared or seen as the most powerful? Which are seen as mere jokes?
How do people use magic to help with everyday tasks?
Can magical energy be stored for later use?
What objects or other factors can amplify someone’s magical powers?
When do magical abilities initially manifest? From birth? At a certain age? Under certain conditions?
What is the first spell a character is likely to learn?
What happens if a spell is performed incorrectly? Nothing at all? A weaker version of the intended results? Pain?
Can different spell casting methods be used to obtain the same result? What are their advantages and disadvantages?
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Writing Resources, I guess
So when I’m writing I sometimes need prompts or sometimes I just want to write random shit, so I will use generators. This is just a few that I use and like;
Family Tree, Relationship Generators
Battletech Family Tree Generator - Generates 2/3 generations, can choose options such as name types (real life/fantasy/ethnic fusion/place/gang).
Demarco - Generates a family trees based on info provided, P/Matriarchs, Years born, married and died, and current imput year. Also includes a Type of “race” choice: Human: Medieval, Scottish, Eqyptian or Modern or Dwarf (Fantasy race). All generations up to imput current date are automatically open.
Ja.Partridgez - Family tree generator, similar to Demarco but without the Type option and the generations are not automatically opened, you click a button to see it.
Gayahithwen- Family Tree generator that follows the Male line, it’s a Harry Potter one, so you can choose Hogwarts houses. Options include; Family name or randomly chosen English or Irish surname, Year of birth of family founder, or choices between eras 800-1100, 1100-1400, 1400-1700 or 1700-2000. You can have Hogwarts houses chosen randomly or choose percentages. Also you can choose options to suggest partners names and to include year of death.
Rangen Family Generator- doesn’t so much generate a family tree as members and their names and ages, Parents, Siblings, Children, Grandparents etc. Includes Simple (Just name and age) or Detail (whether they get along with main character, personality) Options.
Rangen Pregnancy Generator - generates a birth/s, whether it’s a boy/girl/unknown, birth weight, date of birth, whether it resembles the mother/father/relative/family friend, whether the baby/ies is/are heathy/weak etc. Generates Single Births, Multiples, No Conception.
Cities, Towns, Kingdoms
CrystalBallSoft - Fantasy City You choose the name, size (from Thorp up to Metropolis), whether it’s by the sea, or a river, whether it has military, if it has gates. You can generate Wards, and Professions. Choose major race (Human, Hafling, Elf, Dwarf, Gnome, Half Elf, Half Orc or Other) and Society (Isolated, Mixed or Integrated). It’ll also generate GP Limit, Imports and Exports, what the city is famous for and infamous for, no. of wards, and professions.
Mathemagician - You choose the name, size (Thorp-Metro) and population percentages (Human, Dwarf, Elf, the usual). It gives you Power Center, Alignment, Population, GP Limit, Community Wealth, You can view all the Militia/Town Guard/Aristocrats/Experts etc members. Names/Race/Gender/Level/Profession/Personality. As well as a list and opening hours of all Blacksmiths, Scroll and Potion shops, Jewelry Store, General Stores, and Taverns. You click and it’ll also give you the Names/Race/Gender/Level/Profession/Personality of employees for each of said options. Tavern option also gives hour by hour list of currently working employees, patrons and entertainment as well as a full menu.
Rangen City Generator - This gives you single word descriptions of things like Settlement type (e.g Metropolis), Size (e.g Large), Cost of Living (e.g Expensive). Etc. Good for general outlines, and basic stuff.
Lucid Phoenix Kingdom Population - Give you Civilisation vs Wilderness size and %. Number of castles and castle ruins, Population density, Total Population, Population breakdown (No. Rural, Urban or Isolated). Also now gives Urban Population Centres (big cities) with demographics of population size and businesses.
Worlds and Solar Systems
Donjon Fractal World Generator - Gives you a basic map/image of a world. You choose Map Projection (Square, Spherical, Mercator etc) Map Palette (Atlas, Olsson etc), % Water, % Ice, Image Height, Iterations and Rotation.
Donjon Fantasy World Generator - First, the servers for this are busy a lot of the time but it’s worth it. Basically does the same as above but different options. Map Style (Atlas or Antique), Font (Black Castle, Tengwar Others etc.), % Water % Ice, Geography (Yes or No), Rivers ( Yes, No or Many) Cities and Castles (Yes, No or Many), show Hex Grid and/or Labels.
Donjon SciFi World Generator - You choose things such as World Name, Map Projection (Square, Mercator etc.), Map Palette (Atlas, Barren, Antique etc.), %Water, % Ice, Image Height, Iterations and Rotation. It gives you things like; Basic Image, Physics (Type, Radius, Surface Area, Land Area, Mass, Density, Composition (Iron, Oxygen etc). Gravimetry (Gravity m/s2, (# x Earth), Escape Velocity km/s), Rotation (Period and Axis Tilt), Hydrosphere (Water and Ice %), Atmosphere (Type, Pressure in kPa, # x Earth, Composition), Climate (Type, Min Temp, Avg Temp and Max Temp in Kelvin and Celsius), Biosphere (Chemistry, Lifeforms), Civilisation (Type, Population, Tech Level). If you us the Imperial you’re out of luck.
Donjon Star System Generator - Star Name, Companion Star (Random, None, Close or Distant), Planets (Random, None, Few, Several, Many). You can force a system to include a terrestrial world. It’ll generate things like the Star/s and it’s data (Type, Radius, Mass, Temperature and Luminosity), any terrestrial worlds, rock planets, jovian planets, ice or neptunian planets and their data also. If it includes a terrestrial planet you can further click on that and get more data like that of the SciFi World Generator above.
Donjon SWd6 System Generator - Made for use with Star Wars d6 RPG, generates a basic system, and information basically like that from SciFi World Generator.
Donjon Traveller System Generator - Again, generates a basic system, includes whether there is a naval base, starport or scout base and tech levels on a terrestrial planet.
This is just a very small portion of generators I use for Fantasy and SciFi stories. If you want or need other generators feel free to message me, I probably have several. Also let me know if you want me to make another for purely SciFi/Food/Drink/Pretty much anything.
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When to End a Story
Finishing stories is a valuable skill. But it’s not always easy to tell, especially for us non-planners, when a story is really done. Personally, I have three things I consider and combine to tell for sure.
I find the story is finished when the promise given by its opening pages/core premise is fulfilled. Simply, it’s the answer to “why this story”: what exactly is it that I’m telling? What’s a question this story is an answer to?
Arcs, both character and plot. A story is done when there’s been a change in either the character or the character’s surrounding/situation, in such a way that, if you took the character from that point and put them in their own shoes at the beginning, it would no longer develop into the same story. That said, a lot of things change and shape characters along the way, so pinpointing the ending might require thinking about the promise/Question of the story alongside this.
If I’ve successfully brought characters/worlds to life, there’s always more story; more before this one, more after this one, even if the character dies or the world gets destroyed. So I thought of a fun trick. I wonder, at which point does this story I’m writing become backstory? If I were writing a story set right after this one, what is the last thing I would have to weave in as character/world backstory in order for that story to be strong? That point is the ending point of the story I’m actually working on. I do admit, this method comes with a likely side effect of rogue sequels.
Finally, it’s worth noting, I listen to my intuition. Many times the story just feels done—and later as I analyse it, it turns out the point where I stopped does tick all these boxes. Stories secretly know what they’re doing.
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How to write about Grief:
There is no right or wrong way to experience grief. Just as there is no right or wrong way to write it. Everyone is different, each set of circumstances are different.
The point of this post is to show you how different people react in different ways, and give points on how you might write that, depending on your character and story.
Reactions to Grief
Numbness: Your character may go into auto-pilot and be unable to process the events that have unfolded.
Anger: This can be aimed at other people, at a Higher Being, or at nothing in particular.
Unsteady: Your characters may be unsteady. For example, unable to stop their voice from shaking or they may find it difficult to stand.
Focusing on Others: Your character may disregard their own feelings because they are so overwhelmed and instead concentrate on someone else’s well-being.
Seek out routines: Amid upheavals, your character may seek comfort in tasks that are familiar and “safe,” such as working, cleaning, making their bed, making absurd amounts of tea or taking a morning walk.
Pretending that Everything Is Okay: Grief is viewed as an emotion that should cease or be concealed once the funeral is over. So people mention the news in an offhand comment, then talk and laugh as if all is right with the world.
Denial: Some people deny the reality of death and convince themselves that the news is a joke or can’t be true.
Reactions from people surrounding your character:
People may avoid your character as they do not know what to say or simply can’t find the right words.
Some may even go as far as to cross the street when they notice your character approaching.
Even people that the character has known for years may act strange or standoff-ish, simply because they don’t know what to say.
On the other side of that, some people may be overly helpful and friendly.
It is not uncommon for estranged friends, family or others to suddenly reappear in a person’s life after they have experienced grief.
Either because those people want to offer their support and love or because they’re being nosy and they want to be kept up to date on the “drama”.
Most people will move on from the event fairly quickly if they weren’t emotionally invested.
Some people may even get annoyed at your character for still being upset weeks or months later.
When talking about the person they have lost:
Your character may recall a memory or tell a story about their loved one, these are possible reactions. (I have encountered all of them.)
Your character may being to cry or get upset at the thought of the person they have lost.
The person they are talking to may become awkward and avert eye contact when your character brings up the person they have lost.
Others may ask or tell your character to stop talking about the person they have lost. They may roll their eyes, cough awkwardly, or cut off your character mid sentences so that they can change the subject.
Some people may ask inappropriate questions about the circumstances in which the character’s loved one passed away. Depending on the personality of your character then may react differently.
Other things to note:
Grief is not constrained by time.
One of the main problems with grief in fiction is that a character is typically heartbroken for a couple scenes and then happy again. But grief does not evaporate because the world needs saving.
Allow your character to wrestle with their grief.
Your character may feel guilty. Your character may feel a twinge of guilt when they laugh or have a good time with someone else; when they do something to remind them that they’re alive, and their loved one isn’t.
Grief is a game changer. A previously outgoing character may withdraw and isolate themselves. Some people may take grief and/or bereavement as a sign that life is too short; they may make big decisions in an attempt to make themselves feel better and grow away from their pain.
Sometimes grief can help you find your purpose.
At first grief can be all consuming. It hurts and you can’t really control it. It may seem unrelenting. Eventually the grief will become easier to deal with, your character may find the days to be better, but that doesn’t mean that when the grief hits it doesn’t hurt any less.
For most people, grief never really goes away. “Sometimes you have to accept the fact that certain things will never go back to how they used to be.”
It is rare that a person will ever give a long speech about their feelings, a lot of people struggle to even find the words. But that’s okay. Show the reader how your character feels, rather than just telling them.
Don’t pause the plot to deal with the aspect of grief. This could overwhelm the readers and drag the pace down. In reality, life doesn’t just stop due to grief, the world keeps spinning and things still need to be done. Use the character’s grief as a backdrop for the story’s events.
Yes, grief affects the character’s day-to-day life, goals, and relationships. But it shouldn’t drive readers away or stagnate the story. Instead, should engage readers and produce empathy that keeps them turning pages.
You don’t need to tell your readers that everything will be fine. You don’t need to provide all of the answers.
“Skirting grief and treating it lightly is easy. But by realistically portraying it through a variety of responses and its lasting effects on the character’s life, readers will form a connection with your characters.“
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This is an ultimate masterlist of many resources that could be helpful for writers. I apologize in advance for any not working links. Check out the ultimate writing resource masterlist here (x) and my “novel” tag here (x).
✑ PLANNING
Outlining & Organizing
For the Architects: The Planning Process
Rough Drafts
How do you plan a novel?
Plot Development: Climax, Resolution, and Your Main Character
Plotting and Planing
I Have An Idea for a Novel! Now What?
Choosing the Best Outline Method
How to Write a Novel: The Snowflake Method
Effectively Outlining Your Plot
Conflict and Character within Story Structure
Outlining Your Plot
Ideas, Plots & Using the Premise Sheets
✑ INSPIRATION
Finding story ideas
Choosing ideas and endings
When a plot isn’t strong enough to make a whole story
Writing a story that’s doomed to suck
How to Finish What You Start: A Five-Step Plan for Writers
Finishing Your Novel
Finish Your Novel
How to Finish Your Novel when You Want to Quit
How To Push Past The Bullshit And Write That Goddamn Novel: A Very Simple No-Fuckery Writing Plan
✑ PLOT
In General
25 Turns, Pivots and Twists to Complicate Your Story
The ABCs (and Ds and Es) of Plot Development
Originality Is Overrated
How to Create a Plot Outline in Eight Easy Steps
Finding Plot: Idea Nets
The Story Goal: Your Key to Creating a Solid Plot Structure
Make your reader root for your main character
Creating Conflict and Sustaining Suspense
Tips for Creating a Compelling Plot
The Thirty-six (plus one) Dramatic Situations
Adding Subplots to a Novel
Weaving Subplots into a Novel
7 Ways to Add Subplots to Your Novel
Crafting a Successful Romance Subplot
How to Improve your Writing: Subplots and Subtext
Understanding the Role of Subplots
How to Use Subtext in your Writing
The Secret Life of Subtext
How to Use Subtext
Beginning
Creating a Process: Getting Your Ideas onto Paper (And into a Story)
Why First Chapters?
Starting with a Bang
In the Beginning
The Beginning of your Novel that isn’t the Beginning of your Novel
A Beginning from the Middle
Starting with a Bang
First Chapters: What To Include @ The Beginning Writer
23 Clichés to Avoid When Beginning Your Story
Start Writing Now
Done Planning. What Now?
Continuing Your Long-Format Story
How to Start a Novel
100 best first lines from novels
The First Sentence of a Book Report
How To Write A Killer First Sentence To Open Your Book
How to Write the First Sentence of a Book
The Most Important Sentence: How to Write a Killer Opening
Hook Your Reader from the First Sentence: How to Write Great Beginnings
Foreshadowing
Foreshadowing and the Red Hering
Narrative Elements: Foreshadowing
Foreshadowing and Suspense
Foreshadowing Key Details
Writing Fiction: Foreshadowing
The Literary Device of Foreshadowing
All About Foreshadowing in Fiction
Foreshadowing
Flashbacks and Foreshadowing
Foreshadowing — How and Why to Use It In Your Writing
Setting
Four Ways to Bring Settings to Life
Write a Setting for a Book
Writing Dynamic Settings
How To Make Your Setting a Character
Guide for Setting
5 Tips for Writing Better Settings
Building a Novel’s Setting
Ending
A Novel Ending
How to End Your Novel
How to End Your Novel 2
How to End a Novel With a Punch
How to End a Novel
How to Finish a Novel
How to Write The Ending of Your Novel
Keys to Great Endings
3 Things That End A Story Well
Ending a Novel: Five Things to Avoid
Endings that Ruin Your Novel
Closing Time: The Ending
✑ CHARACTER
Names
Behind the Name
Surname Meanings and Origins
Surname Meanings and Origins - A Free Dictionary of Surnames
Common US Surnames & Their Meanings
Last Name Meanings & Origins
Name Generators
Name Playground
Different Types of Characters
Ways To Describe a Personality
Character Traits Meme
Types of Characters
Types of Characters in Fiction
Seven Common Character Types
Six Types of Courageous Characters
Creating Fictional Characters (Masterlist)
Building Fictional Characters
Fiction Writer’s Character Chart
Character Building Workshop
Tips for Characterization
Fiction Writer’s Character Chart
Advantages, Disadvantages and Skills
Males
Strong Male Characters
The History and Nature of Man Friendships
Friendship for Guys (No Tears!)
‘I Love You, Man’ and the rules of male friendship
Male Friendship
Understanding Male Friendship
Straight male friendship, now with more cuddling
Character Development
P.O.V. And Background
Writing a Character: Questionnaire
10 Days of Character Building
Getting to Know Your Characters
Character Development Exercises
✑ STYLE
Chapters
How Many Chapters is the Right Amount of Chapters?
The Arbitrary Nature of the Chapter
How Long is a Chapter?
How Long Should Novel Chapters Be?
Chapter & Novel Lengths
Section vs. Scene Breaks
Dialogue
The Passion of Dialogue
25 Things You Should Know About Dialogue
Dialogue Writing Tips
Punctuation Dialogue
How to Write Believable Dialogue
Writing Dialogue: The Music of Speech
Writing Scenes with Many Characters
It’s Not What They Say …
Top 10 Tips for Writing Dialogue
Speaking of Dialogue
Dialogue Tips
Interrupted Dialogue
Two Tips for Interrupted Dialogue
Show, Don’t Tell (Description)
“Tell” Makes a Great Placeholder
The Literary Merit of the Grilled Cheese Sandwich
Bad Creative Writing Advice
The Ultimate Guide to Writing Better Than You Normally Do
DailyWritingTips: Show, Don’t Tell
GrammarGirl: Show, Don’t Tell
Writing Style: What Is It?
Detail Enhances Your Fiction
Using Sensory Details
Description in Fiction
Using Concrete Detail
Depth Through Perception
Showing Emotions & Feelings
Character Description
Describing Your Characters (by inkfish7 on DeviantArt)
Help with Character Development
Creating Characters that Jump Off the Page
Omitting Character Description
Introducing Your Character(s): DON’T
Character Crafting
Writer’s Relief Blog: “Character Development In Stories And Novels”
Article: How Do You Think Up Your Characters?
5 Character Points You May Be Ignoring
List of colors, hair types and hairstyles
List of words to use in a character’s description
200 words to describe hair
How to describe hair
Words used to describe the state of people’s hair
How to describe your haircut
Hair color sharts
Four Ways to Reveal Backstory
Words Used to Describe Clothes
Flashbacks
Using Flashbacks in Writing
Flashbacks by All Write
Using Flashback in Fiction
Fatal Backstory
Flashbacks as opening gambit
Don’t Begin at the Beginning
Flashbacks in Books
TVTropes: Flashback
Objects in the Mirror Are Closer Than They Appear: Flashback Techniques in Fiction
3 Tips for Writing Successful Flashbacks
The 5 Rules of Writing Effective Flashbacks
How to Handle Flashbacks In Writing
Flashbacks and Foreshadowing
Reddit Forum: Is a flashback in the first chapter a good idea?
Forum Discussing Flackbacks
P.O.V
You, Me, and XE - Points of View
What’s Your Point of View?
Establishing the Right Point of View: How to Avoid “Stepping Out of Character”
How to Start Writing in the Third Person
The Opposite Gender P.O.V.
LANGUAGE
How To Say Said
200 Words Instead of Said
Words to Use Instead of Said
A List of Words to Use Instead of Said
Alternatives to “Walk”
60 Synonyms for “Walk”
✑ USEFUL WEBSITES/LINKS
Grammar Monster
Google Scholar
GodChecker
Tip Of My Tounge
Speech Tags
Pixar Story Rules
Written? Kitten!
TED Talks
DarkCopy
Family Echo
Some Words About Word Count
How Long Should My Novel Be?
The Universal Mary Sue Litmus Test
Writer’s “Cheat Sheets”
Last but not least, the most helpful tool for any writer out there is Google!
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If you write a strong character, let them fail.
If you write a selfless hero, let them get mad at people.
If you write a cold-heated villain, let them cry.
If you write a brokenhearted victim, let them smile again.
If you write a bold leader, let them seek guidance.
If you write a confident genius, let them be wrong, or get stumped once in a while.
If you write a fighter or a warrior, let them lose a battle, but let them win the war.
If you write a character who loses everything, let them find something.
If you write a reluctant hero, give them a reason to join the fight.
If you write a gentle-hearted character who never stops smiling, let that smile fade and tears fall in shadows.
If you write a no one, make them a someone.
If you write a sibling, let them fight and bicker, but know that at the end of the day they’ll always have each other’s back.
If you write a character, make them more than just a character; give them depth, give them flaws and secrets, and give them life.
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Crafting a "Body Language Voice"

You’ve probably heard about “voice”–that elusive quality that so many editors, agents, and readers are drawn to. Years ago, I did a couple of posts about character voice, arguing that it’s made up of what the character says and how she says it. Each character should have a unique voice. Sure, their voice can have similarities with other voices, but when it gets down to it, they are somewhat different. But you know what else is somewhat unique to individual? Body language.
So today I’m going to talk about what I refer to sometimes as “body language voice.” The reason this can be tricky is because many writers learning the craft are completely unaware of it. Instead, they simply focus on the emotion they are trying to portray to the audience–which is great, because that means they are trying to “show” how someone feels instead of simply “tell,” but one of the problems that can arise is that all the characters use the same emotional indicators. Whenever a character is annoyed, he or she rolls her eyes. It doesn’t matter who the character is, it’s the same response. Every character shrugs. Every woman puts her hands on her hips.
To take this to the next level, you should develop a body language voice. Most people I know don’t actually roll their eyes. Some do, but most don’t. It’s a specific type of person who uses this body language. I know lots of people who never shrug or put their hands on their hips. Like with typical character voices, there may be aspects that overlap with others. For example, two different people might still say “That’s lit,” but it’s unlikely that everyone says that. Then there are more common and universal words and phrases that almost everyone says, like “How are you?” and “Cool.” This applies to body language. Most everyone smiles, nods, and shakes hands. Those are more universal. But beyond things like that, your character’s should have their own body language to communicate.
This means moving beyond your go-to emotional indicators, and if you need help brainstorming new ones, I highly recommend Ackerman and Puglisi’s book The Emotion Thesaurus as it surely has basically all you could need in it. In fact, if you write, I almost consider this book a must.
Instead of making all your characters roll their eyes when they are annoyed, try to mostly limit that to one character. It’s “her” thing. What character does that body language most suit? I pretty much never roll my eyes (unless I’m being sarcastic) because I think it’s rude, and even if I feel annoyed, I don’t necessarily want the other people present to know I feel that way. So for someone like me, I’d almost never do that. However, I know a few people who do that precisely because they want the other person to notice, or simply because that is the way they release annoyance. So looking at who your character is can help you determine what sort of reactions most suit him or her.
I know people who shake their leg when they are nervous, others who literally put their tongue in their cheek to keep from laughing, some who quirk an eyebrow, and some who can rarely maintain eye contact.
There are also internal emotional responses. More of these are universal, but some may be unique. Whenever Ron Weasley gets uncomfortable or embarrassed, his ears go hot (I know they are hot, because they go red). Sometimes when I’m super excited about something I feel like I’m going to throw up–weird right? (It’s weird to me as that’s something I would relate more toward nerves not excitement.) I have a friend who only really cries when she’s mad. So even how our bodies respond to certain emotions may be somewhat unique.
I could go on with examples, but I think you get the idea.
Your characters should have their own body language voice.
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The Two Types of Pacing
Pacing is a tricky, tricky thing. Hopefully, by breaking it down into two schools of thought, we can better our understanding of maintaining effective pacing.
as requested by @whisperinghallwaysofmirrors
First, Some Definitions
According to Writer’s Digest, narrative pacing is “a tool that controls the speed and rhythm at which a story is told… [H]ow fast or slow events in a piece unfold and how much time elapses in a scene or story.“
Pacing can be a lot of things. Slow, fast, suspenseful, meandering, boring, exciting, et cetera et cetera. While we don’t want meandering or boring, getting it to be the other things can be a feat.
As I go through all of this, I would like to say that the number one thing you should be keeping in mind with the pacing of your story is the purpose.
What is the purpose of this story, scene, dialogue, action, arc, plot point, chapter, et al? This and only this will keep you on track the whole way through.
Without further ado, here are the two types of pacing…
Micro Pacing
This, to me, is the harder of the two. Macro pacing usually comes naturally with our understanding of overall story structure that we see in books and movies. Micro is much more subjective and labor-intensive.
The first step of every scene you write is to identify what kind of pacing it needs to be effective. Is a slower pace going to nail in the emotional tone? Is a faster pace going to convey how urgent the scene is? Is choppy going to show how chaotic it is? How much attention to detail is needed? Et cetera. And even with the scene’s tone, there are also tones within with action, dialogue, and narrator perception.
There is no one-size-fits-all trick to mastering pacing. All you can do is try to keep it in mind as you draft. Don’t let it consume you, though. Just get it down. After drafting, look at the pacing with a critical eye. Do important scenes go too fast? Are unnecessary things being dragged out? Is this scene too detailed to be suspenseful?
A lot of errors in pacing are quick fixes. The adding or removal of details, shortening or lengthening of sentences, changing descriptions. However, these quick fixes do take a while when you have to look at every single scene in a story.
Macro Pacing
Rather than the contents of a scene, this deals with everything larger. Scenes, chapters, plot points, storylines, subplots, and arcs. This is taking a look at how they all work for each other when pieced together.
One of the biggest resources when it comes to analyzing macro pacing is story structure philosophy. The common examples are Freytag’s Pyramid, the 3-Act Structure, Hero’s Journey, and Blake Snyder’s 15 Beats. They follow the traditional story structure. Exposition, catalyst, rising action, climax, and resolution (albeit each in different terms and specificity). Though some see it as “cookie-cutter”, 99% of effective stories follow these formats at a considerable capacity. It’s not always about how the story is told, but rather who tells it. But I digress.
Looking at these structures, we can begin to see how the tried-and-true set-up is centered around effective pacing.
The beginning, where everything is set up, is slower but short and sweet. The catalyst happens early and our MC is sent out on a journey or quest whether they like it or not. The trek to a climax is a tricky stage for maintaining effective pacing. Good stories fluctuate between fast and slow. There is enough to keep it exciting, but we’re given breaks to stop and examine the finer details like theme, characterization, and arcs.
The edge before the climax is typically when the action keeps coming and we’re no longer given breaks. The suspense grabs us and doesn’t let go. This is the suspense that effectively amounts to the crescendo and leads to the emotional payoff and release that follows in the resolution. The resolution is nothing BUT a break, or a breather if you will. Though it is slower like the exposition, it is longer than that because this is where we wrap everything up for total closure. This is what the reader needs, rather than what they want. So you can take your time.
Not every story has to follow this recipe step-by-step. Critically acclaimed movies such as Pulp Fiction, Frances Ha, and Inside Llewyn Davis* break the traditional structure. However, they still keep certain ingredients in it. Whether it be the concept of a climax, the idea of a journey, or the overall balance of tension and release.
If you’re struggling with the macro side of your story’s pacing, I would try to identify what the weakest areas are and see if applying these story structure concepts and methodology strengthens it at all. If not, it may be that your story idea doesn’t fit the “substance” requirement of an 80k+ word novel. It may need more or fewer subplots or an increase of conflict or more things getting in the MC’s way. You could also see if adapting it to a shorter medium (novella, et al) or a longer medium (series, episodics, et al) would alleviate the pacing issues.
*sorry all my references are movies and not books, but I’ve seen more movies than I’ve read books
In Short–
Pacing, both macro and micro, are incredibly subjective concepts. The only way to really find out how effective your story’s pacing is, is to look at it through the lens of traditional structures and ask for feedback from beta readers. How a reader,who doesn’t know the whole story like you do feels about pacing is the best resource you could have.
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