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I am going to start doing these semi-regularly, just to see what people think of my more "creative" builds!
First up is my "Fire Cow", she is a Cowfolk custom race I made for myself and my friends to use (as part of my Golarion races expanded project that I intend to release one day). The only relevant things to know about this race are that it's racial ability scores are +2 Wis/Cha and -2 Str, they have thick skin giving them +1 Natural armour, and they gain +2 racial bonus to Diplomacy and Sense Motive. Low-light Vision but not Darkvision.
Campaign: Iron Gods
Name: Lasair Faiche
Gender: Female, She/Her
Race: Cowfolk
Class: Sorcerer 3 (Tattooed Sorcerer Archetype, Phoenix Bloodline), 1 Cleric
Deity: Feronia (and Sarenrae, but mostly for story reasons)
Alignment: NG
Traits: Sun-blessed (for Temp health from over healing) and Marked by Unknown Forces (her mark is a phoenix symbol on her left palm)
Feats: Arcane Strike, Improved Initiative
FCB: Sorcerer: 2HP and 1SP
Tattoo Familiar: Jerboa (+4 initiative) with the Figment archetype and 1 eidolon evolution point (to give it's bite 1d6 bleed)
Cleric Domains: Fire and Protection
Cleric Favoured Weapon: Bastard Sword
Trained skills: Craft Tattoo +4 (2 ranks), Diplomacy +11 (2 ranks), Knowledge Religion +3 (1 rank)
Ability Scores (Used 4d6 drop lowest): Str 14, Dex 10, Con 14, Int 9, Wis 18, Cha 19 (level 4 increase in Str)
AC: 13, Touch: 10, Flat-footed: 13
Weapons: Sling and Bastard Sword
Armour: Neraplast +2 AC, +3 Stealth bonus (when activated), 5% spell failure chance (until I take Arcane Armour Training next level)
Sorcerer Spells:
0th: Breeze, Dancing Lights, Detect Magic, Drench, Spark (Campfire themed spells because of Feronia)
1st: Burning Hands, Burning Sands, Shocking Grasp, Colour Spray (Bloodline)
Cleric Spells:
0th: Guidance, Mending, Stabilise
1st: Watchful Eye (Given by Feronia at GM discretion), Command/Forbid action (Played as her Parental voice), Obscuring Mist (flavoured as Obscuring Smoke)
Domain Spells: Burning Hands (fire), Sanctuary (Protection), Fire Bolt (Domain Power)
I think that is all of the relevant data. Now for who she is and how she is played!
Lasair is a short, stocky anthropomorphic Cow woman and, she is about the Height and Weight of a Dwarf (as in her backstory, she has a Dwarven grandparent). The type of cow she is based on is a Highland Cow, and rather than humanoid feet she has hooves. She has fiery red, curly hair and golden eyes. From the day she was born she has had a strange mark on her palm that occasionally glows with the light of a torch (mechanically, the light spell, but rather than a radius, we play it as a 20ft cone), it's origins unknown and when she came of age, she sought out it's meaning/cause/origin.
Being a tattooed sorcerer, she has manifested a few magical tattoos, the first of which was her childhood pet, Smoke, the Pigmy Jerboa, who had died several years prior (of natural causes, no sad back story for this character!). Once she had begun training her sorcerer abilities (mechanically hitting level 1) appeared as a tattoo that could come to life as a figment. Smoke would later gain the ability to cause 1d6 points of bleed damage, which comes in handy with it's +8 to hit and it's +15 to stealth. Next was her Evocation tattoo which manifested itself on the back of her left hand, and most recently, her Spell tattoo of Colour Spray gained on reaching level 3 that appeared on her right forearm. She intends on learning how to make tattoos herself, so she commissioned a tattoo kit from the Temple of Brigh (so you know it is going to be fancy!)
She travelled a bit and her studies lead to her Feronia and while nothing was confirmed, she did feel a strong connection to the deity and chose to live her life in (unofficial) service to the deity, even offering cremation services in the (unofficial) name of Feronia. Upon meeting and adventuring with her party (for the Iron gods campaign, no spoilers) she levelled up as a Sorcerer using her Bloodline ability to heal her comrades and finding a lot of use in the spell Burning Sands, friends stand in the "good" sand to effectively gain fast healing 1 (75% for 1, 25% chance for 2), and foes stand in the "bad" sand for 1d4 fire damage and difficult terrain.
This has become a staple strategy at out table as the only one truly impacted by the difficult terrain is our halfling bard, but he tends to stay back anyway, and our frontline fighter is a tiefling who has fire resistance 5 and so takes no damage in the "bad" sand. Since gaining access to Colour Spray at level 3, my GM has allowed Lasair to be able to change the colour of the flames so party members can tell at a glance (in universe) which flames are good and which are bad (she uses green for good and red for bad), this is at will so she can decide to not use it if it would be unwise, such as against an intelligent foe who knows basic colour association.
While preforming well as a caster and healer, when shopping at the market one day she came across a Bastard Sword that she felt drawn to, so she picked it up and has been practicing with it nightly. Prior to her level up, while she was pur sorcerer, she got a couple of clumsy hits in with the sword, but after the level up and her gaining a level in Cleric, she feels far more comfortable (Having mechanically gained proficiency in her Deity's favoured weapon). She was also spoken to by Feronia herself during the night when she levelled up and gained her level in Cleric, who informed her that she was the one that marked her at birth and has now bestowed her some new abilities to use as she deems fit.
During her adventures in \[redacted due to Iron Gods spoilers\] she came upon a suit of technological armour that has stealth functionality when powered, so she now wears a very form fitting jumpsuit that while giving her a 5% spell failure chance, upped her AC by 2 bringing it to a mighty 13 and in her own words has made her practically invincible!
And that is the Character Lasiar so far, technically I haven't yet reached level 4, but I have spoken to my GM about the coming level which should be at the end of next session (if everything goes well) and have planned with them Lasair's progression both narratively and mechanically. Though there are undoubtedly some details of the narrative I am yet to learn via this level up as I didn't want to be spoiled on what my GM has planned. Let me know what you all think of this character and if you want to see more of my builds! The next one will be my One-Armed Fighter (Swordlord) named Dale Ertragen Tarkenna!
Until next time!
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