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various shapes on cloth surface from Mitsuru Isshiki on Vimeo.
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Flip to Vellum (+ HipFile ) from Jf Hereng on Vimeo.
Fun test with Houdini 17
Hip File : gum.co/NAzaM
instagram.com/jfhereng/
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vimeo
12 Robots in a box from Richard Lord on Vimeo.
I made this animation a while back instead of being pissed on a couch. Bless it's little cotton socks, it did alright for itself!
One day I hope to upload a HD version with sound.
Edit - Its been 7 years, I'm never going to upload a HD version with sound.
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vimeo
Strange Spring from XK studio on Vimeo.
Strange Spring started as an artistic commission for The Galleries in Sydney and continued as our own exploration into the world of alien flora. AI inspired flowers come to life, slowly defrosting on the lowest microwave setting. Ding.
Direction, design,animation: XK studio Music and sound design: Zelig Sound Agency: Vandal
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vimeo
H16.5 Air incompressibility splash contact-sheet from jason on Vimeo.
Here's a quick test I did a while back to see how air incompressibility would behave with a RBD falling into a sim. The top left is default flip without air incompressibility and narrow band on.
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Houdini 16.5 / Air / Liquid Simulation breakdown from Mats @ VFXSouth on Vimeo.
Flip simulation using the new air-incompressibility in Houdini 16.5.
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Houdini 16.5 Air Incompressibility in FLIP Tests from Justin Boon on Vimeo.
Some FLIP simulations I've done during my Sidefx internship, I got to play around and test Houdini 16.5's new Air Incompressibility in FLIP. Responsible for all simulations. Rendering/lighting/shading done by Shiyuan Guo.
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Creativity of Rules and Patterns: Designing Procedural Systems | Anastasia Opara | GDC 2018 from SideFX Houdini on Vimeo.
Human mechanisms of representing the surrounding world in a form of ‘language’ is an outstanding ability that enables us to store the information as internal compact abstractions. Proceduralism is also a form of language, where we view the world through rules, dependencies and patterns. And though rules are often perceived as something rigid, their engineering is a fluid and creative task, where analyzing our own thought framework often fuels the design process.
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Houdini TD RnD reel from Artem Smirnov on Vimeo.
Research and Development done over the past few years. Tremendous respect and gratitude to all the people that helped me, used my tools and worked by my side. Could not done it without you!
music: Rone - Nakt
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Trippy Houdini solver from RiotPixels on Vimeo.
Fun with Houdini
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IMAX The Storm with Branding from Cream Electric Art on Vimeo.
The Storm | Dream brief from TBWA\Chiat\Day LA calling for epic, immersive, looping cinemagraphs for IMAX’s largest brand campaign ever celebrating “Films to the Fullest”. The ship and some sections of wave and atmos were created in CGI and composted with lots of meticulously keyed live action footage. Creating a looping giant wave proved the greatest challenge on The Storm. This one was a incredibly complex composting job. Huge thanks to the agency, IMAX and the whole CEA team. Awesome team effort.
Agency President: Erin Riley | CCO: Renato Fernandez | CD: Jason Karley | Senior Art Director: Stephen Lum | Senior Copywriter: Liz Cartwright | Director of Design: Mark Sloan | Designer: Robbie Reynolds | Management Supervisor: Teddy Notari | Global Brand Lead: Nicole Rowett | Account Executive: Erin Woods | Director of Business Affairs: Robin Rossi | Senior Strategist: Corianda Dimes | Planning Director: Anita Schillhorn | Executive Producer: Hashi Clark | Sound Design: Lime Studios
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Mars Planet Build from Cream Electric Art on Vimeo.
BTS build on CGI brief for Mars. CGI chocky, caramel and nougat with detailed finessing in photoshop. Exploding with taste appeal! Agency: Creaytive Melbourne | ECD: Chris Reay
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vimeo
Nike Vapor Untouchable 2 from Aixsponza on Vimeo.
When your shoe locks down to the ground like a magnet and the cloth is fastening around your foot like a chinese fingertrap - you're problably in for an american football game with a pair of Nike Vapor Untouchable II. And we are in for a wild VFX ride combining live action footage with rendered footwear, closeup weave and exploding particles.
------------------------------- Credits:
Client: Nike Inc.
Animation Studio: Aixsponza
VFX Director / Editing: Christian Tyroller
VFX Supervisor / TD / CD: Manuel Casasola Merkle
Producer: Julian Fischer
Art Direction: Ronny Schmidt Santi Zoraidez
3D Artists: Leo Akinbiyi Joey Camacho Matthias „Tisi“ Lein Moritz Schwind Matthias Zabiegly
VFX Artists: Ben Watts Fuat Yüksel
Modeling & Sculpting: Lars Korb
Rotoscoping: Manuel Voss
Compositing: Sylvia „Sylvi“ Rössler
Sound Design: Michael Fakesch
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vimeo
Max Cooper - Perpetual Motion (Official Video by Nick Cobby) from Max Cooper on Vimeo.
MAX COOPER Thanks for having a look at the first video from my next audio-visual album coming later this year. The whole project was a commission from the Barbican centre in London, where they do a lot of great events, I've seen many of my favourite gigs there. So I wanted to prepare something special, and something intense, using the structure of the beautiful hall there as a canvas for the show. Their brief was around emerging new technologies and how they're changing society, so I tried to boil the whole process down to its fundamentals which I could visualise and write music for - which spawned "yearning for the infinite". The idea being that we're locked in our societal- and nature-driven pursuit of growth and knowledge and more, always more. I had come across some really beautiful ideas for visualising the infinite which I'll tell you more about later as the content comes, and I decided to combine these abstract visualisations with stories of us, in our endless activity as part of the systems in which we exist. This also gave me the potential for the scale and intensity I wanted to create for the project. This particular chapter comes later on in the show when both the human story and the abstractions (transcendental digits from Martin Krzywinski, aperiodic tiling from Jessica In and dividing surfaces from Andy Lomas) start to merge. The great visual artist and long term collaborator Nick Cobby had time in Mexico city which seemed an amazing opportunity to capture this dense human activity, and once again he's created another of his tightly synced and detailed masterpieces, many thanks Nick! I recommend watching on a big screen where possible. Lots more to come soon, thanks for watching and listening.
NICK COBBY Max's idea for Perpetual Motion was to document the continuous movement of people, exploring how there is no inherent meaning in life, only our own meaning which we create through striving towards our goals. When we discussed the idea of the film, Max and I felt Mexico City was the perfect place to use as a canvas. A sprawling metropolis of 9 million people, all packed in tight and some really interesting land forms and architecture. I then got the idea of using drones when scouting for locations on Google Earth. There were some amazing geometric forms that when viewed from above give an entirely different perspective of the city. I was really interested in the juxtaposition of these orderly forms with the irregular, disorderly chaos confined within it. For me it really helped push the idea of living as part of a perpetual system. I collaborated with 3 very talented Mexican photographers who shot some incredible footage for me, Manuel Marañón, Roberto H and Santiago Arau. It was a pleasure to collaborate with them and I hope the film can be shown in Mexico some time soon. For the animation side, I collaborated with Andy Lomas and Jessica In, integrating their forms frame by frame into the drone footage with my own point data, aiming to create unexpected transitions and connections between reality, hyper realism and the hidden systems beneath.
Music & Concept: Max Cooper maxcooper.net/ @maxcoopermax
Directed: Nick Cobby nickcobby.com @nickcobby
Drone Photographers: Manuel Marañón quinque.work @quinque.work
Roberto H robertoh.mx/ @dronerobert
Santiago Arau santiagoarau.com @santiago_arau
Animators: Nick Cobby Andy Lomas
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Repetition - Max Cooper from Kevin McGloughlin on Vimeo.
KEVIN MCGLOUGHLIN: 'Repetition' is an attempt to convey the importance of our endless endeavours toward human development and growth amidst a chaotic and disorienting landscape.
The struggle for a fruitful future is challenging with the distractions of everyday life alongside its ever-growing technological 'advancements'.
The hope is for humanity to strive through all of this in a meaningful and positive way.
Directed: Kevin McGloughlin kevinmcgloughlin.com instagram.com/kevinmcgloughlin_gram
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MAX COOPER: I wanted to make something huge and intense for the new live show, so I went for a project attempting to visualise the infinite and its links to us in our everyday lives. For every chapter of the story I found a different technique to approach it, in this case, the simple idea of repetition. Apply it, and we have a form of infinity. This was also a natural fit for my music, where I had a nice excuse to push the repetitive boat out even more than usual. I kept it very stripped back to focus on the idea, with slow evolution and occasional variants to maintain some melodic engagement.
Visually, I was lucky to get to work with one of my favourite artists, Kevin McGlouglin, where we told the human side of the story, our endless pursuit of growth and "progress", our duplication of built form and expanding cities, looking to an unbounded future of urban sprawl. It was an audio-visualisation encompassing the project title "Yearning for the Infinite". But despite our society-endangering issues around human consumption and sustainability, it wasn't supposed to be a doom scenario. We tried that musically and it didn't seem to fit. There was a back and forth on the ideas and their musical and visual representation, and what worked was something that for me seems more focused on the worth of our endless striving than its possible role in our downfall.
Stream/download: ffm.to/yearningfortheinfinite
Music & Concept: Max Cooper maxcooper.net/ instagram.com/maxcoopermax
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