marcusfromcomm140-blog
marcusfromcomm140-blog
A COMM140 Blog...
5 posts
Hi, my name is Marcus Dray Dimanche and I am studying Bachelor of Education (Primary) at ACU. I am a 19 year old student who also has a love for football, especially for my beloved Arsenal. I have made this blog post for one of my units (comm140) in order to productively track my learning and understanding of this subject to make me a better teacher and a better person in the future. This blog will portray my opinion on various driving questions relating to the subject in critical detail. I hope you enjoy viewing my page and welcome to my blog !   *CLINK THE + TO VIEW MY BLOG POSTS*
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marcusfromcomm140-blog · 8 years ago
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RE-WRITTEN BOG POST
For our last blog post in unit Comm140, our blog post were to be assessed by our peers with written feedback. From this feedback, we would then have to re-write our post to improve the quality with as much reference to the feedback that was provided.
The blogger that provided me with feedback was:
Jack O’Neill... you can view his blog on https://comm14000.tumblr.com/
FEEDBACK on Blog Post 1 - Is there more to online games than fun?
Perhaps personal anecdotes that weren’t related to the Comm140 task that “Marcusfromcomm140” would have been of better use in a blog that is available for everyone to see, as this would have made the anecdote easier to relate to. Not everyone is doing a Bachelor of Education (Primary). “Marcusfromcomm140” however was successful in stating what makes a game fun, such as “needs to intrigue the user”, creating a “drive of wanting to complete it to the best of your ability” and “it needs to be challenging”. Also by gathering statistics from websites to support “Online gaming is an intensely social phenomenon, with millions of young adults and children around the globe interacting constantly” would have further improved the quality of this blog post. 
Re-Written Blog Post
Well this is an easy question, with an easy answer… YES! Of course, the first thing that I think of an online game is that I am immediately drawn to the fact that it has to be fun, however that is not all an online game is. For example for my university course I am asked to create an online game in groups for children aged 7 -11, and whilst making this game I am realizing more and more about all the other relevant factors to making a successful online game. So apart from making it fun, it is crucial that a game must have an objective or a goal that users try to reach in order to complete the game, therefore not only must it be fun, it needs to be challenging. A successful game needs to intrigue the user into being determined to want to finish it… that is what makes a game addictive, that drive of wanting to complete it to the best of your ability and better than everyone else. Along with making an online game challenging, to ensure a successful game it must have a great story, as well as the games artwork being vibrant. With reference to “What Makes a Great Game?” by plural sight  A successful online games needs to enforce users to become addicted to it, and in order to do that, not only must game be challenging but it need to look and sound attractive to draw people into it. You can view this article here on https://www.pluralsight.com/blog/film-games/what-makes-a-great-game-the-key-elements-of-successful-games. I believe that online gaming is an intensely social phenomenon, with millions of young adults and children around the globe interacting constantly, to not only play and have fun, but also to share information, challenge themselves and to interact to everyone around the world. 
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marcusfromcomm140-blog · 8 years ago
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An understanding of how changes in technology impact on the way humans communicate, and the ethical issues that surround these changes
Through the changes that have been brought with the development of digital technology, the act of communication has been made substantially more convenient for everyday people. Dating back to the 1800s when the original telephone was invented, the difficulty to actually get in contact with family and friends without sending a letter or being face to face is hard to imagine, as well as being highly expensive where only the rich would have access to a telephone. However, today we are truly lucky to live in a time where we can get in contact with whoever, whenever we want in an instant. Whether it is a text message, a phone call, an email or now just a message on Facebook via the internet. The changes of technology have not only enhanced the way people can communicate with family and friends but it also benefits businesses and other establishments as whatever actions are taking placed. With the benefits of such technology can also come with some liabilities, such as the ethical issues that come with the changes to technology. Making communication easier also makes bullying easier, as in the past coming home would be a safe place whether it was from school or work etc. Nowadays trouble can find you with a click of a button and the abuse and oppression follows you wherever you go. Another ethical problem raised though technology is a lack of privacy, similar to the bullying issue. Anyone from the public can find information about you if you are using the web, whether it is social media or through email or even blogs. So, aside from these minor setbacks, the pros far outweigh the cons from the changes in technology. The impact is definitely a positive one and I hope that technology can only advance further because in the end, how else would I be able to express my opinions through my blog ;)
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marcusfromcomm140-blog · 8 years ago
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What are Digital and Communication technologies?
Digital and communications to me are basically any sort of communication transmitted through technology. Digital technologies on their own in my opinion are any sort of electronic tools, systems, devices and resources that process data, whereas communication technologies are the transfer of information with technology increasing the ways in which information can be communicated, the speed of transmission, and the total volume that can be handled at any one time. When put together I believe that digital and communication technologies are the digital tools that allow two or more people to communicate with one another, which can be written, verbal, visual or audio communication. Some of these examples include:
-          Text messages on mobile phones
-          Phone call over mobile phones
-          Use of social media to connect with others, such as Facebook & Twitter.
-          Sending a message via email
-          Or even communicating through a personal blog like this
Digital and communication technologies have introduced a completely new world for interaction and communication. How digital communications have enhanced since a 1800s phone call to a 5-second message on Facebook that can reach family or friends anywhere on the planet in an instant. It is really remarkable how far humanity has come, though it does have its faults, including privacy and Cyber-bullying among many. This type of events happen too often in this generation but aside that the digital and communication technologies have only brought joy, pleasure and happiness to everyone around the world. So what are digital and communication technologies? Without the word for word definition, they are productive, they are helpful and they are a bright sign for the future of the next generation and generations to come.
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marcusfromcomm140-blog · 8 years ago
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Is there more to online games than fun?
Well this is an easy question, with an easy answer… YES! Of course, when you think of an online game you are immediately drawn to the fact that it has to be fun, however that is not all an online game is. In this unit we are asked to create an online game in groups for children aged 7 -11, and whilst making this game I am realizing more and more about all the other relevant factors to making a successful online game. So apart from making it fun, it is crucial that a game must have an objective or a goal that users try to reach in order to complete the game, therefore not only must it be fun, it needs to be challenging. A successful game needs to intrigue the user into being determined to want to finish it… that is what makes a game addictive, that drive of wanting to complete it to the best of your ability and better than everyone else. Along with making an online game challenging, to ensure a successful game it needs to be planned out very carefully as a lot of external work has to be put in, such as the research. Before making an online game you need to figure out… What makes a game successful? How can I make it fun? What is the aim of the game, the purpose? Is it educational? Is it adventurous? There are so many other features to an online game than just being fun. Online gaming is an intensely social phenomenon, with millions of young adults and children around the globe interacting constantly, to not only play and have fun, but also to share information, challenge themselves and to interact to everyone around the world.
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marcusfromcomm140-blog · 8 years ago
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Declaration of Originality - ACU
S00230139 - Marcus Dimanche
Bachelor of Education (Primary) - ACU
To provide your Declaration of Originality for this unit, you must select 'I agree' at the bottom of this question, select 'submit', select 'next' and then select 'submit all and finish'.
By submitting this assignment for assessment, I acknowledge and agree that:
1.this assignment is submitted in accordance with the University’s Academic Regulations and the Academic Honesty Policy. I also understand the serious nature of academic dishonesty (such as plagiarism) and the penalties attached to being found guilty of committing such offences.
2.no part of any assessment item has been copied from any other source without acknowledgement of the source.
3.no part of this assignment has been written by any other person, except to the extent of collaboration and/or group work as defined in the unit outline.
4.this assignment has not been recycled, using work substantially the same as work I have completed previously and which has been counted towards satisfactory completion of another unit of study credited towards another qualification, unless the Lecturer-in-Charge has granted prior written consent to do so.
5.a copy of the original assignment is retained by me and that I may be required to submit the original assignment to the Lecturer-in-Charge upon request.
6.(a) the Lecturer-in-Charge may, for the purpose of assessing this assignment:
i.reproduce this assignment;
ii.authorise the reproduction of this assignment;
iii.provide a copy of this assignment to another member of faculty; and/or
iv.communicate, or authorise communication of, a copy of this assignment to a plagiarism checking service such as the “Turnitin” service operated by iParadigms LLC (or such other service utilised by the University at its absolute discretion). I acknowledge that a plagiarism service provider may then retain a copy of this assignment on its database for the purpose of future plagiarism checking.
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