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Final Game Outcome
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How this works is you press the A button to play each animation with their vibration and then it will randomly play a vibration that you will have to guess. The way you pick the character you want to guess is with the X button for the robot, the Y button for the Golem and the B button for the Hammer man. If you guess correct you can continue the game but if you’re incorrect you have to try again.
I feel that this game could have used a lot of improvement however since I only had an hour to work on the game this is the best I could do. What I like about this game is how fun it is I could definitely see it be a lot more fun with more characters and a point system. The best rumble is the robot one I feel that the others rumbles could’ve been in better sync with the other characters.
My favourite parts of this were the character designs and rumbles. I was also very impressed at how much work could be done in 1 hour.
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Character animation rumble code
The enhanced input action is there to check when the A button has been pressed. We have do once and reset a rumble so that if the rumble and animation has been played once it will reset. Switch on Int is there so we can cycle through the different rumbles. I added in all the client play force feedback so that it can actually play the rumbles. The increments are there to do the rumble again for when it resets and your onto another round.
Random integer in range is set at 0-2 because there is 3 different characters. I added a get player controller so I could get access to client play force feedback and then putting a get (copy) into the force feedback effect so the controller can rumble. I added another increment because again we want to repeat the rumble whenever it’s onto another round. The print string is there to check it and the can guess is set to true so you can guess.
The enhanced options are the other buttons that you press for each of the character guesses. The branch checks so if you guess correctly you can continue. The set guess numbers are the ones from the random integer in range because there are 3 different rumbles. Random rumble is there because it plays a random rumble for us to guess and put in a check if it was correct so you are able to continue the game.
There’s an increment so the game can continue and a rumble action order because it always go in the order of 0,1,2.
I added some text for the HUD. One that tells you to press A to progress, one that shows the letters associated with the character rumble, one that tells you to guess and one that tells you if you were correct or not. Cast to get player character so that it can show up on the screen. The get text is there to tell you if you got it correct or incorrect.
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Weekly Reflection
I am pleased with the work I have produced this week. I really like the characters and how I've presented them being created in photoshop.
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Robot Anim
I really like this. My favorite part is the charge up and it got inspiration for when Samus charges up her cannon. An Improvement I think I could have made was having the character get pushed back a bit when he shoots but still it looks really good.
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Daily Target
Today I aim to finish my characters in photoshop.
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Character #3
This was actually a character from a previous project but I decided to use it for this as well. I made a few adjustments to the character like giving it a black outline and a cannon for a arm.
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Whacker Anim
I like this animation a lot and I find it funny how when he uses the hammer it lifts his entire body up. I think It definitely could've used more frames however this doesn't look bad.
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Making Character #2
I got a lot of inspiration from this character.
I started off with the cloak and it does look pretty similar to the Jawa. I also added some darker brown parts and outlined it with black just to make it stand out a bit more.
I then added the face. I made the face all black just to make the hoodie look like it's concealing the characters identity. I then gave it teal eyes just to be different from the Jawa but also because the rock golem I made has teal eyes and I just want it to be a recurring theme with all the characters.
I made it fairly simple for the arm and legs. I feel the arms and legs suit this character as I want it to be impish.
I like the hammer a lot and although I couldn't get the hammer to be twice the characters size it is still just as big as the character. I like the design of this a lot but if there was an improvement I could make it would be to have a different hammer color as it doesn't go with the character that well.
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Rock Golem Anim
This is a stomping animation. When I was making this I wanted it to be able to work with the controller rumble. At first I was gonna have him slam his arms on the ground but didn't know how to approach that so I just went with making him stomp instead. I do like this animation a lot but if I were to improve it I would change how his arms move.
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Making character
I will be making the rock golem for my game. I want the golem to be made out of different sized rocks and have fairly simple design so I wont be using too many colors.
I started by making the head, I didn't make it too big because I want it be quite small compared to the rest of the body.
I then added a torso to it and wanted it so it was a massive round boulder. After that I added a black outline to it which helps it stand out more.
I made the right arm be a bunch of rocks connected together I also plan for the other limbs to be the same.
I now added the other limbs and I think it looks really good. The only thing I need to do now is add some shading.
I'm still quite new to shading stuff so I feel this looks okay but it definitely looks better than before. This is now finished.
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Character Idea #3
Since I want this character to cause a same rumble as everything else I was thinking of having a cannon. I either want the character to wield a cannon or just literally be a cannon.
This is a pea shooter from plants vs zombies. What I like about this is how simple it is I really like the greenery as well it makes it look very natural.
A character that wields a cannon is Samus. What I like about this character is the design and the charge up for when Samus is about to shoot.
Another character with a cannon is Megaman. I definitely want to make a character that has a cannon joined to the arm and I think design wise I would have it be similar to Megaman.
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Character Idea #2
For my next character I want it to also be able to slam onto the ground so I was thinking of doing a character with a giant hammer.
This is Tinkaton from Pokémon and it also has a large hammer. What I like about this is how dumb it looks because the hammer is like twice the characters size.
This is King Dedede from Kirby. What I like about this one is the color scheme. I still really like the idea of the character being smaller than a hammer but a character like this would be a nice alternative to have.
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Character Idea #1
For my first character I want a golem kind of character and I want it to relate to a controller rumble so I was thinking of having the golem slam on the ground which would cause the controller to rumble.
This is T-Rox from my singing monsters and what it does it stomp on the ground to produce sounds. What I like about this is the design it looks very natural.
This is a Thwomp from Mario this was also in the game that I got my inspiration from. What this does is also slam on the ground but it uses its entire body. What I like about this is how it looks angry all the time.
I would probably want my golem to look similar to this it's not got a lot going on with colors. I like the design and how simple it looks with the dots for eyes.
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Daily Target
Today I aim to make some characters for my game.
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Weekly Reflection
I am somewhat pleased with the work I have produced this week. A way I could have improved is by doing more blog posts.
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Controller rumble evolution
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This has always been my favorite thing in games. I really like a controller rumble because I feel that it helps you get more immersed in games. Some examples of this are Zelda whenever your near something hidden and Call of duty when your shooting with a gun. Because I enjoy this mechanic so much I am basing my project around it.
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