malfunctioninglight
malfunctioninglight
Flicker Development Blog
25 posts
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malfunctioninglight · 7 years ago
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I keep hearin on the grape vine that development stopped? is that true??
There’s gonna be a bit of silence on the development because major pushes are being made because it’s close to being done so stay tuned.We’re gonna look dead for a while but once we’re not dead, you’ll definitely be excited for what we have cooking in the metaphorical broth.
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malfunctioninglight · 8 years ago
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this is great thanksyall
Thnxs thnxsTonight I’m doing an all nighter script writing so sweet messages like this is radical as fuck so here have this. A neat work in progress for Tiger’s music since I had it re-done recently.Shout out to Xiode for giving me this amazing work in progress today, by the way go check out his stuff, I gotta add him to the staff page soon since he’s a recent addition to the team but then again I might just forget updating the staff page on this blog and just wait until the official Flicker site is up soon.Big plans incoming and all that.
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malfunctioninglight · 8 years ago
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Spent the past week polishing a lot of GUI stuff 
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malfunctioninglight · 8 years ago
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Honestly my favorite background joke so far and it’s not even that good
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malfunctioninglight · 8 years ago
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Flicker Update 8/7/2017
Alright Smash Cooper here,  Okay so I don’t think I’ve ever formally written about the current progress on Flicker, as the days go by I want to start being a bit more vocal about the development of the game as it is nearing its final stages. First things first Programming, yes that is in fact going more smoothly than usual right now. Every major mechanic has been implemented and right now programming is revolving around very minor things, like items with odd properties and other odd interactions. The skeleton of the game is done and all that’s left is that one huge chunk that’s made up of a bunch of smaller chunks. If it hasn’t been mentioned before, yes the game will have Online support along with local support. So if you really wanted to you can play on the same computer but you probably won’t because it’s 2017 and nobody goes to anybody elses house anymore. Second things not first, art. Recently we did in fact acquire a new artist/musician, OtakuWamaSama. There has been some major delays in the art production but we’re hoping to get more help soon to finish up what’s left, and boy there’s still a lot left to be drawn. (Shout out to abgallery and MikeyTheFox for the occasional sprite/animation help) Third, sound and music. We indeed did lose LeftPrism due to his busy life schedule so we’re left with only one musician for now (The previously mentioned Otaku) , but luckily LeftPrism has left us with a couple of tracks that might not make it into the game but instead into the soundtrack that will be released alongside Flicker. The plan right now is that the soundtrack will consist of two sides, “Lights On” and “Lights Off”. Lights On referring to songs that aren’t heard in game, and Lights Off for songs heard in game.  In terms of SFX, we got PsylantWolf helping out and he’s pretty quick with his work so when it comes to the sound effects those are going smoothly. Fourth, Writing. Not going to lie to you, I wanna be upfront about the development of the game and not just feed you a bunch of lies to make you feel comfortable, Barely done. We have only scratched the surface of what’s left to be written. No it’s not because we’re lazy, it’s because the game recently underwent a MASSIVE change to how dialogue worked after the decision to cut out a convoluted interrogation system, so most if not all of what we had written before has been cut. Right now the current dialogue system in place does in fact take a lot of writing as we are going to be doing a couple of odd things. Hopefully it’ll make for interesting story telling. Okay next up, you might be wondering, “Wow, Why has such a simple game concept taken so long to be made?” Obviously school stuff has been a reason for many of the latest delays along with working on other projects, but the biggest reasons for major delay so far was rebuilding Flicker from the ground up about 3 times in the past 2 years. The first version of Flicker (August 2015 - November 2015), never made it far as it was made when a lot of Flicker’s concepts were first started being put into question. It never got passed the phase of just being a bunch of blocks in a randomized test setting. A lot of our initial plans are in this version of Flicker, and they were all conceptually broken. Simply putting it, this version of Flicker was really really, STUPID. So we had a big period of just making sure Flicker worked on paper before programming what would be the second version. The second version of Flicker (February 2016 - April 2017), to summarize, was simply too broken and much too hard coded. Bugs were hard to fix as there was so much going on at once that it took me ages to figure out what was the cause of the problem. Game mechanics were also taking too long to be added in as so much was happening and I had to accommodate for all these little things to avoid breaking the game. This iteration of Flicker probably lasted the longest before I finally cracked and took note of how I programmed certain things before wiping it all gone and starting anew. The third and current version of Flicker (May 2017 - Current) was caught up to where the second version was in a span of 4 sleepless days. Learning from my mistakes of the previous version, I made the system very flexible and ready to have wacky shenanigans be added onto it and it hasn’t given me any problems since.  Along with those 3 versions being made, there’s also just been a lot of conceptual thinking on how to spice up gameplay and make sure everything works well together. A lot of development time goes into making the game work on paper. You’d think brainstorming would be pretty easy right? Well sadly it isn’t. Kind of sucks having to think. Too much brain power. Anyways thanks for reading. We’ve got big plans so hopefully everything goes well. 
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malfunctioninglight · 8 years ago
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Aw yiss Improved the selection system because it was always a pain in the butt before.
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malfunctioninglight · 8 years ago
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I love these old screenshots of back when all the placeholder dialog was just random quotes from always Sunny.
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malfunctioninglight · 8 years ago
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all dialogue in flicker revolves around making Hare feel bad, sorry folks
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malfunctioninglight · 8 years ago
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My favorite thing about Left Prism is that when sending me previews to music he attaches a random meme image for the cover art.
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malfunctioninglight · 8 years ago
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Hey are you guys using a game engine or are you team spoondiggers? Also any chance you might release an an alpha build ?
Nah, our spoons remain intact and solely for eating, we use Construct 2, an HTML5 based game engine.
In regards to an alpha build being a public thing at any point, it would only be if we did anything along the lines of a kickstarter and hung it in front of people’s nose so they’d throw money at us. Chances of a kickstarter ever being a thing? I have no idea, depends on if any decisions are made that are too much to pay out of pocket for.
Decisions such as if we wanted to have a physical pile of cash next to Reptile.
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Here’s an artist rendition of the dream.
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malfunctioninglight · 8 years ago
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Happy Valentines day to all you people that actually do something to celebrate for it <3
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malfunctioninglight · 8 years ago
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Well there’s this. Ahem, and now while that beautiful drawing by @armoredstrugglewagon blesses your screen and you’re further scanning these words I’m typing onto your monitor, the team page for Flicker has finally been set up so take a look at it here!
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malfunctioninglight · 8 years ago
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Went back and fixed up how Dialogues are handled. It was one of the first things I worked on and oh my god I did it fucking horrendously. Hopefully now when the script starts getting written it’ll be much easier to put in and organize.
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malfunctioninglight · 8 years ago
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There’s absolutely no context as to why I spent 10 minutes making a sprite for Pepper Ann.
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malfunctioninglight · 8 years ago
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Are there any cute characters we haven't seen?
Yes there’s a whole bountiful amount of cuties yet to be discovered by the public’s eye. Just you wait, once you see such a nice cast of cuties you’ll promptly say to yourself “Wow, these characters are cute”, and then, and only then, I will feel as if my goal was reached.
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Cuties such as the one presented above in one of her many posters owned by numerous beloved fans of her music. Though this begs the question of who the hell this inter-galactic representation of pop culture is and what’s her role in this big enchilada of a medical emergency?Answers to those questions will be delivered eventually. Probably.Also special shoutout to one of our lead artists for drawing this way back
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malfunctioninglight · 8 years ago
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Shh, don’t wake her, She’s sleepy after a hard day’s work. :’3
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malfunctioninglight · 8 years ago
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Anything remotely resembling a release date? And if it's going to be free.
In terms of release date, I don’t wanna set one yet. It’ll be released when I feel like it’s good enough to release. A lot has been done for the game but I don’t wanna set any deadlines so that the game isn’t rushed.It’ll most likely be sold for 5 dollars to pay all the cool people working on this with us.
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