^ *taps the sign* ^ just a spam blog to show som lov without clogging up my main.... @loving-delusions
Don't wanna be here? Send us removal request.
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i was silenced
(i reached my daily post limit)
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Something something...
Finding comfort in eachother's company after losing a loved one to a horrible man...
What is it with Eclipses forming warrior homoeotic subtext bonds with people they rescue from abandoned pizzerias?
Eclipses are like "this is my queerplatonic best friend who I cherish more then anything even if I knew them for a short time, and I picked them up from a dumpster"
also "my monty was different he looked a lot like…..y… closer to what your model is" He was gonna say 'you' I'm insane
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where’s that 1900s painting of the centaur mother playing with her child in a grassy field?
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random stan pines lore that sends me every time i think about it:
attended the kentucky derby in its 'decadent and depraved' era, lost everything
had a cocaine problem
invented pink sauce in the 1980s, and probably also gave people botulism
was institutionalized
was a diaper commerical mascot as a baby
is on the no fly list
got into a fistfight with stan lee in 1973
was in a biker gang
was a male stripper
still has a rotary phone in 2012
tried to start a pyramid scheme at the age of 12
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Alternating between Instagram and here tbh
They're llamas with hats coded my god
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Ended making a new design fof my rise usagi, i hate making it 😭🙏🏼
Love him sm thoughhh


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I love you gay people



Some extra Usagi concept doodles as well as the unshaded version
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Spamton era refs because I still hate them I love making current era spam decrepit, he's not THAT short he's just got shit posture
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Y'all ever think about the way video game bosses are designed to lose? How the bombastic soundtracks, the impressive displays of villainy, the teeth-rattling power of their attacks, are at once engineered not just to sell you on how unfathomably strong and vile they are, but also to make the player's inevitable victory all the sweeter?
Viewed this way, a boss battle is more like a choreographed dance - they call, you respond and counter-call. The trick is to learn the steps - once you know where to move, when to strike, when to defend and how to best allocate your resources, victory is not just achievable but actually almost impossible to avoid. You cannot help but recite the winning plays, over and again, because that is what the dance demands of you both - and is there not a savage sort of beauty in such a thing?
Is it any wonder then that we look back on these bosses so fondly, almost as if they were old friends? We danced together once, and oh what fun we had while doing it!
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Y'all ever think about the way video game bosses are designed to lose? How the bombastic soundtracks, the impressive displays of villainy, the teeth-rattling power of their attacks, are at once engineered not just to sell you on how unfathomably strong and vile they are, but also to make the player's inevitable victory all the sweeter?
Viewed this way, a boss battle is more like a choreographed dance - they call, you respond and counter-call. The trick is to learn the steps - once you know where to move, when to strike, when to defend and how to best allocate your resources, victory is not just achievable but actually almost impossible to avoid. You cannot help but recite the winning plays, over and again, because that is what the dance demands of you both - and is there not a savage sort of beauty in such a thing?
Is it any wonder then that we look back on these bosses so fondly, almost as if they were old friends? We danced together once, and oh what fun we had while doing it!
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i’d play a whole game about these two just hanging out ngl
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