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lookingfor-her · 6 years
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Update 1.1
Hi everyone!
I had some time this weekend so I worked on the project! I changed few things. 
Instead of using BoxColliders as before, for now I’m using Character Controller on both, player and enemies. Thanks to great tutorial made by N3K EN I managed to understand better how it works. Dude is amazing.
So i added Double Jump. I also no longer have infinity climbing on walls problem (for now, lol). And I added basic enemy mechanic alongside with kind of death/killing. The only problem is when my character is killed I get 234567 errors but I hadn’t really expected anything else.
It wasn’t the easiest part, considering that the default IsGrounded property of Character Controller has some problems with being reliable, so in the end I had to write my own function for this.
Next time I think I’ll work on collectable objects and maybe water and spikes collision.
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Thanks and Peace & Love - Evenes
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lookingfor-her · 6 years
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Update 1.0
aka why do i keep posting it on wrong blog?
Hi everyone!
I got some time, so I decided to put here what I’ve already done. The sad part is that 80% of time I could spend on creating more mechanic for game, I spent on trying to make it look pretty which was really dumb move. I spent HOURS on making proper graphic I’d like and I failed miserably every time cos someting always was wrong.
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Well I need to learn on my mistakes, right? In the end I got really frustrated that it doesn’t look like I’d like it to. In the end made a prototype level only for mechanics. I’ll use it before I decide on look and sizes of sprites.
Having this done, I wrote moving and jumping controler script (C#) and I added one for camera follow alongside with boundaries for current level so it will stop when the character reaches corner or wall of the map. Player also won’t be able to get past the specific coodinates (I used additional wall which is beyond the camera view).
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The problem I’m having is that the every ground platform is a ‘ground’ layer. I  use it to check if the character is grounded, so it won’t be able to jump when it’s not. But thanks to that it can ‘climb’ walls and I want to somehow use it later but with more control than “it does that thing and I don’t know how to stop it...”. I also plan to add simple enemy, water layer and spikes, so whenever the character touches it, it will lose some life or die.
Peace & Love ~ Evenes
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lookingfor-her · 6 years
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Update 0
Hello!
So I made this side blog having my personal project in mind. On uni we've got recently introduced to Unity engine and I decided to see how I feel doing my own platform game in it. Of course it's without any specific deadlines and pressure of " grrr you have to do this and this and if you don't you will fail the subject hurrr hurr". I quite liked working in Unity and I hope to learn it by making it my hobby for now.
Unfortunately I'm newbie of newbies so if anyone hopes to find here any high advanced stuff, I'm afraid I will disappoint.
I'll post here changes I add to the game even tho it will be very small change, something added here, something changed there... I'll try to document and show as much as I can, even tho my weekly time schedule won't let me post as often as I wish. Unfortunately uni, part time job and personal stuff take way more of my time than it's necessary imho.
If by any chance someone gets interested in what I'm doing here, please, feel free to talk to me. I'll gladly accept any constructive criticism, questions, opinions and tbh whatever you wish to say.
Pace & Love ~ Evenes
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