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In demo/prototype builds of Klonoa 2: Lunatea's Veil, a voice clip plays when Klonoa chokes or burns to death. This voice clip cannot be played through normal means in demo builds, as demo builds only contain Sea of Tears and Jungle Slider, where the player cannot choke or burn to death. The voice clip and the condition to play the voice clip were removed in retail builds.
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Retail builds of Klonoa 2: Lunatea's Veil retain certain debug functionality, including a debug/free camera mode. Setting the integer at the following memory address (depending on the version of the game) to 3 will put the camera into debug mode:
NTSC-J (SLPS-25033/SLPS-73404): 0x00363494
NTSC-U (SLUS-201.51): 0x00366A64
PAL (SCES-50354, 50 Hz): 0x003781F4
PAL (SCES-50354, 60 Hz): 0x00377AF4
The camera can then be controlled using a second controller.
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Klonoa 2 leverages the PS2's Vector Unit 0 (VU0) in micro mode to calculate vertex transformations and lighting. The microcode was disassembled and examined to reimplement these tasks in GLSL.
Within the microprogram to calculate lighting, there is a missing line that causes certain areas to be lit when they shouldn't be.
This error results in a pretty weird-looking shader.
Original shader:
Fixed shader:
PS2 Original (for reference):
WIP: Klonoa 2 Model Viewer
super secret tumblr exclusive
The Klonoa 2 decompilation has progressed far enough to where the model rendering code has been fully matched. Here is a preview of a model viewer project that aims to reimplement Klonoa 2's model rendering effects as accurately as possible in OpenGL/WebGL. Note that the specular and outline effects have not been implemented yet.
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WIP: Klonoa 2 Model Viewer
super secret tumblr exclusive
The Klonoa 2 decompilation has progressed far enough to where the model rendering code has been fully matched. Here is a preview of a model viewer project that aims to reimplement Klonoa 2's model rendering effects as accurately as possible in OpenGL/WebGL. Note that the specular and outline effects have not been implemented yet.
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First post!
Hi there, I'm triph! You may know me from various reverse-engineering projects pertaining to the Klonoa series, including:
Klonoa 2: Lunatea's Veil model rips
Klonoa Beach Volleyball model rips
Klonoa Phantasy Reverie Series mods (Restore Blend Shape Animations, Enable Debug Menu, SettingsFix)
Klonoa Animation Bot on Twitter
Klonoa 2: Lunatea's Veil Decompilation
I will be using this blog as a central location to post project updates and other findings. For miscellaneous Klonoaposting and other shenanigans, you can find me on my personal Tumblr: @entriphy (I don't know how to use this site D:).
Wahoo!
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