lazy-luzzy
lazy-luzzy
✩°。⋆ Luzzy's Pit of Horrors ⋆。°✩
208 posts
Any Pronouns - 21 - i worldbuild to cope with existingcheck out my TH for more activity here - https://toyhou.se/Luzzy
Don't wanna be here? Send us removal request.
lazy-luzzy · 3 months ago
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commensalism between slime monsters and certain varieties of fish
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lazy-luzzy · 8 months ago
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Writing Notes: Habitats
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Coniferous forest - Vast areas of Scandinavia, Russia, Alaska, and Canada are the site of coniferous forests—home to moose, beavers, and wolves.
Mountain - High mountain ranges have arctic climates near the peaks, where few plants grow. Animals must cope in dangerous terrain.
Savanna - These tropical grasslands with wet and dry seasons support huge herds of grazing animals and powerful predators.
Polar ice - The ice that forms on cold oceans is a refuge for animals that hunt in the water. The continental ice sheets are almost lifeless.
Tropical rainforest - The evergreen forests that grow near the equator are the richest of all biomes, with a huge diversity of plant and animal life.
Desert - Some deserts are barren rock and sand, but many support a range of plants and animals adapted to survive the dry conditions.
Tundra - These regions on the fringes of polar ice sheets thaw out in summer and attract animals such as reindeer and nesting birds.
Mediterranean - Dry scrub regions, such as around the Mediterranean, are home to a rich insect life and drought-resistant shrubs and plants.
Temperate grassland - The dry, grassy prairies with hot summers and cold winters, support grazing herds such as antelope and bison.
Deciduous forest - In cool, moist regions, many trees grow fast in summer but lose their leaves in winter. The wildlife here changes with the seasons.
Animals, plants, and all living things are adapted to life in their natural surroundings. These environments are called habitats.
Every living species on Earth has its own favored habitat, which it shares with others. These different species interact with each other and with their natural environment—be it hot or cold, wet or dry—to create a web of life called an ecosystem.
Some ecosystems are very small, but others such as rainforests or deserts cover huge areas. These are called biomes.
Life on Land
Different climates create different types of habitats for life on land. Warm, wet places grow lush forests, for example, while hot, dry regions develop deserts. Each biome consists of many smaller habitats and, in many areas, human activity such as farming has completely changed their character.
Source ⚜ More: Writing Notes & References ⚜ Worldbuilding
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lazy-luzzy · 8 months ago
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cicadas :-) ⭐️
get a print here! https://www.inprnt.com/gallery/unluckyprime/scream-as-loud-as-you-can-make-noise-until-you-die/
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lazy-luzzy · 10 months ago
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My fandoms and my fandom neighbors!
TODAY, August 12, 2024, The Animation Guild begins negotiations with the AMPTP to win a new contract for animation. This is a huge fight with severe stakes for the future of the Animation Industry in the US, and the guild needs your support!
TAG is fighting, Right Now, to stop exploitative practices that are weaponized against animation professionals across the globe, and working hard to ensure this industry has a future here in the states.
If you are a fan of animation, whether it's major or independent studios, eastern or western, tv or movies, we need you to get LOUD in support of The Animation Guild. The crews who work so hard to bring these works to life are struggling to pay their bills, if they can find work at all, while studio CEOs are getting multi-million dollar raises to cancel projects and gut streaming libraries.
We can win this fight, but we need public outcry and support. If you work in animation, if you've ever dreamed of working in animation, or if you just love animation, please stand with TAG and support the union effort to keep animation a viable career and a valuable medium!
Check out the Website Here: #StandWithAnimation
AnimationWorkersIgnited Twt / LinkTree
AnimationGuild Twt
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lazy-luzzy · 11 months ago
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I swear to God if you wrote something like this into a political satire like Spitting Image, it’d be called too on-the-nose.
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lazy-luzzy · 11 months ago
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lazy-luzzy · 1 year ago
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lazy-luzzy · 1 year ago
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lazy-luzzy · 1 year ago
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lazy-luzzy · 1 year ago
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overly specific dnd meme that could also be about godhood if you think about it
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lazy-luzzy · 1 year ago
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Friends, can I share one of my favourite bits of 5e homebrew?
This system (specifically the concept of a depletion die) has been a FANTASTIC addition to my campaigns, as it really breaks players out of that habit of hording consumable items and never using them for fear of needing them more at some point in the nebulous future.
You know what else this system is great for? ADVENTURING SUPPLIES. Now rather than expecting my party to go shopping and fiddle with small change and encumbrance, I just say they have a group "supply die" that's split across all their packs and baggage. How large is that supply die? Tally the group's collective strength bonus and compare it to the "average remaining uses" section of the chart. How much does it cost to resupply? There's a handy-dandy "cost" chart that you can just multiply by 10.
Rather than tracking rations, we just roll the supply die once at the end of each long rest. Whenever my party needs a random doodad that they that they could've picked up in town, they can roll the supply die and take it out of their bag, after that it's added to their permanent inventory until they lose it. Beasts of burden and carts act as a separate strength tally, with a beast able to carry 2x it's base strength bonus by default, and a cart multiplying that number by 5.
I've been looking for a system this elegant FOR YEARS and and finally I have it. Enjoy friends, let me know if you end up using it in your own campaigns.
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lazy-luzzy · 1 year ago
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lazy-luzzy · 1 year ago
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World Building Checklist
Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Here’s a checklist so that you can fully flesh out your world to the max. (I’m dying)
How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)
Species (if Fantasy. Will probably make another post on this.)
Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)
The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)
Rivalries between races (includes prejudice, racism, ect.)
Religions
Technology
The Magic system. (Will probably make a whole other post on this.)
animals, plants, ect.
The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)
Educations system
Government system
Politics
Methods of transport (Vehicles)
Medicine
Can’t really think of anything else. If you have more to add then reblog and add to the list! :) bye bee
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lazy-luzzy · 1 year ago
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Here’s an invaluable writing resource for you.
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lazy-luzzy · 1 year ago
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Monsters Reimagined: Yeenoghu, Demon Lord of Insatiable Hunger
It's been some years since I did my overhaul on the lore of the gnolls and how they embody the weird de/humanization that goes on with various monsters over d&d's history. Ever since I've had more than a few folks write in asking about how I would handle the default Gnoll God Yeenoghu, who exists in a similar state of "Kill everything that ever existed" to Orcus and a good portion of the game's other late game threats, thematically flat and not really useful for building stories around.
For a while I've avoided doing this post because I thought it might skew a little too close to my personal philosophy, and risk going from simply being influenced by my views to an outright soapbox. I personally hold that despite being part of our nature hunger is the source of the majority of human cruelty, and if society and cooperation are the tools we developed to best fight against the threat of famine, it is fear of that famine that allows the powerful to control society and secure their positions of privilege.
I've also dealt with disordered eating in a prior period of my life, alternating between neglecting my body's needs and punishing myself for needing in the first place. I'm well acquainted with hunger and the hollowing effect it can have, though I'd never claim to know it so well as someone who went hungry by anything other than choice and self hatred.
Learning to love food again saved saved my life. The joy of eating, of feeling whole and nourished, yes, but there was also the joy of making: of experimenting, improving, providing, being connected to a great tradition of cultivation which has guided our entire species.
If I was going to talk about an evil god of hunger, I was going to have to touch on all of that, and now that it's out in the open I can continue with a more thematic and narrative discussion on the beast of butchery below the cut.
What's wrong: Going by the default lore, there's not much that really separates Yeenoghu from any other chaotic evil mega-boss. He wants to kill everything in vicious ways, and encourages his followers to do the same. He's there so that the evil clerics can have someone to pray to because the objectively good gods are on the party's side and wouldn't help a bunch of cannibalistic slavers.
This is boring, we've done this song and dance before, and the only reason that there are so many demon lords/evil gods/archdevils like this is because the bioessentialism baked into the older editions of the game's lore was also a theological essentialism, and that every group had to have their own gods which perfectly embodied their ethos and there was no crossover whatsoever, themes be damned.
Normally I'd do a whole section about "what can be salvaged" from an old concept, but we're scraping the bottom of the barrel right from the inset. Likewise my trick of combining multiple bits of underwritten d&d mythology to make a sturdier concept isn't going to work as most of d&d's other gods of hunger or famine are similar levels of paper thin.
How do we fix it: I want Yeenoghu to be the opposite of the path I found myself on, a hunger so great and so painful that it percludes happiness, cooperation, or even rational thought. Hunger not as a sumptuous hedonistic gluttony but a hollowing emptiness that compels violence and desperation. More than just psychopathic slaughter and gore, it is becalmed sailors drinking seawater to quench their thirst, the urban poor mixing sawdust and plaster into their food because their wages are not enough to afford grain.
This is where we get the idea of Yeenoghu as an enemy of society, not because violence is antithical to society ( I think we've learned by now how structured violence can really be) but because society fundamentally breaks down when it can't take care of the people who provide its foundations. Contrast the Beast of Butchery with one of my other favourite villainous famine spirits: Caracalla the grim trader, who embodies scarcity as a form of profit and control in to Yeenoghu's scarcity as suffering.
Into this we can also add the idea of the hungry dead, ghouls yes but also vampires, anything cursed with an eternal existence and appetites it no longer has the ability to sate. A large number of cultures across the world share the idea that the dead cannot rest while they are starving, which is why we leave offerings of food by their graves or pour out a glass to the ones we lost along the way.
On that topic, there's also a scrap of lore involving Doresain god of ghouls, who has been depicted as an on and off servant of Yeenoghu. Since I'm already remaking the mythology, I'd have Doresain act as a sort of saint or herald for the demon lord, the wicked but still partially reasonable entity who can villain monolog before the feral and all consuming demon god shows up.
Summing it all up: Yeenoghu isn't a demon you wittingly worship, it's a demon that claims you, marks you as its mouthpiece and through you seeks to consume more of the world. It gives you just enough strength to keep on living, keep on suffering, keep on filling that hole in your belly and feed it in turn.
The greatest of these mouthpieces is Doresain, an elf of ancient times who's unearthly hungers elevated him to demigod status. Known as the knawbone king, he dwells within a dread domain of the shadowfell, and is sought out only for his ability to intercede with the maw-fiend's rampages.
Signs: Unnaturally persistent hunger pangs, excessive drool and gurgling stomach noises, the growth of extra teeth in the mouth, stomachs splitting open into mouths.
Symbols: An animal with three jaws, a three tailed flail or spiked whip. A crown of knawed bones (Doresain)
Titles: Beast of butchery, the maw fiend, the knawing god
Artist
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lazy-luzzy · 1 year ago
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every autistic person watching this episode of dungeon meshi:
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lazy-luzzy · 1 year ago
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Shrimp posting cause they had babies <3
The two females are Red and Blue, the one male is Chad. He's the lighter colored one in the bottom left pic.
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