Hollow knight fan with a wild imagination. Writes creative stories for personal expression through Legos and other stuff! The art of my character was made by a very talented tumblr artist woven_flowers!
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THE EYES OF HATE..... (Artist: Stardust_rosa)

Remember the creek
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Made a proper ref sheet for Sabine. Culexus assassin with the officio assassinorum. Warhammer brainrot is still going strong.
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If you use your monthly reward in order to allow me to continue froge posting, I WILL give it way more effort than is needed | Patreon | Who the heck are your characters? | Ask me Anything | Commission Info | Redbubble | All my Links |
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If you use your monthly reward in order to allow me to continue froge posting, I WILL give it way more effort than is needed | Patreon | Who the heck are your characters? | Ask me Anything | Commission Info | Redbubble | All my Links |
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“Being the regency’s appointed duelist is an honor. With all the fineries and lofty titles, I can almost forget that I’m killing people for money.”
-Cuenyth, Chosen Sword of Derya
From Reagent Materia
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Another awesome trio commissioned from @rowscara! Group and individual lore tid bits below!
Emerald Warhost
The third major group of personal avatars for the slann of Itza. This warhost was established after the Amber and Jade warhosts fulfilled their role by exterminating the skaven and vampire coast from Lustria. While the first and second warhost strive to buildup and protect the territory they've claimed, a new warhost is needed to bring other lizardmen on the continent into compliance. The emerald warhost is no lead by an avatar, but by 3rd generation slann alongside two avatars. The warhost itself is composed of mostly saurus warriors with wood elven wardancers cohort and a few cohorts of northmen.
Lord Quetzan, Slann of War and Fire
A lengthy discussion among the greater slann of Itza and the avatar leaders of Amber and Jade warhosts occured shortly after securing both Jade and Amber objectives. A troubling concern was noted regarding low lizardmen compliance for Kroak's vision outside the temple cities and districts directly under control of Itza. It was established that their settlements would need to be brought under direct compliance as intel from Hexoatl suggested that Lord Mazdamundi has been moving to confederate other lizardmen factions not loyal to Itza. Lord Kroak expressed that this cannot occur if his plan is to come to fruition. He conveyed to the two war council avatars that many lizardmen are indifferent or outright embracing of Lord Mazdamundi's declaration of global purification, but this is not the case for the priests of Itza alongside Lord Kroak. Although the relic priest has not explained his interpretation of the plan in detail, many awoken slann within the first city at this point understand his intentions and can speculate his interpretation. In time Lord Kroak will impart the manifestation of his will to his fellow slann in an official declaration through his avatars, but that time has not yet come to pass. The avatars realizing the severity of the situation agreed that immediate action would need to be taken. However, the avatar war leaders were hesitant to wage war against other lizardmen, who's leaders could challenge their authority by denoting those avatars lacked the cold-blooded logic that is heavily valued by the lizardmen. However, so a suitable warhost leader needed to be addressed for the troublesome forces of the Southern Sentinels, Sentinels of Xeti, and the Cult of Sotek. All of whom were showing aversion to Itza and the avatars who now partially represented the first city alongside other chosen Lizardmen
The avatars at Kroak's behest unsealed an inner sanctum of Itza, there was a slann resting on a stone throne named Lord Quetzan. A 3rd generation slann wielding the lore of Fire. It was decided by the relic priest that Quetzan is the most suitable slann to be awoken to bring other lizardmen under compliance. Lord Quetzan is the most loyal and warlike slann currently residing within the first city. Whilst not the oldest or youngest of his generation, he is nevertheless an experienced campaigner who diligently answered the call to war since Lord Kroak tutored the slann during the time of the old ones. When he was awoken, he discussed in detail with the lord of the first city his purpose. While he was impressed with the work done by the avatars, he still questioned their sanctity in the eyes of the old ones. In order to willingly bring about his fellow lizardmen to compliance, he sought to prove the worth of these so-called avatars with the permission of Lord Kroak. He tested each avatar and found that he was satisfied with the outcome. His trials would end up influencing the current avatars greatly as well as any in the future who connect with the slann of Itza. Some avatars see the slann with fear of his power and influence within the first city, while others respect him. He now musters a great force made to defeat other cold-blooded warhosts. Lord Quetzan was mostly given a choice of which avatars would reside in his warhost, he chose one who he can personally resonate with while the other was refered to him by Lord Tet-Clate, another renowned slann of Itza with the approval of Lord Kroak for the express purpose to taper Lord Quetzan's warlike personality.
Starkov Varlson, Grand Executioner of Itza
The second named character is to the left of Lord Quetzan, a giant of a man named Starkov Varlson of Erengrad. Starkov isn't his true name, but a new one he acquired when he cut ties with his original heritage. The circumstances which caused Starkov to cut ties with his tribe are surrounded in some mystery. His family, Lord Quetzan and Lord Kroak are probably the only ones who know the truth about who Starkov was in the past before his defection to Kislev from the harsh lands of Norsca. As for the cause for his defection, it occurred shortly after a costly battle in the north of troll country. An arrogant Boyar led a force of kislevites from the great city of Erengrad to wipe out the some norscan tribes raiding in the western oblasts. Starkov, or who he was… was well on his way of becoming a great champion of chaos until the battle of the Oblast Wastes.
The battle was between the Kislevites of Erengrad and three norscan tribes, it resulted in a pyrrhic victory for the norscans and a valiant defeat for the Kislev forces. Amidst the end of the battle, a wounded frost maiden called out challenge to the giant champion of norsca. The giant obliged, striding forth looking down at his challenger whilst readying his war axe and great shield for combat. His challenger was in a pitiful state with her frost armor sundered, her hair flowing freely in the wind, blood running down her wounds staining her white attire red. She held two frost blades in both hands, her legs trembling with fatigue and weakness. When the giant gazed at her face, anticipating despair or fear, he saw nothing but a steely determination in the maiden. The fight was brief and it was no challenge for the giant to strike down the frost maiden and disarm her. She fell into the snow and began to crawl towards one of her frost blades that the giant disarmed from her grasp. The giant approached the fallen witch and prepared the final blow only for the frost maiden to grasp her weapon and suddenly rise on a tide of ice to deliver a death blow to the giant's heart, only for her blade to shatter on his armor. The momentum staggered the giant to collapse on his back unexpectedly while wounded maiden fell limp with her last effort on the giant. The giant… admired the frost witch and her strength and claimed a prize that day more valued than the gifts of the gods he could have served. This action alongside other subsequent actions would estrange him in the eyes of his tribe but opened up a new path for the giant. Soon after the battle of the Oblast Wastes, he carried his new charge back to her homeland alongside some close followers as she convinced him that they would be safe from his former kindred. It was some time until the giant, now known as Starkov Varlson was seen again. The fourth avatar Bertolt had actually saved Starkov around the outskirts of Erengrad, letting an arrow lose that hit an ice troll that had wandered close to the cabin Starkov built for his new family. The arrow landed true in the eye of the troll and with the moment gained by the well-aimed arrow from the designated fourth avatar, Starkov slew the beast quickly and furiously as the beast endangered his family. Once his family was safe with trusted confidants within the ice court of Erengrad, Starkov followed the Huntman general Bertolt to honor his life debt to the huntsman. At least that is the story communicated by Starkov, and the fourth avatar mentions he saved a kislevite once but refused to confirm if this was in fact Starkov. It was actually a resonance link with Lord Kroak that prompted his travel, much to the dismay of his partner and children. He currently stands as a champion for Lord Quetzan. He is respected and trusted within his warhost, by the fourth avatar and the slann. However, many still suspect that Starkov is more than he seems. The other avatars know of no kislevite who is built taller and stronger to match even the blessed champions of chaos. No avatar actually knows that that Starkov is the third avatar of lord Kroak and the first avatar of Lord Quetzan. His resonance with lord Kroak however isn't as strong he takes after Lord Quetzan due to stronger link to the warlike slann. Starkov’s troubled past within the bowels of norsca in addition to his split resonance between the two slann prompts them to keep these facts hidden from most of the avatars.
However, because of his unique circumstances, power and unbridled potential, Lord Quetzan tested the norscan more so than any other avatar that came before. Upon the conclusion of these trials, Quetzan had no doubts of Starkov's loyalty to the slann and the fulfilment of Lord Kroak's interpretation of the great plan. However, the trials resulted in the adverse effect of instilling fear of Starkov in other avatars with a few exceptions. Since he was not only chosen as Lord Quetzan's champion, a position of influence to rival that of Elathra, Lord Kroak's chosen avatar. He was also chosen as a Grand Executioner of Itza, a title that is shared by only one other individual. It is suspected that a reason for his loyalty is the protection of his family was promised within the first city against the newly enkindled chaotic rage against the northern bastions of the world. With the guarantee of his family's safety, he will not waver from his chosen duties as a hidden avatar and will execute any who threaten the Itzan interpretation of the great plan.
Tiawyn of the Ashwood
Tiawyn was initially a bladesinger of Oreon's camp. For years and years she fought to protect her groves, leading wardancers and other bladesingers into battle. However, this all changed at the battle of Aspen Glade. At the time, this glade was full of vibrant flora, fauna and non-malevolent tree spirits. It's beauty was said to match the great glades that were previously untouched by war within Athel Loren. The battle occurred because even though the military crusade marched through the edges of the Aspen Glade with no intent to harm the wood elves or tree spirits, they were still treated as a threat to the glade. Tiawyn, a newly made glade captain led a wood elf ambush containing a majority of the glades defenders to decimate the crusade of empire knights, state troops and a bretonnian knights. Tiawyn led the slaughter without pity nor mercy, defeating captains and paladins of the crusade with utmost grace as she danced and fought through the field of battle. The battle of Aspen Glade would have been a decisive victory. If it weren't for the forces of the accursed skaven taking advantage of both forces and launching an attack on both the tattered crusade and the fatigued wood elves defending the Aspen Glade. Tiawyn didn't notice what was occurring until she had dismounted the last remaining leader of the crusade (not a character request yet) and defeated him in a duel.
Realized her mistake and the danger, she spared the last crusade leader as a greater threat to the glade made itself known. Unbeknown to Tiawyn at the time, the crusade was meant for the skaven, an oversight that still haunts the glade captain to this day. With the skaven participation in full swing the wood elves changed tactics to engage the skaven, which had taken their time in encircling the glade and cutting off any chance of escape or aid. The slaughter began in earnest with the remnant crusaders attempting to break the encirclement while the wood elves protected the glade. Both forces of order were uncoordinated though and casualties were already high for both the crusade and wood elves. Though in time, the crusade broke the encirclement at such a cost its forces shattered and fled the battle leaving the skaven to re-encircle the glade. Tiawyn noted in her memories that she saw the wounded bretonnian lord gazing upon the glade with sorrow and regret as he rode to the safety. The wood elves fought fiercely, making the skaven pay in high losses for their invasion, but it wasn’t enough. Accursed skaven warpstone weapons began to scorch the flora. Plague, pestilence, warp lightning and warp fire overtook the glade. Within short order of shattering the crusade, the skaven resorted to bombing the defenders of the glade hiding within using death and poison wind globes, leading to the near complete annihilation of the Aspen Glade along with its inhabitants. Amidst the fierce fighting and continual bombardment, Tiawyn had slew a chieftain only to be knocked unconscious by a surprise blow from a massive rat ogre carrying their warlord. Tiawyn awoke buried under a thin bed of ash. She rose to find the Aspen Glade being decimated, trees alight with green flame all around her as smoke and ash blotted out the sky. Ash fell from the sky like snow during winter. She realized that the battle had ended and the skaven army for the most part had moved on to attack Oreon's glade but left a small elite force to ensure there were no survivors. Death runners navigated the battlefield dispatching the last of the wood elf survivors. In a rage, Tiawyn sought to save the last of the Aspen defenders to no avail. For as quick as she was to engage and dispatch one death runner, another would dispatch the elf or tree spirit she tried to save. Her wounds from her duel with the crusader lord and that of the death runners began to take their toll and her efforts in navigating the blaze resulted in burns from the warpfire.
Nevertheless, she hounded in her pursuit until the last of the living survivors outside of Tiawyn were slain. With the weak and dying killed, the remnants of the death runners turned to the last survivor. Tiawyn fought for hours against the death runners, however most never stood a chance against the furious asrai. However, a few would still wound her until the last remaining death runner had knocked her down to the ash-covered ground. Stunned, she struggled to get up and saw as the last death runner leaped into the air for the finishing blow. Within a second of the death runner making the jump, a black spear covered in golden glyphs flew from an ash covered ground and impaled the death runner in mid-air. Tiawyn rolled out of the way as the skaven death runner landed next to her, dead eyes staring back at her, the body around the impaled spear glowed and seemingly began to disintegrate into the spear leaving nothing but an imprint of where the death runner lay dead. She watched in horror as the skaven death runner who had tried to take her life to disappeared before her very eyes leaving nothing but the black spear, it's glyphs no longer glowing. Realizing her situation with her body wounded, bleeding and burned, she stood back up only to gaze upon the ash shifting in front of her as a figure arose from the ground. She hadn't recognized that the mound that was previously buried under ash was actually a skaven assassin (not a character request yet), one who waited and watched as she struggled against the death runners until he made his presence known. She knew not why this last assassin spared her life up to this point, for all she knew he wanted her head for himself, but he could have killed her at any point as she fought the other death runners. The other death runners worked together as tried to take her head, so she suspected something else was off about this assassin.
In her eyes he was all that was left of the skaven attack force, and the last obstacle that had risen out of the ash to meet Tiawyn face to face. The assassin and Tiawyn stood still in the thick ashen fields, ash still falling around them. No words were uttered, and it was Tiawyn who initiated combat first, fighting as she usually does. However, she was in no condition to duel the assassin as every attack she made was a mockery of her usual fluid dancelike movements and the assassin simply dodged her every move, not making a single counterattack or attack in their deadly dance. She fought and fought, her form degrading every time she made an attack. As the fight went on, the ash continued to fall at increasing rates and the ground became so thick in ash that it became very difficult to maintain her battle rhythm given her condition. Tiawyn felt as if the assassin was mocking her and within a short time she snapped, redoubling her efforts to strike him down but she unwittingly played into what the assassin wanted as he used her uncontrolled rage to disarm her with a now unconcealed weeping blade, striking a single blade strike at her spear and then he used his own momentum to strike her with an armored tail knocking her to the ground. She attempted to rise but was only able to get to her hands and knees. The ash level had risen to be just under her elbow and she struggled to breathe given her efforts and condition. Tiawyn began crawling in the direction of her spear as she was too fatigued get back up after being knocked down so hard. She nearly reached it when her head hit the leg of her assailant. All she could do was look up and see the assassin standing above her, his face was obscured amidst his attire and the falling ash but glowing golden eyes met her gaze, a weeping blade glowing ominously in his clawed hand. Tears began to stream down her face as she began to feel her emotions break through. She made a single mistake costing her birth glade, her fellow kin, and she failed at her last chance of revenge. She held his gaze as long as she could until it became too much and she couldn’t hold his gaze any longer. She began to sob uncontrollably and heard the assassin move around her to her backside. She was certain that her death was imminent, expecting a weeping blade to rend her neck asunder. The moment never came though and she fell unconscious from her wounds, fatigue and distress.
Upon reawakening she found herself under a cloak buried under another layer of ash that claimed her. Digging herself out, she could see nothing but the ash covered ground and her wounds bandaged to an extent. With hope she surveyed the area thinking she was saved by her kin, only to see charred corpses, burning skeletons of tree men, scorched flora and the dying embers of fires with no one in sight. She began to walk through the knee-deep ash without direction, simply attempting to find some remnant of the glade she called home. She recovered her spear, but barely held it in her limp hands, tears streaming down her face. Soon, she fell to her knees releasing an anguished cry that echoed throughout the Ashwood Glade. The realization of how her actions played into the skaven plan to destroy one of the last of the great glades left in the world weighed heavily on her heart. Her grief at what was lost proved to be her salvation, as it prompted a resonance link by Lord Kroak and Lord Tet-clate. Allowing Tiawyn to be born from the ashes with renewed purpose as the sixth chosen avatar of Itza. She eventually found some wardancers who survived the slaughter that claimed her glade and set sail for Itza.
Within her warhost she serves as a tactical advisor who can become a champion in times of need. However, her main objective as charged by the slann of Itza is to taper the warlike personality of Lord Quetzan, a task she never wavers in.
Another warhost! Another absolute joy to do. All hail Slann, my favorite large boys. Honestly getting to draw more lizardmen is really the best bit | Patreon | Who the heck are your characters? | Ask me Anything | Commission Info | Redbubble | Ao3 |
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I was replaying three houses to get back in The Zone for three hopes, so of course I went "but what if I made playlists for my silly little anime chess game" and so I did
The Master Tactician
The Tempest King
The Ashen Demon
Dawn of a New World
Forevermore My Beloved
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https://twitter.com/cnmbwjx/status/1595961181197733888
More Warhammer high.
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My dearest dearest mutuals,
most of you probably don't know that much about warhammer but that's OK. Because that's what you have me for. Me with my little brain with far to much warhammer lore living in there completely rent free.
So now I'm going to present to you my absolutely objective lore ignoring fanfic reality mini essay/info dump/rambling on....
The Perks of dating each Primach!
You didn't ask for this and you might not want to hear my opinion about this subject but sucks to be you it's your fault for associateing with me.
Let's begin!

Art by: @rowscara
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Top left:
Magnus the Red
Primach of the thousand son's legion
Perks :
-total nerd & bookworm
-will always tell you about the new thing he just learned very enthusiastically
-will use his psychic power to fulfil your wishes even before yourself know about it
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Top right:
Sanguinius
Primach of the blood angels legion
Perks:
-has angel wings
-is also technically a bit of a vampire
-oh did I mention he is a vampire with angel wings?
-he'll also probably be the only one comfortable with introducing you to his dad
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Bottom left:
Fulgrim
Primach of the emperors children legion
Perks:
-will help you do your makeup and will make it look perfect
-he's an artist who will paint you (and those paintings won't all be sfw)
-has a slightly unnerving amount of kinks
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Bottom right:
Lorgar Aurelian
Primarchs of the word bearers legion
Perks:
-is a cult leader
-will write semi religious fanfic about you
-after some time dating him people will start worshipping you because he has been secretly preaching a new religion with you as the messiah

Art by: @rowscara
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Top left:
Jaghatai Khan
Primach of the white scars legion
Perks:
-badass biker boy
-will do long motorcycle road trips with you
-will take you to the most romantic remote locations
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Top right:
Lion El' Johnson
Primarch of the dark angels legion
Perks:
-will be your knight in shining armour
-will make you feel like his precious princess (regardless of gender ofc.)
-will teach you swordfighting
-doesn't talk about his ex because he never had one so stop asking
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Bottom centre:
Corvus Corax
Primach of the raven guard legion
Perks:
-has entirely black eyes (how cool is that!?)
-has a pet raven because of course he has one
-takes you flying with his bad ass metal wings

Art by: @rowscara
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Top right:
Angron
Primach of the world eaters legion
Perks:
-will fight anyone who even just slightly threatens to harm you
-will help you take revenge on your enemies and hide all the bodies you two leave behind (there will be many)
-you will, from time to time, have difficulties sitting down and explaining how you got those scratch marks when you go to work the next morning
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Top left:
Vulkan
Primarch of the salamanders legion
Perks:
-gives the best hugs
-is really hot (like literally you won't need a blanket at night)
-extrovert who will adopt you into all his friend groups
-will always try to make you feel conformable especially in social situations
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Bottom centre:
Konrad Curze
Primarch of the night lords legion
Perks:
-is basically emo batman (do I need to say more?)
-definitely wears eyeliner and black nail polish
-will always take care of you if you have nightmares even if that means staying up all night

Art by: @rowscara
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Top left:
Ferus Manus
Primarch of the iron hands legion
Perks:
-will fix and improve every piece of tech you have
-can make you shiny cybernetics to replace your weak and failing flesh
-yes those do come with 'special attachments' and include 'massage functions'
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Top right:
Rogal Dorn
Primach of the imperial fists legion
Perks:
-master craftsman
-will build your dream house for you
-alway a calm and steadfast shoulder to lean on
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Bottom left & right:
Alpharius Omegon
Primach(s) of the alpha legion
Perks:
-twins (you either get both or none)
-this will be at least a thrupple but if you date them you're basically dating their whole legion
-will ask you if you want to do a threesome+ with the twins and as many of their lookalikes from the legion as you want.

Art by: @rowscara
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Top left:
Mortarion
Primach of the death guard legion
Perks:
-will lead a peasant uprising with you and slay the tyrant of the land
-will return to quiet farm life in a green valley somewhere with you after you're done
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Top right:
Leman Russ
Primarch of the space wolves legion
Perks:
-dog person
-will hunt for you bringing you only the best meat, furs and trophies
-loves headscratches
-great drinking buddy
-will bite you (affectionately)
-dog ears and 'good boy/girl' are not optional during sex
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Bottom left:
Route Guliman
Primarch if the ultra marines legion
Perks:
-will do your taxes and manage your finances & investments for you
-always reminds you and takes care of any appointments or important dates so you don't miss anything
-Family man
-will be the best dad possible for your children

Art by: @rowscara
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Top left:
Horus Lupercal
Primarch if the lunar wolves legion
Perks
-still has some of his old mob connections
-talks like a gangster even though he left that life behind him
-extremely charismatic and will get you nearly everything you want if you just let him talk to people long enough
-will plan to seduce you months or years before you know it to perfectly sweep you of your feet in just the right moment
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Bottom right:
Perturabo
Primarch of the iron warriors
Perks:
-granted he is a ruthless warlord but he will conquer you an empire
-always stays pragmatic and realistic
-will make your birthday a national holiday in your empire
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This was possibly one of the biggest wastes of my time as of today. Anyways have fun with my semi wholesome primarch headcanon and Reblog with who you would/wouldn't date.
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I still can't believe this is happening either, Ghaz
| Patreon | Who the heck are your characters? | Ask me Anything | Commission Info | Redbubble | Ao3 |
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Awesome artwork by Rowscara! Thanks again for bringing my OC characters into the arts! Lore on the characters in the art to follow!
Bertolt von Wilheim
Lore: The first named character, is Bertolt von Wilheim a recently established huntsman general of the imperial province of Nordland. Bertolt was among many to answer the calls of war to defend Nordland from norscan invaders. He served many tenures under the elector count of Nordland, most predominantly as a member of a huntsman regiment. During a battlesagainst a beastman horde, Bertolt distinguished himself by standing his ground while other huntsman in his shattered regiment fled from a single gorgon. The gorgon was the linchpin of the beastmen ambush on the imperial column Bertolt found himself in. Bertolt alongside the other huntsman made short work of most of the enemy monstrous infantry such as minotaurs, but the beastlord was a cunning foe. The beastlord sent the gorgon straight through the front lines of empire infantry into the huntsman regiments behind. Of the three huntsmen regiments, Bertolt's was the last to be attacked by the beastly creature of the woods. The other regiments shattered in short order after being attack by the beast, and Bertolts was no different. However, Bertolt could see that the beast was riddled with arrows from his fellow huntsmen. Men of the empire are a tough breed of man, the huntsmen even more so. Bertolt stood his ground, his keen eyes could tell that a single well aimed arrow can fell the beast. He drew his bow and called out a challenge to the beast, the gorgon turned to face the lone huntsman and roared in return. It was this moment that Bertolt waited for, he let loose an arrow at the neck of the beast. The roar the Gorgon let loose in challenge provided the opportunity Bertolt needed as the veins on the Gorgon's neck strained and bulged with the effort. The arrow flew true ripping into the bulging vein and tearing a gash that instantly lead to a fatal hemorrhage for the beast. It's roared challenge drastically reduced in intensity as the creature toppled over, blood spilling down it's hide. With the fall of the Gorgon, the forces of the empire were able to rout the remaining beastmen. Bertolt was promoted from a simple huntsman to a huntsman general. He has served as a huntsman general of Nordland for many years fighting both norscan and beastmen invasions during his time, rarely ever losing a battle due to his expertise in ambush tactics. However recent incursions have left taints upon the land he called home, despite the efforts of various priests and witch hunters into removing that corruption. While a passionate hunter of nature's bounty, he is disgusted by nature's perversion from corruption. The latter statement is what opened his mind to make the telepathic connection with lord Kroak as the fourth avatar.
Tecoatl of the Emerald Pools
Lore: The skink priest Tecoatl is often the first lizardman to greet new avatars who resonate with the lord of Itza, should he not be in place within a warhost. Tecoatl is an old skink, and one of the few lizardmen able to read, speak, and understand the common tongue of the world, as well as any other languages used by other races. Tecoatl isn't a normal skink priest though, he one blessed to be born alone from The emerald pools of Itza. Shortly after his spawning… His role to greet the newest avatars upon their arrival in Lustria at the eastern coast . Although he is no avatar, the avatars of every warhost value this priest greatly as his input from his experiences fighting within lustria and the lands beyond are highly valued. That and he is among the only lizardmen who can speak the common tongue fluently. He, much like Eratlan from Erathra's council, serves as the official liaison between this group of avatars and their mostly lizardmen host and in times of need will take command of the warhost if no avatar is able to do so.
Leah Von Sabelton
Lore: The third named character is to the left of Bertolt, the fifth chosen avatar deriving from a bloodline hated by the lizardmen… a product made by the vampire coast. A former Marienburg noble turned vampire named Leah von Sabelton, sired from the blood of Luthor Harkon. Initially the daughter of nobility, this all changed on one of Luthor Harkon's many raids on the prosperous port city. He in an uncontrolled fit made manifest by his split personalities forced the blood kiss upon Leah, forever cursing her to be associated the Harkon bloodline. Ever since she lived in hiding, exiled from her house by her family resisting the urge to give in to her hunger. Her resistance to the hunger, desire to find a cure for her condition and her inherent disgust with the living dead is what led to a telepathic resonance with the Lord of the first city. Upon first contact, a deal was made. Her service as an avatar in exchange for the slann of Itza to nullify her corruption so she may live as close to a human as possible. She serves as Wilheim's personal champion as she was a renowned fencer before she was corrupted. Wilheim and the other avatars know of her nature, yet all are willing to work with her given the nature of her story and that of Lord Kroak's blessing her as an avatar. That and the fact that the totems she wears prevent her from using necromancy or other forms of magical arts without nullifying her supernatural speed and strength given to her by the blood kiss. This gives her as a champion the advantages of a vampire without the risks of spreading corruption. However, while most avatars trust her, many lizardmen watch her without question. She is aware of this yet is grateful nevertheless as she would not have it any other way.
Another Warhammer Fantasy Trio up! Once again, a delight to do. Gotta rep that lizard alliance.
| Patreon | Who the heck are your characters? | Ask me Anything | Commission Info | Redbubble | Ao3 |
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The Daughter of House Carthas
Elathra was in the depth of her studies, as her final ritual for the archmage ascension was to occur soon. The graduation from a battle mage into an archmage is a rare feat even amongst the Asur. It has been a life-long goal of Elathra. Her mother had once told her and her sister that their family had a gift rarely seen among high elves, said to rival the heirs of anerion himself. A truly blessed gift that has earned her both influence and envy. She never met the heirs of anerion, but she has no interest in doing so. That was the desire of her sister she reflects, but since her sister's banishment… it is an interest that will go unfulfilled. She was brought about from these reflective thoughts on her sister and her upcoming ritual by a sudden onset of pressure within her head that been occurring increasingly frequently since the winter equinox of the previous year.
Elathra was within the gardens of Azyr within Hoeth, the main city of Saphery. She reflects that even amongst the high elves citadels, Hoeth is truly majestic. She started visiting these gardens as it tends to ease the pressure pains that come and go, but she has noticed gradual increases in severity over the last year. At first, she thought it was the stresses of her ascension ritual, but she fears something else may be amiss. She consulted a priestess of Isha, but she was informed that there was no demonic aura or taint within her mind. In fact, the priestess described the feeling when she established a telepathic connection to Elathra that whatever is happening leaves residue of its power… something powerful, ancient, and fearfully alien to that of any elf. Something like this has never happened before, and the priestess is unsure of what to do regarding this issue. The priestess has communicated that if the effects of the connection worsen or if something else pertinent happens, then she is to seek the counsel of the high priestesses of Isha.
Pushing aside her pain, Elathra takes a tonic of strength which was another gift from the priestess. The tonic in addition to her environment makes the pain more bearable. That is at least this aspect that affects her most often, for Elathra did not discuss with the priestess her other issues… She most recently has been experiencing visions as well, these take place within her dreams. At times, these dreams are tranquil and fill Elathra with feelings of serenity and calm… others have been vivid horrors, blurred visions of blood, fire and darkness. These nightmares are more frequent than the dreams, and leave Elathra with feelings of loss, sadness, and rage. Figures she sees in these dreams and nightmares remind her of the hand drawn images of demons within the books of the great libraries. However, she also notes seeing other creatures working on great cities on a scale never seen that even exceed the majesty of her kind. Such mixed feelings come from these visions, that she is thankful they aren't as prominent as her headaches.
Given some time to meditate and wait for the tonic to really set in, Elathra rededicates herself to her studies. For she only has a few my days until her ascension ritual. The ritual is a complex exam, first testing her knowledge of the magic arts, physical aptitude, and leadership abilities. If she passes all three phases of the exam, then she will be granted the rank of archmage and potentially assigned a war host. Or she will continue to focus on her studies, the latter being her preference. The only reason she wants the title of archmage is that it grants her the necessary funding to conduct research within the city of Avelorn on the magical forest there.
For her mage specialization, she chose to focus on life magic. This specialization will carry out to her test as an archmage, but as an archmage she will still be tested on the other winds of magic as well as high magic. This phase of her exam is not concerning, nor is the leadership phase. During the leadership phase, she simply must be able to command a small force of asur within a war game scenario and accomplish a task with acceptable results. For the war games, she has elected to use her personal bodyguard of house Carthas composing of her spear and armored archer units instead of the uniform Saphery guard’s militia being volunteered to all participants who take the exam. There are no issues with this substitution, as it encourages participants to bring troops that have experienced their leadership already. It is the last exam that may be Elathra' undoing. The physical phase tests one's ability to fight and overcome adversity should one's bodyguard prove inefficient or become overwhelmed. This phase can take many forms, it can be a dual with a loremaster or a noble, combat against multiple silverin guard, or combat against a crucible. The crucible is a rare case in which the council of archmages along with the current loremaster select a foe specialized for the participant. This is rare, as the last crucible exam was done for the current high loremaster Teclis, one of the twin heirs of Aenarion. She wasn't worried about being assigned the last subset of the physical phase as last she heard the high loremaster was travelling from the continent of Lustria to the southlands and wasn’t planning on stopping by in Ulthwan, at least officially.
After a couple days, her time came to begin the ascension ritual alongside two other combat mages. It began with the tests of her magical arts. Elathra methodically and efficiently demonstrated battle spells of "Earth Blood", "Life Bloom", "Awakening of the Wood" and "Regrowth". While her peers demonstrated battle arts from that of Metal and High magics. At the end of their exam, the gathered council of archmages granted each of them the 1st seal of approval.
With the seal in hand, Elathra and her peers rapidly moved towards the battle grounds. There Elathra regrouped with her Carthas cohorts where her handmaiden of command handed her a scroll. The scroll gave her an objective, to proceed to the 2nd hill within the battlegrounds and prepare to hold it. Knowing her objective, she gave her order quickly and concisely, and as one her host began its movements. She moved with two spear units in front, two on the flanks, two archer units in the center and one spear unit in the rear. She had no calvary at her disposal, and once she began moving her forces, she made note of the battle field. Stretched before here were the plains of Saphery, with three great hills breaking up the scenery. She made note that her peers were going to the other hills mirroring her actions. She did not know their objective, nor had she considered the possibility of them working together for an objective. It was possible, but unlikely, as the ascension ritual is usually reserved for independent assessment. Still in knowing this, she dispatched a pair of spearmen to each unit prompting cooperation. By the time her forces reach their hill, her spearmen returned and gave her the response that the other commanders accepted. It was then a single warhorn sounded. She had not recognized it before, and what awaited before them as her forces crested the hill and gained sight over the surrounding plains.
Elathra noticed that her peers brought their own cohorts, men from Chrace and Lothern. The esteemed white lions of chrace compromised the cohorts to her left, and the renowned Lothern Sea Guard to her right. Through a series of complex horns calls, battle drums and flag signals Elathra and her compatriot candidates successfully coordinated their cohorts to match the movements of the opposing Saphery legion. The war games occurred for the duration of the day into night. Upon the sun's set, the cohorts were told to stand down and the archmage candidates were told to report to the appointee council chamber within the tower of Saphery.
Elathra left her cohorts and began to ascend the tower. Her peers walking far ahead of her until she met a familiar face. A loremaster bearing the seal of Saphery, enchanted armor, and a scaffolded great sword that glowed blue. The loremaster bowed and addressed Elathra, "Hello my former pupil. I see your ascension is going well."
Elathra replied, "Yes my mentor the trial is going well. My peers and I are entering the last phase of our exam."
“That would be what exactly?”
“The physical phase, so it can be practically anything.”
Both Elathra and the loremaster walked in silence until the mentor spoke up again, “I see. Well, I wish you the best of luck… Are you well? You seem in pain.”
Elathra focused her mind. Her potion wore off about halfway through the war games exercises and the headaches and pain has resumed. She managed to push through it, but it’s hurting more than ever before. She stopped walking, closed her eyes and focused for a minute. Eventually it became more bearable and then she replied, “Yes Valtyr, I’ve been experiencing progressively worse headaches recently. The priestesses do not know the cause for them. However, I still intend to pass my ascension ritual.”
She declared while beginning to walk with renewed vigor, Valtyr easily keeping apace in silence. They walked up numerous flights until the two of them reached the trial room where her magical arts were tested. The doors were open, and she entered to then stop and gaze within the room. That and recollect her thoughts and focus down the pain. Her head was throbbing at this point. She noticed her two peers were awaiting in the central chamber. A concave of 6 high archmages sat in the thrones of judgement overlooking central chamber. Other archmages, loremasters, and combat mages sat in the audience seats. Valtyr placed his hand on her shoulder and then left to the find an audience seat. Her mind refocused, she joined the other candidates in the central chamber and awaited the last phase.
Elathra and her peers stood while the high archmages presided over the rules of the last phase. Each candidate will be tested by an honor duel with one exception. Elathra was confused at this statement, this meant that one of them did not pass the previous two phases of the ascension ritual. The high council did not clarify on this statement as they called upon Keethla of House Pridus from Chrace forward for her honor duel. She placed her staff down and took up an ax, a fit weapon for one of her heritage but not often used for combat by mages. The high council then called upon one of the three champions of Hoeth, Loremaster Petran. He walked from the audience seats and drawled his great sword from its scabbard, it’s blade radiating blue magic much like his armor. Mage Keethla charged the loremaster Petran, the two dancing and exchanging blows. Keethla was furious in her assault, using her ax and ferocity to try and overwhelm Petran. The loremaster deflected blow upon blow, keeping his cool under Keethla’ vicious assault. This repeated for several minutes until Petran upon an expertly timed deflect into counter struck the ax from the grip of Keethla. This did not faze the combat mage as she instantly charged, and shoulder tackled the champion. Petran instantly adapted as his opponent was too close to use his sword, taking the impact of her shoulder charge and turned the momentum against Keethla to throw her to the ground. Keethla, stunned recovered after a few seconds, but this gave Petran enough time to pick up his sword and hold it to her throat. The two stared at each other, Keethla panting and sweating with her exertion, and Petran gazing back breathing steadily. Petran broke the silence, "Well done combat mage. Your ferocity will serve you well in your endeavors." He turned to the high council, "I, Petran of House Ezekal, Champion of Hoeth recommend Keethla of House Pridus for ascension." Petran then holstered his sword and proceeded to walk back to is seat in the audience.
Keethla got up unsteadily, picked up her ax and staff and proceeded to the edge of the central chamber to sit down. Clearly showing her exhaustion from the endeavor. The high council then called upon the next archmage candidate… it felt like an eternity and her heart sank as the high council announced the next candidate to be Rowen of Lothern. Rowen picked up her sword and began her duel with a noble of Saphery. The dual wasn’t as intense, and she managed to hold her own until being battered down by the noble. However, Rowen unexpectedly managed to navigate under the nobles guard for a clean blade to the throat, the noble froze, announced his endorsement for her ascension. It was at the end of this fight, when the high archmages stood and announced that both Rowen and Keethla were endorsed to become official archmages at dawn the following day. The council then dismissed everyone except Elathra, she noticed that herself, the council, a select few swordmasters and the three champions of Hoeth remained in the room. Elathra stood in the center of the room, her sword in it's scabbard her hands white knuckling were staff, all the while attempting to focus on keeping her emotional and physical pain in check. She stood there, her head thobbing all the while until voices shook her out of her stupor. The high archmages came down from the thrones of judgment and the voice of what seeped through into her thoughts bringning her back to the present.
The archmage, "Elathra of House Carthas. Are you well enough to listen or should we do this later?"
Elathra replied quickly, "My apologies high archmage. I am listening."
"Good. You performed within the bounds of excellence for both your magical arts and wartime leadership."
Elathra interrupted, "Then why prevent me from progressing! I… I am the one who enabled cohesion between the cohorts for the war games. I excel in the magical arts! What right do you have to take the opportunity to duel for …" She grew silent as she noticed the three champions rest their hands on their blades. The high archmage took and opportunity speak again.
"Elathra please understand". She spoke with compassion and understanding, "That you haven't failed yet. The high loremaster is back in Ulthwan… He has chosen your final trial to be a crucible challenge."
Silence passed within the chamber until Elathra spoke in disbelief, "A… crucible challenge. Why?"
A voice spoke up behind her, "Because the order of loremasters is moving from the continent of Lustria to the southlands. There our powers in play that act for the defense of the world."
Elathra turned around to see a ring of loremasters, armor sullied and marked with visible strain. In front of them was the speaker, bearing the crown of Saphery and the Staff of Caledor the dragon tamer was High Loremaster Teclis. He spoke clearly and elegantly, "We sought the help of the children of the old ones and we paid the price for it. For the moment, the great vortex is stable, thanks to the help of the lizardmen. However, this came at a cost…"
Teclis looked solemn, he outreached his free hand behind him and a swordmaster gave him a familiar looking elixir container. Elathra radiated shock as it was hers, Teclis popped the top of the container and smelled it's contents and spoke, "It is as I feared. That's what the skink meant."
Elathra spoke in response, "That was in my study room. Why would you go through my things? If you are concerned if I've been working without putting in effort then you are all sorely mistaken!"
Teclis narrowed his eyes and responded, "This was given to you by a priestess of Isha. This is a very rare elixir, one's formula that formed the base for preventing demonic possession." The room was extremely silent, the champions swords began to unsheathe until Teclis spoke again, "A risk that the priestess of Isha confirmed was not possible. I changed your final exam to be that of the crucible. We will test here and now what is attempting to make a connection with you. If it is what I suspect, then all will be well. If not, then we have the capacity and power with those present to deal with whatever it is."
Elathra exploded in protest, "I will not become possessed by whatever it is that is attempting this connection. Give me my elixir please!" Her pain has been progressively worsening and she is certain that it was presenting itself physically to those observing her.
Teclis responded, "No, relieve her of her weapon and staff." Quickly Elathra drew her sword only to be struck in the head by Valtyr, dazing her while he quickly took her sword and another champion of Hoeth took staff from her grip. She attempted to protest physically only to be bound by white threads of silk she couldn't break. She recognized the spell and Teclis spoke again, "Lower the wards of the tower, and keep a close watch on our candidate."
Elathra struggled hopelessly, all the while the pressure and pain was building up even faster than normal. She thought that staying within Hoeth itself simply made everything easier to tolerate due to her being a place she enjoyed, she neglected to consider the defense wards around ulthwan as a whole. She barely could imagine what it may be like outside of Hoeth itself. Her ears began to ring and her vision began to blur, a strong sense to close her eyes and sleep also began to overcome her. She fell into blackness as she closed her eyes, then the pain reached it's climax and then… it all ceased.
Elathra opened her eyes, she looked around and saw it was black as midnight with bright specs all around her… They were stars she realized… she continued to gaze around her and then looked to her hands to see that the spell that held her was gone, in fact she was simply floating as if she was a celestial from the books she read in her studies. She looked behind her and gazed upon something that made her pause. She… she was gazing at the world. She saw the northern and southern poles, she could see the rips in reality that chaos and the winds of magic seeped through into their world. She recogized the continent where the lost elven colonies resided, now called the Old World by men and dawi. She turned he gaze eastward to see mountains that hide lands far beyond, she then turned her gaze back to the west and gazed upon Ulthwan. Looking upon her homeland from the stars couldn't begin to describe the feelings she felt, the countless maps that cartographers drew couldn’t do her homeland justice. She then gazed north again and found herself staring at the coldness of the druchii homeland. Normally an asur would feel rage or hatred towards their northern folk, but she was only felt with sadness. Elathra turned her gaze to the south and gazed upon the continent of lustria. A place where the high loremaster was moving from she recalled.
As her gaze passed over the homeland of the lizardmen, she noticed a faint light. She focused on the light, in doing so she drew her celestial body closer to the world and the continent she gazed upon. She found herself staring at a city, a golden city of tremendous size, little figures moving around it's streets performing a variety of tasks. She even recognized some of the casts the lizardmen are divided into. She was admiring the architecture when something pulled her to the top of the greatest pyramid. She was pulled straight through the walls of the structure into a chamber radiating with power into a chamber where the hold was released. She gazed about the chamber, noticing a figure within a throne. As she floated closer to investigate, she noticed the throne actually was floating, she gazed at the figure, but is was hard to discern details with the power radiating light from behind it…
She froze in fear as she realized that this thing was a mummy essentially. It… it didn’t move, it just floated there. She attempted to float out of the chamber, but was pulled back in. Maybe she was missing something, she turned back towards the center of the chamber only to be face to face with the mummy. If she had any breath in her, it would have been sucked out of fear, for it's eyes glowed with power and it… it spoke. She couldn’t understand it, at least not at first. For it spoke in a tongue that was ancient. For hours it spoke to her and she listened. If she was in person, she could cast a spell for translation. She tried to talk herself but she learned how to communicate in this form. Eventually she found another method of communication between them came through feelings and memories. After what seemed like a couple hours of this she found out how to use her voice in this form. She asked who or what this creature was… she didn’t get anything, only the fading glow of his eyes for a minute, then a bright spiritual form of what she recognized as a Slann emerged from the corpse. It floated above it's body, the eyes blazing with an intensity she couldn’t gaze at.
The Slann spoke in common for the first time, "I am the firstborn. Lord of the first city. I am the relic priest, Lord Kroak."
She was afraid to reply, the energy radiating from the slann was beginning to hurt. She grew up the courage to reply, "I… I am a high elven combat mage of House Carthas. Why am I here?"
The spiritual slann moved closer and decreased it's radiance and it became more bearable to gaze upon it. The slann replied, "You among many others are to become my vessels. You will channel my power to retake the world from chaos. You are the first, the greatest of my chosen."
"But an asur? I thought there is a specific lizardmen caste that fullfills that role."
She felt a feeling of satisfaction from the slann as it responded, "You are enlightened. It is true that the skinks are often chosen as our vessels. Either those of the priest class or oracle castes. However, as you’ve felt, my power exceeds the ability of any skink to bear. A younger slann informed me to look elsewhere, and your spirit is able to resonate with mine. Hence why you are able to converse with me as if we were in the same area."
It took her a minute to grasp what he was saying, but Elathra was still baffled. She has never heard of any asur being capable of soul linking to any other living creature other than the link between asur and dragons and other noble beasts. She has read in the tomes of saphery that maybe a demon or… well other malevolent creatures can make this connection… still she was excited nevertheless for what this means.
He interpreted her response with a feeling of satisfaction, it's eyes dimmed until a faint glow remained then the creature burned brightly like the sun, she closed her eyes in fear of blindness… Then she opened them to find all three champions of Hoeth, Petran, Valtyr and Yvrak holding their swords at her with shocked expressions on their faces. She could see in the reflection of Valtyr's armor that her eyes had a radiant glow now. A single voice echoed throughout the chamber, "Bear witness my fellow asur, the Lord of Izta has chosen his first avatar. Rejoice for the archmage candidate has passed her crucible trial. Have her set to leave Ulthwan at first light with her house militia, and pray my dear asur that she fulfills her role", Teclis stated with a solemn leaving the chamber with his swordmaster guards in tow.
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