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legendsresleeved · 2 years
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Armadillo’s Heartbroken Rampage - Resleeved #3
This is the landing page for Armadillo’s Heartbroken Rampage, the fan-made expansion for the Legendary Marvel deck-building game. It is inspired by Captain America #316, published in 1986. The set includes:
Mastermind & Scheme: Rampaging Armadillo
Villains: Moments of Rage, Moments of Clarity, and Terrified Crowds
Hero & Bystanders: Vagabond, Bonita & Ramon, Lennie J. Feitler, and “Bernie” Rosenthal
Playlist, DIY Divider & Notes
You can also find the playlist directly here:
https://music.youtube.com/playlist?list=PL-o3dF3RjvIMuE6W5jrmy4t-lptUH-wYJ&feature=share
If you have questions, constructive feedback, or notes, feel free to comment here or on the BoardGameGeek thread.
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legendsresleeved · 2 years
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Armadillo’s Heartbroken Rampage - Part 4 - Playlist, DIY Divider, and Notes
In part 1, we talked about the Scheme and the Mastermind. In part 2, we talked about the “Villains” of Armadillo’s emotional state. In part 3, we looked at our Hero and our Bystanders. In this post, we’re going to talk briefly about the QR code playlist and a few notes about the game itself.
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Here’s the link to the playlist on Youtube Music: https://music.youtube.com/playlist?list=PL-o3dF3RjvIMuE6W5jrmy4t-lptUH-wYJ&feature=share
This playlist is 16 songs long. Why? Because this expansion is based around a single issue of a comic book: Captain America #316.
What kind of playlist do you make for a former supervillain turned pro-wrestler who is having the world’s pity party? Are there even any songs about Armadillos? For this playlist, I went in a less-obvious -- although not exactly subtle -- direction. I made it about Antonio Rodriguez, the man we call the Armadillo.
He’s from San Antonio, Texas, and at the time of this story, he’s probably in the mid-to-late 20s. He’s a proud Mexican-American, and he’s also a young man of his era. He’s also a professional wrestler, so everything he does is for the benefit of the people in the cheap seats at the back auditorium.
Obviously, we’ve gone with a mix of Spanish-language versions of the most anguished pop hits of he 1980s, as well as mariachi covers of metal and hard rock tunes of the era. I think Antonio would appreciate the attempt.
Here’s the playlist ...
1. Lucha - Metalachi
2. Falso Amor (Tained Love) - La Union
3. The Final Countdown - The Mariachis
4. The Avengers (Main Theme) - Mariachi Entertainment System
5. Crazy Train - Metalachi
6. Ring of Fire (Spanish version) - Stephanie Urbina Jones
7. Symphony of Destruction - Metalachi
8. Let The Battle Begin (FFVII) - Mariachi Entertainment System
9. Sweet Child O’ Mine - Metalachi
10. I’m Gonna Be (500 Miles) - The Mariachis
11. Ace of Spades - Metalachi
12. Rock You Like A Hurricane (Spanish version) - Unprotected Innocence
13. Welcome to the Jungle - Metalachi
14. Habla El Corazón (Listen to Your Heart)  - Roxette (yeah, the original band doing their own song in Spanish)
15. Rock and Roll All Nite - Metalachi
16. No Rompas Mas (Achy Breaky Heart) - Kampesino Musical
I’ll be the first to admit that this isn’t a playlist with a lot of nuance to it, but it is a very fun listen that should last the entire game.
DIY Divider
If there’s one thing that unites the Legendary Marvel fan community, it’s the lack of adequate dividers for additional content and cards. My solution to this is the optional, do-it-yourself, two-fold “greeting card” version that also serves as a card list.
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Design Notes
The central idea behind the Resleeved Project is to try out some new ideas within the framework of the Legendary Marvel deck-building game system. The game is designed to have big bad -- the Mastermind -- and three sets of lesser baddies (2 Villain groups and 1 Henchmen Villain group) that are serving to further the Mastermind’s plans. In this case, I wanted to see what happens if we change those assumptions.
This set is a fairly faithful adaptation of Captain America #316, which is really just Cap (and Hawkeye, to a lesser extent) trying to talk Armadillo down before he does something he’ll regret. For the record, Cap fails. Armadillo does jump off the Empire State Building, but fortunately the fall doesn’t kill him.
You know who does successfully talk the Armadillo out of doing something stupid -- escaping the supervillain prison known as the Vault -- a few years later in Captain America #340? That’s right, it’s Vagabond.
In playtesting this set, we discovered that the scenario is most fun when the outcome isn’t clear right up until the end. There are no Scheme Twists -- at least not as they are typically used -- so this is a largely risk-reward type of challenge. It’s fun, and a nice break from the standard Legendary gameplay. If you play it, and have questions, constructive observations, or other notes, feel free to comment here, or on the BoardGameGeek thread.
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legendsresleeved · 2 years
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Armadillo’s Heartbroken Rampage - Part 3, Hero & Bystanders - Resleeved #3
In the first post, we covered our Mastermind and his Scheme. In the second post, we explored the “Villain” aspects of his rage-fueled journey across Manhattan. In this post, we’re going to look at our Hero and our Bystanders.
Who can stop the rampaging Armadillo? How about someone who actually did it in the comics? Priscilla “Vagabond” Lyons. Never heard of her before? Let’s fix that right now.
About Vagabond
It would be easy to dismiss Priscilla Lyons as just "Nomad's former girlfriend" who dabbled in crime fighting for a few months under the code name Vagabond. Let me tell you, she's so much more than that.
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When the entire security staff at the supervillain prison known as the Vault failed to prevent the unstoppable Armadillo from escaping, Vagabond was able to get him to go back voluntarily. Did she use mind control? Did she pummel him into submission? No, she just talked to him, and convinced him that he was doing the wrong thing. 
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When the villainous super-speedster Black Racer tried to abduct Sidewinder, the teleporting leader of the Serpent Society and the long-time enemy of Captain America, it wasn't a vibranium shield or a super-human punch that took her down. What did? A surprise mid-fight tickle from Vagabond. 
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When Steve Rogers, D-Man, and Nomad found themselves in jail for being vigilantes -- right next to the Serpent Squad foes they were trying to capture -- it wasn't Tony Stark or the Falcon that helped them escape. It was Vagabond. How? She convinced Sidewinder that it was in his best interest to help the heroes. Sidewinder was so impressed that he offered her a job on the spot, which she politely declined. 
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Vagabond is more than Nomad's ex. If anything, he should be a footnote in her story, because it gets intense. Ever heard of the Scourge Program? The one that outright murdered dozens of low-level villains in the mid-1980s? She's the one who brought it down (with a little help from USAgent). She's a legit hero, and she did it all without any superpowers other than her quick wits and her enthusiasm for learning new skills.
Powers & Abilities
Quick Wits: Vagabond has a remarkable ability to improvise her way out of challenging situations. She is otherwise a normal (if highly athletic) woman in her early 20s, with some training in basic hand-to-hand combat.
Bystanders
What about Bonita & Ramon, the adulterous duo whose secret romantic antics started this whole debacle?
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There’s also Lennie J. Feitler, Armadillo’s UCWF manager.
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And Captain America’s long-time girlfriend “Bernie” Rosenthal.
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Here’s everyone -- as well as the final two Henchman cards -- in one printer-friendly page.
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In the next post, we’ll talk about that QR code and the playlist.
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legendsresleeved · 2 years
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Armadillo’s Heartbroken Rampage - Part 2, Villains - Resleeved #3
In the last post, we took a look at our so-called Mastermind, Antonio “The Armadillo” Rodriguez, who is carving a path of heartbroken destruction across Manhattan following his discovery of his wife Bonita’s adulterous affair. In this post, we’re going to look at the “Villains,” which are different aspects of Armadillo’s deeply conflicted emotional state.
Let’s start with him at his worst.
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As you can see, Armadillo is TOUGH. The players have two “free” rounds to prepare for him (see the Scheme in previous post), but he’s still a challenge for even the strongest Hero sets. Thankfully, he’s not all rage, all the time. You see, the Armadillo isn’t really a villain, and he doesn’t really want to hurt anyone. The more ordinary people who are in danger, the less interested he is in smashing and sobbing his way across the city.
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Lastly, there’s “Henchmen” set, which is actually just the trampling, chaotic crowds of terrified people trying to escape Armadillo’s violent pity party.
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As you can see, with enough Bystanders in the city, Armadillo is a manageable threat. Winning the scheme a matter of keeping enough Bystanders in play without letting too many escape.
Here’s everything on three print-ready pages.
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In the next post, we’ll take a look at our new Hero for this scenario, the clever problem solver you’ve probably never heard of: Vagabond.
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legendsresleeved · 2 years
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Armadillo’s Heartbroken Rampage - Part 1, Mastermind & Scheme - Resleeved #3
In the third installment of Legends Resleeved for the Legendary Marvel deck-building game, we’re doing something a little different. Instead of fighting a horde of baddies, we’re just trying to stop one extremely powerful one from doing something extremely dangerous to himself and others. It’s an entire mini-expansion based on the events of Captain America #316. It’s called Armadillo’s Heartbroken Rampage.
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Let's start with our "Mastermind," the deeply distraught Antonio "The Armadillo" Rodriguez. He's a reformed supervillain now working as pro-wrestler in the UCWF, and he's just discovered that his wife, Bonita, has been unfaithful to him. Now, he's raging through the city. His plan? To throw himself off of the Empire State Building.
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While this expansion is challenging by design, advanced players may crave something even more difficult. Here’s an Epic Mastermind version.
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Every Mastermind in Legendary has a series of Tactics that must be collectively defeated to win the game. These are usually random, but in this case I’ve created them to be played sequentially. That’s entirely optional, but it does help to create a narrative for this one-shot expansion. Here they are, in order.
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Finally, we need a Scheme to explain the scenario. In this case, we’re trying to stop Armadillo from putting Manhattan’s citizens in danger. This scheme doesn’t really need Twists -- it’s hard enough as is -- and instead we’re using Twists as a kind of countdown timer, giving the players a few turns to beef up their decks before taking on the unstoppable Armadillo.
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Here’s everything in a neat, print-ready sheet.
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In the next post, we’ll take a look at the “Villains” -- also Armadillo -- that must be defeated to end his lovelorn lap of destruction.
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legendsresleeved · 2 years
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High Adventure Trucking With U.S. 1
This is the landing page for the fan-made, just-for-fun expansion for the Legendary Marvel deck-building game. It’s inspired by the deeply under-appreciated 1983 Marvel comic book series U.S. 1, which ran for 12 delightfully ridiculous issues. To learn more, visit the README and Q&A page here.
This expansion includes five new Heroes:
Ulysses S. Archer & U.S. 1
Taryn O’Connell
Al the Alien
Razorback
Devil Rig & Hell-Driver
It also includes a new Mastermind and his Villain group:
Highwayman and Highwayman’s Agents
It also includes a secondary set of Villains and two Henchmen sets:
Heaven’s Devils M.C., Blimp Nazis, and Dust Up At The Short Stop
This set also includes a new type of card -- Cargo -- with its own rules:
Crates, Finger Lickin’ Chicken, Dynamite, and Special Deliveries
To expand on the Cargo cards, we also have a unique Mastermind type, as well as the general Rules for incorporating Cargo cards:
Adapting Cargo Mastermind & Cargo Rules
A new Card and Mastermind type require a new kind of Scheme:
Hauling Schemes
We also have a set of U.S. 1 specific Bystanders:
Short Stop Bystanders
And finally, we have a DIY card divider with a few extra twists:
U.S. 1′s Giant-Sized Double Issue Divider
If that wasn’t enough, there’s a playlist. You can learn more about it here:
U.S. 1 playlist and liner notes
That’s the set. Each section has printer-friendly versions of the cards, ready to be cut out and slipped into sleeves. Enjoy.
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legendsresleeved · 2 years
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Meet Our DIY Extras - Giant-Sized Double Issue Dividers
One of the lingering criticisms of the Legendary Marvel game is that the expansion sets tend not to have Dividers. That’s not a huge issue -- you can make them or buy them easily enough -- but it seems like a missed opportunity. In this set, I’ve introduced a two-fold, DIY greeting card-type option called Giant-Sized Double Issue Dividers (GSDID). These serve to provide some fun cover art from the comics, provide key details about the set in a standard card divider size, and allow for additional content. In this case, it’s the “On A Twist, Talk Like A Trucker” optional rule, as well as the track listing for the optional playlist.
Simply cut it out, and fold it according to the on-page directions.
Here it is in a printer-friendly format.
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legendsresleeved · 2 years
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Meet Our Side Characters - Bystanders
The side characters are one of the delights of the U.S. 1 comics. They’re not deep characters, but they all have some great moments and lines of dialog. One of them is even a secret Villain! There’s two of each card in this set.
Bystander - Mary McGrill
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She’s a waitress at the Short Stop, and she’s one of Ulysses S. Archer’s two love interests. There’s more going on with her than you might think.
Bystander - Retread
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His nickname is a little unfortunate to modern eyes, but Retread’s whole gimmick is that he’s tried his hand at almost every job there is. He’s not been particularly good at any of them, but he’s picked up a few skills along the way.
Bystander - Poppa Wheelie
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He’s the co-owner and cook of the Short Stop, as well as being a skilled mechanic. Back in the old days, he was a famous drag racing champ.
Bystander - Wide Load Annie
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The co-owner of the Short Stop, a former trucker, and a skilled mechanic in her own right, Wide Load Annie is always ready for a good scrap. She has some of the best moments in the entire run of the U.S. 1 comics.
Here’s everyone in a printer-friendly format.
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legendsresleeved · 2 years
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Meet Our New Schemes - Hauling Schemes
“Hauling” Schemes are designed to take advantage of this expansion’s new card type: Cargo cards. There are five new “Hauling” schemes, as well as one that’s a riff on the escaping Villains schemes we’ve seen before. Let’s take a look at them.
Scheme: Hauling 101
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This scheme is more of an introduction to the concept of Hauling within the game. It’s simple, but that doesn’t mean it’s easy. It all depends on the Cargo.
Scheme: Eastbound & Down
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In this scheme, the Villains are trying to KO your Cargo.
Scheme: Chicken Race
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This is an adaptation of the plot of U.S. 1 #4, where Ulysses and Baron von Blimp compete to see if trucks or blimps are the superior method of delivering crates of live chickens. This series is a delight.
Scheme: Passenger Service
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This is a Hauling variation on a few existing schemes.
Scheme: Wages of Fear
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You’re hauling Dynamite. If you haven’t seen 1977′s Sorcerer or 1953′s The Wages of Fear, consider checking them out.
Scheme: Truck Stop Donnybrook
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This is an everyday event in the U.S. 1 comics.
Here’s a printer friendly version of these cards.
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legendsresleeved · 2 years
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Meet Our Special Cards - Cargo Sets
The core of this set is the new Cargo mechanics and Hauling Schemes. In gameplay terms, “Cargo” is a hybrid of Bystander and Villain cards, with the additional wrinkle that the cards can’t move on their own. They must either be captured by Villains or player must pay a “Move Cost” by discarding a certain type and value of cards. Paying one Move Cost allows the card to be moved one city space. If the cards make it all the way to the Bridge (and aren’t currently captured), the current player may pay one final Move Cost to “Deliver” it, placing it in their Victory pile. Delivered Cargo provides a bonus, and that bonus increases with each Cargo card in the player’s Victory pile. If a Villain escapes the city with a captured Cargo, however, the negative “Escapes with Villain” effect can be quite severe. It changes the gameplay incentives just a little, answering the question no one was asking: What does it mean to be a High Adventure Trucker in the Legendary Marvel deck-building game?
Let’s look at some Cargo cards.
Cargo - Crates
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This is the standard Cargo set, intended for a typical Hauling Scheme. Any card with a Cost of 2 (or more) or a Recruit value of 1 (or more) can move this card one space. Also, Cargo comes in sets of 8, just like Villains.
Cargo - Finger Lickin’ Chicken
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This is the “easy” Cargo set, intended for faster, less complex play. Any card with a Cost value can be discarded to move this Cargo one space. In the U.S. 1 comics, the Chicken Race is a big showdown between Baron von Blimp and Ulysses Archer and the U.S. 1. Both of them lose to Taryn O’Connell.
Cargo - Dynamite
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This is the “hard” set of cards, and it’s designed specifically for the Wages of Fear Scheme (based on the book/movie, and also the nail-biting 1977 remake Sorcerer).
Cargo - Special Deliveries
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There are two of each card in this set. The goal here is to provide some new options for people who want to include Hauling Schemes a part of their regular play sessions.
The complete Cargo rules can be found on Jobber’s Cargo Mastermind post.
Here are some printer friendly versions of these cards.
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legendsresleeved · 2 years
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Meet Our “Cargo” Mastermind and Cargo Rules - Jobber
This fan-made set introduces a new concept into the Legendary Marvel setting called “Cargo.” It’s a hybrid of Bystander and Villain cards, with the additional wrinkle that the cards can’t move on their own. They must either be captured by Villains or player must pay a “Move Cost” by discarding a certain type and value of cards. It’s all explained in the cards below, so let’s start instead with Jobber, our Adapting Cargo Mastermind:
Jobber - Tuscon to Seattle
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Jobber isn’t a “Mastermind” so much as he’s a guy you deliver Cargo for.
Jobber - Winslow to Memphis
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You “defeat” his Mastermind cards by paying the Fight Costs, which are exactly like Move Costs. (See below.)
Jobber - Austin to San Francisco
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He’s designed to allow players to experiment around with the Hauling Schemes and Cargo mechanics. He’s not meant to be tough, just interesting.
Jobber - Texarkana to Atlanta
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Yeah, it’s a little Smokey and the Bandit joke for you.
Here’s a printer-friendly version of Jobber and his Rules cards.
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And here are the rules ...
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legendsresleeved · 2 years
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Meet Our Secondary Villains - Heaven’s Devils M.C., Blimp Nazis, and Dust Up At The Short Stop
Now that we’ve established the Big Bad of The Highwayman, we need to look at the tangential baddies. Let’s start with the Heaven’s Devils M.C., and their hard-headed leader Iron Mike, King of the Bike.
Villain: Iron Mike
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In the comics, Iron Mike’s whole deal is stealing cargo from trucks trying to deliver goods to a remote town.
Mad Dog & The Boys
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These guys are basically Henchmen with the dial turned up to 11.
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Baron von Blimp’s Blimp Nazis
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For the record, all of these guys -- including Baron von Blimp -- are canonically Nazi cosplayers with fake German accents.
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Dust Up At The Short Stop
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Not so much a Henchmen group as an event that regularly happens at the Short Stop diner. It can be used in any set, but it’s specifically designed for the “Truck Stop Donnybrook” Scheme included with this set.
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legendsresleeved · 2 years
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Playlist Liner Notes For “High Adventure Trucking with U.S. 1″
Here’s the Google Play version of this playlist. Feel free to recreate it on another streaming platform or to create your own.
https://music.youtube.com/playlist?list=PL-o3dF3RjvIMWmW7tKkobdTPMWwAMKWXk
This is the "official" soundtrack and liner notes to the unofficial fan expansion of the Marvel Legendary deck-building card game. This is intended to create a vibe for playing the expansion, and to give players a short synopsis of the story of U.S. 1 (or at least this MCU-ified version of it). With the exception of “The Highwayman” (released in 1985) and "Midnight Rider" cover by Zack Williams, this playlist is all music that would have still been lingering in the zeitgeist in 1983. Why 1983? That's the year that "U.S 1" was published by Marvel under a licensing agreement with Tyco Toys, who were promoting their short-lived US-1 Electric Trucking slot car toy line. (If you've ever wondered why in the heck Marvel made a 12-issue comic about a superhero trucker, now you know.)
Are you ready for another surprise? The U.S. 1 comic book series actually isn't bad at all. Why would it be? It's written by Al Milgrom – the West Coast Avengers guy – and it has art by the likes of Steve Ditko, Herb Trimpe, and Frank Springer. Is it any one of those creators' best work? Absolutely not. But they are clearly having a lot of fun with this decidedly silly premise. So let's give this thing the benefit of the doubt, and imagine an MCU film based on what the comic could be if it was being reinvented for the screen.
High Adventure Trucking: The Pitch
Imagine this story as taking place in the early days of the 1980s, when CB radio and long-haul trucking were at the tail end of their short-lived cultural moment. It's a time when the success of films like "Every Which Way But Loose" and "Smokey & The Bandit" inspired dozens of low-budget, narratively incoherent comedies and revenge flicks about truckers. This film is very much an updated version of the best parts of all those stories. It's also very much the story of the comic, just selectively edited to focus on the best moments. (At least until "Already Gone," at which point we take a different route to the same destination to bring in a few more characters.)
But enough from me. Ulysses, Taryn, Al and the rest don't need me to tell their story. They need you to experience for yourself as a weird – and hopefully fun – game night novelty.
*Track Listing*
1. "Midnight Rider" by Allman Brothers Band: The tragedy of the Archer Brothers – Ulysses and Jefferson – two orphaned brothers trying to keep the family trucking business alive. We can't hear the song very well over the storm, though. During a violent late-night rainstorm on a windy mountain highway, their 18-wheeler is driven off the road by a malevolent – and possibly demonic – black semi. The Archers' truck is a flaming wreck at the bottom of a cliff, and a severely injured Ulysses sees the Black Rig overlook the scene before slowly leaving the brothers to their fate. Fade to black. Then, a new song plays as we fade in to see the familiar Marvel logo …
2. "Drivin' My Life Away" by Eddie Rabbit: Cut to Marvel intro as this song begins to play. It's three years later. We start with a montage of 1980s truckers doing trucker stuff, setting the scene and placing in the era. Then, we meet Ulysses S. Archer, everyday genius, through a montage showing the good-natured, helpful, and deeply clever MacGuyver-type guy he is. As the song fades, he gets a call on his CB from a woman with a deep twang in her voice. There's another big dust up at the Short Stop, and she doesn't want to miss it.
3."18 Wheels A Rollin'" by Betty Amos: There's a cartoonishly violent fight at the Short Stop diner, and waitress Mary McGrill is doing her best to keep the violence to a reasonable level. She's doing the everyday stuff of job – pouring coffee, carrying armfuls of plates – all while fists are swinging and bodies are flying. It's funny. This is every day for her, and for her bosses Wide Load Annie and Poppa Wheelie. And then she looks through the diner window, and her expression changes from bored to excited.
4. "Queen of Hearts" by Juice Newton: Ulysses enters the diner, and quickly calms everyone down. This song starts. It's clear that Mary McGrill quietly pines for him. They share a fleeting glance, but then …
5. "Radar Love" by Golden Earring: Enter Taryn O'Connell, the scrappiest driver on the highway, bursts in the door. She's ready to rumble, and she's furious that missed the brawl. At least Ulysses is here to flirt with. As everyone settles, we see that Mary and Taryn do not get along.
6. "After Midnight" by Eric Clapton: That night, the masked villain Midnight and her mind-controlled, truck-stealing minions hijack several trucks. Mayhem and crime abound! She does seem familiar, though … Meanwhile, back at the Short Stop, Poppa and Wide Load talking about Ulysses talk to Mary about Ulysses. He just showed up at the Short Stop one day a few years back, no memory of how he got there or where his brother was. Ulysses did get an insurance settlement, but all of that money went into building a truck that no one will ever be able to run off the road.
7. "Nitro Express" by Junior Brown: On the verge of losing the Short Stop to the bank, Poppa Wheelie and Wide Load Annie ask Ulysses to take on a dangerous last-minute job delivering dynamite to a remote mining town. He does, and we see that his truck – the U.S. 1 – is full of little surprises.
8. "Black Betty" by Ram Jam: The demonic semi that caused the Archer Brothers to crash – the demonic Blackrig – returns. Even with all of the U.S. 1's fancy gizmos, Ulysses barely escapes with his life. Worse, his head is ringing with what sounds like CB radio noise.
9. "The Highwayman" by The Highwaymen: Back at the Short Stop, an old trucker overhears the crew talking about Midnight and the hijackings. The old trucker says that it must be the work of Highwayman. Who? You've never heard of the Highwayman? He was a petty bandit who sold his soul to the devil for wealth and power. His soul is bound to a demonic truck called the Blackrig. He's behind a criminal network that is slowly taking over the whole country, haven't you heard?
10. "Brother Trucker" by James Taylor: It's pitch black on a remote desert road, and Ulysses is on his way to the delivery spot following his encounter with the Blackrig. There's a bright light, and unbelievably loud rumble. His head howls in static-y pain …  and then, it's a clear signal. "Breaker 1-9, breaker 1-9." It's someone calling himself Al, and he says he needs to talk with Ulysses about his brother. As his eyes adjust, his face changes from confusion to amazement. Hovering over the road ahead is a gigantic alien spacecraft, and lit by a spotlight/tractor beam on the road below it is a tentacle-armed creature speaking into a portable CB handset.
11. "Renegade" by Styx: It's early morning back at the Short Stop, the customers and crew (except for Mary and Taryn) are confronting Midnight and her gang, caught red-handed stealing cargo from a truck. As Midnight fights for her life using her mind-controlling whip, various yokels become her servants. It's another dust up, but this time it's more serious. Ulysses and the U.S. 1 arrive right on time, allowing Wide Load Annie to destroy Midnight's mind-control whip. The battered Midnight leaps onto her motorcycle, barely managing to escape.
12. "Barracuda" by Heart:  As the Short Stop regulars fill Ulysses in on what he missed, a roughed-up looking Taryn shows up. She says she was run off the road trying to avoid a crazy woman on a motorcycle. Coming out from the kitchen, Mary McGrill confronts Taryn with Midnight's costume. She's been the villain this whole time, hasn't she?! Taryn denies it, and the two women have a chaotic fight in the diner. Ulysses manages to power the whip back on, and Mary instantly changes her demeanor. Mary was Midnight! She's been mind-controlled by the Highwayman!
13. "Roll On Down The Highway" by Bachman-Turner Overdrive: Having been falsely accused by her friends, and not knowing who to trust or what to believe – demons, organized crime, secret identities, and now aliens?! – Taryn ignores everyone's apologies and bails. Calling her on his CB from U.S. 1, Ulysses begs her to come back and help him end the Highwayman's schemes for good. She's never abandoned a job before, so why start now? She agrees, but says they're going to need a little help.
14. "If You Want To Get To Heaven" by The Ozark Mountain Daredevils: Meet Razorback, Marvel's other truck-driving superhero. He's a giant heroic hick from rural Alabama, so of course he has a wild boar gimmick. And as it turns out, he knows a couple of … er, guys? … who might be interested in taking out a demonic trucker.
15. "Delivering The Goods" by Judas Priest: Meet vengeance-spirit hosts Devil Rig and Hell-Driver, Marvel's vampire-killing take on Smokey and the Snowman. After a short scene showing them in action, we hear their dark, crackling – yet oddly upbeat – voices on the CB. "Devil Rig, this is Hell-Driver. Do you copy?" "Affirmative, Hell-Driver. Come on back." "You ever heard of some unneighborly hellfire-type that going by the handle of the Highwayman?" "Can't say I have, over." "I got that 'Bama giant from the Tuscon job jawing at me over on 2-1, and he says that guy's trying to steal our whole gimmick."
16. "Eastbound And Down" by Jerry Reed: After everyone is brought up to speed, and we have a few character beats at the Short Stop. This is a strange group, and they're having a very weird meet cute. Then, the team rolls out. There's only one song for this moment.
17. "Flirtin With Disaster" by Molly Hatchet: Highway hijinks as the team takes down the Highwayman's various agents in a masterfully paced, '70's truck-stunting montage. One by one, the team takes everyone down in classic truck-based action-movie style. Heaven's Devils M.C.? Yeah. Gun-toting mafia truckers? Crushed. Nazi guy in a blimp? Kaput. He even gives up where the Highwayman is. And it turns out that he's been waiting for Ulysses.
18. "Midnight Rider" by Zach Williams: The Highwayman is finally confronted!. Who is he and what's his deal? Is he really a demon? What's up with the aliens? And how does Ulysses S. Archer fit into all of this? Everything is revealed. (Sorry, until the movie hits VHS and Betamax, you'll just have to read the comics. But I'll give you three guesses as to who he is.)
19. "Already Gone" by The Eagles: The Highwayman is defeated! With America's highways and byways now safe, Taryn decides to leave Ulysses and the Short Stop crew. Turns out that she and Razorback have some things in common.
20. "All Right Now" by Free: "So, what's the next haul?" asks Ulysses to the crew. Smash cut to animated end credit montage.
21. "Keep On Truckin'" by Eddie Kendricks: Of course we need a post-credits scene! Ulysses is still trucking … in space!
22. "After Midnight" by JJ Cale: End credits, part 1. (These final songs are just to pad out the playlist for particularly long games, using songs that almost made it onto the main playlist.)
23. "Driver's Seat" by Sniff 'n' the Tears: End credits, part 2.
24. "I've Got A Name" by Jim Croce : End credits, part 3.
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legendsresleeved · 2 years
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Meet The Mastermind & His Villains - The Highwayman & His Agents
The next piece of our just-for-fun fan expansion for the Legendary Marvel deck-building game is the Mastermind and his Villains. The Highwayman isn’t designed to be powerful (he’s on par with Core set Red Skull), but rather to present a mild challenge with a lot of novel elements, such as Cargo cards. Who is he? He’s a lot of things ...
Mastermind: The Highwayman
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He’s a baddie that moves Cargo around (it’s a unique card type to this expansion, more to come on that soon).
Mastermind Tactic 1 - Old Trucker Disguise
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He’s a bad guy who goes around pretending to be an old man. While in that disguise, he does trucking crimes and spreads the legend of the demonic trucker who sold his soul to the devil.
Mastermind Tactic 2 - Fake Demonic Origins
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As you’ve probably guessed by now, he’s not a demon.
Mastermind Tactic 3 - Sibling Rivalry
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Doesn’t Ulysses S. Archer have a missing older brother?
Mastermind Tactic 4 - Alien Employers
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If you haven’t pieced this together yet, the answer is “I don’t want to say it’s aliens, but ...”
Now, let’s talk about his Villains. There are four of them, two each in the eight card set.
Highwayman’s Agents - Midnight
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I can’t believe Marvel hasn’t brought this character back.
Highwayman’s Agents - Baron von Blimp
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I can see why the Baron never make a comeback elsewhere in Marvel, however.
Highwayman’s Agents - The Blackrig
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It’s not really a demonic truck.
Highwayman’s Agents - Clutch, Grab & LeGreed
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If you want to be ultra-technical about it, they aren’t really agents of the Highwayman. They’re more business-type bad guys that get caught up in the events of the story, and who have an adjacent goal to the Highwayman.
Here’s everything in printer-friendly layouts.
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legendsresleeved · 2 years
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Meet Our Heroes - Devil Rig & Hell-Driver
The final Hero set in our just-for-fun fan expansion for the Legendary Marvel deck-building game is the duo of Devil Rig & Hell-Driver. These two Spirits of Vengeance have nothing to do with the original U.S. 1 comic, but the do perfectly fit the theme. Why? They’re the Bandit and the Snowman from “Smokey and the Bandit,” except they are both Ghost Riders. Discovering that these two characters even existed was one of the many highlights of making this weird little expansion set.
Common 1: Burnin’ Rubber
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Basic recruit card with a thematically relevant trigger.
Common 2: Devils At The Wheels
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This is a twist on one of Ghost Rider’s cards from the Dark City expansion.
Uncommon: Hard On The Pedal
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This a riff on Ghost Rider’s ability to sacrifice defeated Villains to gain an advantage.
Rare: Ride ‘Em Straight To Hell
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Devil Rig & Hell-Driver only appear in a handful of panels throughout the entirety of Marvel comics, and there’s very little information about them to work from. Here, I’ve given them a truly fun ability to push back the tide of baddies for a turn.
Here’s everything all placed in a printer-friendly format. 
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legendsresleeved · 2 years
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Meet Our Heroes - Razorback
The fourth Hero in our just-for-fun fan expansion for the Legendary Marvel deck-building game isn’t a character from U.S. 1 at all, although he does become a part of the Star Stop (formerly Short Stop) crew during an arc in Sensational She-Hulk #4-7. Razorback also pre-dates the U.S. 1 series by several years, first appearing in a multi-issue story in Peter Parker, the Spectacular Spider-Man in 1977. Who is he? He’s a 6′8″ giant from Alabama, for a start. Let’s talk about the rest:
Common 1: Big Pig
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Razorback is a trucker, and his trucks are all named some variation of Big Pig.
Common 2: Mutant Driving Powers
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If the boar costume, his huge size, and the trucker thing weren’t enough to justify his validity as a superhero, Razorback is also later revealed to be a mutant with the ability to operate any vehicle.
Uncommon: Electrified Mane
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Did I mention that Razorback is also an inventor? His electrified mane allows him to stun anyone who gets too close, and is operated by a control in his gloves.
Rare: Hog Wild
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Moving Villains around the city is a key mechanic in this set, and Razorback’s card is a lot of fun to play. Get back on that Villain Deck, Baron von Blimp!
Here’s everything all placed in a printer-friendly format.
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legendsresleeved · 2 years
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Meet Our Heroes - Al the Alien
The third Hero in our just-for-fun fan expansion for the Legendary Marvel deck-building game is Al the Alien. Al is the leader of a group of alien traders that are visiting Earth in search of new employees who are capable of handling the solitude of interstellar delivery missions. Obviously, their first choice is long-haul truckers. In the first part of the U.S. 1 series, Al also speaks almost exclusively in 1970′s trucker slang, which is fun.
Common 1: Breaker Breaker!
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Al’s access to advanced alien technology is extremely helpful when it comes to knowing what’s coming next.
Common 2: What’s Your 20?
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A simple card for a simple space-trucking alien.
Uncommon: Puttin’ The Hammer Down
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On a mechanical level, this set is about moving cards around the play area. This card gives characters some great options for Cargo Schemes, but is useful in most games.
Rare: Big 10-4
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A powerhouse of a card with a serious cost to use. For those of you in the back who might not have picked up on it: You get to move 10 cards (5 city, 5 HQ) for 4 discards. (10-4, get it?)
Here’s everything all placed in a printer-friendly format. 
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