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research
how to use a spline and how to make a spline from code
youtube
in this video he talks about using a spine to make a road and this is one the line on what i had used to make my track in unreal engine 5. there can be stuff to be learnt here if i decide to continue on making driving games i will consider using spline and to see if that is the correct approach to what my game will run on.
i am going to try and use a spline to make a race track i hope that the out come of my using splines will open a door for me to look in to different techniques that people will use to get the best out come that they can get聽聽
the link the is below will tell you more about how the spline works and how you can find it on the unreal engine program and this can help you to decide on what direction you want to head in.
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for my game I would like it to take place on a concrete聽 track as it will be easy to do/make.I have a better understanding on what happens to a car that is going at high speed聽 on a concrete track then on a dirt track/dirt road聽
In forza there are a lot of dirt roads and you have to pick a car and upgrade it to it area but if you don't make the correct upgrade or pick the correct car it will become uncontrollable and you will spin out and this is the same with other game but in other game like assetto you can feel the car on the controller. IN forza they don't limited you and that a lay you to go up gear which will lead you to lost control of the car.
聽IN assetto they do limited you to only 3rd gear and also limited the speed that you are going at. This is also seeing in f1 but if you was to go of the track the car will automatically limited the speed that you go so you do not spin out of control
In dirt 4 the game is based on rally cars driven around dirt rounds and what they do is not limited the speed or the gear that you use because those car are met to be driven on dirt rounds. I think the other reason that I went with a concrete road is I would have to look it the rallying get an understanding on have the condition help聽 the car to drift around the corner and this would take a lot of time to do and i would also had to add in code/find code to help me make my car daft around a corner聽
But in the future I might be interested in making a game like that as it hold different layout to what I am used to making and it could provide skills that i have not leant yet which i could learn and i could also research different race types and see what condition those races take place in as the might provide a different race style then what i am used to making and i could also change the condition in my game to different Tirane in my game to bring a challenge to the player聽
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research
Forza Motorsport is a simulated racing game developed by turn 10 studios the word forza means strength in Italian. It features over 200 cars and multiple real world and fictional race courses. Players compete in events around the globe using real licensed cars on a variety of real world and fictional courses. It features an arcade mode, meant more for quick play of races, and a career mode, which is focused on long-term play. There are nine classes of cars, spanning standard production vehicles to sports and high performance cars to purpose-built race cars. Each car can be upgraded and tuned with a large number of extras and parts.
Development of the game took over two and a half years. The game was created with the intent to compete with Sony聽popular gran聽Tourismo 聽聽franchise, with Microsoft director Kiki Wolfkill stating, "we are targeting Gran Turismo with this game on Xbox, and I think we've been very focused on that. We have a lot of respect for Gran Turismo, which helps drive that desire to beat them.
The game began with a team of only 20 people and was, according to Turn 10 studio head Dan Greenawalt, originally an excellent simulator, but not as fun as a game.聽 He stated that the team then worked "to make the physics more accessible, more handle-able. So we started on the game. The team developed drivitar technology, which is an artificiality intelligence avatar for the player which learns from the players habits. The player can assign the drivitar to compete in races which they do not wish to, such as endurance races.
turn 10 studios is an American video game developer based in redmoned Washington.聽 Turn 10 develops and uses a proprietary game engine called ForzaTech, and proprietary editor called Fuel that allows multiple artists to work on the same level, primarily those for cars and racing tracks, simultaneously.
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Iracing is a subscription based game online racing game developed and published by iracing.com聽 The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing聽events.
iRacing primarily focuses on creating an environment in game that will mimic real-life driving close as possible, including the use of lidar-scanned cars and tracks.
LIDAR聽 is an acronym of light detection and ranging聽or "laser imaging, detection, and ranging.聽It is a method for determining ranges聽by targeting an object or a surface with a laser聽and measuring the time for the reflected light to return to the receiver. It is sometimes called 3D laser scanning, a special combination of 3D聽scanning聽and laser scanning.聽LIDAR has terrestrial, airborne, and mobile applications.
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Assetto Corsa is a sim racing video game developed by the Italian video game developed kunos simulzioni聽 It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability.聽聽Assetto Corsa is a racing simulation that attempts to offer a realistic driving experience with a variety of road and race cars through detailed physics and tyre simulation on race tracks recreated through laser-scanning technology. The game allows to adjust realism settings fitting the experience of the player, ranging from artificial to "factory" or entirely disabled assists. A variety of session modes and session settings are available for offline and online play.
聽 kunos simulzioni built Assetto Corsa on the experience acquired with the development of netkay pro聽and Ferrier virtual academy. The studio acquired practical knowledge working closely to real motorsports聽as their R&D office is located on vallelunga circuit聽Italy. The game includes renditions of international circuits surveyed using both traditional and laser scanning聽technology as well as many cars from global car brands, ranging from everyday road cars to racing prototypes and historic vehicles.
kunos simulzioni聽 is an Italian software development studio that specializes in creating driving simulations. The company is headquartered at the aci聽vallelunga circuit 聽near Rome and was established in 2005 with the goal of developing software for varying needs from solutions for professional racing teams to consumer software.
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research聽specialist
The lead development聽 and companies of gran聽Turismo
gran Turismo聽 is a series of聽racing simulated video game developed by polyphony digital. Is an internal Japanese first party video game development聽 studio for play station. after the success of gran Turismo 聽in japan聽they were granted greater autonomy and their name changed to Polyphony Digital.
Gran Turismo games are intended to emulate the appearance and performance of a large selection of vehicles, most of which are licensed reproductions of real-world automobiles. The appeal of the Gran Turismo series is due significantly to its graphics, a large number of licensed vehicles, attention to vehicle detail, accurate driving physics emulation, and the ability to tune performance. The sound of the vehicle's engine is based on recordings of the actual vehicles.
The Gran Turismo series is developed by polyphony digital聽聽and produced by kazunori yamauchi聽聽 is a Japanese game designer and a聽 professional racing driver. He is CEO of Polyphony digital 聽and producer of the Gran Turismo 聽video game series. He became the president of Polyphony Digital after designing his first game motor toon grand prix聽
a cartoon-inspired racing title similar to Mario kart
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Conclusion
I think the things that I need to work on is to make a game that is simple so it is easy to get feedback on that game and see what I could add to the game and what changes I could make to it. I think the other thing that I could work on is development on the environment that can be in the game and se what environment would work best and just to get constant feedback and to constantly to improve my game to the first milestone and work my way to get to the higher milestones because I think I alway try to make a game to what I would like it to look like and I do not think on what I will have to do to get to that stage and I think I would lower my expectation on a game and develop it to where I want it to get to.
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Outcome
I think with the outcome of my game it is a pass as I used a steering wheel for my control. But with my expectations where to high for me to complete yes I have a car, a track and a timer but what I wanted for my game to get to is for there to be multiply cars in the game so it would feel like it was a race but I had to settle for a time trial even though that was fun to make and it was a new experience but in my view I did not get it to where I wanted it to get to.
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Purpose / theme / concept
The purpose of my game was to be based on f1 as I like the sport and what the cars can do. But I do not believe that I have done that has my game doesn't hold the same outcome/results from one of these game and I think the purpose of my game changed when I was making the聽 game as my outcome was not like I had imaged it was聽 but maybe next time I make a game I will think about stuff which is connected to the purpose that I am hoping for.
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media and techniques
I think the program that I used was the correct choice for me as I have had time to understand how the program works.If the techniques that I used were new to me as I had not used spleen before which was a challenge but it paid out in the end as my track design was good and I would use it again. I did use the maya software to see if there would be a different outcome to the spleen in unreal engine. There was a difference between the two but with the time that I had I had to get a start on the game so I picked the unreal engine spleen to make my track. With the controller of my game I picked a steering wheel as I had not used one before and it would be a nice experiment with it and to see how it would work in a game.
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feedback on game
I think that this feedback will help me to improve my game next time if i was to make this game again but with the time that i had left I think i could of got this feedback sooner to help me develop my game in the future
With the feedback that i got people said the world felt empty so I could add trees to the game and add in type walls to make it feel like a trace聽 track which you are racing on聽
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review
I think my game came out okay there can be changes to the game like visuals and what track you can race on but when is was making this game i spent a lot of time development and testing the trace and to see which the best way to make my track so that toke a lot of time and i did not realise that making a car ai would take so long so in the end i desired to make a time trial game but in the end that was incomplete as i wanted to add a leader board聽 which will put the faster person at the top of the leader board聽
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comparison
If i was to compere my game to f1 or forza they would be a lot of thing that i would have to change. The f1 game take you to the f1 calendar year and each week end you will race at different race track. with forza that game is more open world as you can drive to a race event and start it as many time as you like my game is nothing like those game but the track that you race on is inspired by the race track that is in bahrain聽聽
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research
Dirt is a racing game that takes place on the dirt roads around the world which there goal it to get the fates time but to make it harder to do they add in sharp turns and different road types and they take normal road car and add the important equipment to the car聽 so it car do then things that it needs to do. This is not the direction that i will take my game to.聽
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f1 car is focused on how to make your car go faster then other cars the physical of the car are good but how i have made the game i have not added in physical to the car so it dose not act the same with an f1 car and those聽 cars are focus on track not on normal roads in the world聽
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Burnout Is a game that i have not played so my through on the game are inconsistent with other people that have played the game. But i think this game can help me to develop my game to be better then it is at the moment聽 and it could inspire me to work on the visual of my game聽
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Forza I would like by game to be based of forza as the game is based on realistic car and has an open world where you can drive different race track. But with my game I do not what it to have multiply race tracks as i do not have the time to do a lot of race track for my game. The car design that are in the game are based on the real design that you see in the world today and i think this give the game the realistic feeling when you play this game聽 聽
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