mediocrefantasy
mediocrefantasy
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mediocrefantasy · 2 days ago
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Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.
Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?
Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.
Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "being stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.
Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.
You know, Finland.
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mediocrefantasy · 2 days ago
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mediocrefantasy · 2 days ago
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(tbh this could go here or on @probablybadrpgideas depending on execution and on how many of the players value continuity)
Instead of working out ALL the lore for a setting, work out the bare minimum and let the players do the rest for you. Any time someone does particularly well on an intelligence-based check to see what they know about a particular thing, tell them like 1 or 2 sentences about the thing and then let them just make up the entire rest of the lore about it
I'd personally say collaborative worldbuilding is a good idea
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mediocrefantasy · 2 days ago
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I'm going to say it. The (word in parentheses) meme is way better for tone indication than tone indicators
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mediocrefantasy · 2 days ago
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Today I learned that Van Halen have that rider in their contract about “a bowl of M&Ms with all the brown ones removed” in order to know at a glance if the promoter read the entire contract.�� And the reason they do THAT is because they once had a stage collapse because a promoter hadn’t read the proper way to set up all the specific technical stuff.
So if the band goes in the dressing room or catering and sees brown M&Ms, they know they have to double-check the stage setup for safety.
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mediocrefantasy · 2 days ago
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might have to become a furry. wasn't interested before but my brain just spit out the worst fursona and i feel obligated to manifest it into existence. (she's a husky racefaking as a wolf for social media clout)
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mediocrefantasy · 2 days ago
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Frankly some of you should be hornier over weirder shit. The fear of being too genuine is the enemy of art. Be a bit of a pervert. It's good for the health. Doesn't have to be a sexual thing just own up to being a bit obsessed in some cringe shit it's fine.
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mediocrefantasy · 2 days ago
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Zoom In, Don’t Glaze Over: How to Describe Appearance Without Losing the Plot
You’ve met her before. The girl with “flowing ebony hair,” “emerald eyes,” and “lips like rose petals.” Or him, with “chiseled jawlines,” “stormy gray eyes,” and “shoulders like a Greek statue.”
We don’t know them.
We’ve just met their tropes.
Describing physical appearance is one of the trickiest — and most overdone — parts of character writing. It’s tempting to reach for shorthand: hair color, eye color, maybe a quick body scan. But if we want a reader to see someone — to feel the charge in the air when they enter a room — we need to stop writing mannequins and start writing people.
So let’s get granular. Here’s how to write physical appearance in a way that’s textured, meaningful, and deeply character-driven.
1. Hair: It’s About Story, Texture, and Care
Hair says a lot — not just about genetics, but about choices. Does your character tame it? Let it run wild? Is it dyed, greying, braided, buzzed, or piled on top of her head in a hurry?
Good hair description considers:
Texture (fine, coiled, wiry, limp, soft)
Context (windblown, sweat-damp, scorched by bleach)
Emotion (does she twist it when nervous? Is he ashamed of losing it?)
Flat: “Her long brown hair framed her face.”
Better: “Her ponytail was too tight, the kind that whispered of control issues and caffeine-fueled 4 a.m. library shifts.”
You don’t need to romanticise it. You need to make it feel real.
2. Eyes: Less Color, More Connection
We get it: her eyes are violet. Cool. But that doesn’t tell us much.
Instead of focusing solely on eye color, think about:
What the eyes do (do they dart, linger, harden?)
What others feel under them (seen, judged, safe?)
The surrounding features (dark circles, crow’s feet, smudged mascara)
Flat: “His piercing blue eyes locked on hers.”
Better: “His gaze was the kind that looked through you — like it had already weighed your worth and moved on.”
You’re not describing a passport photo. You’re describing what it feels like to be seen by them.
3. Facial Features: Use Contrast and Texture
Faces are not symmetrical ovals with random features. They’re full of tension, softness, age, emotion, and life.
Things to look for:
Asymmetry and character (a crooked nose, a scar)
Expression patterns (smiling without the eyes, habitual frowns)
Evidence of lifestyle (laugh lines, sun spots, stress acne)
Flat: “She had a delicate face.”
Better: “There was something unfinished about her face — as if her cheekbones hadn’t quite agreed on where to settle, and her mouth always seemed on the verge of disagreement.”
Let the face be a map of experience.
4. Bodies: Movement > Measurement
Forget dress sizes and six packs. Think about how bodies occupy space. How do they move? What are they hiding or showing? How do they wear their clothes — or how do the clothes wear them?
Ask:
What do others notice first? (a presence, a posture, a sound?)
How does their body express emotion? (do they go rigid, fold inwards, puff up?)
Flat: “He was tall and muscular.”
Better: “He had the kind of height that made ceilings nervous — but he moved like he was trying not to take up too much space.”
Describing someone’s body isn’t about cataloguing. It’s about showing how they exist in the world.
5. Let Emotion Tint the Lens
Who’s doing the describing? A lover? An enemy? A tired narrator? The emotional lens will shape what’s noticed and how it’s described.
In love: The chipped tooth becomes charming.
In rivalry: The smirk becomes smug.
In mourning: The face becomes blurred with memory.
Same person. Different lens. Different description.
6. Specificity is Your Superpower
Generic description = generic character. One well-chosen detail creates intimacy. Let us feel the scratch of their scarf, the clink of her earrings, the smudge of ink on their fingertips.
Examples:
“He had a habit of adjusting his collar when he lied — always clockwise, always twice.”
“Her nail polish was always chipped, but never accidentally.”
Make the reader feel like they’re the only one close enough to notice.
Describing appearance isn’t just about what your character looks like. It’s about what their appearance says — about how they move through the world, how others see them, and how they see themselves.
Zoom in on the details that matter. Skip the clichés. Let each description carry weight, story, and emotion. Because you’re not building paper dolls. You’re building people.
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mediocrefantasy · 2 days ago
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do you think that a certain genre of queer person is so obsessively weird about pride flag discourse becuase their flags fill the gaping hole in their personality where a hogwarts house used to be
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mediocrefantasy · 2 days ago
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knight who is constantly searching for a good and noble king to serve but cannot fucking find one for the life of him so he has to become the good and noble king himself.
and now all these other knights are coming around like "please let me serve you" and like obviously hes going to let them serve him thats the point of being a good and noble king but its also. very annoying. one of you become the good and noble king for once lets trade
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mediocrefantasy · 2 days ago
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this guy
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reblog if you agree
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mediocrefantasy · 3 days ago
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tfw you actually get brisela on the battlefield
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mediocrefantasy · 4 days ago
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mediocrefantasy · 4 days ago
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I sat down outside to hang out, and Bug jumped up to get some love (and a break from the children)
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mediocrefantasy · 4 days ago
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mediocrefantasy · 4 days ago
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mediocrefantasy · 4 days ago
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i don’t think there’s anything funnier than saying “god forbid women do anything” in response to women doing the most objectively horrifying actions possible.
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