malice, she/her | 20s | bites u, bites u, bites u | i like books, ttrpgs, video games, and i do astrophysics. hiii~
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[girl who would like to take a break from being a person voice] yeah no I'm just a little tired today
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it's so wild when your parent changes when you become an adult. my dad is very cordial and non confrontational - he regularly helps me with adult stuff like changing the oil or providing insurance tips. he's always smiling when i call him on video and providing jokes when i complain about college
when i was a kid, i would have to tiptoe around his anger issues often, sometimes running quietly past his work table until he got his own place completely separate from our family, locked away for days. every so often he would start screaming in the car and trying to hit me or my brother for talking too loud while my mom attempted to calm him down as he swerved on the road. and now he, smiling, helps me with car insurance.
like oh, this is just who you are when you have power over someone, and this is who you are when you dont have power over someone. no wonder you can have a normal life, friends, work while scaring the shit out of your kids and wife. i see it now. i see why no one would have believed me. that, i think, is one of the core fears of trauma - seeing the outside of it from the perspective of other adults that brushed you aside, and understanding. of course, that understanding gives the opposite of solace; it just gives you more grief with nowhere for it to go
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Announcing Mandrake
You are the last of the Mandrakes, a sorcerous line of gardeners. At long last, you’ve returned to your family’s abandoned home. Make friends, tend your gardens, and put down roots. Fish, gather and delve in the wilds. Make a place for yourself, and uncover the mysteries your family left behind.
The Lost Arts of Horticulture
Horticulture is a cursed and forbidden practice… except to you. You come from a long line of sorcerers who practiced the green and growing arts, and you’re able to grow such marvels as: runner beans! Cherry trees! The humble turnip!
And as your skills grow, you’ll be able to plant stranger seeds, like thunder-calling taran, or rhewyn, which waters your gardens for you. Perhaps you’ll even grow a goose-tree! (Where did you think geese came from? Other geese? Preposterous.)
Place beds, decorations and resting spots. Find, plant, nurture, grow and harvest plants both mundane and magical, and gradually expand your gardens into the tangled grounds of your family’s abandoned castle.
A World to Inhabit
Discover a beguiling new world inspired by British history and folklore. A world of old, wild powers, of uncanny spirits that reside in those places mortals dare not go; of deep histories, and deeper mysteries.
You won’t just work in your gardens. Forage for resources in the nearby woods and along the beach. Go fishing (but take care not to be cursed by the river). Delve into dangerous mines in search of bright minerals and stolen secrets.
Breathe life into the Mandrake lodge with your choice of furnishings and renovations; acquire old books, and spend the evenings reading in the candlelit comfort of your study. Learn to cook. Meet your neighbours, become entangled in their lives, give them gifts and learn their stories.
Fireside Menace
Long ago, the world changed. The Covenant of the Hearth decreed that the day belonged to humanity, but the night… the night belonged to other things. Now, all earthly lights save hearthfires go out when the sun sets, and the Mara ride the night-winds. Don’t go out after dark – the night is not for you.
For now. (After all, what self-respecting sorcerer follows the rules?)
Human, Humble Magic
Magic in Mandrake isn’t about flashy fireballs and shimmering shields, but about folkloric ingenuity, whimsy and patience. Grow a cherry tree from seedling to maturity in seven days rather than seven years, then fashion your sorcerer’s staff from its wood. Befriend a river. Eavesdrop on the dead. Spend a haunted night at the Butcher’s Oak. Drink tea with the god who lives in your chimney.
A Host of Lavishly-Realised Characters
Welcome to the village of Chandley. It’s small, it’s complicated, and everyone’s got their own story.
Meet Rosen – bee-keeper, candlemaker, rook-speaker – the even-handed village leader charged with steering this troublesome community of eccentrics. Or Gideon, the sombre hunter who makes pacts with the wild powers of the woods. Befriend Nessa, the village smith, whose kindness conceals the scars of an old tragedy; and Thackery, the effusive Voicer, who keeps technology that no-one – least of all he – fully understands. Visit the lighthouse, where Jory and Ruan Vicory live with young Tamsyn: the girl they saved from the sea, and who still hears voices calling to her from beneath the waves…
Chandley may be small, but it’s old, thick with secrets, and set in its ways. Is it ready for the return of a Mandrake?
Beyond the firelight
Encounter the spirits, gods and bogles that live alongside the people of Chandley: the smiling revenant imprisoned in a tree, who claims he knows you (even though he’s hundreds of years dead). Lonely, long-armed Granny Jakes in her hidden orchard, who offers you a sip of a drink that the world has forgotten how to make. The Regent of the Woods, bearer of a white crown. The shy thing that whistles an old tune in the depths of a mine no-one has worked in decades. Hroame, who is sometimes stone and sometimes not.
Come along with us
If you’d like to hear from us when we release Mandrake or upload a demo, please consider wishlisting the game here on Steam.
Because Mandrake is complex and has some very unusual features, we’ll be seeking ongoing feedback from players. At first, that will be through playtests here on Steam, and later we’ll be releasing Mandrake in Early Access.
If you’d like to hear about playtests or just learn more about the game, you can follow us here or sign up for our monthly newsletter, which covers music, internet ephemera, art and film recommendations, strange historical anecdotes, pigeons, various mines/caves/catacombs, and sometimes also updates on our games.
About Failbetter Games
Should you see this and not know us! Founded in 2009, we’re an indie game studio known for quality storytelling and highly atmospheric art. You might know us from our other games: Sunless Sea, Sunless Skies and Mask of the Rose, which are set in the world of our long-running browser game Fallen London. In a break from studio tradition, this is a game where you can’t eat people.
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i finished my steel path star chart :)
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(scary dom voice) call the restaurant, slut. im too shy
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angelgirls on blesstrogen... knightgirls on proquesterone
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How about me running my hands through your hair while you sleep on my stomach ?
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transfem waitress at the cheesecake factory i love you. transfem line cook at the local diner i love you. 800 cool tgirls in the crowd at the laura concert i love you. trans woman in line at target giving me a nervous smile and noticeably brightening and swishing your sundress after seeing me i love you.
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Having an abusive parent is kinda funny in retrospect like mommy why do you have beef with me im 4 i love you
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this tweet is a foundational text for terminally-online bi people everywhere because let's face it, many of us are the grungler, but "whatever happened to beauty" legsweeps me every single time
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boring take from real 21st century idiots: bdsm is bad because it's basically torture
interesting take from a fictional 14th century monk: torture is bad because it's basically sex
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FUCK YOU FUCK YOU FUCK YOU FUCK YLU FU K YOU FUCK YOUNFUCK YOU FUVK YOU FUVK YOU FUCK YOU EXPLODING CAR HAMMERS DOX & STALK PHOTOMATT CHASING TRANS WOMAN TO ANOTHER WEBSITE "UNWARRANTED AND HARMFUL" WE DIDNT START THE FIIIrE

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