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all i do is sit and think about you / if i knew what you'd do
SEVERANCE (2022- )
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Mean Girls (2004) // Conclave (2024)

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Hi Jez!! First of all, I would like to say that I LOVE your art so much! I've been following you since the days you were obsessed with AkiHam and made me buy P3P just to play with her, hehehe~ Your art is so inspirational!! Could you explain a little bit more about the underpainting process on digital, please? Do you lower the opacity on the flat colors and after that you merge it so it gets a bit of the underpainting color? Or is it another way to do it? I get the idea on traditional painting but I can't get it right on digital for some reason T___T
hi! thank you for the kind words and continuous support!! 😭
to achieve the best results with underpaintings, i would suggest a semi-transparent brush and slowly build up color from there! like so:
before anything else, when painting digitally, it's good to remember this: pigments mix naturally in almost all traditional mediums! but this doesn't happen as nicely on digital because instead of pigments mixing, the colors simply overlap one another. this is one of the reasons why it's easy for digital paintings to lose vibrancy and look muddy.
so you will have to manually pick colors to retain its vibrancy while you build up your colors while rendering. a quick way to alleviate this is to eyedrop the middle point of the two colors and ramp up the saturation and hue
but this also has its own fallbacks as you might lose color value (also important to make your paintings retain vibrancy) if you're not careful! doing it this way is frequently inaccurate as well, so use sparingly! i encourage you to try and manually pick the in-between color instead as it also helps you practice your color intuition.
i'm telling you this because you will most likely run into this problem of your colors gradually looking blander as you keep layering your colors over the other if you don't adjust them as you go.
as for my process itself, what i tend to do is lay down my local colors in the bare minimum, just so i get a general sense of what they are in my paintings. this way the underpainting still seeps through more naturally. look at this, this is pretty much the "flat color" i laid down
after this i lay down a rough sense of the shadows i want, merge it into a new layer and start rendering from there. i personally try not to overrender it because like i said earlier, the more i layer the colors the muddier it gets and i don't want to cover up the range of colors i've made by eyedropping.
hopefully, you get the idea!
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Old Interviews
A couple of years ago, I came across a compilation of interviews, including some that shared some very interesting info about Aigis' role in the game and the reasons why she didn't have a S-Link in the original Persona 3. I didn't trust my Japanese enough to capture all the nuance though, so the screenshots have been sitting in my folders collecting dust.
Well, no more! We now luckily have a professional Japanese translator in the Aikoto Server, and she has kindly gone ahead and translated the interviews in question. Thank you so much, kitaroai!
Interviews below the cut!
Dengeki PlayStation September 8, 2006 issue Vol.364 "Persona 3" Development Staff Interview


Dengeki PlayStation: I got the impression that Aigis was the main heroine of this work. What made you decide on having a robot girl as the game’s main heroine?
Tanaka (Writer): While I didn’t particularly set out to write her as one would a “main heroine”, we felt that a character who is unaffected by death was essential to a story with “Death” as its theme. In order to explore that theme, it was crucial to depict the process of an existence that starts-off not understanding the meaning of “death”, only to eventually come to face it and acknowledge it.
Soejima (Character Designer): When it comes “heroines”, the game has a system that allows you to date various girls… But personally, I feel that Yukari is a girl that is nearby, while Aigis is the heroine of the main story, or to be more exact, a character that is at the very core of it.
Dengeki PlayStation: So rather than a “heroine”, she could be considered another protagonist?
Hashino (Director): Yes… Aigis is special. She was necessary to depict the story we wanted to tell.
Dengeki PlayStation: I imagine that she is the only female character without a Social Link precisely because she is the one at the heart of the story.
Tanaka: Indeed. It wouldn’t be realistic to say that you can experience love with a robot partner in the exact same way you would with a human, but above all, we feared that giving her a Social Link would make her special role in the story seem less important.
Hashino: She was going to have a Social Link at first and we prepared the scenario for it, but we ultimately decided not to include it.
Dengeki PlayStation: And what about an ending that's influenced by the relationships built in the Social Links? For example, did you ever consider having character-exclusive endings?
Hashino: The staff discussed having character-exclusive endings depending on which Social Links the player did. However, we ultimately decided not to do so because it would take us away from the main story and from what we truly wanted to depict. The relationships with the girls reach their own conclusions in the daily school life section, which is separate from the main story.
Translation by: kitaroai
Material/Dengeki PlayStation July 28, 2006 issue Vol.359 "Persona 3" Interview with Katsura Hashino and Shigenori Soejima
Hashino: Aigis, on the other hand, is a character we added from the very beginning. Since she is a robot, she lacks “feelings”, so we wanted to contrast that with the Protagonist’s emotional side. She was also an indispensable character because she has no fear of “Death”, the main theme of this work.
Soejima: The setting of the story came before the concept, I believe. I remember I started drawing without knowing the story nor its stakes, which was a struggle.
Hashino: […] At first, Soejima seemed to be against the idea of a robot girl, but after convincing him that it was necessary precisely because Aigis is the heroine, it somehow worked out. Was that why you designed her with her machinery exposed?
Soejima: No, it’s not as if I drew her like that as a form of revenge (laughs). I just wanted her design to have more of a nostalgic vibe rather than a high-tech one. My tastes also played a part in it, though (laughs).
Translation by: kitaroai
Plus! One cute extra, this time translated by me:
Materials/Dengeki Maou September 2008 issue supplement “Persona 4” Katsura Hashino, Shigenori Soejima, Kazuhisa Wada Interview
[...]
Soejima (Character Designer): By the way, when it comes to Persona 3, I only worked directly on the one scene where we see Aigis for the first time during the trip to Yakushima.
Dengeki Maou: Do you mean that was the scene you were most particular about?
Soejima: Since that is the scene where we see Aigis for the first time, the Director, Hashino, asked me to make it as cute as possible (Laughs).
Translation by: @theoneprecioustome
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Arknights players are so addicted to math that when they start teaching you how Swire's S3 works they break out the physics textbooks
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I don’t think I ever truly knew what it was like to have a blorbo until Frieren. I’m what, 3 days in to watching Sousou no Frieren, and I am absolutely in love with this skrunkly immortal failgirl girlboss. I love how goofy she is about her special interest and how badass she can be, and how she spends 90% of her time finding silly little spells that change the colour of apples and make hot tea. I love how she learns what it’s like to lose and regret and grow and change in such a short amount of time (for her) and how she wants to develop stronger, deeper connections while also being so autistic. She’s so effortlessly cool and also incapable of getting up before noon. She sleeps like a tornado and has to wear 17 layers when there’s the slightest chill in the air. She is such a Character™ and I love her
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slightly higher res mr. lee from ak billboards in japan. his right wrist looks to be scarred
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by the way Lee's name from his promo poster is
Which translates to

Lăoli Lee already sounds goofy, but its even funnier when his name is literally Old Carp
#OLD CARP#thats so cute actually like thats what aak calls him technically#i live how his op name is a pun on the common cn sirname lee and the word carp#HES SO CUTEEGSHSHSJSJSJ#lee arknights
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i had a vision
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(1) Good Omens (2019 - 2023) // (2) Pride and Prejudice (2005) // (3) Pride and Prejudice (1995)
#I FEEL SOS SICK I FEEL SO SICK I FEEL SO SICKKKKK#THEYRE SO ADORABLE IM GONNA GET DIABETES#PRIDE AND PREJUDICE WHO WOULDVE THPUGHTTTT THEYRE GONNA PUT A PRIDE AND PREJUDICE REFERENCE#THEYRE SO IN LOVE IM GONNA COMBUST BYE#good omens s2 spoilers
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We could have been... us.
Good Omens (2019-2023)
#spoiler#good omens s2#good omens s2 spoilers#IM GONNA CRYYY THEY ALWAS BEEN TOGETHER EVEN BEFORE THE CREATION OF EARTH#NO THIS IS WHAT U CALL A SLOW BURN RELATIONSHIP#SLOW BURNING EVEN BEFORE THE DAWN OF MANKIND
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yk knowing that (at least for now) sinclairs canto is mostly based from like the first half of the story of his book source (sinclair making up shit, kromer bullying sinclair, demian befriending sinclair and eventually taking care of kromer for good) are they gonna adapt frau eva. is sinclair gonna chase after a milf. idk abt yall but if i was demian (both book and lcb ver) i would be mad as fuck if the cute boy i saved and knew since my tender ages went after my mom instead
#god pls let this be real bc it would be so fucking funny#pjmoon let the milf hunter sinclair be real... pls... for canon purposes
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ten years of fighting and when shit hits the fan tumblr instantly has reddit's back. the greatest enemies to lovers story ever told.
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SO SOMEHOW MY YAOI SHIRT ENDED UP IN MY DAD’S LAUNDRY BASKET HELP I CAN’T BREATHE
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions, but you absolutely should continue to do your own research outside of this guide!

The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height will make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane, then the good leg, and THEN the leg that needs help.
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!

(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.

Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.

When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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