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Texturing progress. Not a fan of the box of rulers and the film reel looks a little strange for some reason but other than that I am pretty happy with my textures.
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Progress on textures for exterior scene. the glass in my scene has a black tinge to it I dont know why this is... but I am very proud of the rest of my textures
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Added some small revisions such as changing the sidewalk texture and fixing the UV’s on the yellow building detail so the texture looks more normal. I also added a few more lights to the night render as suggested in the critique.
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So I am liking where the day renders are going. I did a few photoshop iterations. Not sure which one I like the best? I think both have nice qualities I think but thoughts on this would be nice.
Also not sure if I should put something inside the store? Sometimes I look at it and it seems a bit vacant...
And then everything goes downhill in the night render. It is suuuuppppeeerrr noisy and took a looonnnnggg time to render because of the mesh lights I dont know if their render time is worth their visual benefit. what do you think. If I keep them I definitely want to change the colors of the lights to blue and red maybe. I kinda want to keep them but I dont want a 5 day render.
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updated render with ncloth
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The first is my favorite because of the shadows that fall on the sidewalk.
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The bottom image is kinda what I want the shop to look like. It will be cute and french-ish sandwiched in between really grungey Brooklyn storefronts. I really like the interior lighting of the store in the picture. Really nice warm vs. cool
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Final Renders. I think the night scene looks good on the computer like this but the test prints came out too dark so for final printing I know it has to come up a lot in brightness and lower in contrast a bit.
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