Hey guys, I hope you're all having a lovely weekend! I'm so happy to finally share this little project with you! It took me forever and a day to finish but I'm quite proud of how it turned out. I felt like Growing Together was lacking content for elderly Sims and I always wanted to have walkers in the game, so I came up with the idea to make my own walkers and make them as functional as possible.
Unfortunately, I'm not good enough at modding to add animations for these so your Sims can't actually use them as they are intended to but I did edit the object tuning so that you can place these inside your Sims' inventory and take it with you wherever you go! I also added quite a few slots, the version with the basket has more slots and it's also a bit more expensive in the buy catalog. You can also use these walkers to just decorate your elderly Sims' rooms with and add a bit more realism to your game. Any pose creators out there, please feel free to make poses for this item if you want.
I apologize for how high poly the meshes are, I tried to lower the poly count as much as possible but it's still 18K for the walker with the basket and 16K for the other one. Please be sure that your PC can handle high poly custom content before you download these!
Patreon early access - Public 12th April on our Website / CurseForge!
DO NOT - Reupload, Include my mesh in your lots / rooms / CC Folders OR Blender Scenes for download or on pay sites (always link back to my page so they can download directly), Use my textures, Convert, Claim as your own or modify my mesh in any way.
• OUR MESHES IN THEIR ORIGINAL FORMAT ARE COPYRIGHTED & OWNED BY US - NO CONVERSIONS / PERSONAL USE ONLY.
YOU CAN - Recolour with credits, but don’t include my mesh.
After some alterations & editing/adding to our original mesh, we were finally able to make a functionable version of our Luxe Chester crib - but for infants! 😊
• 12 Swatches in total (same as our original/deco version!)
All seems to be working fine for us in game - but if you have any problems at all please let us know! 💗
DOWNLOAD
(Patreon / 3-day early access)
** This item will be FREE for everyone on our CurseForge page on Sunday (due to them only doing moderation approvals Sunday-Thursday 8am-3pm CET) **
DO NOT - Reupload, Include my mesh in your lots / rooms / CC Folders OR Blender Scenes for download or on pay sites (always link back to my page so they can download directly), Use my textures, Convert, Claim as your own or modify my mesh in any way.
• OUR MESHES IN THEIR ORIGINAL FORMAT ARE COPYRIGHTED & OWNED BY US - NO CONVERSIONS / PERSONAL USE ONLY.
YOU CAN - Recolour with credits, but don’t include my mesh.
Haiii! As promised, here is the tutorial to make it so your custom shoes no longer require a shoe slider!
Thank you to the bestie who took the time to pick through Madlen's package file to figure out how it worked. And of course, thank you to Madlen who did the majority of the work figuring out how to make this possible in the first place!
♥ Tut below cut ♥
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Set Up Your Blend File:
We're going to add a plane that will act as the mesh for the SlotRay which will allow for you to adjust the height of your shoes!
Open your blend file that contains the shoes your wish to adjust.
In the 3D View, press Shift + S and in the menu, select “Cursor to Center” In the 3D View, press Shift + A and in the menu, hover over “Mesh” then add a plane.
Now size this plane down as small as you can get it. You don’t want this plane visible in game.
Double check to make sure the plane has not moved from the center!! Your sim won't be centered in game if it has! If you see that it's moved:
Press "Shift + S" and click "Cursor to Center".
Then Select your plane and press "Ctrl + Shift + Alt + C", click "Origin to 3D Cursor".
Press "Ctrl + Shift + Alt + C" again and click "Geometry to Origin".
Navigate to the “Object data” tab and under “UV Maps” add a new one then name it “uv_0”.
Next, navigate to the “Scene” tab and under “S4Studio CAS Tools” set the cut number.
Depending on how many cuts your shoes have, you’ll want to adjust this number. For example, if your shoe has 3 cuts (0000, 0001, 0002) then this plane would have a cut number of 0003.
Since my boots only have one cut, I will put the number as 0001.
Now select your shoes and enter Edit mode. Select a face/vertice/edge on the very bottom of your shoes. Look to the panel on the left side of the screen (if it’s not open, press “N”). Under “Transform”, note down the number next to “Z”
After that, save your blend file under another name so you can distinguish which is which. I’ll name mine “Boots_3_Height Cut”
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Add a New Cut to your Package File:
We're going to add an additional cut in your package file for the new plane!
Open Sims 4 Studio, make a new package file for your shoes and import them.
Go to the Warehouse tab and select your LOD 0, it will be the geometry with the largest file size. Sometimes you have to close then reopen the package to see the geometry.
Duplicate this geometry and in the box that pops up, change the last character of the “Group”. It can be any number or letter as long as it’s not the same as the duplicated geometry. On the duplicated geometry, note down the Group, Instance & Type values.
Find the “Region Map” and next to “Entries” click “Edit Items”. Add a new entry and in the “Layer” box, type the number you used for your cut. Since I used the cut number 0001, I will type 1.
Keep the “Region Type” as “Base” and move to “Models” then click “Edit Items”. Add a new Model entry and paste the Group, Instance & Type values you noted down before. Save and close each box.
Find your “CAS Part”, this is your swatch.
If you have additional swatches, it is a good idea to remove them and add them back once you are finished with this process.
Scroll down until you find the “Lods”.
Click “Level: 0” and next to "LOD Models", click “Edit Items”. Add a new entry and paste the Group, Instance & Type values again.
Save & close each window and return to the Warehouse.
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Adjusting SlotRays:
We are now going to edit the SlotRays for the new cut which will adjust the height of the sim for your shoes!
Return to the new duplicated Geometry and in the “Data” tab, find the “SlotRay Intersections” and click “Edit Items”. Add a new entry and find the “OffsetFromIntersectionsOs” box.
You'll want to change ONLY the middle coordinate number. That will be the height of the sim.
You want to take the “Z” coordinate that you noted down from blender and replace middle coordinate number. If the number you wrote down is negative (i.e -0.01234) make it positive (i.e 0.01234).
In the “SlotHash” box, change the value from “00000000” to “FEAE6981”. This is the hash for the b__ROOT__ bone in the Sim's Rig.
Save and close the dialogs then return to the warehouse. Next, reimport your mesh and save your package file. You can now test your shoes in game!
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Please keep in mind:
You have to do this for every LOD of your mesh
You can freely replace the mesh of your shoes and adjust the height since the cut with the plane has the SlotRay data
Animations may be off since EA hasn't made the game to support taller sims
CAS windows may move slightly if your sim is using poses/animations where they are leaning to the side. This won't affect gameplay
I recommend using Helgatisha's Stand Still in CAS mod to make sure your sim is absolutely centered